Seven Force

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Seven Force Arena Mugshot
Seven Force Arena Mugshot
Seven Force
Seven Force Pilot Core, Make a Good Mega Man Level 2
Seven Force's core, as seen in Make a Good Mega Man Level 2
Information
In-Game Information
HP: 196 (total)
28 (each phase)
Weakness(es): Varies
Affiliations: Dr. Wily
Type: Copy
Main Stage: Unobtainium Mine
Misc. Information
Designer(s): ACESpark
Programmer(s): ACESpark
Artist(s): ACESpark
Gender: Genderless
Eye Color: Red
Series Information
MaGMML Game Appearances: MaGMML2 (Boss)
"ACESpark, you Evil Genius!"
―HatredElemental, [Make a Good Mega Man Level 2 Let's Play]

Seven Force is a boss in Make a Good Mega Man Level 2, appearing at the end of the Wily Star II stage Unobtainium Mine. It is a machine that can transform into seven unique forms - each transformation has different moves, vitality, weaknesses and patterns. Despite being a seven phase boss fight, it is ironically not the longest fight in the game. It is based off the boss with the same name in Gunstar Heroes and Alien Soldier and is a tribute to those games, whilst being its own take on the subject and adapted to the Mega Man playstyle.

Battle

Seven Force shares similarities to the Alien Soldier version of Seven Force in that each Force is fought in sequence rather than chosen randomly. Should Mega Man die to any of these, he has the option to restart at the phase he was defeated at, at the cost of the Noble Nickel the boss is guarding. Only by defeating all seven Forces in one run can he obtain it; fortunately, Eddie appears with a large health refill every other Force. Defeating all the Forces using only the Mega Buster unlocks the Davwin costume.

Barbarian Force

Barbarian Force
The fight starts with Barbarian Force, a force that is based visually off Soldier Force from the original Gunstar Heroes. It is a humanoid shaped mech armed with throwing grenades, a spread shot, and a whirling flail at the end of its left arm. It chooses from these attacks randomly, but cannot pull off the same attack twice in a row.


Piranha Force

Piranha Force
Piranha Force is armed with a orb launcher, which fires bouncing shots that must be shot down, and releases two types of urchin: one that rolls about the screen, and another which rebounds off the wall. It will occasionally charge at Mega Man, which is when it releases the larger urchin. Unlike Barbarian Force, there is no RNG in the fight.


Solar Force

Solar Force
The third force, Solar Force is a pinwheel form, visually based off Urchin Force from the original Gunstar Heroes. Its primary cause of attack is contact damage, although it does fire the occasional small pellet towards Mega Man. It rolls around the sides of the arena, changing hue when it prepares to ram Mega Man directly. There is limited RNG in when Solar decides to ram him, but there is plenty of warning given. This is regarded as the easiest of the Forces by the playerbase. This phase makes use of the Magnet Shield gimmick in the stage (as well as the Magnets that attract/repel them), and is useful in helping jump over Solar Force should it decide to ram Mega Man from a horizontal position. The Magnet Shield can provide protection from Solar Force's projectiles, and there are three Plantman Platforms in the middle of the room that aid in dodging its attacks.


Falcon Force

Falcon Force
Falcon Force is a bird shaped force visually based off Eagle Force from the original Gunstar Heroes. It is far more animated than its original counterpart. It attacks by releasing a massive volley of lasers in haphazard (but not random) directions and by firing off missiles, which explode into debris upon contact with the wall or being shot, similarly to Jet Bomb. This form is unique in having virtually no hit invulnerability. When it dives off screen, where it reappears is equal in distance to the screen to where Mega Man is, the further Mega Man is away from the middle of the screen, the further Falcon Force itself rises away from the middle, meaning the worst place to allow Falcon Force to dive is the middle of the screen itself. There is no RNG in this fight.


Lobster Force

Lobster Force
Lobster Force shares similarities to the Crab Force from Gunstar Heroes. It uses a wide variety of projectile attacks, including firing rockets from its claws, launching said claws at Mega Man, firing a rapid succession of smaller shots, creating a barrier that must either be dodged or shot down, and finally creating an urchin that rolls across the bottom of the screen attached to a rail. It chooses its attacks randomly, but cannot choose the same attack if it has already two different attacks beforehand. There are three Plantman Platforms in this room as well, which are necessary to stand on in order to hit it with the Mega Buster; however, it has the unique ability to close open platforms with the claw launch attack.


Devil Force

Devil Force
Devil Force is based off the Yellow Devil. Devil Force releases orbs from its lower half in a predetermined pattern. Once all orbs have been released, it crosses the screen and attacks using a spiked thread. There is no RNG in this fight. Unlike most Devil bosses, Devil Force is always open to damage, so it dies far quicker than is usual for a Devil boss.


Sakugarne Force

Sakugarne Force
The final Force, Sakugarne Force, takes the form of Quint's signature weapon. It bounces around the screen attempting to crush Mega Man, stopping periodically to release waves of rocks, much like the original Quint fight. After doing so, it will leap into the air and attempt to land directly atop Mega Man. There is no RNG in this fight. Like Solar, this form makes use of the Magnet Shield gimmick, which causes Mega Man to be constantly in a state of movement if he is facing away from the magnets. The Magnet Shield can provide protection from Sakugarne Force's rocks.


Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Barbarian Force 1/1/3 1 1 1 1 N 1 4 1 1 1
Piranha Force 1.5/1.5/3.5 1 1 1 4 N 1 1 2 1 2
Solar Force 2/2/4 0 5 1 0 N 2 0 0 3 1
Falcon Force 2/2/4 0 1 5 0 N 2 2 0 6 1
Lobster Force 1.5/1.5/3.5 0 1 1 1 N 6 0 3 6 1
Devil Force 1/1/3 2 1 1 1 N 1 0 3 14 1
Sakugarne Force 1/1/3 2 1 1 1 N 1 0 5 5 1
Other Notes

Trivia

  • Development of Seven Force began during MaGMML2's entry period, and took most of the game's development period to create.
  • During development of Seven Force, ACE considered having it be controlled by an internal pilot, similar to a Wily Machine. He considered having it be controlled by Davwin, Quint, and even Gunstar Green himself before ultimately deciding to simply make it its own independent machine.
  • A tank form of Seven Force known as "Panther Force" was sprited, but ultimately scrapped and replaced with Devil Force. The battle would have been an autoscrolling section, with attacks roughly based on the cyberspace stage 3 tank boss from Contra Hard Corps.
  • In the boss corridor leading to Seven Force, seven statues of Robot Masters (Volt Man, Crash Man, Toad Man, Komuso Man, Gravity Man, Top Man, and Guts Man) can be seen, and as the player passes them, their colors become faded and they emit a ball of energy that quickly flies offscreen. Shortly before the battle begins, the core of Seven Force can be seen with these balls of energy orbiting it, implying that each Force was inspired by one of the Robot Masters; however, ACE claims he did this effect solely because he thought it looked cool, and there is no correlation between them.


Make a Good Mega Man Level 2 - Wily Star
Stages
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
List of Bosses
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Gravity Man • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game
Final Boss
Wily Core
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man