Difference between revisions of "Hard Man"
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|attack= | |attack= | ||
|type = Impact | |type = Impact | ||
| − | |weak= [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Solar Blaze]], [[Pharaoh Shot]], [[Sakugarne]]{{Megamix}} | + | |weak= [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Pharaoh Shot]], [[Sakugarne]]{{Megamix}} |
|affiliations= [[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
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|phar=2/4 | |phar=2/4 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
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|wire=0 | |wire=0 | ||
|arrow=0 | |arrow=0 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
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===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|spark=1 | |spark=1 | ||
|magnetic=6 | |magnetic=6 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
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===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=0/1 | |chill=0/1 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
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===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=1 | |concrete=1 | ||
|homing=1 | |homing=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=1 | ||
| + | |cutbuster=0 | ||
| + | |cutsaber=0 | ||
| + | |cutburst=0 | ||
| + | |cutdrive=0 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=2 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=1 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=0 | ||
| + | |zapsaber=0 | ||
| + | |zapburst=0 | ||
| + | |zapdrive=0 | ||
| + | |psybuster=2 | ||
| + | |psysaber=4 | ||
| + | |psyburst=3 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=0 | |block=0 | ||
|ice=0 | |ice=0 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | ||
Revision as of 13:12, 12 January 2020
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Hard Man | |||||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
| DWN-020 | |||||||||||||||||||||||||||||||||||||||||||||
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- "Most people are scared of heights, but I can handle it. After all, I'm a man of steel... literally."
- ―Hard Man, Make a Good Mega Man Level 2
Hard Man is a Robot Master from Mega Man 3. Built as a collaboration between Dr. Light and Dr. Wily, Hard Man was intended to mine Energy Elements on uncharted planets, before the latter repurposed him for his world conquest schemes.
He appears in Make a Good Mega Man Level 2 as an NPC in Tier 8, standing next to the ladder leading to Bond Man.
With the release of the Megamix Engine, Hard Man was added as a premade boss, and he replaces Gemini Man in the engine's Example Game in the fifth Wily stage if the difficulty is set to Hard. His inclusion meant he was available as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Battle
Hard Man starts his pattern by firing two fists at Mega Man, which will each change direction once. He will then jump above Mega Man and propel himself into the ground, with the impact creating a quake that can temporarily freeze Mega Man even in mid-air. Hard Man will then pull himself out of the ground and restart his pattern.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 0 | 1 | 4 | 0 | 0 | 1 | 2/4 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 0 | 0 | 2 | 0 | N | 2 | 0 | 4 | 0 | 0 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 0/0 | 0/1 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 1 | 0 | 0 | 0/0/2 | 4 | 1 | 1 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 1 | |||||||
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0 | 0 | 0 | 0 | ||||||
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1 | 2 | 2 | 2 | ||||||
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1 | 1 | 1 | 1 | ||||||
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0 | 0 | 0 | 0 | ||||||
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2 | 4 | 3 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | N | 1 | 0 | 0 | 0 | |||||
| Other Notes | ||||||||||