Difference between revisions of "Seven Force"
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==Trivia== | ==Trivia== | ||
+ | * Development of Seven Force began during ''MaGMML2'''s entry period, and took most of the game's development period to create. | ||
* During development of Seven Force, ACE considered having it be controlled by an internal pilot, similar to a Wily Machine. He considered having it be controlled by [[Davwin Armanios|Davwin]], [[Quint]], and even Gunstar Green himself before ultimately deciding to simply make it its own independent machine. | * During development of Seven Force, ACE considered having it be controlled by an internal pilot, similar to a Wily Machine. He considered having it be controlled by [[Davwin Armanios|Davwin]], [[Quint]], and even Gunstar Green himself before ultimately deciding to simply make it its own independent machine. | ||
+ | * A tank form of Seven Force known as "Panther Force" was sprited, but ultimately scrapped and replaced with Devil Force. The battle would have been an autoscrolling section roughly based on the tank boss from ''Contra Hard Corps''. | ||
* In the boss corridor leading to Seven Force, seven statues of Robot Masters ([[Volt Man]], [[Crash Man]], [[Toad Man]], [[Komuso Man]], [[Gravity Man]], [[Top Man]], and [[Guts Man]]) can be seen, and as the player passes them, their colors become faded and they emit a ball of energy that quickly flies offscreen. Shortly before the battle begins, the core of Seven Force can be seen with these balls of energy orbiting it, implying that each Force was inspired by one of the Robot Masters; however, ACE claims he did this effect solely because he thought it looked cool, and there is no correlation between them. | * In the boss corridor leading to Seven Force, seven statues of Robot Masters ([[Volt Man]], [[Crash Man]], [[Toad Man]], [[Komuso Man]], [[Gravity Man]], [[Top Man]], and [[Guts Man]]) can be seen, and as the player passes them, their colors become faded and they emit a ball of energy that quickly flies offscreen. Shortly before the battle begins, the core of Seven Force can be seen with these balls of energy orbiting it, implying that each Force was inspired by one of the Robot Masters; however, ACE claims he did this effect solely because he thought it looked cool, and there is no correlation between them. | ||
Revision as of 17:17, 4 October 2019
Seven Force | |||||||||||||||||||||||||||||
Seven Force's Core, as seen in Make a Good Mega Man Level 2 | |||||||||||||||||||||||||||||
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- "ACESpark, you Evil Genius!"
- ―HatredElemental, [Make a Good Mega Man Level 2 Let's Play]
Seven Force is a machine that can transform into seven unique forms. Each transformation has different moves, vitality, weaknesses and patterns. Despite being a seven phase boss fight, it is ironically not the longest fight in the game. It is based off the boss with the same name in Gunstar Heroes and Alien Soldier and is a tribute to those games, whilst being its own take on the subject and adapted to the Mega Man playstyle. ACE made Seven Force as a proper demonstration of both a reference to another game and a multi-phase boss fight, something he felt several entries to MaGMML2 had done poorly.
Contents
Damage Table
1/1/3 1.5/1.5/3.5 2/2/4 2/2/4 1.5/1.5/3.5 1/1/3 1/1/3 |
1 1 0 0 0 2 2 |
1 1 5 1 1 1 1 |
1 1 1 5 1 1 1 |
1 4 0 0 1 1 1 |
N N N N N N N |
1 1 2 2 6 1 1 |
4 1 0 2 0 0 0 |
1 2 0 0 3 3 5 |
1 1 3 6 6 14 5 |
1 2 1 1 1 1 1 |
Other Notes | Damage Table is for each Force in order. |
Encounter
Make a Good Mega Man Level 2
Seven Force is the boss of ACESpark's Wily Star II stage, the Unobtainium Mine. It shares similarities to the Alien Soldier version of Seven Force in that each force is fought in sequence rather than chosen randomly. Should the player die to any of these, they may restart at the phase they were defeated at, at the cost of the Noble Nickel the boss is guarding. Defeating all the Forces using only the buster unlocks the Davwin costume.
Barbarian Force
The fight starts with Barbarian Force, a force that is based visually off Soldier Force from the original Gunstar Heroes. It is a humanoid shaped mech armed with throwing grenades, a spread shot, and a whirling flail at the end of its left arm. It chooses from these attacks randomly, but cannot pull off the same attack twice in a row.Piranha Force
Piranha Force is armed with a orb launcher, which fires bouncing shots that must be shot down by the player, and releases two types of Urchin, one that rolls about the screen, and another which rebounds off the wall. It will occasionally charge the player, which is when it releases the larger urchin. Unlike Barbarian, there is no RNG in the fight.Solar Force
The third force, Solar Force is a pinwheel form, visually based off Urchin Force from the original Gunstar Heroes, its primary cause of attack is contact damage, although it does fire the occasional small pellet towards the player. It rolls around the sides of the arena, changing hue when it prepares to ram the player directly. There is limited RNG in when Solar decides to ram the player, but there is plenty of warning given. This is regarded as the easiest of the Forces by the playerbase. This phase makes use of the Magnet Shield gimmick in the stage, and is useful in helping jump over Solar Force should it decide to ram you from a horizontal position. The Magnet Shield can provide protection from the projectiles created by this boss, and there are three Plant Man platforms in the middle of the room that aid in dodging its attacks.
Falcon Force
Falcon Force is a bird shaped force visually based off Eagle Force from the original Gunstar Heroes. It is far more animated than its original counterpart. It attacks by releasing a massive volley of lasers in haphazard (but not random) directions and by firing off Missiles, which explode into debris upon contact with the wall or being shot. This form is unique in having virtually no hit invulnerability. When it dives off screen, where it reappears is equal in distance to the screen to where Mega Man is, the further Mega Man is away from the middle of the screen, the further Falcon itself rises away from the middle, meaning the worst place to allow Falcon to dive is the middle of the screen itself. There is no RNG in this fight.Lobster Force
Lobster Force shares similarities to the Crab Force from Gunstar Heroes, it uses a wide variety of projectile attacks, including firing rockets from its claws, launching said claws at the player, firing a rapid succession of smaller shots, creating a barrier that must either be dodged or shot down, and finally creating an urchin that rolls across the bottom of the screen attached to a Guts Lift holder. It chooses its attacks randomly, but cannot choose the same attack if it has already two different attacks beforehand. There are three Plant Man platforms in this room as well, which are necessary to stand on in order to hit it with the Buster; however, it has the unique ability to close open platforms with the claw launch attack.Devil Force
Devil Force is based off the Mega Man boss of the same name, Devil Force releases from its lower half orbs in a predetermined pattern. Once all orbs have been released, it crosses the screen and attacks using a spiked thread. There is no RNG in this fight. Unlike most Devil bosses, Devil Force is always open to damage, so it dies far quicker than is usual for a Devil boss.Sakugarne Force
The final Force, Sakugarne Force takes the form of Quint's signature weapon. It bounces around the screen attempting to crush the player, stopping periodically to release waves of rocks, much like the original Quint fight. After doing so, it will leap into the air and attempt to land directly atop the player. There is no RNG in this fight. Like Solar, this form makes use of the Magnet Shield gimmick, which causes the player to be constantly in a state of movement if they are facing away from the magnets. The Magnet Shield can provide protection from the projectiles created by this boss.Trivia
- Development of Seven Force began during MaGMML2's entry period, and took most of the game's development period to create.
- During development of Seven Force, ACE considered having it be controlled by an internal pilot, similar to a Wily Machine. He considered having it be controlled by Davwin, Quint, and even Gunstar Green himself before ultimately deciding to simply make it its own independent machine.
- A tank form of Seven Force known as "Panther Force" was sprited, but ultimately scrapped and replaced with Devil Force. The battle would have been an autoscrolling section roughly based on the tank boss from Contra Hard Corps.
- In the boss corridor leading to Seven Force, seven statues of Robot Masters (Volt Man, Crash Man, Toad Man, Komuso Man, Gravity Man, Top Man, and Guts Man) can be seen, and as the player passes them, their colors become faded and they emit a ball of energy that quickly flies offscreen. Shortly before the battle begins, the core of Seven Force can be seen with these balls of energy orbiting it, implying that each Force was inspired by one of the Robot Masters; however, ACE claims he did this effect solely because he thought it looked cool, and there is no correlation between them.
Make a Good Mega Man Level 2 - Wily Star | |
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Stages | |
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core | |
List of Bosses | |
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Gravity Man • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game | |
Final Boss | |
Wily Core |