Difference between revisions of "Make a Good Mega Man Level"
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{{GameInfo | {{GameInfo | ||
| − | |title= Make a Good Mega Man Level | + | |title=Make a Good Mega Man Level |
| − | |image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]] | + | |image=[[File:MaGMML_Title.png|Make a Good Mega Man Level]] |
| − | |caption= Make a Good Mega Man Level Title Screen | + | |caption=Make a Good Mega Man Level Title Screen |
| − | |developer= [[ | + | |developer=[[snoruntpyro]] |
|publisher= | |publisher= | ||
|director= | |director= | ||
|producer= | |producer= | ||
|designer= | |designer= | ||
| − | |programmer= Blyka/ | + | |programmer=[[Blyka]]/snoruntpyro |
|artist= | |artist= | ||
|writer= | |writer= | ||
|composer= | |composer= | ||
| − | |series= Mega Man (Classic) | + | |series=Mega Man (Classic) |
| − | |platforms= PC | + | |platforms=PC |
| − | |releasedate= May 23, 2016 | + | |releasedate=May 23, 2016 |
|rerelease= | |rerelease= | ||
| − | |version= 1.6 | + | |version=1.6 |
|genre=Action / Platform | |genre=Action / Platform | ||
|modes= | |modes= | ||
| Line 22: | Line 22: | ||
|input=Keyboard | |input=Keyboard | ||
}} | }} | ||
| − | {{quote|I couldn't come up with a better description okay|[[ | + | {{quote|I couldn't come up with a better description okay|[[snoruntpyro]] on the contest|}} |
| − | '''''Make a Good Mega Man Level''''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''[https://talkhaus.raocow.com/viewtopic.php?f=26&t=7065 Make a Good Level]'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had | + | '''''Make a Good Mega Man Level''''', also known as '''''MaGMML''''' and '''''MaGMML1''''', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''[https://talkhaus.raocow.com/viewtopic.php?f=26&t=7065 Make a Good Level]'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the ''MaGMML1'' engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had twenty entries overall, split into five tiers of four levels each, with six Wily stages by the judges and four Tier Bosses. The contest was judged by [[snoruntpyro]], [[Cheez8|Cheez]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]]. |
| − | A remake | + | A remake, ''[[Make a Good Mega Man Level Remastered]]'', was [https://www.youtube.com/watch?v=fYrxyHXkoqw&feature=youtu.be revealed] on the second anniversary of the game's release, and was officially released one year later, on the third anniversary. |
== Story == | == Story == | ||
| − | The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City | + | The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of "[INSERT NAME OF MEGA MAN'S CITY HERE]" (understandably renamed to Mega City in later games and ''Remastered''), were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all. |
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over. | Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over. | ||
| Line 66: | Line 66: | ||
|[[File:MaGMML Icon5.gif]] | |[[File:MaGMML Icon5.gif]] | ||
|[[Thunder Wool]] | |[[Thunder Wool]] | ||
| − | |Sheep Man | + | |[[Sheep Man]] |
|''[[Mega Man 10]]'' | |''[[Mega Man 10]]'' | ||
|- | |- | ||
| Line 81: | Line 81: | ||
|[[File:MaGMML Icon8.gif]] | |[[File:MaGMML Icon8.gif]] | ||
|[[Magic Card]] | |[[Magic Card]] | ||
| − | |Magic Man | + | |[[Magic Man]] |
|''[[Mega Man & Bass]]'' | |''[[Mega Man & Bass]]'' | ||
|-style="color:#FCFCFC; background-color: #454E54;" | |-style="color:#FCFCFC; background-color: #454E54;" | ||
| Line 87: | Line 87: | ||
|- | |- | ||
|[[File:RushCoilIcon.png]] | |[[File:RushCoilIcon.png]] | ||
| − | |[[ | + | |[[Rush Coil]] |
|N/A | |N/A | ||
|''[[Mega Man 3]]'' | |''[[Mega Man 3]]'' | ||
|- | |- | ||
|[[File:RushJetIcon.png]] | |[[File:RushJetIcon.png]] | ||
| − | |[[ | + | |[[Rush Jet]] |
|N/A | |N/A | ||
|''[[Mega Man 4]]'' (Variant) | |''[[Mega Man 4]]'' (Variant) | ||
| Line 159: | Line 159: | ||
* [[Bomber Pepe]] | * [[Bomber Pepe]] | ||
* [[Bombomb]] | * [[Bombomb]] | ||
| + | * [[Cannon]] | ||
| + | * [[Cannon Joe]] | ||
| + | * [[Chibee]] | ||
* [[Claw]] | * [[Claw]] | ||
* [[Crabbot]] | * [[Crabbot]] | ||
| Line 173: | Line 176: | ||
* [[Flying Shell]] | * [[Flying Shell]] | ||
* [[Gabgyo]] | * [[Gabgyo]] | ||
| + | | | ||
* [[Gachappon]] | * [[Gachappon]] | ||
| − | |||
* [[Garyoby]] | * [[Garyoby]] | ||
* [[Giree]] | * [[Giree]] | ||
* [[Gyotot]] | * [[Gyotot]] | ||
| − | |||
* [[Haehaey]] | * [[Haehaey]] | ||
* [[Hammer Joe]] | * [[Hammer Joe]] | ||
| Line 191: | Line 193: | ||
* [[Jet Buton]] | * [[Jet Buton]] | ||
* [[Jumbig]] | * [[Jumbig]] | ||
| + | * [[Killer Bullet]] | ||
* [[Komasaburo]] | * [[Komasaburo]] | ||
* [[Kouker Q]] | * [[Kouker Q]] | ||
| Line 203: | Line 206: | ||
* [[Metall Swim]] | * [[Metall Swim]] | ||
* [[Mizzile]] | * [[Mizzile]] | ||
| + | * [[Mole]] | ||
| | | | ||
| − | |||
* [[Molier]] | * [[Molier]] | ||
* [[Mono Roader]] | * [[Mono Roader]] | ||
| Line 218: | Line 221: | ||
* [[Pelicanu]] | * [[Pelicanu]] | ||
* [[Peng]] | * [[Peng]] | ||
| + | * [[Penpen]] | ||
* [[Peterchy]] | * [[Peterchy]] | ||
* [[Petit Snakey]] | * [[Petit Snakey]] | ||
| Line 232: | Line 236: | ||
* [[Returning Monking]] | * [[Returning Monking]] | ||
* [[Returning Sniper Joe]] | * [[Returning Sniper Joe]] | ||
| + | * [[Ring Ring]] | ||
| + | * [[Screw Bomber]] | ||
| | | | ||
| − | |||
* [[Scworm]] | * [[Scworm]] | ||
| − | |||
* [[Sea Mine]] | * [[Sea Mine]] | ||
* [[Shield Attacker]] | * [[Shield Attacker]] | ||
| Line 248: | Line 252: | ||
* [[Subeil]] | * [[Subeil]] | ||
* [[Sumatran]] | * [[Sumatran]] | ||
| + | * [[Super Ball Machine Jr.]] | ||
* [[Suzy G]] | * [[Suzy G]] | ||
| − | |||
* [[Taban]] | * [[Taban]] | ||
* [[Tackle Fire]] | * [[Tackle Fire]] | ||
| Line 265: | Line 269: | ||
===Custom Enemies=== | ===Custom Enemies=== | ||
* [[Big Stomper]] | * [[Big Stomper]] | ||
| − | * [[Blocky ( | + | * [[Blocky (Everything's Blowing Up)]] |
* [[Cactton]] | * [[Cactton]] | ||
* [[Charlie]] | * [[Charlie]] | ||
* [[Cloud Bomber]] | * [[Cloud Bomber]] | ||
| + | * [[Egg]] | ||
* [[Gagabyoall]] | * [[Gagabyoall]] | ||
* [[Goombot 156]] | * [[Goombot 156]] | ||
| Line 274: | Line 279: | ||
* [[Koopoid]] | * [[Koopoid]] | ||
* [[Monty G]] | * [[Monty G]] | ||
| + | * [[Munchoid]] | ||
* [[R Suzy]] | * [[R Suzy]] | ||
* [[Trappon F]] | * [[Trappon F]] | ||
| Line 304: | Line 310: | ||
|[[File:PenpenMaker.png|center]] | |[[File:PenpenMaker.png|center]] | ||
|[[Penpen Maker]] | |[[Penpen Maker]] | ||
| − | |[[Midnight Snow]]<br>[[ | + | |[[Midnight Snow]]<br>[[Cannon Deck]] |
|''[[Mega Man 3]]'' | |''[[Mega Man 3]]'' | ||
|- | |- | ||
| Line 326: | Line 332: | ||
|[[Wily Archives|Wily Archives #1]] | |[[Wily Archives|Wily Archives #1]] | ||
|[[Research Facility]] | |[[Research Facility]] | ||
| − | |[[Thunder Wool]] (Yellow Devil) | + | |[[Thunder Wool]] ([[Yellow Devil]]) |
[[Magic Card]] ([[Mecha Dragon]]) | [[Magic Card]] ([[Mecha Dragon]]) | ||
| Line 349: | Line 355: | ||
|[[Pharaoh Shot]] | |[[Pharaoh Shot]] | ||
|} | |} | ||
| − | + | ||
=== Robot Masters === | === Robot Masters === | ||
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]]. | ''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]]. | ||
| Line 365: | Line 371: | ||
|[[Glass Man (stage)|Glass Man]] | |[[Glass Man (stage)|Glass Man]] | ||
|[[Gemini Laser]] | |[[Gemini Laser]] | ||
| − | | | + | |[[Power Orb]] |
|} | |} | ||
| − | + | ||
=== Entry Bosses === | === Entry Bosses === | ||
Aside from [[Glass Man]], there are 3 other entry bosses. | Aside from [[Glass Man]], there are 3 other entry bosses. | ||
| Line 405: | Line 411: | ||
|[[File:MaGMML Tier Joltman.gif|center]] | |[[File:MaGMML Tier Joltman.gif|center]] | ||
|[[Jolt Man]] | |[[Jolt Man]] | ||
| − | |[[Tier 1 (MaGMML)|Tier 1]] | + | |[[Tier 1 (MaGMML)|Tier 1]] |
|[[Gemini Laser]] | |[[Gemini Laser]] | ||
|''Mega Man Eternal'' | |''Mega Man Eternal'' | ||
| Line 411: | Line 417: | ||
|[[File:DaggerMan.png|center]] | |[[File:DaggerMan.png|center]] | ||
|[[Dagger Man]] | |[[Dagger Man]] | ||
| − | |[[Tier 2 (MaGMML)|Tier 2]] | + | |[[Tier 2 (MaGMML)|Tier 2]] |
| − | |||
|[[Magic Card]] | |[[Magic Card]] | ||
|''Mega Man Super Fighting Robot'' | |''Mega Man Super Fighting Robot'' | ||
| Line 418: | Line 423: | ||
|[[File:YokuMan.png|center]] | |[[File:YokuMan.png|center]] | ||
|[[Yoku Man]] | |[[Yoku Man]] | ||
| − | |[[Tier 3 (MaGMML)|Tier 3]] | + | |[[Tier 3 (MaGMML)|Tier 3]] |
|[[Pharaoh Shot]] | |[[Pharaoh Shot]] | ||
|''Mega Man Unlimited'' | |''Mega Man Unlimited'' | ||
| Line 424: | Line 429: | ||
|[[File:JusticeMan.png|center]] | |[[File:JusticeMan.png|center]] | ||
|[[Justice Man]] | |[[Justice Man]] | ||
| − | |[[Tier 4 (MaGMML)|Tier 4]] | + | |[[Tier 4 (MaGMML)|Tier 4]] |
|[[Metal Blade]] | |[[Metal Blade]] | ||
|''Mega Man: Rock Force'' | |''Mega Man: Rock Force'' | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|} | |} | ||
=== Fortress Bosses === | === Fortress Bosses === | ||
| − | Every fortress stage has one boss, except the [[ | + | Every fortress stage has one boss, except the [[Flashback Database]], which has two. |
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
| Line 447: | Line 446: | ||
|[[File:GhostofMegaMan3.gif|center]] | |[[File:GhostofMegaMan3.gif|center]] | ||
|[[Ghost of Mega Man 3]] | |[[Ghost of Mega Man 3]] | ||
| − | |[[ | + | |[[Cannon Deck]] |
|[[Thunder Wool]] | |[[Thunder Wool]] | ||
|- | |- | ||
| Line 467: | Line 466: | ||
|[[File:AirCapsule.gif|center]] | |[[File:AirCapsule.gif|center]] | ||
|[[Air Capsule]] | |[[Air Capsule]] | ||
| − | |[[ | + | |[[Everything's Blowing Up]] |
|[[Thunder Wool]] | |[[Thunder Wool]] | ||
|- | |- | ||
|[[File:TrophyMachine.gif|center]] | |[[File:TrophyMachine.gif|center]] | ||
| − | |[[ | + | |[[Wily Machine TROPHY]] |
| − | |[[ | + | |[[Flashback Database]] |
|[[Pharaoh Shot]] (Phase 1)<br>[[Gemini Laser]] (Phase 2)<br>[[Thunder Wool]] (Phase 3) | |[[Pharaoh Shot]] (Phase 1)<br>[[Gemini Laser]] (Phase 2)<br>[[Thunder Wool]] (Phase 3) | ||
|- | |- | ||
|[[File:ZeroSprite.gif|center]] | |[[File:ZeroSprite.gif|center]] | ||
|[[Zero]] | |[[Zero]] | ||
| − | |[[ | + | |[[Flashback Database]] |
|None | |None | ||
|} | |} | ||
| Line 502: | Line 501: | ||
|} | |} | ||
| − | == | + | ==Notes== |
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc.. | * Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc.. | ||
* Explosions that are supposed to deal damage to Mega Man... don't. This means several enemies and gimmicks (such as [[Killer Bullet]]s, [[Count Bomb]]s, and [[Walking Bomb]]s) are far less effective than they're supposed to be. | * Explosions that are supposed to deal damage to Mega Man... don't. This means several enemies and gimmicks (such as [[Killer Bullet]]s, [[Count Bomb]]s, and [[Walking Bomb]]s) are far less effective than they're supposed to be. | ||
| + | |||
{{MaGMML}} | {{MaGMML}} | ||
| − | + | {{DISPLAYTITLE:''Make a Good Mega Man Level''}} | |
[[Category:Games]][[Category:Make a Good Mega Man Level]] | [[Category:Games]][[Category:Make a Good Mega Man Level]] | ||
Latest revision as of 20:26, 14 March 2025
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| Make a Good Mega Man Level Title Screen | ||||||||||||||||||||||||||
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- "I couldn't come up with a better description okay"
- ―snoruntpyro on the contest
Make a Good Mega Man Level, also known as MaGMML and MaGMML1, is the first in the MaGMML series, taking place from 2015-2016. The premise, inspired by the Make a Good Level contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from MaGLX2, and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had twenty entries overall, split into five tiers of four levels each, with six Wily stages by the judges and four Tier Bosses. The contest was judged by snoruntpyro, Cheez, Duvi0, Mick Galbani and MrKyurem.
A remake, Make a Good Mega Man Level Remastered, was revealed on the second anniversary of the game's release, and was officially released one year later, on the third anniversary.
Contents
Story
The game begins with a traditional intro cutscene explaining that since it had been months since Dr. Wily's last defeat, the people of "[INSERT NAME OF MEGA MAN'S CITY HERE]" (understandably renamed to Mega City in later games and Remastered), were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's Energy Elements, announcing yet another plan to take over the world and daring Mega Man to get past his unbreakable barrier by his newest castle. Dr. Light finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a strange robot drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.
Gameplay
Gameplay is essentially the same as a typical NES classic Mega Man game. Being based on Blyka's Engine, the game shares the most similarities with Mega Man 5, and is the only MaGMML game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the Energy Element. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).
Weapons
| Weapon | Original Robot Master | Original Game | |
|---|---|---|---|
| Metal Blade | Metal Man | Mega Man 2 | |
| Gemini Laser | Gemini Man | Mega Man 3 | |
| Solar Blaze | Solar Man | Mega Man 10 | |
| Top Spin | Top Man | Mega Man 3 | |
| Thunder Wool | Sheep Man | Mega Man 10 | |
| Black Hole Bomb | Galaxy Man | Mega Man 9 | |
| Pharaoh Shot | Pharaoh Man | Mega Man 4 | |
| Magic Card | Magic Man | Mega Man & Bass | |
| Rush Coil | N/A | Mega Man 3 | |
| Rush Jet | N/A | Mega Man 4 (Variant) | |
Entries
The first contest garnered a total of twenty entries.
Hub
The game is set entirely in Dr. Light's Lab. As more Energy Elements are collected, more Robot Masters show up.
Areas
Enemies
Devkit Enemies
Custom Enemies
- Big Stomper
- Blocky (Everything's Blowing Up)
- Cactton
- Charlie
- Cloud Bomber
- Egg
- Gagabyoall
- Goombot 156
- Hammer Joe (Mega Man World)
- Koopoid
- Monty G
- Munchoid
- R Suzy
- Trappon F
- Vitreous
Bosses
Devkit Minibosses
Entry Minibosses
MaGMML1 has three custom minibosses, one of which appears in two variations in its stage.
| Name | Level | Weakness | |
|---|---|---|---|
| Wily Archives #1 | Research Facility | Thunder Wool (Yellow Devil) | |
| Wily Archives #2 | Research Facility | Black Hole Bomb (Cossack Catcher)
Gemini Laser (Dark Man 3) Metal Blade (Mechazaurus) | |
| The Moon | NEON GRAVITY | Solar Blaze | |
| Ronrez | Mega Man World | Pharaoh Shot |
Robot Masters
MaGMML1 features a grand total of a single Robot Master, from the winning stage Glass Man.
| Name | Level | Weakness | Special Weapon | |
|---|---|---|---|---|
| Glass Man | Glass Man | Gemini Laser | Power Orb |
Entry Bosses
Aside from Glass Man, there are 3 other entry bosses.
| Name | Level | Weakness | |
|---|---|---|---|
| Wily Archives #3 | Research Facility | Magic Card | |
| Gravity Machine | NEON GRAVITY | Black Hole Bomb | |
| Birdo | Mega Man World | Metal Blade |
Tier Bosses
| Name | Tier | Weakness | Original Game | |
|---|---|---|---|---|
| Jolt Man | Tier 1 | Gemini Laser | Mega Man Eternal | |
| Dagger Man | Tier 2 | Magic Card | Mega Man Super Fighting Robot | |
| Yoku Man | Tier 3 | Pharaoh Shot | Mega Man Unlimited | |
| Justice Man | Tier 4 | Metal Blade | Mega Man: Rock Force |
Fortress Bosses
Every fortress stage has one boss, except the Flashback Database, which has two.
Extra Bosses
These bosses are fought post-game, after the main storyline.
| Name | Level | Weakness | |
|---|---|---|---|
| Bright Man | Dr. Light's Lab | Pharaoh Shot | |
| Zero Soul | The Arena | None |
Notes
- Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..
- Explosions that are supposed to deal damage to Mega Man... don't. This means several enemies and gimmicks (such as Killer Bullets, Count Bombs, and Walking Bombs) are far less effective than they're supposed to be.








