Difference between revisions of "Tier 8 (MaGMML2)"
From Make a Good Mega Man Level Contest
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| − | {{LevelInfoAlt | + | {{LevelInfoAlt |
<!-- ===========Info============== --> | <!-- ===========Info============== --> | ||
| − | |title= Tower | + | |title=Grand Tower |
| − | |image= [[File:Tier8Tower.png|250px]] | + | |image=[[File:Tier8Tower.png|250px]] |
| − | |caption= "Man, these contest games sure are weird, right, my trusted sidekick King Dedede?" | + | |caption="Man, these contest games sure are weird, right, my trusted sidekick King Dedede?" |
| − | |game=''[[Make a Good Mega Man Level 2 | + | |game=''[[Make a Good Mega Man Level 2]]'' |
| − | |creator= Renhoek | + | |creator=[[Renhoek]] |
| − | |composer= CosmicGem | + | |composer=[[CosmicGem]] |
| − | |artist= Renhoek | + | |artist=[[Renhoek]] |
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
|elements = 11 | |elements = 11 | ||
|collectables = 26 | |collectables = 26 | ||
| − | |bosses = [[Jet Man]] | + | |bosses = *[[Jet Man]] |
|previous = [[Tier 7 (MaGMML2)|Tier 7]] | |previous = [[Tier 7 (MaGMML2)|Tier 7]] | ||
|next = [[Tier 9 (MaGMML2)|Tier 9]] | |next = [[Tier 9 (MaGMML2)|Tier 9]] | ||
}} | }} | ||
| − | The Tower is the eighth | + | The '''Grand Tower''' is the eighth Tier in ''[[Make a Good Mega Man Level 2]]''. It is a tall tower that has simulations and Robot Masters decorating the exterior (rather than the interior, as any sane architect would have done). As [[Mega Man]] moves through the tower, it rotates based on his position. This tier holds the levels ranked 26th to 19th, with the boss being [[Jet Man]] from ''Rokko Chan''. |
| − | == Levels == | + | |
| + | ==Levels== | ||
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
| + | !style="color:#FCFCFC; background-color: #454E54;"|Rank | ||
!style="color:#FCFCFC; background-color: #454E54;"|Stage Name | !style="color:#FCFCFC; background-color: #454E54;"|Stage Name | ||
!style="color:#FCFCFC; background-color: #454E54;"|Creator | !style="color:#FCFCFC; background-color: #454E54;"|Creator | ||
| Line 23: | Line 25: | ||
!style="color:#FCFCFC; background-color: #454E54;"|Elements | !style="color:#FCFCFC; background-color: #454E54;"|Elements | ||
!style="color:#FCFCFC; background-color: #454E54;"|Noble Nickels | !style="color:#FCFCFC; background-color: #454E54;"|Noble Nickels | ||
| − | |||
|- | |- | ||
| + | |26th | ||
|[[But It Lacked the Depth to Convince Me That This is Really Hell]] | |[[But It Lacked the Depth to Convince Me That This is Really Hell]] | ||
|[[Phoba555]] | |[[Phoba555]] | ||
| Line 30: | Line 32: | ||
|[[File:Element.png]] | |[[File:Element.png]] | ||
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | ||
| − | |||
|- | |- | ||
| − | |[[Force Man]] | + | |25th |
| + | |[[Force Man (stage)|Force Man]] | ||
|[[CosmicGem]] | |[[CosmicGem]] | ||
|32.8 | |32.8 | ||
|[[File:Element.png]] | |[[File:Element.png]] | ||
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | ||
| − | |||
|- | |- | ||
| + | |24th | ||
|[[Smed's Big Annoying Mess of a Level]] | |[[Smed's Big Annoying Mess of a Level]] | ||
| − | |[[ | + | |[[Smedis|Smedis2]] |
|33 | |33 | ||
|[[File:Element.png]] | |[[File:Element.png]] | ||
|[[File:Nickel.png]] | |[[File:Nickel.png]] | ||
| − | |||
|- | |- | ||
| − | ||[[ | + | |23rd |
| + | ||[[Conveyor Mayhem]] | ||
|[[Thoron]] | |[[Thoron]] | ||
|33.6 | |33.6 | ||
|[[File:Element.png]] [[File:Element.png]] | |[[File:Element.png]] [[File:Element.png]] | ||
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | ||
| − | |||
|- | |- | ||
| + | |Disqualified | ||
| + | |[[Bouncy Castle]] | ||
| + | |[[Beed28]] | ||
| + | |34 | ||
| + | |[[File:Element.png]] | ||
| + | |[[File:Nickel.png]] [[File:Nickel.png]] | ||
| + | |- | ||
| + | |22nd | ||
|[[Aurora Man]] | |[[Aurora Man]] | ||
|[[SpoonyBardOL]] | |[[SpoonyBardOL]] | ||
| Line 58: | Line 67: | ||
|[[File:Element.png]] | |[[File:Element.png]] | ||
|[[File:Nickel.png]] | |[[File:Nickel.png]] | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| + | |21st | ||
|[[City Under Siege]] | |[[City Under Siege]] | ||
|[[gone-sovereign]] | |[[gone-sovereign]] | ||
| Line 72: | Line 74: | ||
|[[File:Element.png]] | |[[File:Element.png]] | ||
|[[File:Nickel.png]] [[File:Nickel.png]] | |[[File:Nickel.png]] [[File:Nickel.png]] | ||
| − | |||
|- | |- | ||
| + | |20th | ||
|[[Escape Sequence]] | |[[Escape Sequence]] | ||
|[[DoctorNovakaine]] | |[[DoctorNovakaine]] | ||
| Line 79: | Line 81: | ||
|[[File:Element.png]] | |[[File:Element.png]] | ||
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | ||
| − | |||
|- | |- | ||
| − | |[[Bond Man]] | + | |19th |
| + | |[[Bond Man (stage)|Bond Man]] | ||
|[[TheSkipper1995]] | |[[TheSkipper1995]] | ||
|35.8 | |35.8 | ||
|[[File:Element.png]] | |[[File:Element.png]] | ||
| − | |||
| | | | ||
|} | |} | ||
| Line 91: | Line 92: | ||
==NPCs== | ==NPCs== | ||
* King Dedede | * King Dedede | ||
| − | * Commando Man | + | * [[Commando Man]] |
* Ring Man | * Ring Man | ||
| − | * Motion Sickness Man | + | * [[Motion Sickness Man]] |
| − | * Quick Man | + | * [[Quick Man]] |
* Snake Man | * Snake Man | ||
| − | * Hard Man | + | * [[Hard Man]] |
* Comet Woman | * Comet Woman | ||
| Line 102: | Line 103: | ||
* On the beginning of the ladder to the area with Quick Man and Snake Man, using and riding a Super Arrow or Rush Jet to the right reveals the teleporter to [[Sanct]]. | * On the beginning of the ladder to the area with Quick Man and Snake Man, using and riding a Super Arrow or Rush Jet to the right reveals the teleporter to [[Sanct]]. | ||
| − | == | + | ==Notes== |
| − | * This Tier holds the only level in the contest to be disqualified entirely, [[Bouncy Castle]], due to giving [[ACESpark]] serious motion sickness problems. As such, the info sign next to it doesn't say "22nd", which is the place it would have been, but rather "DISQUALIFIED". The ratings pick up on [[Aurora Man]] again as the 22nd place, essentially skipping Bouncy Castle in the ratings. [[Motion Sickness Man]] also appears as a warning for the second time, and suggests people that are prone to motion sickness to use the ON/OFF switch next to the level to turn off | + | * Tier 8 appears aesthetically inspired by Butter Building from the NES game ''Kirby's Adventure'', which had areas with a similar pseudo 3D effect when moving. King Dedede's presence is therefore likely a nod to this. |
| + | * This Tier holds the only level in the contest to be disqualified entirely, [[Bouncy Castle]], due to giving [[ACESpark]] serious motion sickness problems. As such, the info sign next to it doesn't say "22nd", which is the place it would have been, but rather "DISQUALIFIED". The ratings pick up on [[Aurora Man]] again as the 22nd place, essentially skipping Bouncy Castle in the ratings. [[Motion Sickness Man]] also appears as a warning for the second time, and suggests people that are prone to motion sickness to use the ON/OFF switch next to the level to turn off its constant bouncing if necessary, a function built in by the developers later. | ||
| + | <br> | ||
| + | {{MaGMML2 Tier 8}} | ||
| + | {{MaGMML2}} | ||
| − | + | [[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tiers]][[Category:Tier 8 (MaGMML2)]] | |
| − | |||
| − | [[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]] | ||
Latest revision as of 14:33, 16 March 2025
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| "Man, these contest games sure are weird, right, my trusted sidekick King Dedede?" | ||||||||||||||||||||||||||||
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The Grand Tower is the eighth Tier in Make a Good Mega Man Level 2. It is a tall tower that has simulations and Robot Masters decorating the exterior (rather than the interior, as any sane architect would have done). As Mega Man moves through the tower, it rotates based on his position. This tier holds the levels ranked 26th to 19th, with the boss being Jet Man from Rokko Chan.
Levels
| Rank | Stage Name | Creator | Score | Elements | Noble Nickels |
|---|---|---|---|---|---|
| 26th | But It Lacked the Depth to Convince Me That This is Really Hell | Phoba555 | 32.2 | ||
| 25th | Force Man | CosmicGem | 32.8 | ||
| 24th | Smed's Big Annoying Mess of a Level | Smedis2 | 33 | ||
| 23rd | Conveyor Mayhem | Thoron | 33.6 | ||
| Disqualified | Bouncy Castle | Beed28 | 34 | ||
| 22nd | Aurora Man | SpoonyBardOL | 34 | ||
| 21st | City Under Siege | gone-sovereign | 34.6 | ||
| 20th | Escape Sequence | DoctorNovakaine | 35 | ||
| 19th | Bond Man | TheSkipper1995 | 35.8 |
NPCs
- King Dedede
- Commando Man
- Ring Man
- Motion Sickness Man
- Quick Man
- Snake Man
- Hard Man
- Comet Woman
Secrets
- On the beginning of the ladder to the area with Quick Man and Snake Man, using and riding a Super Arrow or Rush Jet to the right reveals the teleporter to Sanct.
Notes
- Tier 8 appears aesthetically inspired by Butter Building from the NES game Kirby's Adventure, which had areas with a similar pseudo 3D effect when moving. King Dedede's presence is therefore likely a nod to this.
- This Tier holds the only level in the contest to be disqualified entirely, Bouncy Castle, due to giving ACESpark serious motion sickness problems. As such, the info sign next to it doesn't say "22nd", which is the place it would have been, but rather "DISQUALIFIED". The ratings pick up on Aurora Man again as the 22nd place, essentially skipping Bouncy Castle in the ratings. Motion Sickness Man also appears as a warning for the second time, and suggests people that are prone to motion sickness to use the ON/OFF switch next to the level to turn off its constant bouncing if necessary, a function built in by the developers later.
| Make a Good Mega Man Level 2 - Tier 8 | |
|---|---|
| Entry Stages | |
| But It Lacked the Depth to Convince Me That This is Really Hell • Force Man • Smed's Big Annoying Mess of a Level • Conveyor Mayhem • Aurora Man • Bouncy Castle • City Under Siege • Escape Sequence • Bond Man | |
| List of Bosses | |
| Mecha Dragon • Force Man • Komuso Man? • Final Toad • Super Cannopeller • Big Fire Telly • Crusher Joe • Napalm Man MK 2 • Bond Man • Boundin' Crash Man | |
| Tier Boss | |
| Jet Man | |
| Other Goodies | |
| Sanct | |