Difference between revisions of "Super Arrow"
From Make a Good Mega Man Level Contest
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| − | '''Super Arrow''' (スーパーアロー ''Sūpā Arō'') is a Special Weapon from ''Mega Man 5'', obtained after defeating Star Man. When fired, it will stay in place for a brief period of time, allowing Mega Man to jump on it before it flies forward. Super Arrow can also stick to walls, functioning as a stationary platform. | + | '''Super Arrow''' (スーパーアロー ''Sūpā Arō'') is a Special Weapon from ''Mega Man 5'', obtained after defeating Star Man. When fired, it will stay in place for a brief period of time, allowing Mega Man to jump on it before it flies forward. Super Arrow can also stick to walls, functioning as a stationary platform. Its ammo drain is constant, but can be reduced by constantly walking off the front of it, as it's programmed in such a way you never fall off. |
===''[[Make a Good Mega Man Level 2]]''=== | ===''[[Make a Good Mega Man Level 2]]''=== | ||
| − | Super Arrow is one of the weapons voted to appear in ''[[Make a Good Mega Man Level 2]]''. It functions mostly the same as it did in ''Mega Man 5''. | + | Super Arrow is one of the weapons voted to appear in ''[[Make a Good Mega Man Level 2]]''. It functions mostly the same as it did in ''Mega Man 5'', with the exception of the ammo drain actually being constant and not reducable. |
{{MaGMML2}} | {{MaGMML2}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 11:53, 19 March 2018
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Super Arrow (スーパーアロー Sūpā Arō) is a Special Weapon from Mega Man 5, obtained after defeating Star Man. When fired, it will stay in place for a brief period of time, allowing Mega Man to jump on it before it flies forward. Super Arrow can also stick to walls, functioning as a stationary platform. Its ammo drain is constant, but can be reduced by constantly walking off the front of it, as it's programmed in such a way you never fall off.
Make a Good Mega Man Level 2
Super Arrow is one of the weapons voted to appear in Make a Good Mega Man Level 2. It functions mostly the same as it did in Mega Man 5, with the exception of the ammo drain actually being constant and not reducable.