Difference between revisions of "Boobeam Trap"
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|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| − | |location= | + | |location='''MaG48HMML:'''<br>[[Combustible Quagmire]] |
|occupation=Defense System Robot | |occupation=Defense System Robot | ||
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]] | ||
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The '''Boobeam Trap''' is a Wily Castle boss from ''[[Mega Man 2]]''. Composed of a series of omnidirectional guns that fire at regular intervals, the Boobeam Trap is infamous for being only vulnerable to the Crash Bomber (which has very limited weapon energy), in addition to barriers requiring said weapon to destroy protecting most of the guns, very easily trapping the player into an unwinnable scenario if done wrong. | The '''Boobeam Trap''' is a Wily Castle boss from ''[[Mega Man 2]]''. Composed of a series of omnidirectional guns that fire at regular intervals, the Boobeam Trap is infamous for being only vulnerable to the Crash Bomber (which has very limited weapon energy), in addition to barriers requiring said weapon to destroy protecting most of the guns, very easily trapping the player into an unwinnable scenario if done wrong. | ||
| − | The Boobeam Trap was first available as a boss in the [[Megamix Engine]], and subsequently appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Unusually for devkit bosses | + | The Boobeam Trap was first available as a boss in the [[Megamix Engine]], and subsequently appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The latter game was its debut, where it appeared as the boss of [[Combustible Quagmire]]. |
| + | |||
| + | Unusually for devkit bosses, it has no set weakness — a level maker can set each gun to be weak to whatever weapon(s) they so desire. The guns can also be used by themselves as minor enemies. | ||
==Battle== | ==Battle== | ||
Revision as of 16:49, 16 September 2021
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
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The Boobeam Trap is a Wily Castle boss from Mega Man 2. Composed of a series of omnidirectional guns that fire at regular intervals, the Boobeam Trap is infamous for being only vulnerable to the Crash Bomber (which has very limited weapon energy), in addition to barriers requiring said weapon to destroy protecting most of the guns, very easily trapping the player into an unwinnable scenario if done wrong.
The Boobeam Trap was first available as a boss in the Megamix Engine, and subsequently appeared in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The latter game was its debut, where it appeared as the boss of Combustible Quagmire.
Unusually for devkit bosses, it has no set weakness — a level maker can set each gun to be weak to whatever weapon(s) they so desire. The guns can also be used by themselves as minor enemies.
Battle
The Boobeam Trap attacks by firing fast-moving shots at Mega Man at regular intervals. The guns indicate when they'll fire by flashing pink for a second prior. Defeating the Boobeam Trap requires destroying every turret with whatever weapon can damage them; each turret destroyed will take off a certain amount of life from the boss's health bar. The Boobeam Trap will only be recognised as a boss if an instance of objBoobeamControl is present in the current section; otherwise, the turrets will be no different from regular enemies.
Trivia
- Though the Boobeam Trap didn't appear in Make a Good Mega Man Level 2, it received a homage in the Pit of Pits level "Boobeak Trap"; as the name implies, Beaks are used in place of the guns.