Difference between revisions of "Unobtainium Mine"

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(Full strategy + nickel hints)
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{{stub}}{{NeedsStrategy}}
 
 
{{Levelinfo  
 
{{Levelinfo  
 
|align= right
 
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<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
 
|elements = 1
 
|elements = 1
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|collectables = 5
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|collectables = [[File:Nickel.png|Between two magnets, trapped. Take the leap of faith.]][[File:Nickel.png|Once the cruise has finished, veer to the left, and then combine the powers of the Wheel and the Jet.]][[File:Nickel.png|Use a friendly dog or arrow to grab the key trapped by magnets, and ascend with it in tow.]][[File:Nickel.png|After the trip between springs and spikes, take the lower route.]][[File:Nickel.png|Defeat the mysterious foes without losing a life.]]
 
|enemies =  
 
|enemies =  
 
*[[Cocco]] & [[Corocoro]]
 
*[[Cocco]] & [[Corocoro]]
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{{quote|WARNING!: HEAVY DUTY MAGNETS IN USE. AVOID WEARING METALLIC ITEMS.|Infobox Message|outlining the mine's gimmick}}
 
{{quote|WARNING!: HEAVY DUTY MAGNETS IN USE. AVOID WEARING METALLIC ITEMS.|Infobox Message|outlining the mine's gimmick}}
 
'''Unobtainium Mine''' is the 5th Wily Stage in ''[[Make a Good Mega Man Level 2]]''. It was created by ACESpark.
 
'''Unobtainium Mine''' is the 5th Wily Stage in ''[[Make a Good Mega Man Level 2]]''. It was created by ACESpark.
−
The level's main feature lies with its usage of shields, as well as magnets that will push or pull Mega Man, depending on their color.  
+
The level's main feature lies with its usage of [[Magnet Shield]]s, as well as [[Magnet]]s that will push or pull Mega Man, depending on their color.  
  
 
==Strategy==
 
==Strategy==
−
The level is also rather linear, with the occasional Noble Nickel off the beaten path, or hidden beyond a challenge in plain sight.
+
After a slow start with some [[Tatebo]]s, [[Docron]]s and falling [[Spike Ball]]s, the second room introduces the level's primary gimmick: Stepping into the red beam attaches a [[Magnet Shield]] to Mega Man's front. This shield will be magnetically pulled towards red [[Magnet]]s, or repelled by blue Magnets, while he is facing them, alternately aiding and hindering him, and will be unaffected while Mega Man faces away from them. Use the room to get used to the physics of the Magnets, then fall down the hole. Use the Magnet's pull to carry you over the constantly-active [[Elec Block]]s, then drop down and change direction in mid-air to avoid being pulled into the Elec Block on the ground. After dropping down again, quickly destroy the [[Cocco]] (and any [[Corocoro]]s it creates) and the Tatebo, then use the Magnets to get the first [[Noble Nickel]]. Once you have it, keep heading left while fending off the [[Molier]]s in your path until you pass through another red beam, which will destroy your shield. Deal with the [[Picket Man]], jump across the pits and Spike Balls, then get ready to fight the [[Super Dachone]].
 +
 
 +
After beating the mid-boss, there's a short room with another Cocco and some [[Fatool]]s. Ride the [[Falling Platform]] downward to a ledge with a [[Rocket Sled]]; jump on and ride it to your destination. As you ride you'll be assaulted by waves of [[Tsuranattori]], as well as [[Kouker Q]]s and [[Rembakun]]s. [[Jewel Satellite]] will protect you well here, otherwise avoid or destroy them as best you can. Eventually the Sled will start to descend and you'll be dropped off at the mouth of a large hole. Take a moment to refill on health, then follow the Falling Platforms down deeper into the mine.
 +
 
 +
Once you land, detour to the left before heading down to grab the second Nickel, which you can reach with either [[Rush Jet]] or [[Super Arrow]], then [[Wheel Cutter]]. Once you've got it, head back and slay the [[Jumbig]] in your path to reach a room with some [[Teck]]s, [[Reflect Block]]s and [[Plantman Platform]]s. Shoot through the gap in the Reflect Blocks up top to get rid of the first Teck and activate the upper Platform, then head down and activate the lower one. In the next room is another Cucco, as well as more Magnets and another Magnet Shield; this one attaching itself to Mega Man's back, meaning this time you will be attracted/repelled by the Magnets while facing ''away'', while being unaffected while facing forward. After getting the Shield, slide through the gap in the floor under the Magnets. To reach the key protected by the Magnets, make short hops to the right then quickly turn to the left as you are falling to avoid being pulled backwards. Alternatively, ride Rush Jet all the way to the wall, then turn around quickly once you reach it. Either way, grab it and climb up, then allow the Magnets to pull you backwards over the gap to reach the ladder upward. In the next room, clear out the enemies then bounce up on the [[Spring]]s and shoot through the gap in the Reflect Blocks to activate the Platform (and don't forget to use the Key to unlock the [[Key Barrier]] and get the third Noble Nickel!). Quickly eliminate the Teck from the Falling Platforms, then move left along the Springs under the spikes, and bounce up to the ladder.
 +
 
 +
Clear out the enemies as you make your way left, then head under the ledge and, being mindful of the Elec Block, carefully jump over the gap to reach the fourth Noble Nickel, then head back and up. Destroy the Molier, then, again, face away from the Magnets and let them pull you over the large gap to the ladder. After killing the Picket Man, use the momentum of the Magnets' push to fling over the gap to reach the ladder, then cross through the red beam (again destroying your Shield) and enter the Teleporter. Once through, you'll be in a long hallway with several encased Devkit Robot Masters, whose essences will be drained as you pass them. Ominous. After passing through the boss doors, grab the E-Tank and yashichi, then drop down to face [[Seven Force]]. It is worth noting here that that, while if you die on any phase of the boss fight except the first (Barbarian Force) you will have the option to retry the boss starting from that phase, obtaining the final Noble Nickel requires you to beat all seven phases in one go. Good luck!
  
 
==Trivia==
 
==Trivia==
 
*The level name is most likely a reference to the fictional element featured in the movie Avatar, where it was being harvested on an alien planet.
 
*The level name is most likely a reference to the fictional element featured in the movie Avatar, where it was being harvested on an alien planet.
 +
*It is possible to completely skip the Rocket Sled section by using Rush Jet or Super Arrow to advance over it onto the next screen.
 
{{MaGMML2}}
 
{{MaGMML2}}
 
{{MaGMML2 Wily Star}}
 
{{MaGMML2 Wily Star}}
 
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Star II (MaGMML2)]][[Category:Wily Stages]]
 
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Star II (MaGMML2)]][[Category:Wily Stages]]

Revision as of 17:15, 14 July 2019

Wily Star II, Stage 5: Unobtainium Mine

Make a Good Mega Man Level 2

MaGMML2-UnobtaniumMine.png
Warning! Boss Incoming! SEVEN FORCE!
"WARNING!: HEAVY DUTY MAGNETS IN USE. AVOID WEARING METALLIC ITEMS."
―Infobox Message, outlining the mine's gimmick

Unobtainium Mine is the 5th Wily Stage in Make a Good Mega Man Level 2. It was created by ACESpark. The level's main feature lies with its usage of Magnet Shields, as well as Magnets that will push or pull Mega Man, depending on their color.

Strategy

After a slow start with some Tatebos, Docrons and falling Spike Balls, the second room introduces the level's primary gimmick: Stepping into the red beam attaches a Magnet Shield to Mega Man's front. This shield will be magnetically pulled towards red Magnets, or repelled by blue Magnets, while he is facing them, alternately aiding and hindering him, and will be unaffected while Mega Man faces away from them. Use the room to get used to the physics of the Magnets, then fall down the hole. Use the Magnet's pull to carry you over the constantly-active Elec Blocks, then drop down and change direction in mid-air to avoid being pulled into the Elec Block on the ground. After dropping down again, quickly destroy the Cocco (and any Corocoros it creates) and the Tatebo, then use the Magnets to get the first Noble Nickel. Once you have it, keep heading left while fending off the Moliers in your path until you pass through another red beam, which will destroy your shield. Deal with the Picket Man, jump across the pits and Spike Balls, then get ready to fight the Super Dachone.

After beating the mid-boss, there's a short room with another Cocco and some Fatools. Ride the Falling Platform downward to a ledge with a Rocket Sled; jump on and ride it to your destination. As you ride you'll be assaulted by waves of Tsuranattori, as well as Kouker Qs and Rembakuns. Jewel Satellite will protect you well here, otherwise avoid or destroy them as best you can. Eventually the Sled will start to descend and you'll be dropped off at the mouth of a large hole. Take a moment to refill on health, then follow the Falling Platforms down deeper into the mine.

Once you land, detour to the left before heading down to grab the second Nickel, which you can reach with either Rush Jet or Super Arrow, then Wheel Cutter. Once you've got it, head back and slay the Jumbig in your path to reach a room with some Tecks, Reflect Blocks and Plantman Platforms. Shoot through the gap in the Reflect Blocks up top to get rid of the first Teck and activate the upper Platform, then head down and activate the lower one. In the next room is another Cucco, as well as more Magnets and another Magnet Shield; this one attaching itself to Mega Man's back, meaning this time you will be attracted/repelled by the Magnets while facing away, while being unaffected while facing forward. After getting the Shield, slide through the gap in the floor under the Magnets. To reach the key protected by the Magnets, make short hops to the right then quickly turn to the left as you are falling to avoid being pulled backwards. Alternatively, ride Rush Jet all the way to the wall, then turn around quickly once you reach it. Either way, grab it and climb up, then allow the Magnets to pull you backwards over the gap to reach the ladder upward. In the next room, clear out the enemies then bounce up on the Springs and shoot through the gap in the Reflect Blocks to activate the Platform (and don't forget to use the Key to unlock the Key Barrier and get the third Noble Nickel!). Quickly eliminate the Teck from the Falling Platforms, then move left along the Springs under the spikes, and bounce up to the ladder.

Clear out the enemies as you make your way left, then head under the ledge and, being mindful of the Elec Block, carefully jump over the gap to reach the fourth Noble Nickel, then head back and up. Destroy the Molier, then, again, face away from the Magnets and let them pull you over the large gap to the ladder. After killing the Picket Man, use the momentum of the Magnets' push to fling over the gap to reach the ladder, then cross through the red beam (again destroying your Shield) and enter the Teleporter. Once through, you'll be in a long hallway with several encased Devkit Robot Masters, whose essences will be drained as you pass them. Ominous. After passing through the boss doors, grab the E-Tank and yashichi, then drop down to face Seven Force. It is worth noting here that that, while if you die on any phase of the boss fight except the first (Barbarian Force) you will have the option to retry the boss starting from that phase, obtaining the final Noble Nickel requires you to beat all seven phases in one go. Good luck!

Trivia

  • The level name is most likely a reference to the fictional element featured in the movie Avatar, where it was being harvested on an alien planet.
  • It is possible to completely skip the Rocket Sled section by using Rush Jet or Super Arrow to advance over it onto the next screen.
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man
Make a Good Mega Man Level 2 - Wily Star
Stages
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
List of Bosses
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Gravity Man • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game
Final Boss
Wily Core