Neon Man (stage)

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For the article on the boss, see Neon Man.

MegaBusterWep.png I'll beam you out after I finish my soap opera.

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56th: Neon Man

Make a Good Mega Man Level 2

MaGMML2-56-NeonManStage.png
Objects on the screen may not be where they seem...
"B-blueegh... Just a warning, the level to my right contains a visual effect that has caused motion sickness in several people."
―Motion Sickness Man, providing a warning to the player

Neon Man is the 56th place entry in Make a Good Mega Man Level 2. Its main gimmick is special Holograns that create the illusion that the platforms and background on the screen are moving in parallax to the left, when in fact they aren't moving at all. For this reason, it is one of two stages in the contest to have been given a Motion Sickness Warning.

Strategy

It's very easy to get disoriented as the stage layout starts to shift, especially once pits and death spikes come into play. Try to eliminate the Holograns projecting the illusion quickly, or else wait until the background cycles back so the platform images sync up to where they actually are. If you aren't doing a 'Buster Only' run, you can make things easier by using Hornet Chaser to quickly eliminate the Holograns (but be wary of it homing in on other enemies on screen first) or Flash Stopper to pause the illusion temporarily.

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 23 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 0 / 10 9 / 15 5 / 5 5 / 5 Yes



This level pulls off its gimmick incredibly well, and I absolutely despise it for that. I cannot handle the weirdo Holograms, they literally destroy my brain. Call me dumb but once they activate I just completely stop functioning and get horribly disoriented and just run into pits and have not a fun time at all. The level sets out to mess with your head with illusions, and it did it so well that my brain melted and I just did not care to even try to beat this level legit. I was so tired of dying constantly by the end of it that I just cheated the rooms with Hornet Chaser. The boss is pretty bad, too - the bouncing bullets from the Apache Joes are obnoxious, hard to kill, and deal a ton of damage, and Neon Man himself also will eat your health alive if you so much as graze him. I appreciate that you were able to pull off this gimmick really well, it's probably like the best illusion-type gimmick in Mega Man I've seen, the issue is that it does its job far too well and horribly broke my brain and just lead to me constantly dying over and over because I slightly misjugedwhere the platforms would be.

JupiHornet JupiHornet JupiHornet : 25 / 50
Design Fun Creativity Aesthetics Functionality
5 / 15 3 / 10 11 / 15 2 / 5 4 / 5



The outside sections looked really cool, but the inside sections were just the same backgrounds over and over and didn't look good. I didn't really like the holographic sections either, and it almost feels like some parts of the stage were designed for the player to destroy the holograms with Hornet Chaser, because getting through certain sections is REALLY hard if you don't. That's not a good thing to do to the player! The boss was also way too hectic, and that Copter Joe just sends it over the edge. Overall, this level had a lot of potential, but bad execution.

Enjl Enjl Enjl : 16 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
3 / 15 2 / 10 5 / 15 1 / 5 5 / 5 No



Well the concept for this is certainly... interesting. However, it's one of those concepts which encourages the player to get rid of it altogether during their playthrough. Doing a buster only run of this stage can easily get very tedious, as the player has to wait often complete cycles of the background in order to not put themselves at rist of falling off. Coupled with the added enemies later in the stage, using Hornet Chaser to just get rid of the entire driving point of the level is a much safer option which also will make the level more fun to play. The boss fight is not much better, unfortunately, with the background and Apache Joes distracting from the actual fight and the projectiles blending in with the slowly moving background. I didn't have a lot of fun with this level and I think that while its concept is creative, it needs a lot of adjustments in order to be even remotely usable in a fun environment.

Garirry Garirry Garirry : 26 / 50
Design Fun Creativity Aesthetics Functionality
6 / 15 4 / 10 8 / 15 3 / 5 5 / 5
Doesn't work well with the mechanic, if you spend too long at the start of the screen, you've already lost your oportunity of removing the weird effect. Other than that it's meh. It gets really irritating, the weird screen distorting-mechanic is really eye-straining. It's not fun dying over and over like this. Yeah it has some pretty decent ideas, but they aren't really executed well and not particularly interesting either. Man, this could have been better. Graphics could have been more polished and audio selection could be better. Works just fine.



I don't see how the weird screen-distorting effect was any good at all. If you fail to quickly kill the enemy that causes it, the view has already screwed itself and not dying becomes a case of trial and error. Not to mention that the level design doesn't suit such mechanic to begin with. Granted there were some cool ideas, but it's just an average level. It's not very fun, looks bad, and is executed awfully.

ACESpark ACESpark ACESpark : 33 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 6 / 10 13 / 15 2 / 5 5 / 5 No



Nice meme. :V Ok, on a serious note, your weakest aspect of your stage is the graphics, as a lot of stuff was off style, particularly the original enemies and the Master. You know what, I can live with lackluster graphics. I will give you props for making sure things matched the colour palette of your level though. As for your stage: Your primary gimmick was, really really cool. I loved the idea behind it! Sure, it occasionally required you to memorise, but checkpoints were very well placed (mostly), so that helped a big deal to limit the frustration. Where things get kinda wonky is some of the enemy layouts on the screens with your gimmick. Many are overcrowded, and expects too much from the player. Fewer enemies on these screens would've helped this stage a big deal better. The Grey Propeller enemy is the biggest offender, he has too much health and nearly always placed in locations where, he's fine on his own, but mixed with other enemies was painful. There is one spot with involves you jumping over a Shield Attack and said Grey Propeller, above a instant-death pit, which was kinda annoying. I could eventually clear this area with practice, but it took quite more practice than most people would have patience for. Still, this level was enjoyable all told, if a bit too hard for it's own good. Your Robot Master was really fun to fight, and a great cap to your end of level. He was difficult, but very doable and very satisfying to actually take down buster-only. Next to your gimmick idea, I think your execution of this guy is the highlight of your stage.



Easter Eggs

  • In the same room as the Noble Nickel is an invincible Hologran that, instead of shifting the layout, projects the background from City War onto the screen. The Neon Man-themed sections of the Reality Core exclusively use this type of Hologran.
City War's Revenge!
Make a Good Mega Man Level 2 - Tier 4
Entry Stages
Alien Temple • Joe Destruction Co. • Neon Man • Jungle Base • Orbital Station • Shovel Knight • Poorly Named Level • Enhanced Mobility
List of Bosses
Alien • Neon Man • Whopper • Volt Man
Tier Boss
The Scorching Duo
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man