Difference between revisions of "Bond Man"
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|weak= [[Wire Adaptor]], [[Triple Blade]] | |weak= [[Wire Adaptor]], [[Triple Blade]] | ||
|affiliations= [[Doctor Thomas Light|Dr. Light]] | |affiliations= [[Doctor Thomas Light|Dr. Light]] | ||
| − | |stage=[[Bond Man (stage)]] | + | |stage=[[Bond Man (stage)|Bond Man]] |
|location= | |location= | ||
|occupation= | |occupation= | ||
|OffAppear= | |OffAppear= | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level 2| | + | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss) |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RBondManSprite.png]]}} | |sprite={{MirrorDiv |mirror=[[File:MaGMML2RBondManSprite.png]]}} | ||
}} | }} | ||
| − | '''Bond Man''' is an unused boss concept from ''[[Mega Man 1]]'' who was scrapped when technical limitations forced the game to lower its number of bosses from 8 to 6 when 7 bosses had already been designed. He appears in [[Make a Good Mega Man Level 2]] as the boss of [[Bond Man (stage)|the stage of the same name.]] | + | '''Bond Man''' is an unused boss concept from ''[[Mega Man 1]]'' who was scrapped when technical limitations forced the game to lower its number of bosses from 8 to 6 when 7 bosses had already been designed. He appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Bond Man (stage)|the stage of the same name.]] |
He reappears in the [[Reality Core]], fused with [[Joe Man]] to create [[Chimerabot 1]]. | He reappears in the [[Reality Core]], fused with [[Joe Man]] to create [[Chimerabot 1]]. | ||
Latest revision as of 22:01, 18 May 2021
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Bond Man is an unused boss concept from Mega Man 1 who was scrapped when technical limitations forced the game to lower its number of bosses from 8 to 6 when 7 bosses had already been designed. He appears in Make a Good Mega Man Level 2 as the boss of the stage of the same name.
He reappears in the Reality Core, fused with Joe Man to create Chimerabot 1.
Battle
Bond Man's pattern is very simple, and similar to that of Crash Man. When Mega Man shoots or presses the fire button, Bond Man will jump in the air and shoot a glob of glue at Mega Man, which will freeze him temporarily. Bond Man may also perform this attack on his own if Mega Man avoids shooting him for long enough. Furthermore, the entire floor is covered in glue, severely hindering Mega Man's mobility.
Damage Table
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| 1/1/3 | 1 | 2 | 0 | 6 | N | 2 | 3 | 3 | 12 | 2 |
| Other Notes | ||||||||||
| Make a Good Mega Man Level 2 - Entry Bosses | |
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| Original Robot Masters | |
| Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
| Edited Robot Masters | |
| Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man | |
| End-Stage Bosses | |
| 8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid | |
| Other Bosses and Mid-bosses | |
| Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly | |
| Make a Good Mega Man Level 2 - Tier 8 | |
|---|---|
| Entry Stages | |
| But It Lacked the Depth to Convince Me That This is Really Hell • Force Man • Smed's Big Annoying Mess of a Level • Conveyor Mayhem • Aurora Man • Bouncy Castle • City Under Siege • Escape Sequence • Bond Man | |
| List of Bosses | |
| Mecha Dragon • Force Man • Komuso Man? • Final Toad • Super Cannopeller • Big Fire Telly • Crusher Joe • Napalm Man MK 2 • Bond Man • Boundin' Crash Man | |
| Tier Boss | |
| Jet Man | |
| Other Goodies | |
| Sanct | |