Difference between revisions of "Cossack's Other Citadel"

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m (Cossack's Citadel is out of soap; could you go to his other one and find some more for me?)
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|pyro = tfw you decide to make imorms visible always to make them more fair and then someone makes them invisible anyways. Very good design in general - the whole level has a nice difficulty curve, and each of its gimmicks are used in good setups and then all combined in the end. I don't really have much to say about the level besides the fact that it's just really well designed. Strongest parts are definitely the autoscroll parts - I adore the unorthodox usage of shield attackers here, and the giant chains of Birees are hilarious. The room with Birees and ladders is also one that I really like - it's just some simple, but well designed setups with a single enemy. Really solid level overall; I like it a lot.
 
|pyro = tfw you decide to make imorms visible always to make them more fair and then someone makes them invisible anyways. Very good design in general - the whole level has a nice difficulty curve, and each of its gimmicks are used in good setups and then all combined in the end. I don't really have much to say about the level besides the fact that it's just really well designed. Strongest parts are definitely the autoscroll parts - I adore the unorthodox usage of shield attackers here, and the giant chains of Birees are hilarious. The room with Birees and ladders is also one that I really like - it's just some simple, but well designed setups with a single enemy. Really solid level overall; I like it a lot.

Revision as of 10:21, 23 May 2018

30th: Cossack's Other Citadel

Make a Good Mega Man Level 2

MaGMML2-30-CossacksOtherCitadel.png
Always good to come home for a visit.
"It was like a mashup of the 4 Cossack stages, but...it didn't really do anything more than that."
JupiHornet, summing up the level in his judge comment.

Overview

Cossack's Other Citadel is the 30th place entry in Make a Good Mega Man Level 2, created by Big Fish. The setting, as the name suggests, is an abridged version of Dr. Cossack's Citadel from Mega Man 4, combining the tilesets from all four Citadel stages into one level.

Strategy

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 36 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
12 / 15 7 / 10 8 / 15 4 / 5 5 / 5 No



tfw you decide to make imorms visible always to make them more fair and then someone makes them invisible anyways. Very good design in general - the whole level has a nice difficulty curve, and each of its gimmicks are used in good setups and then all combined in the end. I don't really have much to say about the level besides the fact that it's just really well designed. Strongest parts are definitely the autoscroll parts - I adore the unorthodox usage of shield attackers here, and the giant chains of Birees are hilarious. The room with Birees and ladders is also one that I really like - it's just some simple, but well designed setups with a single enemy. Really solid level overall; I like it a lot.

JupiHornet JupiHornet JupiHornet : 27 / 50
Design Fun Creativity Aesthetics Functionality
8 / 15 5 / 10 7 / 15 3 / 5 4 / 5



Welp, that level existed. It was like a mashup of the 4 Cossack stages, but...it didn't really do anything more than that. It was a pretty boring level, to be honest. Also, in that autoscrolling section, there are 2 Shield Attackers that are literally impossible to avoid without the Flash Stopper, and the last room scrolls because a StopScroll object is missing.

Enjl Enjl Enjl : 33 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 6 / 10 9 / 15 3 / 5 5 / 5 No



I really like the start to this level. It presents all of its challenges one-by-one and builds on top of them through mutation of the setups. Sadly, my enjoyment with this level pretty much stopped as I went into the autoscroll sections. The first one if very easy and leaves a lot of room for interesting things that can be done with enemies, even without making it too cramped. The second one can be rather unfair if you don't see the enemies coming in time. Also where did the snow go?

Garirry Garirry Garirry : 25 / 50
Design Fun Creativity Aesthetics Functionality
6 / 15 6 / 10 5 / 15 4 / 5 4 / 5
First half is not too bad, enemies are still placed alright, but in the second half it just becomes absolutely irritating. It was kinda boring. Some sections get really annoying. Nothing stands out. It's just not interesting. Too similar to the original and doesn't use the concepts in an interesting way. Looks alright but music is poorly rendered and cut. Has a few bugs.



This stage is honestly mediocre. There's really nothing that stands out here and there's a lot of problems. Regarding level design, I actually think the first half is okay, but the second half is just filled with unfair enemy placement everywhere, not to mention the rain which just makes things even more difficult. Also the music choice is fine but it's so low-quality it hurts my ears. Oh, and that last room has the camera not implemented well for some reason.

ACESpark ACESpark ACESpark : 36 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
13 / 15 8 / 10 7 / 15 3 / 5 5 / 5 No



The biggest critique of your stage is a lack of challenge, and the first few rooms are a little meh in design (the Imorm enemy does not get used very well here, unfortunately). But for using only some very basic gimmicks, this one worked. The tileset is put together fine, the enemy variety hits the best balance, overall this was quite good. It felt like an official Mega Man stage through and through, and that's what we like to see. Your standout room was the final one, but worth noting is the fact you actually took conveyance into account - everything got introduced, and introduced well, even if I was not aware of these gimmicks and enemies from previous games (I am, but let's get hypothetical) you introduced them in such a fashion that the player could get used to them. And then you used everything in that last room to the best way possible. Even Shield Attackers. My word, you used Shield Attackers well. Good stuff mate. Only things really that could've improved the stage without changing the concept is perhaps a better choice in music, (and looping it correctly for a start) as it's a tad predictable, and maybe give it a bit more bite towards the end. One more, harder room, and I think you'd have NAILED what you were going for. You also gave just enough of a hint that your stage was ending, without making me anticipate a boss fight that would never come, so that is appreciated.


Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man
Make a Good Mega Man Level 2 - Tier 7
Entry Stages
Biplane BayBlaze ManGunpowder CellarCursor CurseCossack's Other CitadelFortified LabSpiky SituationRuined Lab
List of Bosses
Toad ManMatch ManVolt ManCursorThe KidAvoidance CherryHealthy Giant MetoolDoc Robot MK2Wishing Star
Tier Boss
Ghost of Christmas Future
Other Goodies
Twilight Lodge