Difference between revisions of "Joe Man"

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|titletext = #FFFFFF
 
|titletext = #FFFFFF
 
|name= [[File:JoeManMugshot.png|left|JoeMan's mugshot]][[File:JoeManMugshot.png|right|Joe Man's mugshot]]Joe Man / Joe Man R
 
|name= [[File:JoeManMugshot.png|left|JoeMan's mugshot]][[File:JoeManMugshot.png|right|Joe Man's mugshot]]Joe Man / Joe Man R
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|image=[[File:JoemanNewArt.png|270px|Artwork by [[MegaVile]]]]
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|image=[[File:JoemanNewArt.png|270px|Artwork by MegaVile]]
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|caption= Artwork by '''[[MegaVile]]'''
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|caption= Artwork by '''MegaVile'''
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|script=  
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|script=ジョーマン
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|romaji =  
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|romaji=Jōman
 
|number=  
 
|number=  
−
|designer= Zieldak
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|designer=[[Zieldak]]
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|programmer= Zieldak
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|programmer=[[Zieldak]]
 +
|artist=[[Zieldak]]
 
|gender= Male
 
|gender= Male
 
|eyecolor = Red
 
|eyecolor = Red
 
|at=
 
|at=
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|weapon= Joe Buster + Joe Grenade
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|weapon=  
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|hp=28 (84 for Joe Man R)
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|hp=28 (Joe Man)<br>84 (Joe Man R)
 
|attack=
 
|attack=
 
|type = Explosive
 
|type = Explosive
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|weak=[[Slash Claw]]
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|weak=[[Slash Claw]], [[Wheel Cutter]], [[Wire Adaptor]]
 
|affiliations=
 
|affiliations=
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|stage=[[Joe Man(Stage)]]
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|stage=[[Joe Man (stage)|Joe Man]]
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|location=
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|location=[[Joe Man (stage)|Joe Man]]<br>[[Metallic Ocean]]
 
|occupation= Sniper Joe Commander
 
|occupation= Sniper Joe Commander
 
|OffAppear=  
 
|OffAppear=  
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|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]<br>(Boss)
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|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss, Costume)
 
|appear2=
 
|appear2=
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|sprite={{MirrorDiv |mirror=[[File:JoeMan.png ]]}}
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|sprite={{MirrorDiv |mirror=[[File:JoeMan.png]]}}
 
}}
 
}}
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:''For article on the stage, see [[Joe Man (stage)]].''
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'''Joe Man''' is a Robot Master in ''[[Make a Good Mega Man Level 2]]'', based on the [[Sniper Joe]] series of robots. He appears as the endboss of [[Joe Man (stage)|his namesake stage]], where he guards the teleporter to the [[Energy Element]], while an optional upgraded form of him called '''Joe Man R''' guards a [[Noble Nickel]]. Defeating this form will also unlock Joe Man as a [[Costumes|costume]] in the Costume Shop.
  
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'''Joe Man''' is the end boss of [[Joe Man (stage)|his namesake stage]] in ''[[Make a Good Mega Man Level 2]]''. He guards the teleporter to the energy element, while an optional upgraded form of him called '''Joe Man R''' guards a Noble Nickel with his all.
+
He reappears in the Wily stage [[Reality Core]], fused with [[Bond Man]] to create [[Chimerabot 1]]. He also reappears in the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], where he can be found on a hidden path. Here, he fills his health up to ten healthbars, before promptly self-destructing without a fight.
  
 
==Strategy==
 
==Strategy==
−
Joe Man and Joe Man R follow the same base pattern, but Joe Man R has some changes to it based on his current health: <br> <br>
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Joe Man and Joe Man R follow the same base pattern, but Joe Man R has some changes to it based on his current health:
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# At the start of the battle, they will shoot 5 projectiles and jump halfway across the screen twice.
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# At the start of the battle, they will shoot five projectiles and jump halfway across the screen twice.
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# They will toss 2 grenades and either jump at the player or jump at the player twice.
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# They will lower the shield and toss two grenades and jump at the player once or rarely twice.
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# Repeat process approximately once or twice.
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# Shoot and jump twice again. If the first jump reaches the side of the screen, the second jump will go to the opposite one.
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# Jump to the other side of the screen, laying two landmines along the way.
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# Jump to the other side of the screen, laying two [[Joe Mine|landmines]] along the way. They last until the next landmine attack.
 
# Repeat.
 
# Repeat.
  
−
Once Joe Man R's first health bar is emptied, any landmines that may be active will explode, and he will enter an injured state and be briefly invincible. After a short pause, he will jump to the other side of the screen (In the direction is currently facing), and run across the screen frantically laying mines that explode in his wake, until he reaches the center of the screen, at which point he jumps into the air and lands on the other side of the screen. He will do this three times, jump to the side of the screen, and return to his base AI.
+
Once Joe Man R's first health bar is emptied, any landmines that may be active will explode, and he will enter an injured state and be briefly invincible. After a short pause, he will jump to the other side of the screen (In the direction is currently facing), and run across the screen frantically laying mines that explode in his wake, until he reaches the center of the screen, at which point he jumps into the air and lands on the other side of the screen. He will do this three times, jump to the side of the screen, and return to his base AI, sometimes repeating this attack instead of laying landmines.
  
 
Once his second health bar is emptied, he will repeat the running landmine attack from before, but instead of returning to his original AI, he begins using this new pattern:
 
Once his second health bar is emptied, he will repeat the running landmine attack from before, but instead of returning to his original AI, he begins using this new pattern:
 
# Shoot five projectiles.
 
# Shoot five projectiles.
 
# Jump halfway across the screen twice.
 
# Jump halfway across the screen twice.
−
# Fire a volley of five arcing grenade projectiles upward, aimed towards the player's current location.
+
# Fire a volley of five arcing grenade projectiles upward, aimed towards the player's current location, keeping the shield up.
 
# Repeat the above steps twice.
 
# Repeat the above steps twice.
 
# Repeat the running landmine attack described above.
 
# Repeat the running landmine attack described above.
Line 50: Line 51:
 
When he is below 5 HP, Joe Man R degenerates into a simple loop of shooting five projectiles, jumping halfway across the screen twice, and the running landmine attack.
 
When he is below 5 HP, Joe Man R degenerates into a simple loop of shooting five projectiles, jumping halfway across the screen twice, and the running landmine attack.
  
−
It is worth noting that Joe Man R does a lot more damage than Joe Man himself, and it is advised to bring [[E-Tanks]] and full ammo for [[Slash Claw]] and [[Wheel Cutter]].
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It is worth noting that Joe Man R does a lot more damage than Joe Man himself, and it is advised to bring E-Tanks and full ammo for the [[Slash Claw]] and [[Wheel Cutter]].
  
 
==Damage Table==
 
==Damage Table==
 
{{Damagetable2
 
{{Damagetable2
−
| buster = 1/1/3
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|buster = 1/1/3
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| hornet = 1
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|hornet = 1
−
| jewel = 1
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|jewel = 1
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| grab = 0
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|grab = 0
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| triple = 1
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|triple = 1
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| slash = 4
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|flash = N
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| wheel = 3
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|slash = 4
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| sakugarne = 2
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|wheel = 3*
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| wire = 7
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|sakugarne = 2
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| arrow = 0
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|wire = 7
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| flash = N
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|arrow = 0
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| notes = Wheel Cutter triggers the mines Joe Man and Joe Man R lay down.
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|notes =*Wheel Cutter triggers the mines Joe Man and Joe Man R lay down.
 
}}
 
}}
  
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==Trivia==  
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==Notes==  
 
* Joe Man and Joe Man R's weakness to [[Slash Claw]] is a nod to the fact the Slash Claw tears through shields and tends to easily kill Joe enemies.
 
* Joe Man and Joe Man R's weakness to [[Slash Claw]] is a nod to the fact the Slash Claw tears through shields and tends to easily kill Joe enemies.
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* Joe Man R is one of the most widely disliked entry bosses, for having far too much health and dealing far too much damage.  For this reason, he is one of the few entry bosses that does not appear in the [[Mega Arena]].
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* Joe Man R is one of the few entry bosses that does not appear in the [[The Arena|Mega Arena]], due to his high damage output and multiple healthbars. Joe Man's joke appearance in Metallic Ocean is a nod to Joe Man R's infamous difficulty.
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* A modified Joe Man appears at the end of one path in [[Metallic Ocean]], asking the player if they remember him. This Joe Man has 10 health bars but dies instantly after they fill up.
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* Joe Man is one of only two entry bosses in ''Make a Good Mega Man Level 2'' to have an unlockable costume, the other one being [[Alter Man]].
  
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{{MaGMML2 Entry Bosses}}
 
{{MaGMML2 Tier 6}}
 
{{MaGMML2 Tier 6}}
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[[Category:Boss]][[Category:Robot Master]]
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{{MaGMML2}}
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[[Category:Bosses]][[Category:Robot Masters]][[Category:Costume]]

Latest revision as of 09:29, 21 March 2025

JoeMan's mugshot
Joe Man's mugshot
Joe Man / Joe Man R
Artwork by MegaVile
Artwork by MegaVile
Information
In-Game Information
HP: 28 (Joe Man)
84 (Joe Man R)
Weakness(es): Slash Claw, Wheel Cutter, Wire Adaptor
Type: Explosive
Occupation: Sniper Joe Commander
Main Stage: Joe Man
Location(s): Joe Man
Metallic Ocean
Misc. Information
Script: ジョーマン
Romaji: Jōman
Designer(s): Zieldak
Programmer(s): Zieldak
Artist(s): Zieldak
Gender: Male
Eye Color: Red
Series Information
MaGMML Game Appearances: MaGMML2 (Boss, Costume)
JoeMan.png

Joe Man is a Robot Master in Make a Good Mega Man Level 2, based on the Sniper Joe series of robots. He appears as the endboss of his namesake stage, where he guards the teleporter to the Energy Element, while an optional upgraded form of him called Joe Man R guards a Noble Nickel. Defeating this form will also unlock Joe Man as a costume in the Costume Shop.

He reappears in the Wily stage Reality Core, fused with Bond Man to create Chimerabot 1. He also reappears in the Tier X stage Metallic Ocean, where he can be found on a hidden path. Here, he fills his health up to ten healthbars, before promptly self-destructing without a fight.

Strategy

Joe Man and Joe Man R follow the same base pattern, but Joe Man R has some changes to it based on his current health:

  1. At the start of the battle, they will shoot five projectiles and jump halfway across the screen twice.
  2. They will lower the shield and toss two grenades and jump at the player once or rarely twice.
  3. Shoot and jump twice again. If the first jump reaches the side of the screen, the second jump will go to the opposite one.
  4. Jump to the other side of the screen, laying two landmines along the way. They last until the next landmine attack.
  5. Repeat.

Once Joe Man R's first health bar is emptied, any landmines that may be active will explode, and he will enter an injured state and be briefly invincible. After a short pause, he will jump to the other side of the screen (In the direction is currently facing), and run across the screen frantically laying mines that explode in his wake, until he reaches the center of the screen, at which point he jumps into the air and lands on the other side of the screen. He will do this three times, jump to the side of the screen, and return to his base AI, sometimes repeating this attack instead of laying landmines.

Once his second health bar is emptied, he will repeat the running landmine attack from before, but instead of returning to his original AI, he begins using this new pattern:

  1. Shoot five projectiles.
  2. Jump halfway across the screen twice.
  3. Fire a volley of five arcing grenade projectiles upward, aimed towards the player's current location, keeping the shield up.
  4. Repeat the above steps twice.
  5. Repeat the running landmine attack described above.

When he is below 5 HP, Joe Man R degenerates into a simple loop of shooting five projectiles, jumping halfway across the screen twice, and the running landmine attack.

It is worth noting that Joe Man R does a lot more damage than Joe Man himself, and it is advised to bring E-Tanks and full ammo for the Slash Claw and Wheel Cutter.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 1 0 1 N 4 3* 2 7 0
Other Notes *Wheel Cutter triggers the mines Joe Man and Joe Man R lay down.


Notes

  • Joe Man and Joe Man R's weakness to Slash Claw is a nod to the fact the Slash Claw tears through shields and tends to easily kill Joe enemies.
  • Joe Man R is one of the few entry bosses that does not appear in the Mega Arena, due to his high damage output and multiple healthbars. Joe Man's joke appearance in Metallic Ocean is a nod to Joe Man R's infamous difficulty.
  • Joe Man is one of only two entry bosses in Make a Good Mega Man Level 2 to have an unlockable costume, the other one being Alter Man.


Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Edited Robot Masters
Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man
End-Stage Bosses
8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid
Other Bosses and Mid-bosses
Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly
Make a Good Mega Man Level 2 - Tier 6
Entry Stages
Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level
List of Bosses
Joe Man • Joe Man R • Chill Man • Crash Man
Tier Boss
Cheat Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man