Difference between revisions of "Make a Good Mega Man Level Remastered"
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|[[Magic Card]] | |[[Magic Card]] | ||
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| − | | | + | |[[File:ChangkeyMaster1R.png|center]] |
|[[Changkey Master]] | |[[Changkey Master]] | ||
|[[Dr. Wily's Incinerator Chute]] | |[[Dr. Wily's Incinerator Chute]] | ||
|[[Top Spin]] | |[[Top Spin]] | ||
|- | |- | ||
| − | | | + | |[[File:ShadowGacha.png|center]] |
|[[Shadow Gacha]] | |[[Shadow Gacha]] | ||
|[[Be the Bigger Person]] | |[[Be the Bigger Person]] | ||
|[[Metal Blade]] | |[[Metal Blade]] | ||
|- | |- | ||
| − | | | + | |[[File:NeonGlassBirdo1R.png|center]] |
|[[Neon Glass Birdo on a Guts Lift]] | |[[Neon Glass Birdo on a Guts Lift]] | ||
|[[Hall of Fame]] | |[[Hall of Fame]] | ||
|[[Solar Blaze]] | |[[Solar Blaze]] | ||
|- | |- | ||
| − | | | + | |[[File:AirCapsule1R.png|center]] |
|[[Air Capsule]] | |[[Air Capsule]] | ||
|[[Everything's Blowing Up]] | |[[Everything's Blowing Up]] | ||
|[[Thunder Wool]] | |[[Thunder Wool]] | ||
|- | |- | ||
| − | | | + | |[[File:WilyMachineTROPHY1R_1.png|center]] |
|[[Wily Machine TROPHY]] | |[[Wily Machine TROPHY]] | ||
|[[Flashback Database]] | |[[Flashback Database]] | ||
| − | |[[Pharaoh Shot]] (Phase 1)<br>[[ | + | |[[Pharaoh Shot]] (Phase 1)<br>[[Black Hole Bomb]] (Phase 2)<br>[[Thunder Wool]] (Phase 3) |
|- | |- | ||
|[[File:ZeroSprite.gif|center]] | |[[File:ZeroSprite.gif|center]] | ||
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|[[Pharaoh Shot]] | |[[Pharaoh Shot]] | ||
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| − | | | + | |[[File:TheImpaler.png|center]] |
|[[The Impaler]] | |[[The Impaler]] | ||
|[[The Arena]] | |[[The Arena]] | ||
|[[Thunder Wool]] | |[[Thunder Wool]] | ||
|- | |- | ||
| − | | | + | |[[File:ZeroSoul1R.png|center]] |
|[[Zero|Zero Soul]] | |[[Zero|Zero Soul]] | ||
|[[The Arena]] | |[[The Arena]] | ||
| − | | | + | |[[Thunder Wool]] |
| − | [[Thunder Wool]] | ||
|} | |} | ||
Revision as of 13:21, 15 June 2019
Finish the level; I wanna see what it's like when it's done.
This page is actively being constructed and finished up. Any help is appreciated!
| Make a Good Mega Man Level Remastered | ||||||||||||||||||||||||||
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Make a Good Mega Man Level Remastered, also known as MaGMML1R, is a remake of the original Make a Good Mega Man Level game, using an improved Mega Engine in GameMaker: Studio (as opposed to the Game Maker 8.0-based Blyka's Engine). Among the enhancements made to the original include a framerate of 60FPS, more accurate enemy behaviour, the infinite lives system used by Make a Good Mega Man Level 2, the addition of costumes of Roll, Bass alongside Proto Man, as well as the option to use Custom Costumes, and a higher level of polish. The remake also features redesigned hubs and Wily stages, with bosses having revamped attack patterns (or, in some cases, replaced with brand new bosses).
The game was revealed on May 23rd, 2018 (the second anniversary of MaGMML1), and was released exactly one year later on May 23rd, 2019, on the third anniversary. However, due to the long development cycle of the remaster, it did not ship with Episode Zero, an interquel between MaGMML and MaGMML2, as initially planned.
Contents
Story
The story remains largely unchanged from the original game; a festival is held to celebrate the peace since Dr. Wily's last plot, Dr. Wily announces yet another plan to take over the world, Mega Man sets out to collect 24 Energy Elements to break the barrier around Wily's castle, cue the defeat of Wily and some weird red thing. A few minor differences are present, however; no mention is made of Wily reviving fangame Robot Masters this time around, and in fact, one such Robot Master is retconned into being a replica.
Enemies
As a remake, every enemy from the original is present and accounted for; however, the Wily stages also use enemies that didn't exist in MaGMML1's devkit.
Original Devkit Enemies
Original Custom Enemies
- Big Stomper
- Blocky (Everything's Blowing Up)
- Cactton
- Charlie
- Cloud Bomber
- Gagabyoall
- Goombot 156
- Hammer Joe (Mega Man World)
- Koopoid
- Monty G
- R Suzy
- Trappon F
- Vitreous
New Enemies
Bosses
Devkit Minibosses
Entry Minibosses
| Name | Level | Weakness | |
|---|---|---|---|
| Wily Archives #1 | Research Facility | Thunder Wool (Yellow Devil) | |
| Wily Archives #2 | Research Facility | Black Hole Bomb (Cossack Catcher)
Gemini Laser (Dark Man 3) Metal Blade (Mechazaurus) | |
| The Moon | NEON GRAVITY | Solar Blaze | |
| Ronrez | Mega Man World | Thunder Wool |
Robot Masters
| Name | Level | Weakness | Special Weapon | |
|---|---|---|---|---|
| Glass Man | Glass Man | Gemini Laser | Power Orb |
Entry Bosses
| Name | Level | Weakness | |
|---|---|---|---|
| Wily Archives #3 | Research Facility | Magic Card | |
| Gravity Machine | NEON GRAVITY | Black Hole Bomb | |
| Birdo | Mega Man World | Metal Blade |
Tier Bosses
All of the Tier bosses use vastly different attacks from the original; additionally, two of them have swapped places, and one is replaced entirely.
| Name | Tier | Weakness | Original Game | |
|---|---|---|---|---|
| Him | Tier 1 | Solar Blaze | Mega Man ARM 2 | |
| Yoku Man | Tier 2 | Gemini Laser | Mega Man Unlimited | |
| Dagger Man | Tier 3 | Magic Card | Mega Man Super Fighting Robot | |
| Justice Man | Tier 4 | Thunder Wool | Mega Man: Rock Force |
Fortress Bosses
All of the Wily Castle bosses have revamped designs and attacks (though two bosses have been replaced with brand new bosses).
Extra Bosses
| Name | Level | Weakness | |
|---|---|---|---|
| Bright Man | Dr. Light's Lab | Pharaoh Shot | |
| The Impaler | The Arena | Thunder Wool | |
| Zero Soul | The Arena | Thunder Wool |
Trivia
- This game features the following references to Make a Good Mega Man Level 2:
- In the Tier 2 hub, Knight Man mentions wanting to open a new business in the city.
- At the end of the game, Dr. Cossack will talk about improved future festivals. Specifically, he mentions working on simulation technology and how it will potentially lead to a larger festival. Additionally, when speaking to Dr. Light, he mentions that he found complete blueprints of Dr. Wily's castle within transmissions, and loaded them into simulations with Dr. Cossack's help.
- Despite the images in the intro (which were reused from Mega Man 4 and Mega Man 10 in the original game) being replaced with original artwork, the design of the Wily Castle is still reused from Mega Man 10, rather than replaced with an original design. The path layout shown between stages is new, however.











