The Dampening
| 62nd: The Dampening | |||||||||||||||||||||
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| So many gimmicks, so little time. | |||||||||||||||||||||
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- "The level just kinda jumps all over the place with its ideas. There's Pole eggs, there's like 3 dark rooms total, there's wave bubbles, there's galaxy man portals (??????), it's allll over the place."
- ―SnoruntPyro, excerpt from judge comment.
Overview
The Dampening is the 62nd place entry in Make a Good Mega Man Level 2. The stage takes place almost entirely underwater, and includes a myriad of gimmicks in small doses, including Poles, Sea Mines, Bubble Man platforms, Knight Man springs, Galaxy Man teleporters, and Plant Man platforms. The stage also includes a darkness gimmick, where right after certain rooms are loaded, the entire screen will be shrouded in black except for a small circle around Mega Man.
Strategy
The level begins with a few rooms centering around Poles and Sea Mines, one of which creates a puzzle out of Poles by requiring Mega Man to go to the sides of a narrow passageway and shoot them to make room so he can progress. The room after this puzzle contains the first Noble Nickel, which is located directly over a bed of spikes, requiring Mega Man to collect it on Sakugarne if he doesn't want to die.
Going down, Mega Man is presented with an optional room on the right with a key. Holding onto this key without dying is required to get the stage's fourth Noble Nickel, which is located in the same room, but is blocked off by a wall, and must be entered through another room much later in the level.
The main path continues with another set of Poles, now used in conjunction with Sea Mines and Girees, where an area on the right can be cleared out to collect a large Weapon Energy capsule and an M-Tank.
After a room with some Hirarian 427s and an M-422A, Mega Man falls down a hole with some Sea Mines on the side, and some Bubble Man platforms breaking his fall. At the bottom of this fall is a Lantern Fish that spits out mint-colored Shrinks. This room introduces the darkness gimmick, with a small circle of light coming from the Lantern Fish's weak point as well as from Mega Man. The following room puts this darkness gimmick in a more challenging environment by adding Girees, spikes, and tricky jumps into the mix. With either a leap of faith or close observation of the room before it goes dark, Mega Man can locate a 1-Up, as well as the second Noble Nickel.
After climbing out of this room, Mega Man is presented with the stage's final Pole puzzle, where he must avoid shooting certain Poles so he can traverse a spike bed without using Sakugarne. Following this is three rooms focusing around Wave Man bubbles. The first room is simply a means for Mega Man to get on a bubble, the second room includes two Sea Mines and a Shrink as obstacles, and a third room includes both a Shrink and a Claw. This room also houses the third Noble Nickle in a small hole on the right side that must be slid into using the slide key, as the ladder right next to the hole makes using a combination of the down and jump keys impossible for sliding. The room also has a unique Destroyable Block on the left side that can only be destroyed with a charged Mega Buster shot, which leads to the aforementioned room with the fourth Noble Nickel, which can now be accessed if Mega Man has the key from earlier in the stage.
The next room in the stage introduces Knight Man springs and Galaxy Man teleporters, which are simultaneously used in a short puzzle. The stage follows this up with a room that uses the same teleporters in a puzzle alongside Bubble Man platforms, requiring Mega Man to find the correct teleporter to get to the next room. The final Noble Nickel is also in this room, in a narrow passageway of spikes with a teleporter at the bottom. Continuing along the main path, Mega Man will find himself above water for the first time in the stage since the first screen, now having to traverse a combination of Bubble Man platforms and Plant Man platforms while avoiding various enemies, mainly Swallowns. At the end of this room is a boss gate, which leads Mega Man to a room that brings back the earlier darkness gimmick, and provides two E-Tanks inside another block that can only be destroyed by a charge shot.
The stage ends with a puzzle of sorts; still shrouded in darkness, multiple fake Energy Elements can be found scattered throughout a maze-like room with Knight Man springs, with one real Element mixed in. Collect the Element at the upper middle of the room to clear the stage.
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With that out of the way, Let's get down to the real issues with the stage: This is seriously unfocused. It's like a kid with ADD. OOH Poles, wait, no, Galaxy Man teleporters! Wait NO, Wave Man bubbles! This doesn't particularly give any of the gimmicks a time to shine, their use is just sort of middling. There is one seriously cool segment of your stage - the darkness area. And the fact it doesn't spawn in when you enter a screen is great, allowing you to see your surroundings before partially blinding you, so at least you have a rough idea where to look for the goodies. Unfortunately, it's only used on 3 screens. One of those is a mini-boss that doesn't take advantage of fact! Shame, I wish the level was built around this concept! The seeming random nature of everything really lets the stage down overall. I am glad there is some sort of climax to the stage - but it... probably should've involved an actual challenge, since it's impossible to fail it. As it stands, it is just a timewaster. |
| Make a Good Mega Man Level 2 - Tier 3 | |
|---|---|
| Entry Stages | |
| Chomp Man • SMB3 • MegaLondo • Combust Man • The Dampening • Taco Man • Candy Panic • Forgotten Fortress | |
| List of Bosses | |
| Chomp Man • Bowser • Combust Man • Taco Man • Metal Man • Gangly Crash Man | |
| Tier Boss & Other Goodies | |
| Door Man • Jewel Man | |
| Make a Good Mega Man Level 2 | |
|---|---|
| Characters | |
| Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man | |
| Special Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow Alter Weapons Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry | |
| Entries | |
| A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil | |
| Wily Star II | |
| Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core | |
| Tier X | |
| Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void | |
| Secret Levels | |
| City War • Twilight Lodge | |
| Locations | |
| Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits | |
| Tier Bosses | |
| Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi | |
| Robot Masters | |
| Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
| Other Entry Bosses | |
| Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R | |
| Fortress Guardians | |
| Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core | |
| Devkit Bosses | |
| Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint | |
| Tier X Bosses | |
| Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly | |
| Secret Bosses | |
| Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man | |
| Super Bosses | |
| Absolute ZERO • Knight Man • Galaxy Man | |
