Rush City

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71st: Rush City

Make a Good Mega Man Level 2

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Huah!
"Drako and I were just saying, it takes a special kind of talent to make a stage that's both boring AND frustrating."
―HatredElemental, during the Wave Bike segment

Rush City is the 71st place entry in Make a Good Mega Man Level 2. It's a rather short stage mostly built of monotonous red bricks from a Duke Nukem tileset.

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 21 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 4 / 10 3 / 15 4 / 5 5 / 5 No



The level just feels very...empty. Like, there's some ideas here, but there's just not much going on in general. The only real difficult part is the part with Bladers, and that's really only because Bladers are hell to deal with. The wave bike section is sometimes unfair because Rider Joes can surprise you out of nowhere and knock you into pits. Other than that, there's...not much happening. I guess there's a tiny bit of a difficulty curve but the level seems so sparse that I feel like I'm just grasping at straws. I wish there was just more in general here!

JupiHornet JupiHornet JupiHornet : 9 / 50
Design Fun Creativity Aesthetics Functionality
1 / 15 2 / 10 3 / 15 1 / 5 2 / 5



This level didn't feel like much effort was put into it. I basically flew over an empty section with Rush Jet (you're actually meant to jump down but it looks like a pit so I flew over it, it was mostly flat with some Crystal Joes) fell down two screens, fought some enemies and that was it. In the optional Wave Bike section, there's no indication whatsoever that those gray blocks actually kill you.

Enjl Enjl Enjl : 13 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
2 / 15 2 / 10 3 / 15 1 / 5 5 / 5 No



This level was kinda over before it started, and sadly it didn't really have any clear direction. The challenges presented are janky and seem unfinished, and the "optional" bonus section that ends in a not-so-optional exit is something that could've been easily made the main gimmick of the level. This level needed both more focus and more testing to be substantial in any way, unfortunately.

Garirry Garirry Garirry : 21 / 50
Design Fun Creativity Aesthetics Functionality
5 / 15 4 / 10 4 / 15 3 / 5 5 / 5
It's honestly pretty bad. Nothing too shocking but most sections have enemies come out of nowhere to attack you, I remember one very specific jump, and the bike section is unfair. It was okay I guess. Nothing spectacular here, and it was boring. I don't see anything interesting here. I think there's some ideas here, but that's a stretch Eyestraining, visuals aren't even that good to begin with. Works just fine.



It could have been better... the level design is pretty bad with all the enemies being extermely unpredictable, one jump being overly precise, and the Wave Bike section being highly unfair with ridiculous enemy placement. Also, the visuals are pretty bad. Other than that... there's just nothing interesting to say here? It's a pretty bland level.

ACESpark ACESpark ACESpark : 15 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 4 / 10 2 / 15 1 / 5 3 / 5 No



It comes to something when the bare minimum is applied to enemy layouts. This is done here.

For a generic level... that might just be the worst tileset selection I have ever seen. As in, it looks like a placeholder. I'm sure not even the game this is taken from looked this boring. (Duke Nukem right?) Nothing really happens in this stage. There is a wave bike section at the end.Which was alright, and a decent enough challenge, just enough to wake the player up, it's the sole reason you are getting any ""fun"" score whatsoever, Even this is bungled a bit. Specifically - why place spikes without actually using a spike tile? Why? I don't get it, why make the block graphically indistinguishable from a regular block?! Especially one you've already encountered! This is just.. confusing.

That is also the most laughably poor attempt at a boss fight I have ever seen, period. Worst enemy to select for your endgame. There were actual bosses in the dev-kit. And even much better mid-bosses. I really think you should've just made the wave-bike segment the actual endgame, and not tried to make it optional. Because now players will have to go through your stage twice, just to pick up both elements, with nothing changing in-between.

Yeah, no, this was fairly poor. And dull mostly. Very dull.


Notes

  • After the scores for all of the entry levels were fully determined, Rush City ended up tying its score with Yggdrasil, and a tie-breaker vote was held to determine which level would place higher. Four of the five judges voted in favor of Rush City to win the tie; the only judge to vote for Yggdrasil was JupiHornet, with his reasoning being that "While Yggdrasil was a level with awesome and unique concepts, but unbelievably terrible execution, this level doesn't seem like much effort was put into it at all".


Make a Good Mega Man Level 2 - Tier 2
Entry Stages
Wily Tower • Airflow Hubble • Yggdrasil • Rush City • Gigavolt Man • Dragon Lab Lair • Colorful Hall • Something Original
List of Bosses
Volt Man • Komuso Man • Quint • Mecha Dragon • Guts Man • Crator • Cream • Kichona • Color Man
Tier Boss
Ombuds Man
Other Goodies
Gordon Freeman
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man