Difference between revisions of "User:Snessy the duck"
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| − | *[[A Mega Man for All Seasons]] | + | *[[A Mega Man for All Seasons|Go Back in Time and Stop an Execution]] |
| − | *[[AD 2101]] | + | *[[AD 2101|The Oldest Meme in History]] |
| − | *[[Airflow Hubble]] | + | *[[Airflow Hubble|Apache Hubble, Featuring Bad Guts Lifts]] |
| − | *[[Alien Temple]] | + | *[[Alien Temple|Boss Battle: The Level]] |
| − | *[[Ancient Tomb]] | + | *[[Ancient Tomb|You Stole Pharaoh Man and he is Angry About it]] |
| − | *[[Aurora Man]] | + | *[[Aurora Man|The Article For This Level was Made Almost Solely for a Steamed Hams Joke]] |
| − | *[[Beneath Sand and Rock]] | + | *[[Beneath Sand and Rock|K.K. Slider's Sandbox]] |
| − | *[[Biplane Bay]] | + | *[[Biplane Bay|GXSCC]] |
| − | *[[Blaze Man]] | + | *[[Blaze Man]] (I'm allowing someone else to make the joke because I can't think of one) |
| − | *[[Boil Man (stage)| | + | *[[Boil Man (stage)|Colgate]] |
| − | *[[Bond Man (stage)| | + | *[[Bond Man (stage)|Gabe Degrossi]] |
| − | *[[Bouncy Castle]] | + | *[[Bouncy Castle|ACESpark Throws Up]] |
| − | *[[But it Lacked the Depth to Convince Me That This Was Really Hell]] | + | *[[But it Lacked the Depth to Convince Me That This Was Really Hell|Holy Smokes This Level Name is Long so Now I Have to Make This Name Long as Well to Match the Joke]] |
| − | *[[Candy Panic]] | + | *[[Candy Panic|Handy Manny]] |
| − | *[[Cardinal Man]] | + | *[[Cardinal Man|Lots of Empty Space For Rush to Play in]] |
| − | *[[Changeable Caverns]] | + | *[[Changeable Caverns|Cavernous Changeability]] |
| − | *[[Chomp Man (stage)| | + | *[[Chomp Man (stage)|Petey Piranha]] |
| − | *[[City Under Siege]] | + | *[[City Under Siege|City War: The Good Version]] |
| − | *[[Colorful Hall]] | + | *[[Colorful Hall|Not the Level With Color Man]] |
| − | *[[Combust Man (stage)| | + | *[[Combust Man (stage)|Whoah, That Boss Died Immediately]] |
| − | *[[Conveyor Mayhem]] | + | *[[Conveyor Mayhem|Mayor Conveyhem]] |
| − | *[[Cossack's Other Citadel]] | + | *[[Cossack's Other Citadel|Cossack Somehow Has the Budget to Make More Than One Citadel]] |
| − | *[[Crystal Lab]] | + | *[[Crystal Lab|Chris and His Labrador Retreiver]] |
| − | *[[Cursor Curse]] | + | *[[Cursor Curse]] (See Blaze Man for explanation) |
| − | *[[Cyber Man (stage)| | + | *[[Cyber Man (stage)|A Fangame From Five Decades Ago]] |
| − | *[[Donut Observation Center]] | + | *[[Donut Observation Center|Homer Simpson Joke]] |
| − | *[[Dragon Lab Lair]] | + | *[[Dragon Lab Lair|The Level Where You Fight a Dragon and Nothing Else Substantial Happens]] |
| − | *[[Duwang]] | + | *[[Duwang|chew]] |
| − | *[[Elec Dam]] | + | *[[Elec Dam|Elec Darn]] |
| − | *[[Enhanced Mobility]] | + | *[[Enhanced Mobility|Your Mobility is Actually the Same as it Always is]] |
| − | *[[Escape Sequence]] | + | *[[Escape Sequence|Now THIS is the Level Where You Have Enhanced Mobility]] |
| − | *[[Force Man (stage)|Force | + | *[[Force Man (stage)|Force Beams Are Not Inherently Bad, but Pakatto 24s Are]] |
| − | *[[Forgotten Fortress]] | + | *[[Forgotten Fortress|Skinny Crash Man and His Great Big Maze]] |
| − | *[[Fortified Lab]] | + | *[[Fortified Lab|The One With the Mines]] |
| | | | ||
| − | *[[Gigavolt Man]] | + | *[[Gigavolt Man|Gigavolt Man Cheers You On as You Battle a Volt Man Who is Not of the Giga Variety]] |
| − | *[[Gunpowder Cellar]] | + | *[[Gunpowder Cellar]] (See Blaze Man for explanation) |
| − | *[[Guts Man's Asteroid]] | + | *[[Guts Man's Asteroid|Mega Man Wrecks Everything and Dr. Light is Completely Apathetic About it]] |
| − | *[[Haunt Man (stage)| | + | *[[Haunt Man (stage)|The Best Spook Level]] |
| − | *[[Holy Crap, Mega Man Can Airslide?]] | + | *[[Holy Crap, Mega Man Can Airslide?|Jupi Gets Angry About Wasted Potential]] |
| − | *[[Identity Crisis]] | + | *[[Identity Crisis|Identity Theft]] |
| − | *[[Joe Destruction Co.]] | + | *[[Joe Destruction Co.|MUSIC BY KACKEBANGO]] |
| − | *[[Joe Man (stage)| | + | *[[Joe Man (stage)|There's a Very Long Boss Fight at the End]] |
| − | *[[Jungle Base]] | + | *[[Jungle Base|There Are a Lot of Subeils, I Guess?]] |
| − | *[[Just an Ice Level]] | + | *[[Just an Ice Level|Pachy Makes a Nice Level]] |
| − | *[[Komuso Temple]] | + | *[[Komuso Temple|Local Man Makes 9th Place with Devkit Assets and Good Design Alone]] |
| − | *[[Launch Man & Shuttle Man (stage)| | + | *[[Launch Man & Shuttle Man (stage)|Lunch And Shuffle]] |
| − | *[[Lava Factory]] | + | *[[Lava Factory|Another Level With an Energy Element Fake-Out]] |
| − | *[[Maze of Significantly Less Death]] | + | *[[Maze of Significantly Less Death|VVVVVV Reference #1]] |
| − | *[[MegaLondo]] | + | *[[MegaLondo]] (See Blaze Man for explanation) |
| − | *[[Misty Lake]] | + | *[[Misty Lake|Penguins Everywhere]] |
| − | *[[Mix & Match]] | + | *[[Mix & Match|Default Tiles and No Element]] |
| − | *[[Mount Sabre]] | + | *[[Mount Sabre|Apparently Crystalis is a VERY Good Game]] |
| − | *[[Neapolitan Man (stage)| | + | *[[Neapolitan Man (stage)|We All Scream Very Loudly For Ice Cream]] |
| − | *[[Neon Man (stage)| | + | *[[Neon Man (stage)|Very Trippy Level]] |
| − | *[[Nitrogen Man]] | + | *[[Nitrogen Man|Wave Man Water Spouts Except They Freeze You]] |
| − | *[[Orbital Station]] | + | *[[Orbital Station|Whopper's Lair]] |
| − | *[[Poorly Named Level]] | + | *[[Poorly Named Level|Despite Your Efforts, Tornado Man Platforms Are Still Painful]] |
| − | *[[Quarantine Woman (stage)| | + | *[[Quarantine Woman (stage)|The Story of How Mega Man Revealed Undercover Bioengineering Plans]] |
| − | *[[Quint Stage]] | + | *[[Quint Stage|Quint Stage, featuring Metal Man and Top Man]] |
| − | *[[Quirky Unconsistent Incomprehensible Nonsensical Track]] | + | *[[Quirky Unconsistent Incomprehensible Nonsensical Track|An Acronym That isn't Actually Relevant to the Level Itself]] |
| − | *[[Rad Gravity]] | + | *[[Rad Gravity|Nitro Man Smashes Into Everything: The Level]] |
| − | *[[Ruined Lab]] | + | *[[Ruined Lab]] (See Blaze Man for explanation) |
| − | *[[Rush City]] | + | *[[Rush City|City War's Creator Improves Slightly]] |
| − | *[[Sector Upsilon 6]] | + | *[[Sector Upsilon 6|VVVVVV Reference #2]] |
| − | *[[Sheriff Man (stage)| | + | *[[Sheriff Man (stage)|Woody's Roundup]] |
| − | *[[Shovel Knight]] | + | *[[Shovel Knight|Butt Butt]] |
| | | | ||
| − | *[[SMB3]] | + | *[[SMB3|Bowser's Pharaoh]] |
| − | *[[Smed's Big Annoying Mess of a Level]] | + | *[[Smed's Big Annoying Mess of a Level|Skull Man is Too Busy to Kill, so Toad Man Does it for Him]] |
| − | *[[Snow Man]] | + | *[[Snow Man|The Meme Level]] |
| − | *[[Something Original]] | + | *[[Something Original|Ironic Name]] |
| − | *[[Spiky Situation]] | + | *[[Spiky Situation|I Wanna Be the Good Level Contest]] |
| − | *[[Starman Recreation]] | + | *[[Starman Recreation|Star Man Turns Into a Grapefruit and Sadly Watches You]] |
| − | *[[Taco Man (stage)|Taco Man]] | + | *[[Taco Man (stage)|Taco Man Plays a Video Game]] |
| − | *[[The Dampening]] | + | *[[The Dampening|Twenty Five Different Gimmicks]] |
| − | *[[The Fall]] | + | *[[The Fall|There's Probably Less Than 10 Things That Can Hurt You]] |
| − | *[[The Stage Nobody Asked For]] | + | *[[The Stage Nobody Asked For|Dr. Wily Fails at Life]] |
| − | *[[Truffle Man (stage)| | + | *[[Truffle Man (stage)|Joke About Super Mario Characters Using Hallucinogens]] |
| − | *[[Volcanic Furnace]] | + | *[[Volcanic Furnace]] (See Blaze Man for explanation) |
| − | *[[Wily Coaster]] | + | *[[Wily Coaster]] (See Blaze Man for explanation) |
| − | *[[Wily Tower]] | + | *[[Wily Tower|Devkit Royal Flush]] |
| − | *[[Yggdrasil]] | + | *[[Yggdrasil|You Go in 12 Different Directions and Meet the Cutezomes and Stop Them. Why Do You Need to Stop Them?]] |
|} | |} | ||
Revision as of 10:15, 24 May 2018
honk
Contents
MaGMML2's page but you can shitpost as much as you want which is a concept which is totally not stolen from Brash Buster
| Make a Good Mega Man Level | ||||||||||||||||||||||||||||||
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- "They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history."
- ―SnoruntPyro, on the contest
Make a Good Mega Man Level Contest 2, or MaGMML2 for short, is the much more ambitious sequel event to Make a Good Mega Man Level, once again ran by SnoruntPyro. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, WreckingPrograms' Mega Engine, used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including The Stove Guy, Renhoek, ACESpark, Entity1037, and SnoruntPyro was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the first six classic Mega Man games and then some.
The contest was judged by SnoruntPyro (the host of the contest), JupiHornet (a former moderator of the SMBX forums and former co-owner of the Geometry Dash Forums), Enjl (an active member of the SMBX forums and friend of Pyro), Garirry (active member of Sprites Inc. and participant in Mega Man Endless), and ACESpark (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player Flashman85 to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.
Story
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than the first festival. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to Chateau Chevaleresque for some info. Once there, he meets a mysterious cloaked figure, who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being "extra" as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, Dr. Wily reveals himself and unveils his newest fortress, the Wily Star II. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents Rush Space from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.
After fighting through five stages, Mega Man corners Wily, but Wily reveals the Reality Core, his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the Wily Machine SWORD, before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons the Mega Man seen in Megaman Sprite Game instead. Sprite Game Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his escape pod, the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to Tier 10. Mega Man chases after them, and meets up with Launch Man. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to Tier X. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, Null and Void.
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a gigantic robot for Mega Man to fight in the "ultimate battle". As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be Zero from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.
Gameplay
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from Super Mario World, the Noble Nickels. There can be up to five at any stage, and collecting certain numbers of them and taking them to Knight Man will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the Contest Weapon Data to the series, a set of unlockable weapons based off of the lRobot Masters from submissions. It is also the first to have a large postgame, with Tier X being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.
Default Weapons
| Weapon | Original Robot Master | Original Game | |
|---|---|---|---|
| Hornet Chaser | Hornet Man | Mega Man 9 | |
| Jewel Satellite | Jewel Man | Mega Man 9 | |
| Grab Buster | Mercury | Mega Man V | |
| Triple Blade | Blade Man | Mega Man 10 | |
| Flash Stopper | Bright Man | Mega Man 4 | |
| Slash Claw | Slash Man | Mega Man 7 | |
| Wheel Cutter | Nitro Man | Mega Man 10 | |
| Sakugarne | Quint | Mega Man II | |
| Rush Coil | N/A | Mega Man 3 | |
| Rush Jet | N/A | Mega Man 4 (Variant) | |
| Wire Adaptor | N/A | Mega Man 4 | |
| Super Arrow | N/A | Mega Man 5 |
Contest Weapons
| Weapon | Original Robot Master | |
|---|---|---|
| Haunt Pumpkin | Haunt Man | |
| Badge Barrier | Sheriff Man | |
| Neapolitan Bomb | Neapolitan Man | |
| Truffle Cluster | Truffle Man | |
| Cyber Distorter | Cyber Man | |
| Force Beam | Force Man | |
| Hazard Trapper | Quarantine Woman | |
| Match Blast | Match Man | |
| Launch Rocket | Launch Man | |
| Shuttle Jet | Shuttle Man | |
| Chomp Claw | Chomp Man | |
| Carry | N/A (from Mega Man: Dr. Wily's Revenge) |
Entries
Eighty one levels were entered to the second contest, a little over quadruple the amount of the first contest.
Hub
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and Eddie's Shop is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at Chateau Chevaleresque, the game's equivalent to Dr. Light's attic. The bar is run by Knight Man, and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange Noble Nickels here for rewards, as well as get tips for the remaining nickels via Crystal Man. Another landmark is the Dojo, which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.
Areas
- Tier 1: Broken Simulation
- Tier 2: Sewers
- Tier 3: Forest
- Tier 4: Train Station
- Tier 5: Arcade
- Tier 6: Battle Network
- Tier 7: McWily's
- Tier 8: Grand Tower
- Tier 9: Festival Grounds
- Tier 10: Rainbow Road
- Dr. Wily Stages - Wily Star II
- Tier X
- Dr. Light's Lab
- Costume Shop
- Chateau Chevaleresque
- Dojo
- Challenge Tent
- The Pit of Pits
Bosses
Devkit Bosses
Minibosses
Robot Masters
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as Gigavolt Man and implied ones such as Aurora Man are not listed.
Entry Bosses
Hidden Entry Bosses
| Name | Location | Weakness | |
|---|---|---|---|
| Gangly Crash Man | Forgotten Fortress | Wire Adaptor Slash Claw | |
| Air Capsule | Boil Man | Wire Adaptor | |
| Dennis | Launch Man & Shuttle Man | None |
Tier Bosses
| Name | Tier | Weakness | Original Game | |
|---|---|---|---|---|
| Milk/Strawberry Milk | Tier 1 | Grab Buster | Mega Man Square Root of Negative One | |
| Ombuds Man | Tier 2 | Triple Blade | Mega Man 42 | |
| Door Man | Tier 3 | Jewel Satellite | Mega Man Rocks! | |
| The Scorching Duo | Tier 4 | Slash Claw | Mega Man Sunrise & Zook Hero Z | |
| Lord Elewoofro | Tier 5 | Sakugarne | Dr. Wily's Final Attack | |
| Cheat Man | Tier 6 | Flash Stopper | Mega Man CX | |
| Ghost of Christmas Future | Tier 7 | Hornet Chaser | Megaman's Christmas Carol | |
| Jet Man | Tier 8 | Super Arrow Wire Adaptor |
Rokko Chan | |
| Butter Nezumi | Tier 9 | Wheel Cutter | Nezumi Man |
Fortress Bosses
Trivia
- The famous wizard and only girl on the internet NaOH accurately predicted that this contest would have eighty-one entries.
- The contest has 2 levels devoted to replicating aspects of VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are Maze of Significantly Less Death and Sector Upsilon 6.
























