Difference between revisions of "Ice Man"
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|attack= | |attack= | ||
|type=Freeze | |type=Freeze | ||
| − | |weak=[[Thunder Beam]]{{3}}<br>[[Spark Shock]]{{48H}}<br>[[Thunder Wool]], [[Sakugarne]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Thunder Beam]]{{3}}<br>[[Spark Shock]]{{48H}}<br>[[Z Saber]], [[Z Burst]], [[Blank Drive]] (Zap Chip){{EZ}}<br>[[Thunder Wool]], [[Sakugarne]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|affiliations= [[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations= [[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage= | |stage= | ||
| Line 24: | Line 24: | ||
|occupation=Antarctic Investigation Robot | |occupation=Antarctic Investigation Robot | ||
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | + | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3_IceMan.png]] | |sprite=[[File:MaGMML3_IceMan.png]] | ||
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'''Ice Man''' is a boss from the original ''[[Mega Man 1|Mega Man]]''. Created by [[Doctor Thomas Light|Dr. Light]] to perform human tasks in sub-zero environments, he was later reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] into a combat robot. | '''Ice Man''' is a boss from the original ''[[Mega Man 1|Mega Man]]''. Created by [[Doctor Thomas Light|Dr. Light]] to perform human tasks in sub-zero environments, he was later reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] into a combat robot. | ||
| − | In both ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Dr. Light's Lab]]. In the former, he laments being scrapped as a boss in favor of fangame Robot Masters. | + | In both ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Dr. Light's Lab]]. In the former, he laments being scrapped as a boss in favor of fangame Robot Masters (this is absent in ''[[Make a Good Mega Man Level Remastered]]''). |
He finally got his wish with the release of the [[Megamix Engine]], where he was added as a premade boss (and subsequently fills that role in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''). | He finally got his wish with the release of the [[Megamix Engine]], where he was added as a premade boss (and subsequently fills that role in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''). | ||
| Line 50: | Line 50: | ||
|phar=1/3 | |phar=1/3 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
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|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|magnetic=2 | |magnetic=2 | ||
|ice=0 | |ice=0 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=1 | |concrete=1 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=1 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=1 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=2 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=0 | ||
| + | |icesaber=0 | ||
| + | |iceburst=0 | ||
| + | |icedrive=0 | ||
| + | |zapbuster=3 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=5 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | [[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | ||
Revision as of 19:59, 30 October 2019
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Ice Man | |||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||
| DLN-005 | |||||||||||||||||||||||||||||||||||||||||
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Ice Man is a boss from the original Mega Man. Created by Dr. Light to perform human tasks in sub-zero environments, he was later reprogrammed by Dr. Wily into a combat robot.
In both Make a Good Mega Man Level and Make a Good Mega Man Level 2, he appears as an NPC in Dr. Light's Lab. In the former, he laments being scrapped as a boss in favor of fangame Robot Masters (this is absent in Make a Good Mega Man Level Remastered).
He finally got his wish with the release of the Megamix Engine, where he was added as a premade boss (and subsequently fills that role in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level).
Contents
Battle
Ice Man will skate back and forth across the room. He will periodically stop and jump in the air, firing three Ice Slashers as he descends, then slowly ascends into the air while firing three more Ice Slashers, before dropping to the ground and continuing to skate around the room.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | 4 | 1 | 1/3 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 2 | N | 2 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 1 | 1 | 1 | 5 | 2 | 0 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 1 | 4 | 1 | 1/2/1 | 1 | 1 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 1 | |||||||
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2 | 2 | 2 | 1 | ||||||
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0 | 0 | 0 | 0 | ||||||
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3 | 4 | 5 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||