Difference between revisions of "Iron Ball"
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Revision as of 19:00, 1 October 2024
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Iron Ball is a boss from the Mega Man: The Wily Wars sub-game Wily Tower, appearing in the second Wily stage. It is a giant ball-shaped robot with a durable body and the ability to create spikes from various holes in it.
Iron Ball is one of the devkit bosses present in the Megamix Engine, and is set to appear as a devkit boss in Make a Good Mega Man Level 3. Its MaGMML debut was in Make a Good 48 Hour Mega Man Level, where it is the boss of Faint Flying Factory, Exoplanet Everest, and Wily Station. It also appears in the Megamix Engine's example game as the boss of the fourth Wily stage.
Contents
Battle
During both phases, Iron Ball's speed will gradually increase as the fight continues.
Phase 1
Iron Ball will bounce along the ground at varying heights, occasionally exposing its face and spikes, at which point it will shoot bouncing blue lasers (the same lasers used by Gemini Man) from two of said spikes if there are not lasers already on-screen.
On Hard Mode, Iron Ball will sometimes shoot a third laser alongside the standard two.
Once Iron Ball reaches half health, it will move towards the center of the screen and begin phase 2.
Phase 2
Sharp spikes will extend from all of Iron Ball's holes, and Iron Ball will begin bouncing along the edges of the room. It will periodically drop a bouncing, exploding egg (the same ones used by Bomber Pepe).
On Hard Mode, Iron Ball will instead drop eggs that hatch into swarms of Copipis upon making contact with a surface (the same eggs dropped by Pipi).
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| The InDestructiBall | MaGMML3 | Fairly Unfocused Newcomer's Bosses And Gimmicks Stage | A darker and harder hitting Iron Ball that can only be harmed by the moving Quick Laser found in its boss room. Fires significantly faster lasers in Phase 1, and dispenses Wandering Heads instead of exploding eggs in Phase 2. | GrimSpecs | 56 (InDestructiBall) 3 (Wandering Head) |
7 (contact) 6 (rebounding laser) 6 (Wandering Head) 4 (Quick Laser) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 2 | 1 | 0 | 4 | 1 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 4 | 0 | N | 2 | 0 | 0 | 1 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 2 | 1 | 1 | 4 | 2 | 1 | 1 | ||||||||||||
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| 1/1/N | 2 | 1/2/3 | 2 | 1/1 | 1 | 4 | 2 | 1 | 1 | 1/1 | 2 | |||||||||
| Other Notes | The InDestructiBall takes 0 damage from all weapons. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 4 | 1 | 1/2/1 | 2 | 1 | 2 | 1 | |
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Megamix Engine
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| 1/1/3 | N | 4 | 1 | 1 | 1 | |||||
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| Make a Good 48 Hour Mega Man Level - Tier 1 | |
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| Entry Stages | |
| Space Pipes • Cutting Edge Technology • Pint House Power House • Faint Flying Factory • Make a 48 Minute Mega Man Level • Ordinance With Lyrics • Short Base • GraviMan INC. | |
| List of Bosses | |
| Quint • Giant Suzy • Iron Ball • Crash Man • Dangan Man • Ballade • Hunter Type A • Gravity Man | |
| Make a Good 48 Hour Mega Man Level - Tier 5 | |
|---|---|
| Entry Stages | |
| A Waste of Space • Asinine Factory • Flamecrush Forest • Enkers Revengeance • Volcanic Facility • Exoplanet Everest • Running Down a Drain • Well Oiled Machine • Alpha-Omega • Copper Cave | |
| List of Bosses | |
| Dust Man • Hunter Type A • Wood Man • Enker • Heat Man • Saturn • Iron Ball • Bubble Man • Oil Man • Quick Man • Stone Man | |
| Make a Good 48 Hour Mega Man Level - Tier 6 | |
|---|---|
| Entry Stages | |
| Taking a Dip • Commando Caverns • Curious Skymachine • Orbital Assault • Seahorse City • Combustible Alien Variable Events • Void Quest • Wily Station • Scissors 'n Shrimps • Tesla Coil | |
| List of Bosses | |
| Honey Woman • Commando Man • Guts Man • Toxic Seahorse? • Dust Man • Plant Man • Iron Ball • Cut Man • Spark Man | |
| Box Cartel | |
| Blocky | |