Difference between revisions of "Starman Recreation"

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{{Levelinfo  
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{{Levelinfo
 
|align= right
 
|align= right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
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|title= Starman Recreation
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|title=Starman Recreation
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|rank = 43rd
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|rank=43rd
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|image= [[File:Star Man.PNG|250px]]
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|image=[[File:Star Man.PNG|250px]]
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|caption= He'd like to come and meet us, but he thinks he'd blow our minds.  
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|caption=He'd like to come and meet us, but he thinks he'd blow our minds.  
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|game=[[Make a Good Mega Man Level 2]]
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|game=''[[Make a Good Mega Man Level 2]]''
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|creator=  
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|creator=[[KoreyBlue]]
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|composer=  
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|composer=Mari Yamaguchi
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|artist=  
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|artist=
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|programmer =  
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|programmer=
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
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<!--  
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<!--
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Judge Order Reminder:  
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Judge Order Reminder:
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
-->
 
-->
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|gamenum = 2
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|gamenum=2
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|judge1 = 26
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|judge1=26
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|judge2 = 22
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|judge2=22
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|judge3 = 32
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|judge3=32
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|judge4 = 32
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|judge4=32
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|judge5 = 31
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|judge5=31
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|totalscore = 28.6
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|totalscore=28.6
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
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|elements = 1
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|elements=1
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|collectables = 5
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|collectables=[[File:Nickel.png|Look up at third falling crystal set, near start. Use many arrows.]][[File:Nickel.png|The torpid Rush jet can calm your nerves; mind your head!]][[File:Nickel.png|Slow your descent with wheel cutter?]][[File:Nickel.png|Slide carefully.]][[File:Nickel.png|Rush can scratch underside of platform nicely. Also, don't forget to scratch him behind his ears sometimes. Even robots need love.]]
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|enemies =
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|enemies=
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* B Bitter  
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*[[B Bitter]]
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* Bounder
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*[[Bounder]]
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* Crystal
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*[[Crystal Joe]]
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* Crystal Joe
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*[[Dachone]]
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* Dachone
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*[[Fan Fiend]]
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* Fan Fiend
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*[[Giree]]
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* Giree
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*[[Metall Cannon]]
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* Space Metall
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*[[Space Metall]]
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* Tatepakkan
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*[[Tatepakkan]]
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* Tondeall
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*[[Tondeall]]
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|subbosses =  
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*[[Toss Machine]]
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|bosses = None
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|gimmicks=
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|other =  
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*[[Crystal Generator]]
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|music = Mega Man 5 - Star Man
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*[[Galaxy Man Portal]]
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|location = Tier 5
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*[[Gravity Flip]]
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|previous = [[AD 2101]]
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|subbosses=
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|next = [[Wily Coaster]]
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|bosses=
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|other=
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|music=Mega Man 5 - Star Man
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|location=[[Tier 5 (MaGMML2)|Tier 5]]
 +
|previous=[[AD 2101]]
 +
|next=[[Wily Coaster]]
 
}}
 
}}
 +
{{quote|If MaGMML2 levels were states, this level would be Wyoming. It's relevant because it's irrelevant. People know it because it's so boring.|[[JupiHornet]]|in his Let's Play of this level}}
 +
'''Starman Recreation''' is the 43rd placed level in ''[[Make a Good Mega Man Level 2]]'', and the final level of [[Tier 5 (MaGMML2)|the fifth tier]]. The stage, as its name implies, is a recreation of [[Star Man]]'s level. It has a level layout largely different from Star Man's original stage, unlike [[Ancient Tomb]] with Pharaoh Man's stage. It also hosts numerous enemies and features not in [[Star Man]]'s level, such as Galaxy Man portals and gravity flips.
  
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==Overview==  
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==Strategy==
 +
Most of the Noble Nickels will be obtained along the way with little chance to miss them. The one exception to this is the one situated underneath a Galaxy Man portal in reversed gravity. This one is obtained easily with the [[Wheel Cutter]].
 +
 
 +
{{JudgeComment2
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|pyro = Extremely inoffensive, and that's probably all it has going for it. The level just...exists. There's nothing I hate about it, but there isn't anything I really like about it either. The Galaxy Man portal section is probably the best part about it, but that's really only because it's the closest to really...doing something? The way to get the 3rd noble nickel is kinda clever. Other than that, uhhh. It just...exists. There's MM5 enemies, the occasional fan fiend, the occasional crystal spawner, and that's really....IT.
 +
|pyroscore = 26
 +
|spdesign = 7
 +
|spfun = 5
 +
|spcreativity = 5
 +
|spaesthetics = 4
 +
|spfunction = 5
 +
|spskip = No
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|jupi = This is one of those levels that didn't do much of anything apart from existing. There's nothing else to really say about it :/
 +
|jupiscore = 22
 +
|jhdesign = 9
 +
|jhfun = 5
 +
|jhcreativity = 1
 +
|jhaesthetics = 3
 +
|jhfunction = 4
 +
|enjl = Some interesting ideas here, but I feel like their execution could use some work... I found myself having a lot of trouble with the enemy placements, in some places taking hits across the screen and in other places walking through somewhat empty areas. The way the falling crystals are introduced is something I don't like, since many players will take a hit from the first one if they don't know what's coming. I like your use of teleporters. Inverting the gravity is a clever idea and I wish you would've done more with it! Overall I found this level to be rather engaging, though it lacks balance and needed some more direction in order to truly stand out.
 +
|enjlscore = 32
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|endesign = 8
 +
|enfun = 7
 +
|encreativity = 8
 +
|enaesthetics = 4
 +
|enfunction = 5
 +
|enskip = No
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|garirry = I'll be honest, for a "Star Man Recreation", I was expecting a total rip-off of Star Man's stage, but I was fairly impressed by the original stage layout. Putting that aside, there is nothing particularly amazing about this level. The level design is okay, with some parts of the level requiring waiting for an  enemy to lower its defence and a few places where the Noble Nickel is placed in an inconvenient spot. Other than that, I found one serious collision screw-up where the M-Tank is, but other than that... there's just nothing to say to be honest.
 +
|garirryscore = 32
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|gadesign = 8
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|gafun = 7
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|gacreativity = 8
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|gaaesthetics = 5
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|gafunction = 4
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|gadesignnote = It's alright. Some sections are bullshit though, with an exaggerated amount of enemies, bad NN placement, or two enemies placed poorly together.
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|gafunnote = It was pretty fun. Nothing too special though.
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|gacreativitynote = Well, it was obviously based on Star Man's stage which is an immediate demerit in my opinion, but at least the stage was executed in a mostly creative manner.
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|gaaestheticsnote = It looks good.
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|gafunctionnote = I can recall one collision fuck-up but that's nothing too bad.
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|ace = I was a bit confused by the first few rooms and their lack of scrolling. I was expecting a repeat of Midnight Snow from MaGMML1... thankfully this level was not that.
 +
Pretty decent level overall, and good use of the Galaxy Man teleporters for the most part. The use of Crystal Man's gimmicks and enemies are a little.. odd? But it wasn't bad. I have two real issues with the stage:
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1) It looks and sounds boring, and not helped by the tiling being a more generic version of Star Man's original level, leaving most screens dull to look at, and a remix of Star Man's theme would've served you better than straight up using the original. (There's no need for these tunes to be 8bit!)
 +
2) Some of the later screens have really stupid enemy placement. There is one jump in particular that is infuriating, involving a Crystal Man Crystal (... that's a redundant name if I've ever heard one) and a Toss Machine. This jump is ridiculous, and is a significant sore spot! There are other random difficulty spikes throughout the stage (mostly involving spikes, funnily enough.) but nothing else is as bad as that one jump.
  
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Star Man Recreation is the 43rd placed level in the second Make A Good Mega Man Level Contest, and the final level of [[Tier 5 (MaGMML2)|the fifth tier]]. The stage, as its name implies, is a recreation of Star Man's level. It has a level layout largely different from Star Man's original stage, unlike [[Ancient Tomb]] with Pharoah Man's stage. It also hosts numerous enemies and features not in Star Man's level, such as Galaxy Man portals and gravity flips.
+
The Noble Nickel placement was pretty well handled, although the second one is a little on the hard side to survive, but not exactly bad.
  
−
==Strategy==
+
As good as the Galaxy Man teleporters were used every so often, I feel more could've been done to gel everything together and give a nice final climactic room to the level, with the gimmicks mixed together.
 +
 
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This level ends of a bit of a low note really, which is a shame because the rest is pretty alright. The boss corridor and no proper boss/climax doesn't help. It's a shame when signature Robot Masters don't show up to their own levels.
 +
|acescore = 31
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|asdesign = 7
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|asfun = 7
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|ascreativity = 9
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|asaesthetics = 3
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|asfunction = 5
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|asskip = No
 +
}}
  
−
Most of the Noble Nickels will be obtained along the way with little chance to miss them. The one exception to this is the one situated underneath a Galaxy Man portal in reversed gravity. This one is obtained easily with the [[Wheel Cutter]].
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{{MaGMML2 Tier 5}}
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{{MaGMML2}}
 +
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 5 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Entries]]

Latest revision as of 23:03, 25 May 2021

43rd: Starman Recreation

Make a Good Mega Man Level 2

Star Man.PNG
He'd like to come and meet us, but he thinks he'd blow our minds.
"If MaGMML2 levels were states, this level would be Wyoming. It's relevant because it's irrelevant. People know it because it's so boring."
―JupiHornet, in his Let's Play of this level

Starman Recreation is the 43rd placed level in Make a Good Mega Man Level 2, and the final level of the fifth tier. The stage, as its name implies, is a recreation of Star Man's level. It has a level layout largely different from Star Man's original stage, unlike Ancient Tomb with Pharaoh Man's stage. It also hosts numerous enemies and features not in Star Man's level, such as Galaxy Man portals and gravity flips.

Strategy

Most of the Noble Nickels will be obtained along the way with little chance to miss them. The one exception to this is the one situated underneath a Galaxy Man portal in reversed gravity. This one is obtained easily with the Wheel Cutter.

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 26 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 5 / 10 5 / 15 4 / 5 5 / 5 No



Extremely inoffensive, and that's probably all it has going for it. The level just...exists. There's nothing I hate about it, but there isn't anything I really like about it either. The Galaxy Man portal section is probably the best part about it, but that's really only because it's the closest to really...doing something? The way to get the 3rd noble nickel is kinda clever. Other than that, uhhh. It just...exists. There's MM5 enemies, the occasional fan fiend, the occasional crystal spawner, and that's really....IT.

JupiHornet JupiHornet JupiHornet : 22 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 5 / 10 1 / 15 3 / 5 4 / 5



This is one of those levels that didn't do much of anything apart from existing. There's nothing else to really say about it :/

Enjl Enjl Enjl : 32 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 7 / 10 8 / 15 4 / 5 5 / 5 No



Some interesting ideas here, but I feel like their execution could use some work... I found myself having a lot of trouble with the enemy placements, in some places taking hits across the screen and in other places walking through somewhat empty areas. The way the falling crystals are introduced is something I don't like, since many players will take a hit from the first one if they don't know what's coming. I like your use of teleporters. Inverting the gravity is a clever idea and I wish you would've done more with it! Overall I found this level to be rather engaging, though it lacks balance and needed some more direction in order to truly stand out.

Garirry Garirry Garirry : 32 / 50
Design Fun Creativity Aesthetics Functionality
8 / 15 7 / 10 8 / 15 5 / 5 4 / 5
It's alright. Some sections are bullshit though, with an exaggerated amount of enemies, bad NN placement, or two enemies placed poorly together. It was pretty fun. Nothing too special though. Well, it was obviously based on Star Man's stage which is an immediate demerit in my opinion, but at least the stage was executed in a mostly creative manner. It looks good. I can recall one collision fuck-up but that's nothing too bad.



I'll be honest, for a "Star Man Recreation", I was expecting a total rip-off of Star Man's stage, but I was fairly impressed by the original stage layout. Putting that aside, there is nothing particularly amazing about this level. The level design is okay, with some parts of the level requiring waiting for an enemy to lower its defence and a few places where the Noble Nickel is placed in an inconvenient spot. Other than that, I found one serious collision screw-up where the M-Tank is, but other than that... there's just nothing to say to be honest.

ACESpark ACESpark ACESpark : 31 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 7 / 10 9 / 15 3 / 5 5 / 5 No



I was a bit confused by the first few rooms and their lack of scrolling. I was expecting a repeat of Midnight Snow from MaGMML1... thankfully this level was not that. Pretty decent level overall, and good use of the Galaxy Man teleporters for the most part. The use of Crystal Man's gimmicks and enemies are a little.. odd? But it wasn't bad. I have two real issues with the stage: 1) It looks and sounds boring, and not helped by the tiling being a more generic version of Star Man's original level, leaving most screens dull to look at, and a remix of Star Man's theme would've served you better than straight up using the original. (There's no need for these tunes to be 8bit!) 2) Some of the later screens have really stupid enemy placement. There is one jump in particular that is infuriating, involving a Crystal Man Crystal (... that's a redundant name if I've ever heard one) and a Toss Machine. This jump is ridiculous, and is a significant sore spot! There are other random difficulty spikes throughout the stage (mostly involving spikes, funnily enough.) but nothing else is as bad as that one jump.

The Noble Nickel placement was pretty well handled, although the second one is a little on the hard side to survive, but not exactly bad.

As good as the Galaxy Man teleporters were used every so often, I feel more could've been done to gel everything together and give a nice final climactic room to the level, with the gimmicks mixed together.

This level ends of a bit of a low note really, which is a shame because the rest is pretty alright. The boss corridor and no proper boss/climax doesn't help. It's a shame when signature Robot Masters don't show up to their own levels.



Make a Good Mega Man Level 2 - Tier 5
Entry Stages
Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation
List of Bosses
Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS
Tier Boss
Lord Elewoofro
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man