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==Trivia==
 
==Trivia==
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* "Deconstruction Zone" utilizes a great amount of unused content throughout the Mega Man series: the Metool Nanas, unused from [[Mega Man 2]]; the city background and Spark Man spikes & ladders from [[Mega Man 3]]; the unused hammer enemies and Tonedall graphics from [[Mega Man 5]]; and the surfer enemies from [[Mega Man 9]].
 
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{{MaGMML3 Tier X}}
 
{{MaGMML3 Tier X}}
 
{{MaGMML3}}
 
{{MaGMML3}}
 
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier X (MaGMML3)]][[Category:MULTIPERSON Levels]]
 
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier X (MaGMML3)]][[Category:MULTIPERSON Levels]]

Revision as of 09:32, 5 February 2025

X: Shrine of Nebula

Make a Good Mega Man Level 3

MaGMML3-TF-ShrineofNebula.png
"This again? Maybe I should call in some allies…"


"Just past here... is the fated sealing grounds of an ancient evil. None other than... The Shrine of Nebula! These Grey Isles exist outside the boundaries of time, space, and logic... And with the Shrine within my grasp, I'm itching to test their limits!! "
Dr. Regal, just before entering the Shrine.

Shrine of Nebula is the true final stage in Make a Good Mega Man Level 3, accessible from the last island of Tier X after all other Energy Elements in the game have been collected. When Mega Man first approaches the Shrine, he runs into Dr. Regal, who boasts his intention of releasing Nebula Grey for his own evil ends before heading further in. Mega Man pursues, fearing the worst if Dr. Regal is successful.

Similar to Null and Void from the previous game, the Shrine of Nebula contains several "floors" of mini-stages created by multiple people, only some of which must be completed in order to progress. There are six floors, with the first five each containing eight mini-stage portals, one key, and one Trickster Token, the latter two locked behind gates. An elevator connects all six floors, requiring the key from each floor to open up the floor below. At least two mini-stages on each floor (ten overall) must be completed to reach the bottom floor, while at least four mini-stages on each floor (twenty overall) are required to obtain the last five Trickster Tokens in the game.

Contents

Strategy

Floor 1

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After a brief, dimly-lit hallway of MetFire and Sparky enemies, Mega Man will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals.

Clockwork Castle by michaelwave

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This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and mini-Mecha Dragon enemies with lava pits, swinging suns and flame-jet floor tiles.

Mixed & Matched by BigFish & CSketch


The enemies in this level all have traits of other Robot Masters - Yonbain that release Solar Blazes upon destruction, Au-Au that send out Blizzard Attack snowflakes, Returning Monking that fire off Hard Knuckle fists, and Clock Men-themed Wanderbell that summon lightning bolts. Even the Count Bomb platforms have a springy surprise in them. Frost Lord, a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end.

Nectar Sector by babyjeff

If honey's what you covet,
You'll find out, they love it.


In this hive-themed level, Mega Man contends with several bee enemies, pouring honey hazards, and honeycomb-shaped P-Switches that make certain platforms appear or disappear for a short period of time.

Watch for Rolling Rockmen by Snessy

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This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and Move Hovers to traverse.

Castle of Diamonds by DetectiveZvarri

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This level uses many elements that are either "shiny" (Crystal Man aesthetics, Ring Platforms, Merserkers) or come from Mega Man 5 (Pukapellies, Twin Cannons, Gravity Flips and Suzy G). As such, Crystal Generators are featured quite prominently, with some even firing crystals sideways.

Rock, Rock, Rocket by MaestroSinc

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This level is themed after a mining camp on a distant planet, with several Pickelmen riding jackhammers across the ground (overseen by Guts Man-looking Kakinbatank enemies), and floating rocks that launch themselves at Mega Man. Sideways-flying Jet Bombs and upward-launching rockets make the terrain even trickier to traverse.

Rusted Cog Keep by Incinoratormk4

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This level is themed after an old metal processing plant, with several fire-themed enemies, Compactors, and lanterns that create fiery shockwaves on the floor underneath. Geary Dragon appears at the end as a sub-boss.

Scrolling Scrutiny by Ratty & Big Fish

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This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various Bukiset enemies will complicate the platforming.


Floor 2

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The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features Dangan Platformss to access the higher portals.

Run Shoot Think Live by Mabrick

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This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a Solar Blaze (unless destroyed with Water Shield or Tornado Blow), reminiscent of the thermal generator seen in the background. Takyusha appears at the end as a sub-boss.

Forgotten Tower of Folded Space by Samario, Yoshiatom

Always check for secrets on the left.


This level is an upward climb that makes use of horizontal screen-wrap. A Donkey Joe appears at the top as a sub-boss.

PUBLIC TRANSPORTATION!!!!! by InUniverse

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This level primarily takes place on an inverted freeway, where a Nitro Truck drives through the center road. Mega Man must use the alcoves and Gravity Flips to either avoid the Nitro Trucks or jump on top of them.

Deconstruction Zone by Solo Oashisu

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This construction-themed level is riddled with hazards - Byouz and bomb-dropping |Metool Nanas on the ceiling, skateboard robots and Doncatch-esque hammer Spines rolling along the floors, and enough spikes and bottomless pits to warrant Guts Hover travel.

Windy & Ripply Deck by 02gn


This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. E101B appears at the end as a sub-boss.

Werewire Wednesday by J8-Bit

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Taking place within an area reminiscent of the Pandora Palace from Chapter 2 of Deltarune, this level features platforming challenges involving Revealing Tiles illuminated by everything except the player ("Magical Glass") and battery acid which deals damage and teleports the player to safety. Some enemies featured within the level are minor recolors or edits of preexisting Mega Man series enemies, such as the blue-and-yellow Gravitons and Mousubeils recolored to resemble the Maus enemy from Deltarune (aptly nicknamed "Mausubeil" in the game's files). The others are enemies with unique behavior based on designs from Deltarune — Virovirokun travel along a diagonal path bouncing off of solid objects and screen borders, while Werewires prepare themselves with a Plugboy and shoot a spread shot of electricity towards the player at a regular interval.

Rails & Smiles by Telaherz

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The two major presences of this level are Blader enemies and voodoo doll rails from Evil Energy Facility. While some Bladers fly or move back and forth on "closed" rails, others (some with voodoo doll bodies, some with bodies and bike-shaped platforms) must be pushed along their rail with buster shots until they fall off the open end.

The House of Eyes by citrusnoelle

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This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed block trains, eyes that fire various projectiles, and one-eyed enemies like Sniper Joe and Petit Devil. Lavender House Suzy appears at the end as a sub-boss.


Floor 3

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The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line.

Fizzy Lifting Drinks by Gannio

Come along, you belong,
Feel the fizz of Coo-Coo Cola!


This stage is an homage to the Chip 'n Dale: Rescue Rangers video games, borrowing some of their level assets and enemy designs. The titular drink, which spouts from uncorked bottles and dented pipes, provides a bubbly environment where Mega Man's jump height is increased. Cat Static Lightning Brusher appears at the end as a sub-boss.

Unlikely Alliance by Buster

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This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, Cut Man assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks… and require both robots to coordinate in turn.

Gravity of the Situation by Trooper3

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This level is themed after a space station, with walls indicating a gravity direction similar to levels in Super Mario Galaxy. Adamski, Bukiset and Yaffu will attempt to hinder Mega Man's process, while Galaxy Man can sometimes be seen waving from the glass windows in the background.

Frog Sign: Wily's Toad by TruffledToad

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This woodland-themed level contains only three types of enemies: Gerosene, Poles (from Pole Egg barriers that Mega Man needs to destroy) and Petit Snakey. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys its body like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. Gamoriyu appears at the end of this stage as a sub-boss.

Cliff of Power by Spade_Magnes

Seems a bit excessive for pest control.


This mine-themed level has stronger versions of familiar enemies: Ratton that jump more swiftly, Doncatch that can quake the ground even harder, and Battonton that blast self-destructive lightning bolts. Even a pair of signboards have been empowered - blasting a familiar stream of letters at intruders.

Shift Posting 2: The Shift Hits the Fan by CWU10P

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A successor to Shift Posting from Episode Zero, this stage contains several platforming challenges that involve shifting fans above and below Mega Man, mostly in conjunction with spikes. Schrodinger's Cat appears at the end of this stage as a sub-boss.

Temporal Swing by DragonFogel & snoruntpyro

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This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. Kachikachi appears as a sub-boss near the end, with only two swinging platforms to stand on.

The Hardest Level by NDraxian0 & Big Fish

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This level features a host of enemies with Hard Man's likeness and attacks, including Foot Holders that slam themselves into the ground. Hard Gamarn and Hard Gamadayu appear as a sub-boss, with Hard Splash appearing as a more official boss.


Floor 4

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The Floor 4 lobby has its portals arranged in two columns of four, with Yoku Blocks following an upward climbing pattern on one side of each column and a downward falling pattern on the other side.

Nadir of the Crawling Chaos by VoidVisitor

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This level takes place in a bizarre world of grey Devil-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy Acid Drops that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and "Crunchan" become larger and able to attack higher. The giant three-eyed Nadir Devil appears as a sub-boss at the end.

Consequences of Timpani by snoruntpyro

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In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and Subwoofers high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, Guitar Platforms, and spiky ceilings, with one or two Tromby causing trouble where the quakes die down.

Fooley Cooley 2 by LOLIPOP1136

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The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a Fooley) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of Key Barrier puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall.

Don't Shock the Rock! by CapedLuigisYoshi

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This forest-themed level makes use of the Gravity Button gimmick from Falling System Core, which Mega Man must use to traverse a tree full of electric roots, Lightning Lords, Elecits, Yaffu and Electric Gabyoall. Devilish Woods appears as a sub-boss at the end, with an electric vine on the floor and four Gravity Buttons at the corners of the room.

Charmingly Haphazard Assortment Of Trials In Chambers by Flashman85 & Riguor

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This level is a multi-layer gauntlet with enemies and gimmicks from several stage entries.

Shade Spam by JaxOf7

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This haunted house-themed level is meant to simulate the boss fight against Spamton NEO in Chapter 2 of Deltarune, with close quarters similar to the game's "bullet board". During two auto-scroll sections, waves of Zombieg heads, Battons, Blockies, Pipis, Flying Shells and Moles appear somewhat reminiscent to Spamton NEO's attacks, with Face of VAN after the first auto-scroll) mimicking his "Eyes, Nose and Mouth" attack, and Shade Spam himself (after the second auto-scroll) mimicking the "Chained Heart" attack.

Before Alterna by Yoshiatom, rcrdcat

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This level is an homage to Splatoon, with enemies reskinned to look like Octarians, and Callie & Marie offering Mission Control commentary. Three Octosnipers appear throughout the stage as sub-bosses.

eSports Championship at the Thunderdome by Pineappler

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This level crosses a sports stadium setting with electric and plant elements - Dandelions tossing around electrified volleyballs, Adrenal Cannopellers, Battery Mets, and football-tossing Choker Ohs that charge at Mega Man after getting attacked. In addition, the stage's conveyor belts always change direction when Mega Man turns left or right - orange ones in the same direction, blue ones in the opposite direction. The stage's sub-boss is Theodore Thunderdunk: Owner of the Thundervale Thunderdome.


Floor 5

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The floor 5 lobby is much wider than those of previous floors, with conveyor belts and Low Gravity making each of the portals simple enough to reach.

Mobile Blockyade by Pineappler

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This temple-themed level contains several enemies crossed with Blocky, such as Swim Balls, Bubukan MK-II and Browns. While contending with these detachable enemies, Mega Man must traverse the darker parts of the temple carefully, as the purple platforms, walls and ladders only become visible when he gets close to them.


s====The Chomp Attacker by Soulephant====

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This level is themed after a bayou, with water, Pole Eggs and Kamegoro Tornadoes. The titular boss, Gharial Man, appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether.

Cuts & Scraps by CWU01P

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This stage features Snipscissors, Conveyor Belts that switch direction at intervals, Uranus Platforms, L. E. C, unique variants of other common enemies, and cameo appearances from every devkit enemy that went unused in other stages. The sub-boss at the end is Big Pets 2: This Time, He Has An Axe.

Sniper Armor Certified by ThatEntityGirl

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This level, reminiscent of Flash Man's stage, allows Mega Man to pilot an empty Sniper Armor tank. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. Returning Flash Armor appears at the end as a sub-boss.

Shock Chaser by snoruntpyro

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This toy store-themed level features several platforming challenges involving Top Platforms, top- and electric-themed enemies, and Spiny-esque top hazards that always try to spin toward Mega Man. Top Dummy appears at the end as a sub-boss.

Defeat the Mecha Spear Man! by Scatman's World

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This level crosses the sewer setting of Pipe Man's stage with the spear-toting enemies and "charging" challenges of Wario Land 2. The titular Mecha Spear Man appears as a boss at the end of the stage.

Restored Beta by SpinAttaxx

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This level depicts the abandoned fortress from Tier 1 as a classic-game Wily Fortress in its prime. The familiar entrance architecture is followed up by gauntlets of prototype Robot Masters as active enemies, some in conjunction with conveyor belts and shifting trash compactors.

MM8Rushdius by Zatsupachi

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This level functions more as a side-scrolling shoot-'em-up (akin to Gradius or Mega Man 8's Rush Jet sections) than a typical platforming level. Like the Stone Butterfly boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon Auto, Eddie and Beat to assist, or allow Rush to fire bullets. Great Core appears at the end as a sub-boss.


Finale

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After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the Pillar of Nebula, awakened by Dr. Regal's interference, followed by Nebula Grey itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element.

Trivia

  • "Deconstruction Zone" utilizes a great amount of unused content throughout the Mega Man series: the Metool Nanas, unused from Mega Man 2; the city background and Spark Man spikes & ladders from Mega Man 3; the unused hammer enemies and Tonedall graphics from Mega Man 5; and the surfer enemies from Mega Man 9.


Make a Good Mega Man Level 3 - Tier X
Stages
Ancient Wastelands GateErm... Watt the Shock!Smashed Into PiecesSparkling Shrimp StewOlive BomberHI-R@SE BOTANIXMega Man In WonderlandNote WomanGenie's AlleySecret to No OneThermae ManDetergent DeterminationThe Quickening 3DDeserted Sector G-009Big Ugly Mess 2: Acting UnwiseHollow ElysiumReturn to Universe City VShrine of Nebula
List of Bosses
Crag Infested GalleonLava Stone ManKing LeonisStrongerGEORGESmall Fry SwarmEye of Btd'nhanDiabolicoGiga RabbotJabber WalkerQueen of HeartsNote WomanMist Man & Bowl ManAngler FishOnoxThermae ManSwaduronBeam Drone TrapImpresariaGrandpa VoltVolt Boss the RefurbishedVolt Man the Annihilator
Shrine of Nebula Bosses
Gharial ManGreat CoreHard SplashNadir DevilReturning Flash ArmorShade SpamTop Dummy
True Final Boss
Nebula Grey
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. LightErnest Will/Dr. WilyDr. RegalHunter WomanForge WomanPrestoElement ManCerberus ManBassProto ManMagic ManSheep Man
Special Weapons
Spark ChaserLaser TridentWater ShieldTornado BlowThunder BeamMagnetic ShockwaveIce WallBreak DashRush CoilRush JetRush BikeMagnet Beam
Contest Weapons
Mix TapeLantern FlarePrismatic LaserBeet TillerRec CanBanshee WailPropeller VortexElectro CableTrack ShoesRoyal GuardBait BobberPower Line
Entries
A piece of cake, but with aestheticsAbandoned MineAccess Corridor AlphaAir man's ultimate weaponAkudama Empire MothershipAlpine Weather InstituteAlraune WomanAn Ice Cave in RussiaAn Underwater Adventure? Wow!Arcade ArchivesArcaneMan -CHAOS TOWER- (CERN HQ Remains)Assault HuntBakery ManBallade's Square of DoomBanshee WomanBeat the Security SystemBeet ManBlizzard ResortBold and TrashBoost ManBright Man RemixCable WomanCall Me IshmaelCassette ManChaos Light CityCheckmateChemical IndustryCloud NineCrashMan SimulatorCreatively Named LevelCrest ManCrosshair AwareCrystal TowerCursed DarknessCutman's New WarehouseCycle FacilityDamp RuinsDangan FactoryDark CastleDecoy ManDevil FactoryDISCHARGEEEEDisobedience of Superior MachinesDoorkmanDunes of DischargeEscape From the Wily CityEvil Energy FacilityExplosives FactoryFairly Unfocused Newcomer's Bosses And Gimmicks StageFalling System CoreFight, Kikkoman! For Everlasting Sauce!Flamboyant CastleFoo ManForgotten FactoryFrenzy ReactorFroggy GravityFruit ForestGeek ManGet Wild, Get WetGilded ManGirder Man StageGlass FactoryGlitched up BetaGlitz WomanGrand Fire PalaceGrassy PlainsGravaqua2oGravity WumboGross IncandescenceGuitar ManHazard HydroHit the Jackpot!Hornet Man got a new StageHouse of FunHunter TowerI Hope I Lose: A Grand TaleIdentity ManInterspatial CompressionIrrigation IrritationIt Was Rated ArrJudgement ManJust a Water LevelLost Caverns of JungataLuminous Tower AscentMafia Man's Gambling PalaceMalware ManMagmatic Panicmechanical factoryMediocre Oil LevelMega Man DEVMetal Man Steals Other People's ConveyorsMetall Man's Metall FactoryMilitary Training GroundsMine explorationMint Candy MatrixMirror WomanMy First Megamix Level uwu xd lmao (dab)Ninja of the NightNot Delivering On PromisesNowhere yet everywhere: When the world may loopOperation: Narcissistic StratosphereOuter ReachesPick Your PoisonPipe ManPlataform HijinksPoudrin ManPropeller Woman in the City in the CloudsPumpkin PatchesQuintsMetFactoryRadium ManRec ManRed MountainRevenge of TricastleRobogardenRockbound FacilityRock FortressRuins of a Forbidden KingdomSecluded TerminalShape WomanSkull Sans Megatale 4Skull Secret ZoneSludge ManSolar InfernoSomewhere UndergroundSparks and SocketsSpectrum ScienceStalks, Shoots, and LeavesStalling for timeStep on the GasStolen CitadelSulfurific AbyssSuperheavy Samurai Big BenKSuzy LoveTechnical SupportTeetering Over the EdgeTemple of Light and DarkThe Actual Rock ManThe Cave Level That ExistsThe Haymay TrialsThe HeistThe hero as remixedThe Invincible Robot Army! Featuring Shoe Man!The King's LairThe Level Equivalent of An Old Man Rambling at YouThe Return of Veteran ZThe StormscraperThe Warped VoidThermal TundraTop Man 2: Spin or Go HomeTower of DimentionsToxic TroubleTrailblazerTreading The Wily Sewer SystemTrouble in the FortressUndead FortressUltimate LevelUnderground RunaroundUnguarded TreasureUp Down All AroundWalk-In FreezerWater Level? Ice Level?Weapon Data CenterWestern RailwaywetWide JoepenWily in space (Roll's rescue)Wily Rooms of WeaponsWily's Haunted CastleWilys RedemptionWily's Well-fortified RoomWhere no met has gone beforeWorking in the RainWorthless ManX6MemeY.M.C.A.You Don't Know the Drill
Bonus Levels
Space CrusadeJust a Judge LevelMagnum ManReel ManKing ManStatic Man
Wily Stadium
Chaos AssaultCross ArmadaThe Bronze YardBe the Smaller PersonThe Level With a Met PunArmory CatastropheThe Greatest Show of All Time
Tier X
Ancient Wastelands GateErm... Watt the Shock!Smashed Into PiecesSparkling Shrimp StewOlive BomberHI-R@SE BOTANIXMega Man in WonderlandNote WomanGenie's AlleySecret to No OneThermae ManDetergent DeterminationThe Quickening 3DDeserted Sector G-009Big Ugly Mess 2: Acting UnwiseHollow ElysiumReturn to Universe City VShrine of Nebula
Locations
Victor HeightsMagic Card CasinoLimestone PagodaTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Tier 12Tier 13Tier 14Tier 15Wily StadiumTier XNEO Pit of Pits
Tier Bosses
Regular JoeRepair ManMuscle JugglerMad ManPuzzle ManIce BusterBoki LamiraMirage ManPyre DuoSound ManWizard ManControl ManDeath ManPunch Donkey
Robot Masters
Aether ManAlraune WomanArcane ManAssault ManBanshee WomanBattery ManBeet ManBoost ManCable WomanCassette ManCelestial WomanDecoy ManDischarge ManFoo ManGeek ManGirder ManGlitch WomanGlitz WomanGuitar ManHex ManHodenkiIdentity ManLantern ManLunar WomanMafia ManMagnet Man SFMetall ManMirror WomanMooger ManOld ManPipe ManPoudrin ManPrism WomanPropeller WomanRadium ManRailway TeamRec ManRock ManRook ManRoyal ManSecret MelonShape WomanShoe ManSkull SansSludge ManSniper ManSolaire ManStall WomanThermal ManToken WomanTreasure ManWood Man NiceYamato Man W
Modified Devkit Robot Masters
Air Dab ManBakery Man DeltaBakery Man OmegaBakery Man ThetaBarrage ManBee ManBlackout ManBlue Bomber ManBlue Crash Man, But With 29 HealthBomber JoeCaptain N Guts ManCrest ManDRKMAN4.BATDark EnkerDarker ManDolt ManFake CycleGilded ManGlass Man CGravity JoeGravity Man SupremeHoney JoanJudgement ManMetal Man OverdriveMetool WomanMicro Quick ManMiner ManNeon Quick ManNight Air ManPerfect Solar ManPharaoh Man in the DarkPotted Plant ManQuick MontageRockman No Constancy QuickmanScorch Man V1Spark Man FlipSplash Woman OverdriveSuperheavy Samurai Big Ben KTemporal ManTempura ManTop Man GreenUranus MetVeteran Z
Entry Bosses
28 Devil CoresAdult WishAtlantisAtlasBaby WishBattle WindowsBeam StackBeam Stack MK2Blizzard BrigadiersBlizzard BehemothBlue Power PistonBubble CrabBuckyChangkeylierChoker OhmegaCompress JoeCopy RobotCrystal CoreDark Matter CapsuleDark WyvernDennis ReturnsD.E.VDigitigerDust DevilEgg CarrierFloating PointFractureGhost LightGrand TellowGuts Dozer NeoGwyndolinHeavyheintsThe InDestructiBallJoJo JoeJunk HunkKineMaster HandMecha SonicNamonaki RoboNecrozmaOrnstein & SmoughPipi CondorPrism DevilQuint's Met MachineRed DevilSovereign MachineSuper BlockSuper Lightning LordSYSTEMCORE.EXETrain TrioVanguardroidZombie DevilZ-Tank
Fortress Guardians
Regal MachineFalcon RockTengen TophammerKouker QugeMetilda McBossfaceNeko ManBassCerberus ManElement ManForge WomanHunter WomanPrestoWily Machine SPIREWily Jet
Devkit Bosses
Ice ManBomb ManFire ManAir ManBubble ManQuick ManFlash ManHeat ManWood ManPicopico-kunGuts DozerBoobeam TrapEnkerHard ManSpark ManKamegoro MakerDyna ManSonic ManDust ManMetall DaddyGiant SuzyPunkIron BallGyro ManStone ManDark Man 4BalladeHunter Type AHunter Type BBlizzard ManYamato ManRounder IIPower PistonMercurySaturnUranusGrey DevilDangan ManOil ManHornet ManMega Mech SharkHoney WomanCommando ManSolar Man
Grey Isles Bosses
Lava Stone ManKing LeonisStrongerGEORGESmall Fry SwarmEye of Btd'nhanDiabolicoQueen of HeartsNote WomanMist Man & Bowl ManAngler FishOnoxThermae ManSwaduronImpresariaVolt Man the AnnihilatorHard SplashShade SpamNadir DevilTop DummyGharial ManReturning Flash ArmorGreat CorePillar of Nebula
Bonus Bosses
DreadnoughtUsagi WomanHyper Plant ManMagnum ManReel ManKing ManNamahage ManStatic ManSlush Man
Arena Bosses
Break ManFake ManTerraCWU-01PYellow DevilGammaAlter ManVacant Avatar
Super Bosses
Returning Regular JoeNebula GreyMagic ManSheep ManErnest Will