Difference between revisions of "Seven Force"

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|titlebg=#8D83AB
 
|titlebg=#8D83AB
 
|titletext = #FFFFFF
 
|titletext = #FFFFFF
|name= [[file:sevenforcemugshot.png|left|Seven Force Arena Mugshot]][[file:sevenforcemugshot.png|right|Seven Force Arena Mugshot]]Seven Force
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|name=[[file:sevenforcemugshot.png|left|Seven Force Arena Mugshot]][[file:sevenforcemugshot.png|right|Seven Force Arena Mugshot]]Seven Force
 
|image=[[file:sprSevenForce_Pilot_ACESpark_0.png|124px|Seven Force Pilot Core, Make a Good Mega Man Level 2]]
 
|image=[[file:sprSevenForce_Pilot_ACESpark_0.png|124px|Seven Force Pilot Core, Make a Good Mega Man Level 2]]
|caption=Seven Force's Core, as seen in Make a Good Mega Man Level 2
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|caption=Seven Force's core, as seen in ''Make a Good Mega Man Level 2''
|designer= ACESpark
+
|designer=[[ACESpark]]
|gender= Genderless
+
|programmer=[[ACESpark]]
|hp = 196
+
|artist=[[ACESpark]]
|eyecolor = Red
+
|gender=Genderless
|type = Copy
+
|hp=196 (total)<br>28 (each phase)
|weak= Varies
+
|eyecolor=Red
|affiliations=
+
|type=Copy
 +
|weak=Varies
 +
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]
 
|stage=[[Unobtainium Mine]]
 
|stage=[[Unobtainium Mine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)
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{{quote|ACESpark, you Evil Genius!|HatredElemental|[[https://www.youtube.com/watch?v=JIAwSu_GdrQ Make a Good Mega Man Level 2 Let's Play]]}}
 
{{quote|ACESpark, you Evil Genius!|HatredElemental|[[https://www.youtube.com/watch?v=JIAwSu_GdrQ Make a Good Mega Man Level 2 Let's Play]]}}
  
'''Seven Force''' is a machine that can transform into seven unique forms. Each transformation has different moves, vitality, weaknesses and patterns. Despite being a seven phase boss fight, it is ironically not the longest fight in the game. It is based off the boss with the same name in Gunstar Heroes and Alien Soldier and is a tribute to those games, whilst being its own take on the subject and adapted to the Mega Man playstyle.  ACE made Seven Force as a proper demonstration of both a reference to another game and a multi-phase boss fight, something he felt several entries to ''MaGMML2'' had done poorly.
+
'''Seven Force''' is a boss in ''[[Make a Good Mega Man Level 2]]'', appearing at the end of the [[Wily Star II]] stage [[Unobtainium Mine]]. It is a machine that can transform into seven unique forms - each transformation has different moves, vitality, weaknesses and patterns. Despite being a seven phase boss fight, it is ironically not the longest fight in the game. It is based off the boss with the same name in ''Gunstar Heroes'' and ''Alien Soldier'' and is a tribute to those games, whilst being its own take on the subject and adapted to the ''Mega Man'' playstyle.
  
==Damage Table==
+
== Battle ==
{{Damagetable2
+
Seven Force shares similarities to the ''Alien Soldier'' version of Seven Force in that each Force is fought in sequence rather than chosen randomly. Should [[Mega Man]] die to any of these, he has the option to restart at the phase he was defeated at, at the cost of the [[Noble Nickel]] the boss is guarding. Only by defeating all seven Forces in one run can he obtain it; fortunately, [[Eddie]] appears with a large health refill every other Force. Defeating all the Forces using only the [[Mega Buster]] unlocks the [[Davwin Armanios|Davwin]] costume.
| buster = 1/1/3<br>1.5/1.5/3.5<br>2/2/4<br>2/2/4<br>1.5/1.5/3.5<br>1/1/3<br>1/1/3
 
| hornet = 1<br>1<br>0<br>0<br>0<br>2<br>2
 
| jewel = 1<br>1<br>5<br>1<br>1<br>1<br>1
 
| grab = 1<br>1<br>1<br>5<br>1<br>1<br>1
 
| triple = 1<br>4<br>0<br>0<br>1<br>1<br>1
 
| wheel = 4<br>1<br>0<br>2<br>0<br>0<br>0
 
| slash = 1<br>1<br>2<br>2<br>6<br>1<br>1
 
| sakugarne = 1<br>2<br>0<br>0<br>3<br>3<br>5
 
| arrow = 1<br>2<br>1<br>1<br>1<br>1<br>1
 
| wire = 1<br>1<br>3<br>6<br>6<br>14<br>5
 
| flash = N<br>N<br>N<br>N<br>N<br>N<br>N
 
| notes = Damage Table is for each Force in order.
 
}}
 
 
 
== Encounter ==
 
===Make a Good Mega Man Level 2===
 
Seven Force is the boss of ACESpark's [[Wily Star II]] stage, the [[Unobtainium Mine]]. It shares similarities to the Alien Soldier version of Seven Force in that each force is fought in sequence rather than chosen randomly. Should the player die to any of these, they may restart at the phase they were defeated at, at the cost of the Noble Nickel the boss is guarding. Defeating all the Forces using only the buster unlocks the [[Davwin Armanios|Davwin]] costume.
 
  
 
===Barbarian Force===
 
===Barbarian Force===
[[File:Wily5 SevenForce1 BarbarianForce.png|thumb|left|Barbarian Force]]The fight starts with Barbarian Force, a force that is based visually off Soldier Force from the original Gunstar Heroes. It is a humanoid shaped mech armed with throwing grenades, a spread shot, and a whirling flail at the end of its left arm. It chooses from these attacks randomly, but cannot pull off the same attack twice in a row.
+
[[File:Wily5 SevenForce1 BarbarianForce.png|thumb|left|Barbarian Force]]The fight starts with Barbarian Force, a force that is based visually off Soldier Force from the original ''Gunstar Heroes''. It is a humanoid shaped mech armed with throwing grenades, a spread shot, and a whirling flail at the end of its left arm. It chooses from these attacks randomly, but cannot pull off the same attack twice in a row.
 +
{{-}}
  
 
===Piranha Force===
 
===Piranha Force===
[[File:Wily5 SevenForce2 PiranhaForce.png|thumb|right|Piranha Force]]Piranha Force is armed with a orb launcher, which fires bouncing shots that must be shot down by the player, and releases two types of Urchin, one that rolls about the screen, and another which rebounds off the wall. It will occasionally charge the player, which is when it releases the larger urchin. Unlike Barbarian, there is no RNG in the fight.
+
[[File:Wily5 SevenForce2 PiranhaForce.png|thumb|right|Piranha Force]]Piranha Force is armed with a orb launcher, which fires bouncing shots that must be shot down, and releases two types of urchin: one that rolls about the screen, and another which rebounds off the wall. It will occasionally charge at Mega Man, which is when it releases the larger urchin. Unlike Barbarian Force, there is no RNG in the fight.
 +
{{-}}
  
 
===Solar Force===
 
===Solar Force===
[[File:Wily5 SevenForce3 SolarForce.png|thumb|left|Solar Force]]The third force, Solar Force is a pinwheel form, visually based off Urchin Force from the original Gunstar Heroes, its primary cause of attack is contact damage, although it does fire the occasional small pellet towards the player. It rolls around the sides of the arena, changing hue when it prepares to ram the player directly. There is limited RNG in when Solar decides to ram the player, but there is plenty of warning given. This is regarded as the easiest of the Forces by the playerbase. This phase makes use of the Magnet Shield gimmick in the stage, and is useful in helping jump over Solar Force should it decide to ram you from a horizontal position. The Magnet Shield can provide protection from the projectiles created by this boss, and there are three Plant Man platforms in the middle of the room that aid in dodging its attacks.
+
[[File:Wily5 SevenForce3 SolarForce.png|thumb|left|Solar Force]]The third force, Solar Force is a pinwheel form, visually based off Urchin Force from the original ''Gunstar Heroes''. Its primary cause of attack is contact damage, although it does fire the occasional small pellet towards Mega Man. It rolls around the sides of the arena, changing hue when it prepares to ram Mega Man directly. There is limited RNG in when Solar decides to ram him, but there is plenty of warning given. This is regarded as the easiest of the Forces by the playerbase. This phase makes use of the [[Magnet Shield]] gimmick in the stage (as well as the [[Magnet]]s that attract/repel them), and is useful in helping jump over Solar Force should it decide to ram Mega Man from a horizontal position. The Magnet Shield can provide protection from Solar Force's projectiles, and there are three [[Plantman Platform]]s in the middle of the room that aid in dodging its attacks.
 
+
{{-}}
  
 
===Falcon Force===
 
===Falcon Force===
[[File:Wily5 SevenForce4-FalconForce.png|thumb|right|Falcon Force]]Falcon Force is a bird shaped force visually based off Eagle Force from the original Gunstar Heroes. It is far more animated than its original counterpart. It attacks by releasing a massive volley of lasers in haphazard (but not random) directions and by firing off Missiles, which explode into debris upon contact with the wall or being shot. This form is unique in having virtually no hit invulnerability. When it dives off screen, where it reappears is equal in distance to the screen to where Mega Man is, the further Mega Man is away from the middle of the screen, the further Falcon itself rises away from the middle, meaning the worst place to allow Falcon to dive is the middle of the screen itself. There is no RNG in this fight.
+
[[File:Wily5 SevenForce4-FalconForce.png|thumb|right|Falcon Force]]Falcon Force is a bird shaped force visually based off Eagle Force from the original ''Gunstar Heroes''. It is far more animated than its original counterpart. It attacks by releasing a massive volley of lasers in haphazard (but not random) directions and by firing off missiles, which explode into debris upon contact with the wall or being shot, similarly to [[Jet Bomb]]. This form is unique in having virtually no hit invulnerability. When it dives off screen, where it reappears is equal in distance to the screen to where Mega Man is, the further Mega Man is away from the middle of the screen, the further Falcon Force itself rises away from the middle, meaning the worst place to allow Falcon Force to dive is the middle of the screen itself. There is no RNG in this fight.
 +
{{-}}
  
 
===Lobster Force===
 
===Lobster Force===
[[File:Wily5 SevenForce5 LobsterForce.png|thumb|left|Lobster Force]]Lobster Force shares similarities to the Crab Force from Gunstar Heroes, it uses a wide variety of projectile attacks, including firing rockets from its claws, launching said claws at the player, firing a rapid succession of smaller shots, creating a barrier that must either be dodged or shot down, and finally creating an urchin that rolls across the bottom of the screen attached to a Guts Lift holder. It chooses its attacks randomly, but cannot choose the same attack if it has already two different attacks beforehand. There are three Plant Man platforms in this room as well, which are necessary to stand on in order to hit it with the Buster; however, it has the unique ability to close open platforms with the claw launch attack.
+
[[File:Wily5 SevenForce5 LobsterForce.png|thumb|left|Lobster Force]]Lobster Force shares similarities to the Crab Force from ''Gunstar Heroes''. It uses a wide variety of projectile attacks, including firing rockets from its claws, launching said claws at Mega Man, firing a rapid succession of smaller shots, creating a barrier that must either be dodged or shot down, and finally creating an urchin that rolls across the bottom of the screen attached to a rail. It chooses its attacks randomly, but cannot choose the same attack if it has already two different attacks beforehand. There are three Plantman Platforms in this room as well, which are necessary to stand on in order to hit it with the Mega Buster; however, it has the unique ability to close open platforms with the claw launch attack.
 +
{{-}}
  
 
===Devil Force===
 
===Devil Force===
[[File:Wily5 SevenForce6 DevilForce.png|thumb|right|Devil Force]]Devil Force is based off the Mega Man boss of the same name, Devil Force releases from its lower half orbs in a predetermined pattern. Once all orbs have been released, it crosses the screen and attacks using a spiked thread. There is no RNG in this fight. Unlike most Devil bosses, Devil Force is always open to damage, so it dies far quicker than is usual for a Devil boss.
+
[[File:Wily5 SevenForce6 DevilForce.png|thumb|right|Devil Force]]Devil Force is based off the [[Yellow Devil]]. Devil Force releases orbs from its lower half in a predetermined pattern. Once all orbs have been released, it crosses the screen and attacks using a spiked thread. There is no RNG in this fight. Unlike most Devil bosses, Devil Force is always open to damage, so it dies far quicker than is usual for a Devil boss.
 +
{{-}}
  
 
===Sakugarne Force===
 
===Sakugarne Force===
[[File:Wily5 SevenForce7 SakugarneForce.png|thumb|left|Sakugarne Force]]The final Force, Sakugarne Force takes the form of [[Quint|Quint's]] [[Sakugarne|signature weapon]]. It bounces around the screen attempting to crush the player, stopping periodically to release waves of rocks, much like the original Quint fight. After doing so, it will leap into the air and attempt to land directly atop the player. There is no RNG in this fight. Like Solar, this form makes use of the Magnet Shield gimmick, which causes the player to be constantly in a state of movement if they are facing away from the magnets. The Magnet Shield can provide protection from the projectiles created by this boss.
+
[[File:Wily5 SevenForce7 SakugarneForce.png|thumb|left|Sakugarne Force]]The final Force, Sakugarne Force, takes the form of [[Quint]]'s [[Sakugarne|signature weapon]]. It bounces around the screen attempting to crush Mega Man, stopping periodically to release waves of rocks, much like the original Quint fight. After doing so, it will leap into the air and attempt to land directly atop Mega Man. There is no RNG in this fight. Like Solar, this form makes use of the Magnet Shield gimmick, which causes Mega Man to be constantly in a state of movement if he is facing away from the magnets. The Magnet Shield can provide protection from Sakugarne Force's rocks.
 +
{{-}}
 +
 
 +
==Damage Table==
 +
{| class="wikitable"
 +
|-
 +
!
 +
! style = "width: 32pt;" | [[File:2icon0.png|M.Buster|link=Mega Buster]]
 +
! style = "width: 32pt;" | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]]
 +
! style = "width: 32pt;" | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]]
 +
! style = "width: 32pt;" | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]]
 +
! style = "width: 32pt;" | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]]
 +
! style = "width: 32pt;" | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]]
 +
! style = "width: 32pt;" | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]]
 +
! style = "width: 32pt;" | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]]
 +
! style = "width: 32pt;" | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]]
 +
! style = "width: 32pt;" | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]]
 +
! style = "width: 32pt;" | [[File:2icona10.png|S.Arrow|link=Super Arrow]]
 +
|- style="text-align:center;"
 +
| [[File:BarbarianForceMugshot.png|Barbarian Force]]
 +
| 1/1/3
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
| N
 +
| 1
 +
| 4
 +
| 1
 +
| 1
 +
| 1
 +
|- style="text-align:center;"
 +
| [[File:PiranhaForceMugshot.png|Piranha Force]]
 +
| 1.5/1.5/3.5
 +
| 1
 +
| 1
 +
| 1
 +
| 4
 +
| N
 +
| 1
 +
| 1
 +
| 2
 +
| 1
 +
| 2
 +
|- style="text-align:center;"
 +
| [[File:SolarForceMugshot.png|Solar Force]]
 +
| 2/2/4
 +
| 0
 +
| 5
 +
| 1
 +
| 0
 +
| N
 +
| 2
 +
| 0
 +
| 0
 +
| 3
 +
| 1
 +
|- style="text-align:center;"
 +
| [[File:FalconForceMugshot.png|Falcon Force]]
 +
| 2/2/4
 +
| 0
 +
| 1
 +
| 5
 +
| 0
 +
| N
 +
| 2
 +
| 2
 +
| 0
 +
| 6
 +
| 1
 +
|- style="text-align:center;"
 +
| [[File:LobsterForceMugshot.png|Lobster Force]]
 +
| 1.5/1.5/3.5
 +
| 0
 +
| 1
 +
| 1
 +
| 1
 +
| N
 +
| 6
 +
| 0
 +
| 3
 +
| 6
 +
| 1
 +
|- style="text-align:center;"
 +
| [[File:DevilForceMugshot.png|Devil Force]]
 +
| 1/1/3
 +
| 2
 +
| 1
 +
| 1
 +
| 1
 +
| N
 +
| 1
 +
| 0
 +
| 3
 +
| 14
 +
| 1
 +
|- style="text-align:center;"
 +
| [[File:SakugarneForceMugshot.png|Sakugarne Force]]
 +
| 1/1/3
 +
| 2
 +
| 1
 +
| 1
 +
| 1
 +
| N
 +
| 1
 +
| 0
 +
| 5
 +
| 5
 +
| 1
 +
|-
 +
| colspan="2" |'''Other Notes'''
 +
| colspan="10" |
 +
|}
  
 
==Trivia==
 
==Trivia==
 
* Development of Seven Force began during ''MaGMML2'''s entry period, and took most of the game's development period to create.
 
* Development of Seven Force began during ''MaGMML2'''s entry period, and took most of the game's development period to create.
 
* During development of Seven Force, ACE considered having it be controlled by an internal pilot, similar to a Wily Machine.  He considered having it be controlled by [[Davwin Armanios|Davwin]], [[Quint]], and even Gunstar Green himself before ultimately deciding to simply make it its own independent machine.
 
* During development of Seven Force, ACE considered having it be controlled by an internal pilot, similar to a Wily Machine.  He considered having it be controlled by [[Davwin Armanios|Davwin]], [[Quint]], and even Gunstar Green himself before ultimately deciding to simply make it its own independent machine.
* A tank form of Seven Force known as "Panther Force" was sprited, but ultimately scrapped and replaced with Devil Force. The battle would have been an autoscrolling section roughly based on the tank boss from ''Contra Hard Corps''.
+
* A tank form of Seven Force known as "Panther Force" was sprited, but ultimately scrapped and replaced with Devil Force. The battle would have been an autoscrolling section, with attacks roughly based on the cyberspace stage 3 tank boss from ''Contra Hard Corps''.
 
* In the boss corridor leading to Seven Force, seven statues of Robot Masters ([[Volt Man]], [[Crash Man]], [[Toad Man]], [[Komuso Man]], [[Gravity Man]], [[Top Man]], and [[Guts Man]]) can be seen, and as the player passes them, their colors become faded and they emit a ball of energy that quickly flies offscreen.  Shortly before the battle begins, the core of Seven Force can be seen with these balls of energy orbiting it, implying that each Force was inspired by one of the Robot Masters; however, ACE claims he did this effect solely because he thought it looked cool, and there is no correlation between them.
 
* In the boss corridor leading to Seven Force, seven statues of Robot Masters ([[Volt Man]], [[Crash Man]], [[Toad Man]], [[Komuso Man]], [[Gravity Man]], [[Top Man]], and [[Guts Man]]) can be seen, and as the player passes them, their colors become faded and they emit a ball of energy that quickly flies offscreen.  Shortly before the battle begins, the core of Seven Force can be seen with these balls of energy orbiting it, implying that each Force was inspired by one of the Robot Masters; however, ACE claims he did this effect solely because he thought it looked cool, and there is no correlation between them.
  
 +
 +
{{MaGMML2 Wily Star}}
 
{{MaGMML2}}
 
{{MaGMML2}}
{{MaGMML2 Wily Star}}
+
[[Category:Bosses]][[Category:Fortress Guardian]][[Category:Devils]][[Category:Wily Star II]][[Category:Make a Good Mega Man Level 2]]
[[Category:Bosses]][[Category:Fortress Guardian]][[Category:Make a Good Mega Man Level 2]]
 

Latest revision as of 11:00, 21 August 2023

Seven Force Arena Mugshot
Seven Force Arena Mugshot
Seven Force
Seven Force Pilot Core, Make a Good Mega Man Level 2
Seven Force's core, as seen in Make a Good Mega Man Level 2
Information
In-Game Information
HP: 196 (total)
28 (each phase)
Weakness(es): Varies
Affiliations: Dr. Wily
Type: Copy
Main Stage: Unobtainium Mine
Misc. Information
Designer(s): ACESpark
Programmer(s): ACESpark
Artist(s): ACESpark
Gender: Genderless
Eye Color: Red
Series Information
MaGMML Game Appearances: MaGMML2 (Boss)
"ACESpark, you Evil Genius!"
―HatredElemental, [Make a Good Mega Man Level 2 Let's Play]

Seven Force is a boss in Make a Good Mega Man Level 2, appearing at the end of the Wily Star II stage Unobtainium Mine. It is a machine that can transform into seven unique forms - each transformation has different moves, vitality, weaknesses and patterns. Despite being a seven phase boss fight, it is ironically not the longest fight in the game. It is based off the boss with the same name in Gunstar Heroes and Alien Soldier and is a tribute to those games, whilst being its own take on the subject and adapted to the Mega Man playstyle.

Battle[edit]

Seven Force shares similarities to the Alien Soldier version of Seven Force in that each Force is fought in sequence rather than chosen randomly. Should Mega Man die to any of these, he has the option to restart at the phase he was defeated at, at the cost of the Noble Nickel the boss is guarding. Only by defeating all seven Forces in one run can he obtain it; fortunately, Eddie appears with a large health refill every other Force. Defeating all the Forces using only the Mega Buster unlocks the Davwin costume.

Barbarian Force[edit]

Barbarian Force
The fight starts with Barbarian Force, a force that is based visually off Soldier Force from the original Gunstar Heroes. It is a humanoid shaped mech armed with throwing grenades, a spread shot, and a whirling flail at the end of its left arm. It chooses from these attacks randomly, but cannot pull off the same attack twice in a row.


Piranha Force[edit]

Piranha Force
Piranha Force is armed with a orb launcher, which fires bouncing shots that must be shot down, and releases two types of urchin: one that rolls about the screen, and another which rebounds off the wall. It will occasionally charge at Mega Man, which is when it releases the larger urchin. Unlike Barbarian Force, there is no RNG in the fight.


Solar Force[edit]

Solar Force
The third force, Solar Force is a pinwheel form, visually based off Urchin Force from the original Gunstar Heroes. Its primary cause of attack is contact damage, although it does fire the occasional small pellet towards Mega Man. It rolls around the sides of the arena, changing hue when it prepares to ram Mega Man directly. There is limited RNG in when Solar decides to ram him, but there is plenty of warning given. This is regarded as the easiest of the Forces by the playerbase. This phase makes use of the Magnet Shield gimmick in the stage (as well as the Magnets that attract/repel them), and is useful in helping jump over Solar Force should it decide to ram Mega Man from a horizontal position. The Magnet Shield can provide protection from Solar Force's projectiles, and there are three Plantman Platforms in the middle of the room that aid in dodging its attacks.


Falcon Force[edit]

Falcon Force
Falcon Force is a bird shaped force visually based off Eagle Force from the original Gunstar Heroes. It is far more animated than its original counterpart. It attacks by releasing a massive volley of lasers in haphazard (but not random) directions and by firing off missiles, which explode into debris upon contact with the wall or being shot, similarly to Jet Bomb. This form is unique in having virtually no hit invulnerability. When it dives off screen, where it reappears is equal in distance to the screen to where Mega Man is, the further Mega Man is away from the middle of the screen, the further Falcon Force itself rises away from the middle, meaning the worst place to allow Falcon Force to dive is the middle of the screen itself. There is no RNG in this fight.


Lobster Force[edit]

Lobster Force
Lobster Force shares similarities to the Crab Force from Gunstar Heroes. It uses a wide variety of projectile attacks, including firing rockets from its claws, launching said claws at Mega Man, firing a rapid succession of smaller shots, creating a barrier that must either be dodged or shot down, and finally creating an urchin that rolls across the bottom of the screen attached to a rail. It chooses its attacks randomly, but cannot choose the same attack if it has already two different attacks beforehand. There are three Plantman Platforms in this room as well, which are necessary to stand on in order to hit it with the Mega Buster; however, it has the unique ability to close open platforms with the claw launch attack.


Devil Force[edit]

Devil Force
Devil Force is based off the Yellow Devil. Devil Force releases orbs from its lower half in a predetermined pattern. Once all orbs have been released, it crosses the screen and attacks using a spiked thread. There is no RNG in this fight. Unlike most Devil bosses, Devil Force is always open to damage, so it dies far quicker than is usual for a Devil boss.


Sakugarne Force[edit]

Sakugarne Force
The final Force, Sakugarne Force, takes the form of Quint's signature weapon. It bounces around the screen attempting to crush Mega Man, stopping periodically to release waves of rocks, much like the original Quint fight. After doing so, it will leap into the air and attempt to land directly atop Mega Man. There is no RNG in this fight. Like Solar, this form makes use of the Magnet Shield gimmick, which causes Mega Man to be constantly in a state of movement if he is facing away from the magnets. The Magnet Shield can provide protection from Sakugarne Force's rocks.


Damage Table[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Barbarian Force 1/1/3 1 1 1 1 N 1 4 1 1 1
Piranha Force 1.5/1.5/3.5 1 1 1 4 N 1 1 2 1 2
Solar Force 2/2/4 0 5 1 0 N 2 0 0 3 1
Falcon Force 2/2/4 0 1 5 0 N 2 2 0 6 1
Lobster Force 1.5/1.5/3.5 0 1 1 1 N 6 0 3 6 1
Devil Force 1/1/3 2 1 1 1 N 1 0 3 14 1
Sakugarne Force 1/1/3 2 1 1 1 N 1 0 5 5 1
Other Notes

Trivia[edit]

  • Development of Seven Force began during MaGMML2's entry period, and took most of the game's development period to create.
  • During development of Seven Force, ACE considered having it be controlled by an internal pilot, similar to a Wily Machine. He considered having it be controlled by Davwin, Quint, and even Gunstar Green himself before ultimately deciding to simply make it its own independent machine.
  • A tank form of Seven Force known as "Panther Force" was sprited, but ultimately scrapped and replaced with Devil Force. The battle would have been an autoscrolling section, with attacks roughly based on the cyberspace stage 3 tank boss from Contra Hard Corps.
  • In the boss corridor leading to Seven Force, seven statues of Robot Masters (Volt Man, Crash Man, Toad Man, Komuso Man, Gravity Man, Top Man, and Guts Man) can be seen, and as the player passes them, their colors become faded and they emit a ball of energy that quickly flies offscreen. Shortly before the battle begins, the core of Seven Force can be seen with these balls of energy orbiting it, implying that each Force was inspired by one of the Robot Masters; however, ACE claims he did this effect solely because he thought it looked cool, and there is no correlation between them.


Make a Good Mega Man Level 2 - Wily Star
Stages
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
List of Bosses
VanguardMecha Bubble ManBtd'nhanRiplingsGravity ManAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite game
Final Boss
Wily Core
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man