Difference between revisions of "Nightwalk Castle"

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(Created page with "{{Levelinfo |align= right <!-- ===========Info============== --> |title= Nightwalk Castle |rank = X |image= File:MaGMML2-X-NightwalkCastle.png |caption= Let's see...spike...")
 
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{{Levelinfo  
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{{Levelinfo
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|align= right
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|align=right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
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|title= Nightwalk Castle
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|title=Nightwalk Castle
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|rank = X
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|rank=X
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|image= [[File:MaGMML2-X-NightwalkCastle.png]]
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|image=[[File:MaGMML2-X-NightwalkCastle.png]]
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|caption= Let's see...spikes, or spikes?
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|caption=Let's see...spikes, or spikes?
 
|game=[[Make a Good Mega Man Level 2]]
 
|game=[[Make a Good Mega Man Level 2]]
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|creator= [[The Stove Guy]]
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|creator=[[The Stove Guy]]
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|composer= RRThiel, MiniMacro<br>Bulby
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|composer=RRThiel, MiniMacro<br>Bulby
 
|artist=  
 
|artist=  
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|programmer =
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|programmer=
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|elements = 1
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|elements=1
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|collectables = 3 [[Noble Nickel]]s
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|collectables=[[File:Nickel.png|Stay to the top when entering the fortress, and cross the gap using an arrow.]][[File:Nickel.png|Stay up high in the castle, and keep right when many spikes threaten you.]][[File:Nickel.png|When searching for the key, use a friend to reach the top left of the key's area.]]
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|enemies =  
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|enemies=
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* [[Battonton]]
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*[[Battonton]]
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* [[Bikky]]
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*[[Bikky]]
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* [[Giree]]
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*[[Giree]]
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* [[Killer Bullet]]
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*[[Killer Bullet]]
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* [[Pakatto 24]]
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*[[Pakatto 24]]
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* [[Shield Attacker]]
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*[[Shield Attacker]]
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* [[Tadahou]]
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*[[Tadahou]]
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* [[Up n' Down]]
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*[[Up n' Down]]
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|subbosses =
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|gimmicks=
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|bosses =  
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*[[Compactor]]
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* [[Volt Man MK2]]
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*[[Key Barrier]]
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|music = MaGMML2 - Nitrogen Man<br>Animal Crossing - Go K.K. Rider! (Boss)
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*[[Magnet Machine]]
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|location = [[Tier X (MaGMML2)|Tier X]]
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|subbosses=
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|bosses=
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*[[Volt Man MK2]]
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|music=MaGMML2 - Nitrogen Man<br>Animal Crossing - Go K.K. Rider! (Boss)
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|location=[[Tier X (MaGMML2)|Tier X]]
 
}}
 
}}
  
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==Strategy==
 
==Strategy==
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The first room of the level is a long, grassy area with several [[Pakatto 24]]s and [[Killer Bullets]], as well as a [[Bikky]] at the end. Climbing up the ladder at the end leads to two rooms with [[Tadahou]]s, [[Battonton]]s, and [[Giree]]s in different positions. Going to the right leads to an empty room, followed by several Magnet Machines placed alongside Battontons, Tadahous, and [[Shield Attacker]]s. Using a careful jump or a utility while being carried by a Magnet Machine in this room leads to the first [[Noble Nickel]]. After a room with a single Tadahou and a continuous Killer Bullet stream is a room with a pit placed between some spikes and a Magnet Machine. Missing the jump will take [[Mega Man]] to a room with several jumps over spikes, with Shield Attackers, a Battonton, Magnet Machines, and [[Up n' Down]]s blocking the path. At the end of the path is a teleporter leading to the other end of the pit.
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The first room of the level is a long, grassy area with several [[Pakatto 24]]s and [[Killer Bullet]]s, as well as a [[Bikky]] at the end. Climbing up the ladder at the end leads to two rooms with [[Tadahou]]s, [[Battonton]]s, and [[Giree]]s in different positions. Going to the right leads to an empty room, followed by several Magnet Machines placed alongside Battontons, Tadahous, and [[Shield Attacker]]s. Using a careful jump or a utility while being carried by a Magnet Machine in this room leads to the first [[Noble Nickel]]. After a room with a single Tadahou and a continuous Killer Bullet stream is a room with a pit placed between some spikes and a Magnet Machine. Missing the jump will take [[Mega Man]] to a room with several jumps over spikes, with Shield Attackers, a Battonton, Magnet Machines, and [[Up n' Down]]s blocking the path. At the end of the path is a teleporter leading to the other end of the pit.
  
 
Successfully making the jump or using the telporter in the room below leads to a series of narrow passageways with Up n' Downs serving as the main obstacle, with a Shield Attacker and a Tadahou accompanying them. The following room is a spike drop, with a Shield Attacker partway down, and two large screws on the right side of the room that can be reached using utilities or [[Hornet Chaser]]. Down the pit is a split path, each one a spike drop, with the left one also having a Battonton. The following room has three more spike drops: one on the left (easily accessed if Mega Man took the left drop), one on the right (easily accessed if Mega Man took the right drop, and going through it is required to get the second Noble Nickel), and one in the middle (equally accessible for either side).
 
Successfully making the jump or using the telporter in the room below leads to a series of narrow passageways with Up n' Downs serving as the main obstacle, with a Shield Attacker and a Tadahou accompanying them. The following room is a spike drop, with a Shield Attacker partway down, and two large screws on the right side of the room that can be reached using utilities or [[Hornet Chaser]]. Down the pit is a split path, each one a spike drop, with the left one also having a Battonton. The following room has three more spike drops: one on the left (easily accessed if Mega Man took the left drop), one on the right (easily accessed if Mega Man took the right drop, and going through it is required to get the second Noble Nickel), and one in the middle (equally accessible for either side).
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==Trivia==
 
==Trivia==
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* Nightwalk Castle is one of two stages in Tier X to share all its music with contest entries, the other being [[Wily Fortress VR]].
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*Nightwalk Castle is one of two stages in Tier X to share all its music with contest entries, the other being [[Wily Fortress VR]].
  
 
{{MaGMML2}}
 
{{MaGMML2}}
 
{{MaGMML2 Tier X}}
 
{{MaGMML2 Tier X}}
 
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]
 
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]

Revision as of 16:40, 28 August 2018

X: Nightwalk Castle

Make a Good Mega Man Level 2

MaGMML2-X-NightwalkCastle.png
Let's see...spikes, or spikes?


Overview

Nightwalk Castle is a Tier X level in Make A Good Mega Man Level 2, created by The Stove Guy. It is a castle level set at nighttime that mostly focuses on Magnet Machines and spikes as obstacles.

Strategy

The first room of the level is a long, grassy area with several Pakatto 24s and Killer Bullets, as well as a Bikky at the end. Climbing up the ladder at the end leads to two rooms with Tadahous, Battontons, and Girees in different positions. Going to the right leads to an empty room, followed by several Magnet Machines placed alongside Battontons, Tadahous, and Shield Attackers. Using a careful jump or a utility while being carried by a Magnet Machine in this room leads to the first Noble Nickel. After a room with a single Tadahou and a continuous Killer Bullet stream is a room with a pit placed between some spikes and a Magnet Machine. Missing the jump will take Mega Man to a room with several jumps over spikes, with Shield Attackers, a Battonton, Magnet Machines, and Up n' Downs blocking the path. At the end of the path is a teleporter leading to the other end of the pit.

Successfully making the jump or using the telporter in the room below leads to a series of narrow passageways with Up n' Downs serving as the main obstacle, with a Shield Attacker and a Tadahou accompanying them. The following room is a spike drop, with a Shield Attacker partway down, and two large screws on the right side of the room that can be reached using utilities or Hornet Chaser. Down the pit is a split path, each one a spike drop, with the left one also having a Battonton. The following room has three more spike drops: one on the left (easily accessed if Mega Man took the left drop), one on the right (easily accessed if Mega Man took the right drop, and going through it is required to get the second Noble Nickel), and one in the middle (equally accessible for either side).

All three spike drops lead to a room with a Tadahou, a Bikky, and a Key Barrier. Going to the left, Mega Man must face two rooms with both Compactors and Killer Bullets blocking his path, with a Key at the end of the second room. Utilities can also be used in the second room to collect the final Noble Nickel. Using the Key, Mega Man can get past the Key Barrier and go through another long grassy area with Pakatto 24s and Killer Bullets, complete with another Bikky at the end. To the left of this room is the battle against Volt Man MK2.

Trivia

  • Nightwalk Castle is one of two stages in Tier X to share all its music with contest entries, the other being Wily Fortress VR.
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man
Make a Good Mega Man Level 2 - Tier X
Stages
Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void
List of Bosses
Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower
Null and Void Bosses
Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly
True Final Boss
Absolute ZERO