Difference between revisions of "AD 2101"

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==Notes==
 
==Notes==
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*The dialogue between Mega Man, Bass and CATS at the start of the boss fight is a reference to Zero Wing's memeticly poor English translation.
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* The dialogue between Mega Man, Bass and CATS at the start of the boss fight is a reference to Zero Wing's infamously poor English translation.
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*Using [[Slash Claw]] or [[Flash Stopper]] against CATS will cause him to shout "SLASH!" and "FLASH!" respectively.
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* Using [[Slash Claw]] or [[Flash Stopper]] against CATS will cause him to shout "SLASH!" and "FLASH!" respectively.
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{{MaGMML2 Tier 5}}
 
{{MaGMML2 Tier 5}}
 
{{MaGMML2}}
 
{{MaGMML2}}
 
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Make a Good Mega Man Level 2 Entries]][[Category:Tier 5 (MaGMML2)]]
 
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Make a Good Mega Man Level 2 Entries]][[Category:Tier 5 (MaGMML2)]]

Latest revision as of 03:59, 28 March 2025

44th: AD 2101

Make a Good Mega Man Level 2

MaGMML2-44-AD2101.png
FOR GREAT JUSTICE!! And Everlasting Peace!
"HOW ARE YOU GENTLEMAN!? ALL YOUR BASS ARE BELONG TO US."
―CATS, delivering his infamous line

AD 2101 is the 44th place level in Make a Good Mega Man Level 2. Set in a rendition of Plug Man's stage with elements of Quick Man's stage, the level is themed after Zero Wing.

Strategy

The player starts in a room with a Telly spawner. The next room also spawns some Tellies, along with a sliding section with Yoku Blocks over death spikes, with a Mousubeil in between them. Eliminate any obstructing enemies, time your slide with the Yoku Blocks, then slide under the death spikes you just passed over (taking out the Subeil and any more Tellies on the screen first for good measure). Take care to destroy the New Shield Attacker and collect the health and bolts it was guarding before dropping to the next screen. The next few screens are more or less a mirrored version of the first Quick Laser drop from Quick Man's stage. Be sure to hang a left after the staircase bit to grab some goodies protected by Sheep Blocks, most notably the stage's first Noble Nickel. The next screen is a checkpoint, so if you miss out you'll have to exit and restart the stage to get another chance.

The next screen uses gravity flippers to invert you briefly. After climbing up (down?) the ladder, be sure to make a running jump for the next gravity inverter to avoid landing in the spikes, then quickly negotiate the Concrete Man platforms. Just past this section is a Tama, followed by a pair of Sumatrans. After dealing with the cats, you'll run into a portrait of CATS (Geddit?) and your gravity will be inverted again. The following section is, again, a reversed version of Quick Man's second Quick Laser drop, only since you're inverted now it's also upside down too. Like before, the second Noble Nickel is in this section, in one of the chutes the Quick Lasers travel through, so be quick about grabbing on your way up. If you do get hit, however, the Quick Lasers are thankfully not instant death.

You might be done with the Quick Lasers, but you'll have to go through one more Yoku Block puzzle before you can be right-side-up again. At the final jump, be sure to hit the gravity inverter at the apex of your jump or you'll land in the spike wall. Feet on the ground again, head into the next section to face the miniboss, Gamarn and Gamadayu. After defeating them, there's one last major hurdle before the boss: a trio of Daidine platforms surrounded by Lyrics. In the upper left is a 1-Up and a message from Dr. Light: "Sometimes one is only able to proceed by testing the boundaries of their current predicament." To proceed, shoot out the Dust block underneath the spikes while riding the final platform, then slide through the gap once the platform reaches the wall. The final obstacle in the stage is a pipe that spawns Tellies at both ends, but if you're fast you'll get by it before it ever becomes a problem. After that, all that's left is CATS.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 28 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 5 / 10 8 / 15 4 / 5 5 / 5 No



It's an "unfocused string of ideas" kind of level. There's no real theme to anything, and there's basically no difficulty curve, it's just setups that exist. I do like some of the setups, like how the Mousubeil interacts with the Yoku Blocks near the beginning, and the 'sliding on the spin platform' setup right at the end, but the rest just feels...there. The Quick Laser drops are just the ones from Quick Man's stage but slighty tweaked, though I will admit I found it really funny how you made the second one be in reverse grav for no reason. The boss is pretty dumb, because it's a pretty blatant edit of Pharaoh Man but more annoying because he deals more damage and shoots more projectiles. Though the dialogue before the fight was pretty funny. But uuh, yeah It's just really a messy, unfocused level overall. Also, memes.

JupiHornet JupiHornet JupiHornet : 29 / 50
Design Fun Creativity Aesthetics Functionality
8 / 15 7 / 10 7 / 15 3 / 5 4 / 5



That was a weird level, but it was kinda fun. It was like a mashup of Plug Man's and Quick Man's stages, with elements from others thrown in. I appreciated how the Force Beam sections had enough of a delay that the player could react without having to memorize the level. I liked the use of the Yoku blocks, but the last puzzle was REALLY hard compared to the rest of the level. The boss was cool, but it felt like its hitbox wasn't big enough. A lot of my shots seemed to go through its head.

Enjl Enjl Enjl : 19 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
4 / 15 5 / 10 3 / 15 3 / 5 4 / 5 No



This level is kinda all over the place, with the only reoccuring theme being the quick lasers. I hadn't recognised the 2nd segment as such, causing a death the first time I arrived there. Upon closer inspection it turns out that that section is just upside down Quick Man stage... so yeah. Despite its lack of direction, the stage still was fun, with some neat challenges scattered throughout. I'm not a biggest fan of the dialogue at the end, finding it more distracting and awkward than funny, but *shrugs*. There's also a somewhat broken ladder near the first checkpoint, I wonder what happened there...

Garirry Garirry Garirry : 39 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 7 / 10 12 / 15 5 / 5 5 / 5
Pretty good! Most of the level design is fairly solid, and I don't recall many cheap spots. Not very interesting though. I really liked this one, but it was nothing spectacular, unfortuntaely. I liked the ideas here. I really liked the Quick Man + Plug Man ideas. Boss is a clone of Pharaoh Man though. Great. Works just fine.



I really like what the author did here. The Quick Man sections were used in a creative way and I liked the other ideas here. However, the boss is just a lazy clone of Pahraoh Man. Anyway, moving along, the level design is fairly solid, with fair enemy and obstacle placement, however the stage just isn't super interesting. Regardless, it was definitely a fun level.

ACESpark ACESpark ACESpark : 27 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 7 / 10 5 / 15 2 / 5 5 / 5 No



Zero Wing and Mega Man. Who'da thunk it? Did you go on an archaeological dig to get this meme, buddy? The stage is pretty solid, overall, I think, although there are some questionable portions: Namely - why' d you just straight up copy the layout of Quick Man? Did you think we wouldn't notice? You're supposed to submit your own work!


Copy pasta aside, the new sections of this stage aren't half bad, I just wish there were more of those rather than the filler, and I have very few complaints about the rest of the stage, and the challenges are fun! The combination of the Gravity Flip and Concrete Platforms is actually rather neat, the level should've straight up had more of this kind of thing. Graphically, there's some major weirdness going on, you probably should've just straight up either used a tileset from Zero Wing, or modified the Zero Wing graphics to match Plug Man's stage. It looks so weird, it takes you out of the level.


Pharaoh CATS is... a snippy concept, but not quite sharp enough in execution. He needed some more modifications than he currently has to be a fun fight. Randomly thrown Rolling Cutters don't really cut it. And he's not the sort of character who tries to make paper dolls out of Mega Man anyway, so this battle is isn't quite the cutting edge that CATS as a character deserves. I know he wasn't exactly a cut above the rest in his source game, but surely the memelord status of this guy should've meant going all out on the boss, and I was really hoping the battle would've been a shear delight rather than the blunted edge that it currently is.


Oh, er, Meow, I guess.


Notes

  • The dialogue between Mega Man, Bass and CATS at the start of the boss fight is a reference to Zero Wing's infamously poor English translation.
  • Using Slash Claw or Flash Stopper against CATS will cause him to shout "SLASH!" and "FLASH!" respectively.


Make a Good Mega Man Level 2 - Tier 5
Entry Stages
Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation
List of Bosses
Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS
Tier Boss
Lord Elewoofro
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man