Difference between revisions of "Neapolitan Man"

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{{robotmaster
 
{{robotmaster
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|titlebg=#FFCECE
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|titlebg=#7ED0DD
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|titletext = #FFFFFF
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|titletext=#FFFFFF
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|name= Neapolitan Man
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|name=[[File:Neapomug.png|left|]][[File:Neapomug.png|right|]] Neapolitan Man
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|image= [[File:MaGMML2-NeapolitanManArt.png|250px|Artwork by TEHTACOMAN12321]]
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|image=[[File:MaGMML2-NeapolitanManArt.png|250px|Artwork by TEHTACOMAN12321]]
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|caption= Artwork by '''TEHTACOMAN12321'''
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|caption=Artwork by '''TEHTACOMAN12321'''
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|script=  
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|script=ネアポリタンマン
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|romaji =  
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|romaji=Neaporitanman
 
|number=  
 
|number=  
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|designer=The pineapple lord who dominates and looms over us:<br>[[Mick Galbani]]
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|designer=[[Mick Galbani|Blackmore_Darkwing]]
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|programmer=
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|programmer=[[NaOH]], Blackmore_Darkwing
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|gender= Male
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|artist=Blackmore_Darkwing
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|eyecolor = Green
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|gender=Male
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|at=
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|eyecolor=Green
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|weapon= [[Neapolitan Bomb]]
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|at=4 (contact)<br>2 (ice cream clump)<br>3 (ice spikes)<br>4 (Neapolitan Bomb)<br>2 (Neapolitan Bomb shrapnel)
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|hp= 56
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|weapon=[[Neapolitan Bomb]]
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|hp=56
 
|attack=
 
|attack=
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|type =  
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|type=Freeze
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|weak=[[Grab Buster]]
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|weak=[[Grab Buster]], [[Flash Stopper]]
 
|affiliations=
 
|affiliations=
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|stage=[[Neapolitan Man (stage)]]
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|stage=[[Neapolitan Man (stage)|Neapolitan Man]]
 
|location=
 
|location=
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|occupation=  
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|occupation=Ice Cream Truck Driving Robot
 
|OffAppear=  
 
|OffAppear=  
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|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss, NPC)
 
|appear2=
 
|appear2=
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|sprite= {{MirrorDiv |mirror=[[File:MaGMML2RNeapolitanManSprite.png]]}}
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|sprite={{MirrorDiv |mirror=[[File:MaGMML2RNeapolitanManSprite.png]]}}
 
}}
 
}}
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'''Neapolitan Man''' is a Robot Master in ''[[Make a Good Mega Man Level 2]]'', who appears in [[Neapolitan Man (stage)|his namesake stage]].
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In the Wily stage [[Reality Core]], he is fused with [[Quarantine Woman]] to create [[Chimerabot 3]].
  
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Neapolitan Man is a boss in [[Make a Good Mega Man Level 2]] who appears in [[Neapolitan Man (stage)|his namesake stage]].
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In ''[[Make a Good Mega Man Level: Episode Zero]]'', he appears in the stage [[Metropolitan Neapolitan]], driving his [[Wafer Wagon]]. He assumes [[Zero]] is attempting to steal ice cream from his truck, and attacks in self-defense. He is later seen in the game's credits, walking up to a line of ''MaGMML2'' Robot Masters within the Robot Museum of [[Mega City]]. In this scene, he is seen wearing a cast around his left arm, presumably because of an injury caused by his fight with Zero.
  
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He reappears in the [[Reality Core]], fused with [[Quarantine Woman]] to create Chimerabot 3.
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In ''[[Make a Good Mega Man Level 3]]'', Neapolitan Man and his beat-up Wafer Wagon appear in [[Tier 9 (MaGMML3)|Tier 9]]. Upon request, he can "serve" [[Mega Man]] ice cream, turning his armor brown, pink or white. Each "flavor" elicits a different response from Quarantine Woman standing nearby.
  
 
==Battle==
 
==Battle==
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Neapolitan Man starts the battle by shooting 3 clumps of ice cream. He then follows a fixed pattern:
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Neapolitan Man starts the battle by shooting three clumps of ice cream. He then follows a fixed pattern:
 
*Jump to the other side of the room.
 
*Jump to the other side of the room.
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*Shoot 3 clumps of ice cream.
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*Shoot three clumps of ice cream.
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*Jump up, latch onto the wall, and dash to the other side of the room while creating projectiles that drop down shortly after appearing.
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*Jump up, latch onto the wall, and dash to the other side of the room while creating spiked projectiles that drop down shortly after appearing. While dashing, Neapolitan Man deflects non-piercing weapons.
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*Shoot 3 clumps of ice cream.
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*Shoot three clumps of ice cream.
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*Latch onto the wall and shoot 3 balls of ice cream that split into smaller projectiles. Chocolate (brown) ice cream splits into 4 projectiles in cardinal directions, vanilla (white) ice cream splits into 4 projectiles in diagonal directions, and strawberry (pink) ice cream splits into 8 projectiles.
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*Latch onto the wall and shoot three [[Neapolitan Bomb]]s that split into smaller projectiles. Chocolate (brown) ice cream splits into four projectiles in cardinal directions, vanilla (white) ice cream splits into four projectiles in diagonal directions, and strawberry (pink) ice cream splits into eight projectiles that self-destruct after a short distance.
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After Neapolitan Man loses half of his health, the pink blocks at the sides of the room collapse. His pattern then changes:
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*Shoot 3 clumps of ice cream.
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After Neapolitan Man's first health bar is drained, the pink blocks on the sides of the room collapse. His pattern then changes:
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*Shoot 3 balls of ice cream into the air that split into smaller projectiles. The pattern for recognizing how the ice cream splits in phase 1 still applies.
+
*Shoot three clumps of ice cream.
 +
*Shoot three Neapolitan Bombs into the air that split into smaller projectiles. The pattern for recognizing how the ice cream splits in his first phase still applies.
 
*Jump to the other side of the room.
 
*Jump to the other side of the room.
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*Shoot 3 clumps of ice cream.
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*Shoot three clumps of ice cream.
 
*Jump to the other side of the room.
 
*Jump to the other side of the room.
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*Jump straight up and dash to the other side of the room while creating projectiles that home in on [[Mega Man]] shortly after appearing.
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*Jump straight up and dash to the other side of the room while creating spiked projectiles that home in on [[Mega Man]] shortly after appearing. Like his first phase, the dash guards him from non-piercing weapons.
  
 
==Damage Table==
 
==Damage Table==
 
{{Damagetable2
 
{{Damagetable2
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| buster = 1/1/3
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|buster=1/1/3
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| hornet = 1
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|hornet=1
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| jewel = 1
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|jewel=1
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| grab = 5
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|grab=5
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| triple = 1
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|triple=1
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| slash = 1
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|flash=Y
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| wheel = 3
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|slash=1
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| sakugarne = 3
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|wheel=3
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| wire = 1
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|sakugarne=3
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| arrow = 1
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|wire=1
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| flash = N
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|arrow=1
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| notes =  
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|notes=  
 
}}
 
}}
  
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==Notes==
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* Unlike most ''MaGMML2'' Robot Masters, Neapolitan Man wasn't created for the contest, but rather designed by [[Mick Galbani|Blackmore_Darkwing]] years prior.
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* Because [[Alternate Weapons|Alter Weapons]] in ''MaGMML2'' share damage values with the default weapon set, poor Neapolitan Man ends up being weak to his own weapon (a similar situation occurs with [[Haunt Man]] and [[Force Man]]).
 +
* While many ''MaGMML2'' Robot Masters make a reappearance in ''MaGMML: Episode Zero'' (mostly in the game's credits sequence), Neapolitan Man is the only one of them to:
 +
** Make a physical appearance outside of the credits.
 +
** Have spoken dialogue.
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** Directly engage Zero in combat.
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** Not be grouped with the other ''MaGMML2'' Robot Masters in the [[CD]] collection.
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* In ''MaGMML: Episode Zero'', Neapolitan Man will not appear in the end credits montage if the player hasn't completed Metropolitan Neapolitan.
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<br>
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{{MaGMML2 Entry Bosses}}
 
{{MaGMML2 Tier 10}}
 
{{MaGMML2 Tier 10}}
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[[Category:Boss]] [[Category: Robot Master]]
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{{MaGMML2}}
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[[Category:Robot Masters]][[Category:Bosses]][[Category:Tier 10 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Bosses]][[Category:MaGMML Original Characters]][[Category:Entry Characters (MaGMML2)]]

Latest revision as of 03:17, 16 March 2025

Neapomug.png
Neapomug.png
Neapolitan Man
Artwork by TEHTACOMAN12321
Artwork by TEHTACOMAN12321
Information
In-Game Information
HP: 56
Attack Damage: 4 (contact)
2 (ice cream clump)
3 (ice spikes)
4 (Neapolitan Bomb)
2 (Neapolitan Bomb shrapnel)
Weapon: Neapolitan Bomb
Weakness(es): Grab Buster, Flash Stopper
Type: Freeze
Occupation: Ice Cream Truck Driving Robot
Main Stage: Neapolitan Man
Misc. Information
Script: ネアポリタンマン
Romaji: Neaporitanman
Designer(s): Blackmore_Darkwing
Programmer(s): NaOH, Blackmore_Darkwing
Artist(s): Blackmore_Darkwing
Gender: Male
Eye Color: Green
Series Information
MaGMML Game Appearances: MaGMML2 (Boss)
MaGMML3 (NPC)
MaGMML: Episode Zero (Boss, NPC)
MaGMML2RNeapolitanManSprite.png

Neapolitan Man is a Robot Master in Make a Good Mega Man Level 2, who appears in his namesake stage.

In the Wily stage Reality Core, he is fused with Quarantine Woman to create Chimerabot 3.

In Make a Good Mega Man Level: Episode Zero, he appears in the stage Metropolitan Neapolitan, driving his Wafer Wagon. He assumes Zero is attempting to steal ice cream from his truck, and attacks in self-defense. He is later seen in the game's credits, walking up to a line of MaGMML2 Robot Masters within the Robot Museum of Mega City. In this scene, he is seen wearing a cast around his left arm, presumably because of an injury caused by his fight with Zero.

In Make a Good Mega Man Level 3, Neapolitan Man and his beat-up Wafer Wagon appear in Tier 9. Upon request, he can "serve" Mega Man ice cream, turning his armor brown, pink or white. Each "flavor" elicits a different response from Quarantine Woman standing nearby.

Battle

Neapolitan Man starts the battle by shooting three clumps of ice cream. He then follows a fixed pattern:

  • Jump to the other side of the room.
  • Shoot three clumps of ice cream.
  • Jump up, latch onto the wall, and dash to the other side of the room while creating spiked projectiles that drop down shortly after appearing. While dashing, Neapolitan Man deflects non-piercing weapons.
  • Shoot three clumps of ice cream.
  • Latch onto the wall and shoot three Neapolitan Bombs that split into smaller projectiles. Chocolate (brown) ice cream splits into four projectiles in cardinal directions, vanilla (white) ice cream splits into four projectiles in diagonal directions, and strawberry (pink) ice cream splits into eight projectiles that self-destruct after a short distance.

After Neapolitan Man's first health bar is drained, the pink blocks on the sides of the room collapse. His pattern then changes:

  • Shoot three clumps of ice cream.
  • Shoot three Neapolitan Bombs into the air that split into smaller projectiles. The pattern for recognizing how the ice cream splits in his first phase still applies.
  • Jump to the other side of the room.
  • Shoot three clumps of ice cream.
  • Jump to the other side of the room.
  • Jump straight up and dash to the other side of the room while creating spiked projectiles that home in on Mega Man shortly after appearing. Like his first phase, the dash guards him from non-piercing weapons.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 1 5 1 Y 1 3 3 1 1
Other Notes


Notes

  • Unlike most MaGMML2 Robot Masters, Neapolitan Man wasn't created for the contest, but rather designed by Blackmore_Darkwing years prior.
  • Because Alter Weapons in MaGMML2 share damage values with the default weapon set, poor Neapolitan Man ends up being weak to his own weapon (a similar situation occurs with Haunt Man and Force Man).
  • While many MaGMML2 Robot Masters make a reappearance in MaGMML: Episode Zero (mostly in the game's credits sequence), Neapolitan Man is the only one of them to:
    • Make a physical appearance outside of the credits.
    • Have spoken dialogue.
    • Directly engage Zero in combat.
    • Not be grouped with the other MaGMML2 Robot Masters in the CD collection.
  • In MaGMML: Episode Zero, Neapolitan Man will not appear in the end credits montage if the player hasn't completed Metropolitan Neapolitan.


Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Edited Robot Masters
Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man
End-Stage Bosses
8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid
Other Bosses and Mid-bosses
Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis
List of Bosses
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man
Extra Bosses
The Moon • Birdo • Glass Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man