Smed's Big Annoying Mess of a Level

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24th: Smed's Big Annoying Mess of a Level

Make a Good Mega Man Level 2

MaGMML2-24-SmedsBigAnnoyingMessOfALevel.png
I wonder who made this level.
"Hey don't be so hard on yourself this level is pretty good :(."
―SnoruntPyro, excerpt from judge comment.

Smed's Big Annoying Mess of a Level is the 24th place level in Make a Good Mega Man Level 2. It is a simple level with no particular gimmicks, instead relying mostly on enemy challenges.

Strategy

The level starts with a mostly empty open area, save for a few Metloons and a Toad Joe. Dropping down leads to two rooms where Metloons and Toad Joes are briefly used underwater, with Mega Man returning to dry land partway through the second of these rooms. The following three rooms are a cave area, where Mega Man must avoid Acid Drops, a single Metloon, a single Toad Joe, and several Hammer Men. At the end of the second of these rooms, below a Hammer Man, is the level's Noble Nickel. Climbing up the third of these rooms leads to a mostly empty room, with Eddie present to give Mega Man an item. Going through the boss gate on the right leads to the battle against Komuso Man?.

After defeating Komuso Man?, going to the right will lead to four rooms with a bone-themed design, and several Skeleton Joes appearing alongside the pre-established Metloons, Toad Joes, and Acid Drops. Exiting the fourth room takes Mega Man back outside, with a final Toad Joe, three final Metloons, and a single Fatool standing in his way. Continuing to the right, the architecture starts to disappear into black nothingness, leading to the battle against Final Toad.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 38 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
12 / 15 10 / 10 7 / 15 5 / 5 4 / 5 No



Hey don't be so hard on yourself this level is pretty good :(. The level is pretty simple when it comes to gameplay, but honestly it's to its benefit because it's just simple, well-designed enemy challenges. It sets up a group of enemies in the beginning and combines them and uses them in different environments througout, and I think it plays really well. I'd say the only enemy that doesn't really get used is the hammer guy, but honestly I don't mind that because I found the hammer guy pretty annoying to actually deal with. Level's also pretty funny too, with the TOAD JOES and the weirdo fight with Komosu Man and the actually pretty difficult Toad Man fight at the end. It's just a really solidly built and designed level in general. Also fun thing, none of your projectiles get reflected with Jewel Satellite, they just kinda...hang out in midair. This let me have some...fun in the Toad Man fight :3.

JupiHornet JupiHornet JupiHornet : 28 / 50
Design Fun Creativity Aesthetics Functionality
7 / 15 7 / 10 10 / 15 1 / 5 3 / 5



This level wasn't big, and it wasn't annoying, but it WAS a mess. There were a few nice enemy skins, and I loved fighting the custom Komuso Man miniboss, but the level got progressively worse, both graphically and design-wise. It went from a normal level to a level with messy tiles (what was up with the random Skull Man tileset?) to flat rooms with enemies to an all-black room with Toad Man. Judging by the name and design, I don't think this is a serious level.

Enjl Enjl Enjl : 38 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
12 / 15 8 / 10 9 / 15 4 / 5 5 / 5 No



What a charming level! It's pretty simple but super fun to play and throws in a horizontal komuso to keep things interesting (is he a frog too?). There's a bit of a difficulty spike near the beginning where getting hit is very easy to send the player falling down, but aside from that the difficulty ramps up decently. The Toad Man boss at the end is pretty intense, though I don't know why charged shots deal as much damage as the regular buster. Feels kinda limiting (especially since all other weapons do nothing).

Garirry Garirry Garirry : 30 / 50
Design Fun Creativity Aesthetics Functionality
7 / 15 6 / 10 8 / 15 4 / 5 5 / 5
It's… not that great. Either you can just avoid all enemies altogether, either you have to deal with too many enemies at once, or you need to fight the bosses that are poorly designed. I think the last boss kinda ruined it for me. Generally most of the level was still enjoyable, but the boss just makes it really, really uncomfortable. Well, at least it's pretty good here. I think the fusion of existing mega man enemies is pretty great and the bosses are pretty creative still. Looks alright, but has some rough edges at some places. Works just fine.



It's not a horrible level, but it's not amazing either. Most of the level design isn't awful, but still has pretty poor enemy placement, generally consisting of being able to avoid them without effort or being bombarded by too many of them. For me, what really hurts the level is the main boss, who is unfair and is ultimately annoying to defeat. On the bright side, I gotta say I liked the designs of the enemies, the level looks good, and I still enjoyed the level despite what I mentioned previously.

ACESpark ACESpark ACESpark : 31 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
9 / 15 8 / 10 7 / 15 2 / 5 5 / 5 No



You got me. Nice trick with the rematches.

The boss battles are by far and away the highlight of this level, as they really work with your expectations and throw them for a loop. The first was the stronger of the two, but they were both pretty fun to fight, and the second one did murder me a couple of times before I got the timing down.

The custom assets are also pretty dandy, with your new enemies being really clever, even though one is a reskin, you play with it enough that it feels fairly fresh, and the other new enemy is hilarious.

Where this stage falters is, it's basically just enemies and a boss or two, and nothing else. You really needed gimmicks here, and the lack of them hurt your level. One of the other problems I had was the clash of tilesets - I... don't get it. At all. I suspect that this may be a reference to something else, but I can't confirm this whilst reviewing, since I don't even know your name yet, and even so, said reference will fly over most people's heads. Aesthetically you probably should've just stuck to the initial tileset, which looked nice.



Notes

  • This level includes some inside jokes relating to Smedis:
    • The Metloons are designed and named after Swadloon from the Pokemon series of video games. At the time, Smedis' profile picture was that of a Swadloon.
    • The Skeleton Joes and Skull Man tiles later in the stage are a reference to the fangame Skull Man Kills, which was made by Smedis.
  • Because judging for MaGMML2 was meant to be anonymous, the level was referred to as "[REDACTED]'s Big Annoying Mess of a Level" during judging.


Make a Good Mega Man Level 2 - Tier 8
Entry Stages
But It Lacked the Depth to Convince Me That This is Really Hell • Force Man • Smed's Big Annoying Mess of a Level • Conveyor Mayhem • Aurora Man • Bouncy Castle • City Under Siege • Escape Sequence • Bond Man
List of Bosses
Mecha Dragon • Force Man • Komuso Man? • Final Toad • Super Cannopeller • Big Fire Telly • Crusher Joe • Napalm Man MK 2 • Bond Man • Boundin' Crash Man
Tier Boss
Jet Man
Other Goodies
Sanct
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man