Difference between revisions of "Force Man"

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{{robotmaster
 
{{robotmaster
 
|titlebg=#B34124
 
|titlebg=#B34124
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|titletext = #FFFFFF
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|titletext=#FFFFFF
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|name= [[File:MaGMML2-ForceManMugshot.png|left|Force Man's mugshot]][[File:MaGMML2-ForceManMugshot.png|right|Force Man's mugshot]]Force Man
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|name=[[File:MaGMML2-ForceManMugshot.png|left|Force Man's mugshot]][[File:MaGMML2-ForceManMugshot.png|right|Force Man's mugshot]]Force Man
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|image=[[File:MaGMML2-ForceManArt.png|270px|Artwork by Karakato]]
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|image=[[File:MaGMML2-ForceManArt.png|270px|Artwork by TEHTACOMAN12321]]
 
|caption= Artwork by '''TEHTACOMAN12321'''
 
|caption= Artwork by '''TEHTACOMAN12321'''
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|script=  
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|script=
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|romaji =  
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|romaji=
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|number=  
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|number=
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|designer= TEHTACOMAN12321
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|designer=TEHTACOMAN12321
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|programmer=  
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|programmer=
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|gender= Male
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|gender=Male
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|eyecolor = Purple
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|eyecolor=Purple
 
|at=
 
|at=
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|weapon= [[Force Beam]]
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|weapon=[[Force Beam]]
 
|hp=28
 
|hp=28
 
|attack=
 
|attack=
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|type = Swift, Laser
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|type=Swift, Laser
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|weak= [[Slash Claw]]
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|weak=[[Slash Claw]]
 
|affiliations=
 
|affiliations=
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|stage=[[Force Man (stage)]]
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|stage=[[Force Man (stage)|Force Man]]
 
|location=
 
|location=
 
|occupation=
 
|occupation=
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|OffAppear=  
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|OffAppear=
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|MaGMMLAppear= [[Make a Good Mega Man Level 2]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)
 
|appear2=
 
|appear2=
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|sprite={{MirrorDiv |mirror=[[File:MaGMML2RForceManSprite.png]]}}
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|sprite={{MirrorDiv|mirror=[[File:MaGMML2RForceManSprite.png]]}}
 
}}
 
}}
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'''Force Man''' is a boss in [[Make a Good Mega Man Level 2]], who appears at the end of [[Force Man (stage)|his namesake level]].
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'''Force Man''' is a boss in ''[[Make a Good Mega Man Level 2]]'', who appears at the end of [[Force Man (stage)|his namesake level]].
  
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He reappears in the [[Reality Core]], fused with [[Match Man]] to create Chimerabot 4.
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He reappears in the [[Reality Core]], fused with [[Match Man]] to create [[Chimerabot 4]].
  
 
==Battle==
 
==Battle==
 
Force Man starts the battle by running in front of [[Mega Man]], jumping on him, and then running back to the left side of the room. Force Man will then repeat the following pattern:
 
Force Man starts the battle by running in front of [[Mega Man]], jumping on him, and then running back to the left side of the room. Force Man will then repeat the following pattern:
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*Fire three Force Beams.
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*Fire three [[Force Beam|Force Beams]].
 
*Chase Mega Man around the room.
 
*Chase Mega Man around the room.
 
*Jump to the center of the room, and fire 4 Force Beams to his left and right.
 
*Jump to the center of the room, and fire 4 Force Beams to his left and right.
Line 41: Line 41:
 
==Damage Table==
 
==Damage Table==
 
{{Damagetable2
 
{{Damagetable2
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| buster = 1/1/2
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|buster=1/1/2
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| hornet = 1
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|hornet=1
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| jewel = 1
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|jewel=1
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| grab = 1
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|grab=1
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| triple = 1
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|triple=1
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| slash = 4
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|flash=N
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| wheel = 1
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|slash=4
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| sakugarne = 1
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|wheel=1
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| wire = 1
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|sakugarne=1
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| arrow = 1
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|wire=1
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| flash = N
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|arrow=1
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| notes =
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|notes=}}
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}}
 
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==Trivia==
 
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*Pausing the game during the battle will not pause the creation of the instant-kill Force Beams when Force Man is attacking with them, but it will keep them from moving until the game is unpaused. This can be used to shorten the length of the instant-kill Force Beams.
 
  
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==Notes==
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* Pausing the game during the battle will not pause the creation of the instant-kill Force Beams when Force Man is attacking with them, but it ''will'' keep them from moving until the game is unpaused. This can be used to shorten the length of the instant-kill Force Beams.
 +
* Because [[Alternate Weapons|Alter Weapons]] in ''MaGMML2'' share damage values with the default weapon set, Force Man sadly ends up being weak to his own weapon (a similar situation occurs with [[Haunt Man]] and [[Neapolitan Man]]).
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<br>
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{{MaGMML2 Entry Bosses}}
 
{{MaGMML2 Tier 8}}
 
{{MaGMML2 Tier 8}}
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[[Category:Bosses]] [[Category:Robot Masters]]
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{{MaGMML2}}
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[[Category:Robot Masters]][[Category:Bosses]][[Category:Tier 8 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Bosses]][[Category:MaGMML Original Characters]][[Category:Entry Characters (MaGMML2)]]

Latest revision as of 17:16, 18 March 2025

Force Man's mugshot
Force Man's mugshot
Force Man
Artwork by TEHTACOMAN12321
Artwork by TEHTACOMAN12321
Information
In-Game Information
HP: 28
Weapon: Force Beam
Weakness(es): Slash Claw
Type: Swift, Laser
Main Stage: Force Man
Misc. Information
Designer(s): TEHTACOMAN12321
Gender: Male
Eye Color: Purple
Series Information
MaGMML Game Appearances: MaGMML2 (Boss)
MaGMML2RForceManSprite.png

Force Man is a boss in Make a Good Mega Man Level 2, who appears at the end of his namesake level.

He reappears in the Reality Core, fused with Match Man to create Chimerabot 4.

Battle

Force Man starts the battle by running in front of Mega Man, jumping on him, and then running back to the left side of the room. Force Man will then repeat the following pattern:

  • Fire three Force Beams.
  • Chase Mega Man around the room.
  • Jump to the center of the room, and fire 4 Force Beams to his left and right.
  • Jump off the screen, and attack with 6 groups of 4 downwards-facing Force Beams. These are the only Force Beams in the fight that will kill Mega Man in one hit, but they are telegraphed with a skull icon placed where they will appear. Force Man jumps back onto the screen after this attack is finished.
  • Run to the right side of the room.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/2 1 1 1 1 N 4 1 1 1 1
Other Notes


Notes

  • Pausing the game during the battle will not pause the creation of the instant-kill Force Beams when Force Man is attacking with them, but it will keep them from moving until the game is unpaused. This can be used to shorten the length of the instant-kill Force Beams.
  • Because Alter Weapons in MaGMML2 share damage values with the default weapon set, Force Man sadly ends up being weak to his own weapon (a similar situation occurs with Haunt Man and Neapolitan Man).


Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Edited Robot Masters
Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man
End-Stage Bosses
8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid
Other Bosses and Mid-bosses
Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly
Make a Good Mega Man Level 2 - Tier 8
Entry Stages
But It Lacked the Depth to Convince Me That This is Really Hell • Force Man • Smed's Big Annoying Mess of a Level • Conveyor Mayhem • Aurora Man • Bouncy Castle • City Under Siege • Escape Sequence • Bond Man
List of Bosses
Mecha Dragon • Force Man • Komuso Man? • Final Toad • Super Cannopeller • Big Fire Telly • Crusher Joe • Napalm Man MK 2 • Bond Man • Boundin' Crash Man
Tier Boss
Jet Man
Other Goodies
Sanct
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man