Difference between revisions of "X6Meme"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m (→‎Trivia)
 
(3 intermediate revisions by 3 users not shown)
Line 64: Line 64:
 
*[[Mecha Dragon]]
 
*[[Mecha Dragon]]
 
|other=
 
|other=
−
*25% late penalty.
+
*[[File:Skip.png]] [[Skip Teleporter|Skippable]]
 +
*25% late penalty
 
|music='''Part 1:''' Mega Man 10 - Silent Rain<br>'''Part 2:''' Mega Man X6 - Blaze Heatnix<br>'''Boss:''' Mega Man & Bass - Boss
 
|music='''Part 1:''' Mega Man 10 - Silent Rain<br>'''Part 2:''' Mega Man X6 - Blaze Heatnix<br>'''Boss:''' Mega Man & Bass - Boss
 
|location=[[Tier 1 (MaGMML3)|Tier 1]]
 
|location=[[Tier 1 (MaGMML3)|Tier 1]]
Line 194: Line 195:
 
|asfunctionality=5
 
|asfunctionality=5
 
}}
 
}}
−
==Trivia==
+
==Notes==
 
* As the name of the level implies, the main section is heavily inspired by ''Mega Man X6'', specifically the infamous autoscrolling segments in Blaze Heatnix's stage.
 
* As the name of the level implies, the main section is heavily inspired by ''Mega Man X6'', specifically the infamous autoscrolling segments in Blaze Heatnix's stage.
 
* Even without late penalties, X6Meme would've still gotten last place, with an raw score of 20.80 landing it right below [[Glitched up Beta]] ([[CrashMan Simulator]]'s unpenalized score being 24.00).
 
* Even without late penalties, X6Meme would've still gotten last place, with an raw score of 20.80 landing it right below [[Glitched up Beta]] ([[CrashMan Simulator]]'s unpenalized score being 24.00).
 
* Owing to its status as the lowest-ranked entry (and therefore the one most likely to be played first), Fragile Man is present as an NPC outside X6Meme until the level is cleared as a warning to new players.
 
* Owing to its status as the lowest-ranked entry (and therefore the one most likely to be played first), Fragile Man is present as an NPC outside X6Meme until the level is cleared as a warning to new players.
−
* Not counting [[Nauseous Greenhouse]], X6Meme is the first, and so far only, last place ''MaGMML'' entry to be a seemingly genuine attempt at a level. [[Objective: Vain Space]] was only made to round out ''MaGMML1'''s entry count to 20, [[Snow Man]] was a joke level submitted by CosmicGem under an alt account, and [[Space Pipes]] deliberately abused the late submission penalty to get last place.
+
* Not counting [[Nauseous Greenhouse]], X6Meme is the first, and so far only, last place ''MaGMML'' entry to be a seemingly genuine attempt at a level. [[Objective: Vain Space]] was only made to round out ''MaGMML1'''s entry count to 20, [[Snow Man]] was a joke level submitted by [[CosmicGem]] under [[CoinMaster|an alt account]], and [[Space Pipes]] deliberately abused the late submission penalty to get last place.
 
<br>
 
<br>
 
{{MaGMML3 Tier 1}}
 
{{MaGMML3 Tier 1}}
 
{{MaGMML3}}
 
{{MaGMML3}}
−
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]
+
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]][[Category:Skippable Levels]]

Latest revision as of 14:22, 15 March 2025

175th: X6Meme

Make a Good Mega Man Level 3

MaGMML3-175-X6Meme.png
Spikes? Glitchy graphics? Yeah, that's never a good sign....
C meirl.png
Something's missing here... This article is a stub. Please help out the wiki by adding more content to it!


"I have a bad feeling about this..."
―Volt Man, just before the most difficult part of the level

X6Meme is the 175th and last place entry in Make a Good Mega Man Level 3. This extremely difficult level starts with an icy section with several pits and many enemies, ending in a deliberately mistiled section just before a long drop. The level then proceeds into a long rising autoscrolling section with difficult platforming while even more enemies try to knock Mega Man down.

Strategy

The Trickster Token is located in a fake lava pit after the vertical climb. To find it, use Ice Wall over the lava pits you see; if the Ice Wall falls into the pit (and does not sit atop the lava), the lava is fake, and the Token will be found there.

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


Skip Status

X6Meme was made skippable due to its extremely high difficulty (especially the vertical autoscrolling section), in addition to its obscurely hidden Trickster Token.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 13 / 100
Design Fun Creativity Aesthetics Functionality
3 / 35 1 / 25 0 / 15 2 / 15 7 / 10



Full disclosure: Unlike the previous major MaGMML contests, we had measures in place that allowed us to remove levels from the running entirely. If a majority of the judges agreed it broke one of the major rules, it would be cut. Otherwise, all five of us had to *unanimously* agree that it warranted removal-and we're all very different people, so that's genuinely hard to get. That I could *legitimately* beat it 100%-no need for debug cheats-saved it from a majority vote against 'truly unreasonable difficulty', and I've seen enough fledgling creators make abhorrently terrible stuff to figure that X6Meme-despite the name-is a genuine effort, so it couldn't get a unanimous exclusion vote. Thus, it's sitting here, albeit in dead last.

Does that mean the level is truly worth playing? Well... I Didn't think I'd ever say this, but now I'm craving Snake Donuts. Certainly, I would've preferred them to what's here. The level's opening section does it no favours already, with pixel-perfect jumps on ice with Bombombombs, Machine Gun Joes, and Gabyoalls, all of which have little-to-nothing to do with X6. Needless to say, busting out special weapons is a far better choice to make, here. That's followed by a long falling section with the level's graphics deliberately breaking down-which I'll admit, that's at least a cool visual.

But then we get to the big '""""""'highlight'""""""' of this level, the upwards autoscroll. And... gyagh... words do not adequately describe how utterly and thoroughly unreasonable and downright miserable that section actually is. If, by some miracle, you're reading this review before playing this level? Take the judge panel's advice-especially the fact that this was nearly cut from the contest entirely: use the skip, save your sanity. This entire, several-minute-long section was unbelievably awful, and it completely overtakes the rest of the level just by virtue of being that bloody awful.

I just... gyah! I am craving Snake Donuts, legitimately! The original Blaze Heatnix was better than this. And X6 was certainly way more interesting than this-because the rest of the level isn't interesting, or even super worth talking about.

Well, one other thing is worth talking about, the aesthetic in the Energy Element room is awful and doesn't communicate pits very well, which has caused at least one death and subsequent unnecessary rematch. Otherwise, though... ugh. Just, ugh. I wouldn't say this is my least favourite level, as the Mecha Dragon on tiny ice blocks was at least somewhat cool. But... yeesh, what a miserable experience.

Shinryu Shinryu Shinryu : 9 / 100
Design Fun Creativity Aesthetics Functionality
1 / 35 1 / 25 1 / 15 1 / 15 5 / 10



MaGMML3-X6MemeComic.png

I was all set to leave my review as that picture above and call it a day, since this is one of those rare occurrences where I felt a full review wasn't completely necessary. All of this stage's issues are glaringly obvious, to the point where it's very easy to see why this level ended up where it did in the rankings.

That being said, I don't want to be completely unthorough with this review, either. So on that note, here's a list of this level's biggest issues:

- The haphazard tile placement makes the stage itself look like a jumbled mess. There's even a spot where spikes are used as background details, of all things.

- Enemy placement feels more like an afterthought than anything. At least, up until you get to the auto-scroll segment, where they become far more of a nuisance due to the sheer hectic nature of that section.

- There are gaps leading up to the boss that you can't jump across without utilities.

- Mecha Dragon's fight is made much worse due to the limited space you have to avoid his fireballs, along with the floor being entirely spikes.

- Given that the last screen is basically a giant pit, it's very easy to accidentally fall in when you first enter the room. And of course, dying here means re-fighting the Mecha Dragon.

I think that pretty much covers it. There is a potential argument to be made that this stage isn't really a genuine effort, but rather was submitted to the contest as a joke (on account of its name, among other obvious factors with the level design listed above). Even if that was the case, however, I'm firmly in the camp that level design like this shouldn't get a pass simply for being under the "it's a joke" umbrella.

Pachy Pachy Pachy : 37 / 100
Design Fun Creativity Aesthetics Functionality
7 / 35 5 / 25 9 / 15 12 / 15 4 / 10



Blaze Heatnix :fire: :bird:

Well there is certainly a clear inspiration from one of X6's most infamous levels.

Annoying and tedious auto-scrolling sections, filled to the brim with equally annoying respawning enemies and instant-death hazards.

Prepare for a bad time if you plan to buster-only this, as some parts during the tower climb essentially lead to dead ends with impossible jumps. A lot of the platforms are very narrow, too, so you bet you're gonna get knocked straight into the non-rising lava of death from one stray bullet.

For a double whammy, let's also introduce puzzles into this--puzzles with no prior introduction on how they work, nonetheless.

Then when you reach the Mecha Dragon boss, it's just a very underwhelming climax. The boss AI remains unchanged; the fireballs from the dragon are fairly simple to dodge, even with limited space; and if you get knocked off the platforms, there are spikes that serve as safety beds, as these aren't MM1 spikes.

The token does not exist.

Flashman85 Flashman85 Flashman85 : 19 / 100
Design Fun Creativity Aesthetics Functionality
2 / 35 0 / 25 4 / 15 7 / 15 6 / 10



As a blind judge, determining whether a level is an honest attempt or an exclusion-worthy troll is a matter of interpreting what the level tells me about itself. This level tells me, unquestionably, that it is purposefully terrible for a laugh at the expense of the player.

Why is X6 meme-worthy? Because of its notoriously bad design choices. So what possible best-case scenario would have this ending up as a *good* level? It doesn't help that there's a reference to MaGMML2's Snow Man, a verified troll level.

The repetitious challenges are pure pain:

- Small, icy platforms surrounded by pits that are barely close enough to jump across unassisted, swarmed by speedy Spines and the most notoriously difficult version of Sniper Joe.

- A messy autoscrolling sequence subjecting the player to 3 minutes (the length of an entire NES Mega Man level!) of instant death at the slightest mistake, culminating in an out-of-nowhere puzzle gimmick that's guaranteed to get players killed before they figure out what's going on.

- An incredibly missable token found *after* the interminable autoscrolling sequence. Recall that none of the game's secret-finding upgrades were implemented when these levels were created.

- Following the boss fight, a cruel fake-out where the floor is secretly a bottomless pit, requiring the player to freeze immediately or die and refight the boss.

There's no way anyone playtested this. A buster-only run is absolutely ludicrous, yet special weapons make the horizontal stretches utterly pointless. Problematic construction is patently obvious in the last couple screens.

I argued strongly to have this excluded. Obviously it's still here. Basic functionality, decent aesthetics, some original ideas, and actually thoughtful weapon refills are worth a few points, but I'd just as soon give this a 0.

ACESpark ACESpark ACESpark : 26 / 100
Design Fun Creativity Aesthetics Functionality
8 / 35 4 / 25 5 / 15 4 / 15 5 / 10



There was actually a debate amongst the panel whether or not this was a deliberate troll attempt. We'd already Yeeted out a couple of stages that we think crossed the line.

The debate came down to whether or not we thought this was intentionally malicious or just plain incompetent.

I think the latter, for what it's worth. It was a long debate, though. Even if it isn't a troll... it also isn't playable.

But a few choice changes might've made it even remotely playable - namely, some specifical infinite-ammo weapons, one or two more wider platforms to remove most of the pixel-perfect jumps, and removing that MM1 enemy, Flying Shell, who is frankly just absurd in a level like this, resulting in it being a right pain in the tail even long after it's gone off screen.

That, and a 'puzzle' [imagine me making finger quotes when I say this] at the end of the vertical climb that's timed and franky impossible to parse until after several deaths because the switches appear long before the 'puzzle' itself.

It's obvious this level is designed around the weaponset. I don't mind stages doing that. But when stages do that, they need to make that more obvious from the get-go.

Infinite ammo on certain weapons absolutely puts the player into that mindset.

But this stage starts off with lots of impossible jumps, tons of Joes and pit enemies... Yet I found it doesn't really sink in what it expects until the climb and the absurd amount of ammo lying at the start.

The climb is obviously the worst part of the stage, and for reasons I explained earlier.

After that the final corridor and boss is like, what-ever man.

I think if the few things I mentioned had been implemented it might've been playable. I went in afterwards with the debug command that gave infinite ammo, and it was playable, more or less.

So yeah, utterly incompetent. Utterly devoid of fun. Not much more needed to be said. Awful level, really...


Notes

  • As the name of the level implies, the main section is heavily inspired by Mega Man X6, specifically the infamous autoscrolling segments in Blaze Heatnix's stage.
  • Even without late penalties, X6Meme would've still gotten last place, with an raw score of 20.80 landing it right below Glitched up Beta (CrashMan Simulator's unpenalized score being 24.00).
  • Owing to its status as the lowest-ranked entry (and therefore the one most likely to be played first), Fragile Man is present as an NPC outside X6Meme until the level is cleared as a warning to new players.
  • Not counting Nauseous Greenhouse, X6Meme is the first, and so far only, last place MaGMML entry to be a seemingly genuine attempt at a level. Objective: Vain Space was only made to round out MaGMML1's entry count to 20, Snow Man was a joke level submitted by CosmicGem under an alt account, and Space Pipes deliberately abused the late submission penalty to get last place.


Make a Good Mega Man Level 3 - Tier 1
Entry Stages
X6Meme • CrashMan Simulator • Glitched up Beta • You Don't Know the Drill • Not Delivering On Promises • A piece of cake, but with aesthetics • The Cave Level That Exists • Cycle Facility • The Level Equivalent of An Old Man Rambling at You • Ultimate Level
List of Bosses
Mecha Dragon • Crash Man • Flash Man • Sonic Man • Metall Daddy • Rockman No Constancy Quickman • Dust Man • Enker • Bubble Man • Grey Devil • Hornet Man • Bee Man • Old Man • Quint
Tier Boss
Regular Joe
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will