Difference between revisions of "Mix & Match"
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|elements = 1 | |elements = 1 | ||
| − | |collectables = [[File:Nickel.png|The squid regards it fondly]] | + | |collectables = [[File:Nickel.png|The squid regards it fondly.]] |
|enemies = | |enemies = | ||
*Blocky | *Blocky | ||
| Line 55: | Line 55: | ||
|pyro = well, | |pyro = well, | ||
|pyroscore = 10 | |pyroscore = 10 | ||
| + | |spdesign = 2 | ||
| + | |spfun = 2 | ||
| + | |spcreativity = 2 | ||
| + | |spaesthetics = 1 | ||
| + | |spfunction = 3 | ||
| + | |spskip = No | ||
|jupi = Us judges each got the levels in a random order, and this was the very first level I judged. Starting things off with a bang, huh? | |jupi = Us judges each got the levels in a random order, and this was the very first level I judged. Starting things off with a bang, huh? | ||
|jupiscore = 5 | |jupiscore = 5 | ||
| + | |jhdesign = 2 | ||
| + | |jhfun = 2 | ||
| + | |jhcreativity = 0 | ||
| + | |jhaesthetics = 0 | ||
| + | |jhfunction = 1 | ||
|enjl = Well that level was over before it started. Or was finished. Kinda sad, I had some fun going through what parts of this stage do exist. The rooms got a bit repetitive after a while, but the initial ideas are there. I would like to see a complete version of this stage. | |enjl = Well that level was over before it started. Or was finished. Kinda sad, I had some fun going through what parts of this stage do exist. The rooms got a bit repetitive after a while, but the initial ideas are there. I would like to see a complete version of this stage. | ||
|enjlscore = 12 | |enjlscore = 12 | ||
| + | |endesign = 2 | ||
| + | |enfun = 3 | ||
| + | |encreativity = 3 | ||
| + | |enaesthetics = 1 | ||
| + | |enfunction = 3 | ||
| + | |enskip = No | ||
|garirry = This stage is honestly very, very primitive. The level design just really sucks, you can just keep walking and shooting without doing anything else, some sections have bad enemy placement, and some feel unnecessary to begin with. There are basically no graphics, the camera is buggy, and nothing here is remotely interesting. Oh, and you don't need the Sakugarne in that Sakugarne section and forgetting to put an energy element at the end is a stupid mistake. There's honestly nothing likeable about this level. | |garirry = This stage is honestly very, very primitive. The level design just really sucks, you can just keep walking and shooting without doing anything else, some sections have bad enemy placement, and some feel unnecessary to begin with. There are basically no graphics, the camera is buggy, and nothing here is remotely interesting. Oh, and you don't need the Sakugarne in that Sakugarne section and forgetting to put an energy element at the end is a stupid mistake. There's honestly nothing likeable about this level. | ||
|garirryscore = 14 | |garirryscore = 14 | ||
| + | |gadesign = 2 | ||
| + | |gafun = 4 | ||
| + | |gacreativity = 5 | ||
| + | |gaaesthetics = 0 | ||
| + | |gafunction = 3 | ||
| + | |gadesignnote = AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH | ||
| + | |gafunnote = I don't even know. It was alright at best. Nothing interesting in particular. I don't have much to say. | ||
| + | |gacreativitynote = Okay, at least the author had some ideas. | ||
| + | |gaaestheticsnote = Doesn't pass. | ||
| + | |gafunctionnote = Glitchy. | ||
|ace = [[File:MaGMML2-MixAndMatchComic.png]] | |ace = [[File:MaGMML2-MixAndMatchComic.png]] | ||
|acescore = 4 | |acescore = 4 | ||
| + | |asdesign = 1 | ||
| + | |asfun = 1 | ||
| + | |ascreativity = 0 | ||
| + | |asaesthetics = 0 | ||
| + | |asfunction = 2 | ||
| + | |asskip = No | ||
}} | }} | ||
Revision as of 09:21, 21 February 2018
| 77th: Mix & Match | |||||||||||||||||||||
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| Oh no. Not again! | |||||||||||||||||||||
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- "FIGHT!!"
- ―The tileset, second room of the level
Overview
Mix & Match is the 77th placed level in Make a Good Mega Man Level Contest 2. It features the default background, tileset, and music. One of the main features of the level are instructions made in the tilesets, telling the player to fight, to use Sakugarne, and give a note about the level ending.
Strategy
This is a remarkably short and simple level, thus basic strategy should be obvious to the player. However, this stage does have a Noble Nickel. When the first Bubukan appears, take the top path. This will lead you to the Noble Nickel.
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Trivia
- This is the only Tier 1 level to feature a Noble Nickel.
| Make a Good Mega Man Level 2 - Tier 1 | |
|---|---|
| Entry Stages | |
| Snow Man • Cardinal Man • Q.U.I.N.T • Mix & Match • The Fall • Ancient Tomb | |
| List of Bosses | |
| Chill Man | |
| Tier Boss & Extra Levels | |
| Milk • Strawberry Milk | |
| Other Goodies | |
| Astro Man's Vain Hope | |
| Make a Good Mega Man Level 2 | |
|---|---|
| Characters | |
| Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man | |
| Special Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow Alter Weapons Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry | |
| Entries | |
| A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil | |
| Wily Star II | |
| Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core | |
| Tier X | |
| Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void | |
| Secret Levels | |
| City War • Twilight Lodge | |
| Locations | |
| Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits | |
| Tier Bosses | |
| Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi | |
| Robot Masters | |
| Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
| Other Entry Bosses | |
| Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R | |
| Fortress Guardians | |
| Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core | |
| Devkit Bosses | |
| Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint | |
| Tier X Bosses | |
| Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly | |
| Secret Bosses | |
| Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man | |
| Super Bosses | |
| Absolute ZERO • Knight Man • Galaxy Man | |
