Difference between revisions of "User:Snessy the duck"
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| − | ===MaGMML2's page but you can shitpost as much as you want which is a concept which is totally not stolen from | + | ===MaGMML2's page but you can shitpost as much as you want which is a concept which is totally not stolen from ThatOneEnder=== |
{{GameInfo | {{GameInfo | ||
|title= Make a Good Mega Man Level | |title= Make a Good Mega Man Level | ||
| Line 7: | Line 7: | ||
|caption= Make a Good Mega Man Level 2 Logo | |caption= Make a Good Mega Man Level 2 Logo | ||
|developer= [[SnoruntPyro]] | |developer= [[SnoruntPyro]] | ||
| − | |publisher= | + | |publisher= Daniel Page |
|director= [[SnoruntPyro]] | |director= [[SnoruntPyro]] | ||
| − | |producer= | + | |producer= Inafking |
|designer= Sprites Inc. | |designer= Sprites Inc. | ||
| − | |programmer= | + | |programmer= OwO? |
| − | |artist= | + | |artist= Bob Ross |
| − | |writer= | + | |writer= William Shakespeare |
| − | |composer= | + | |composer= Me_IRL |
| − | |series= | + | |series= Mgea Mnaaaaaaaaaaaaaaaaaaaaa |
| − | |platforms= | + | |platforms= Nintendo Switch, OUYA, Game.com |
| − | |releasedate= Oct 1, | + | |releasedate= Oct 1, 2XXXXXXXXXXXXXx |
| − | |rerelease= | + | |rerelease= never |
| − | |version= | + | |version= 6,66 |
|genre = Action / Platform | |genre = Action / Platform | ||
|modes= | |modes= | ||
| − | |media = | + | |media = None |
|input = | |input = | ||
|music = | |music = | ||
}} | }} | ||
| − | {{quote|They started out as | + | {{quote|They started out as dab contests, in both The Great Giana Sisters and Mario Editor. One day I was drunk and the rest is history.|SnoruntPyro, on the contest|}} |
| − | '''Make a Good Mega Man Level Contest | + | '''Make a Good Mega Man Level Contest 69''', or MaGMML69 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingPrograms|WreckingPrograms']] ''Mega Engine'', used with Adobe Shockwave rather than YouTube, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to hastily slap together the devkit, allowing for a vastly decreased array of assets and a far jankier engine in general. The engine was made top secret unlike last time and boasted nearly every asset from the first two classic Mega Man DOS games and then some. |
| − | The contest was judged by [[SnoruntPyro]] ( | + | The contest was judged by [[SnoruntPyro]] (some random guy), [[JupiHornet]] (a former moderator of the Super Mario Forever forums and former co-owner of the Minecraft Hunger Games Forums), [[Enjl|EnjI]] (an active member of the Super Mario Flash forums and friend of pewdiepie), [[Garirry]] (active member of something and participant in ''Mega Man Eternal''), and [[ACESpark]] (owner of Discount tSR, confirmed furry and possibly god). When the contest's submission period came to a close, the final total was 7 levels, just over 3 billion times the amount of entries from the original contest. |
| − | The submission period closed on | + | The submission period closed on March 4th, 2016, with an extra 621 days where users could submit levels late for a disqualification (however, it ended up affecting everyone's score). The game was compiled and put together in 5 minutes by a 4 year old for Mega Man player [[Flashman85|oh joes]] to stream the results once again at some point. The interactive video software boasts a much smaller hub than the previous one, featuring no actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab, instead simply taking place in Eddie's dumpster. |
| − | The game was finally released on October 1st, | + | The game was finally released on October 1st, 2XXXXXXXXXXXXXXXXXXXXX, after some delays. While the contest itself was ran in Adobe Flash, the final game was released in Scratch 0.05, as porting became necessary as the game became too big for the universe itself to even handle it. |
==Story== | ==Story== | ||
{{spoiler}} | {{spoiler}} | ||
| − | The game begins with exposition from Dr. | + | DR. WILLY DABBED ON MEGA MAN |
| + | |||
| + | |||
| + | <s> The game begins with exposition from Dr. Doppler about the nature of the festival and how much smoler it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by DOC as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 485674th anniversary since his 8464th loss against Dr. Waaaaahweeeeeey. Dr. Right and Dr. Left expect that Doc Robot will intervene, but then Wahwee is found dead. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements. | ||
| − | After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to [[Chateau Chevaleresque]] for some info. Once there, he | + | After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to [[Chateau Chevaleresque|Coin Spitoon]] for some info. Once there, he yeets on a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this. |
| − | After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being "extra" as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to | + | After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being "extra" as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to Spew infinite puns, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily. |
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled. | After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled. | ||
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Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man & Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]]. | Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man & Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]]. | ||
| − | Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the "ultimate battle". As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home. | + | Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the "ultimate battle". As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.</s> |
==Gameplay== | ==Gameplay== | ||
| − | Gameplay is obviously like a typical Mega Man | + | Gameplay is obviously like a typical Mega Man X game, starting with 1/4 health, but with no dashing, no charging, no wall jump and double damage. Like MaGMML1, no weapons were voted in to be X's default arsenal, along with no utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Sigma's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Kaizo Mario World'', the [[Noble Nickel|Dummy Dimes]]. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number. |
| − | Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the | + | Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the l Mavricks from submissions. It is also the OVER NINE-THOUSANDTH to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight. |
===Default Weapons=== | ===Default Weapons=== | ||
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
!style="color:#FCFCFC; background-color: #454E54;"| | !style="color:#FCFCFC; background-color: #454E54;"| | ||
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|wea pon |
| − | !style="color:#FCFCFC; background-color: #454E54;"|Original | + | !style="color:#FCFCFC; background-color: #454E54;"|Original Doofus |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|uh |
|- | |- | ||
|[[File:2icona1.gif]] | |[[File:2icona1.gif]] | ||
| − | |[[ | + | |[[Bee Blader|Chornet Haser]] |
| − | | | + | |J U P I |
| − | |''Mega Man | + | |''Mega Man 1001'' |
|- | |- | ||
|[[File:2icona2.gif]] | |[[File:2icona2.gif]] | ||
| − | |[[ | + | |[[Vitreous|Jew Sat]] |
| − | | | + | |Roahm |
| − | |''Mega Man | + | |''Mega Man 2 2'' |
|- | |- | ||
|[[File:2icona3.gif]] | |[[File:2icona3.gif]] | ||
| − | |[[ | + | |[[Brown|Gab Bruster]] |
| − | | | + | |The cure to all things |
| − | |''Mega Man | + | |''Mega Man X'' |
|- | |- | ||
|[[File:2icona4.gif]] | |[[File:2icona4.gif]] | ||
| − | |[[ | + | |[[Acid Drop|Driple Plade]] |
|Blade Man | |Blade Man | ||
| − | |''Mega Man | + | |''Mega Man DOS 3'' |
|- | |- | ||
|[[File:2icona5.gif]] | |[[File:2icona5.gif]] | ||
| − | |[[ | + | |[[Yoku Man|Epilepsy]] |
| − | |[[ | + | |[[Jolt Man]] |
| − | |''Mega Man | + | |''Mega Man Eternal'' |
|- | |- | ||
|[[File:2icona6.gif]] | |[[File:2icona6.gif]] | ||
| − | |[[ | + | |[[Knight Man|Sash Caw]] |
| − | | | + | |Vegeta |
| − | |'' | + | |''Dragon Ball Z'' |
|- | |- | ||
|[[File:2icona7.gif]] | |[[File:2icona7.gif]] | ||
| − | |[[ | + | |[[Glooper|wheel smith]] |
| − | |[[ | + | |[[Quick Man]] |
| − | |''Mega Man | + | |''Mega Man 2 3'' |
|- | |- | ||
|[[File:2icona8.png]] | |[[File:2icona8.png]] | ||
| − | |[[ | + | |[[Egg|Sack Garnek]] |
| − | |[[ | + | |[[Quintboi]] |
| − | |''Mega Man | + | |''Mega Man IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII'' |
|- | |- | ||
!style="color:#FCFCFC; background-color: #454E54;"| | !style="color:#FCFCFC; background-color: #454E54;"| | ||
| Line 111: | Line 114: | ||
|- | |- | ||
|[[File:RushCoilIcon.png]] | |[[File:RushCoilIcon.png]] | ||
| − | |[[ | + | |[[Oil Slick|Crush Oil]] |
| − | | | + | | |
| − | |''Mega Man | + | |''Mega Man 3D'' |
|- | |- | ||
|[[File:RushJetIcon.png]] | |[[File:RushJetIcon.png]] | ||
| − | |[[Rush | + | |[[Rush Bike|Rush B]] |
|N/A | |N/A | ||
| − | |''Mega Man | + | |''Mega Man 42'' |
|- | |- | ||
|[[File:2icona9.png]] | |[[File:2icona9.png]] | ||
| − | |[[ | + | |[[Elec Block|Wwww Wwwwwww]] |
|N/A | |N/A | ||
| − | |''Mega Man | + | |''Mega Man W'' |
|- | |- | ||
|[[File:2icona10.png]] | |[[File:2icona10.png]] | ||
| − | |[[ | + | |[[Blade|Superman dies in endgame 2]] |
|N/A | |N/A | ||
| − | |''Mega Man | + | |''Mega Man 69 (that's the sex number XD)'' |
|} | |} | ||
===Contest Weapons=== | ===Contest Weapons=== | ||
| Line 134: | Line 137: | ||
!style="color:#FCFCFC; background-color: #454E54;"| | !style="color:#FCFCFC; background-color: #454E54;"| | ||
!style="color:#FCFCFC; background-color: #454E54;"|Weapon | !style="color:#FCFCFC; background-color: #454E54;"|Weapon | ||
| − | !style="color:#FCFCFC; background-color: #454E54;"|Original | + | !style="color:#FCFCFC; background-color: #454E54;"|Original Dunce |
|- | |- | ||
| − | |[[File: | + | |[[File:MaGMML Icon5.gif]] |
| − | |[[ | + | |[[Thunder Wool]] |
| − | |[[ | + | |[[Mega Man 10|Sheep Man]] |
|- | |- | ||
| − | |[[File: | + | |[[File:MaGMML Icon5.gif]] |
| − | |[[ | + | |[[Cloud Bomber|Wool Barrier]] |
| − | |[[ | + | |[[Octoboss|Sheep Man]] |
|- | |- | ||
| − | |[[File: | + | |[[File:MaGMML Icon5.gif]] |
| − | |[[ | + | |[[Jet Buton|Wool Bomb]] |
| − | |[[ | + | |[[Bounder|Sheep Man]] |
|- | |- | ||
| − | |[[File: | + | |[[File:MaGMML Icon5.gif]] |
| − | |[[ | + | |[[Baby Flies|Wool Cluster]] |
| − | |[[ | + | |[[Water Shield|Sheep Man]] |
|- | |- | ||
| − | |[[File: | + | |[[File:MaGMML Icon5.gif]] |
| − | |[[ | + | |[[Gobots|Wool Distorter]] |
| − | |[[ | + | |[[Doc Robot|Sheep Man]] |
|- | |- | ||
| − | |[[File: | + | |[[File:ThunderBeamIcon.png]] |
| − | |[[ | + | |[[Thunder Beam]] |
| − | |[[ | + | |[[Gigavolt Man|Elec Man]] |
|- | |- | ||
| − | |[[File: | + | |[[File:MaGMML Icon5.gif]] |
| − | |[[ | + | |[[Trappon F|Wool Trapper]] |
| − | |[[ | + | |[[Punk|Sheep Woman]] |
|- | |- | ||
| − | |[[File: | + | |[[File:MaGMML Icon5.gif]] |
| − | |[[ | + | |[[Concrete Shot|Wool Blast]] |
| − | |[[ | + | |[[Milk|Sheep Man]] |
|- | |- | ||
!style="color:#FCFCFC; background-color: #454E54;"| | !style="color:#FCFCFC; background-color: #454E54;"| | ||
| Line 172: | Line 175: | ||
!style="color:#FCFCFC; background-color: #454E54;"| | !style="color:#FCFCFC; background-color: #454E54;"| | ||
|- | |- | ||
| − | |[[File: | + | |[[File:MaGMML Icon5.gif]] |
| − | |[[Launch | + | |[[Tel Tel|Launch Wool]] |
| − | |[[ | + | |[[Hunter Type B|Sheep Man & Sheep Man]] |
|- | |- | ||
| − | |[[File: | + | |[[File:MaGMML Icon5.gif]] |
| − | |[[ | + | |[[Mario Land|Wool Jet]] |
| − | |[[ | + | |[[Shield Attacker GTR|Sheep Man & Sheep Man]] |
|- | |- | ||
| − | |[[File: | + | |[[File:MaGMML Icon5.gif]] |
| − | |[[ | + | |[[Cloud Devil|Wool Claw]] |
| − | |[[ | + | |[[Mercury|Sheep Man]] |
|- | |- | ||
| − | |[[File: | + | |[[File:CarryIcon.png]] |
| − | |[[ | + | |[[Cream|Carrie]] |
| − | | | + | |written by Stephen King |
|} | |} | ||
== Entries == | == Entries == | ||
| − | [[File:Sheriff Feelings.png|thumb|right| | + | [[File:Sheriff Feelings.png|thumb|right|I Feel it.]] |
| − | [[ | + | [[I Hope I Win|Eighty one]] levels were entered to the second contest, a little over octuple the amount of the sixth contest. |
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | | | ||
| − | *[[A Mega Man for All Seasons]] | + | *[[A Mega Man for All Seasons|Go Back in Time and Stop an Execution]] |
| − | *[[AD 2101]] | + | *[[AD 2101|The Oldest Meme in History]] |
| − | *[[Airflow Hubble]] | + | *[[Airflow Hubble|Apache Hubble, Featuring Bad Guts Lifts]] |
| − | *[[Alien Temple]] | + | *[[Alien Temple|Boss Battle: The Level]] |
| − | *[[Ancient Tomb]] | + | *[[Ancient Tomb|You Stole Pharaoh Man and he is Angry About it]] |
| − | *[[Aurora Man]] | + | *[[Aurora Man|The Article For This Level was Made Almost Solely for a Steamed Hams Joke]] |
| − | *[[Beneath Sand and Rock]] | + | *[[Beneath Sand and Rock|K.K. Slider's Sandbox]] |
| − | *[[Biplane Bay]] | + | *[[Biplane Bay|GXSCC]] |
| − | *[[Blaze Man]] | + | *[[Blaze Man]] (I'm allowing someone else to make the joke because I can't think of one) |
| − | *[[Boil Man (stage)| | + | *[[Boil Man (stage)|Colgate]] |
| − | *[[Bond Man (stage)| | + | *[[Bond Man (stage)|Gabe Degrossi]] |
| − | *[[Bouncy Castle]] | + | *[[Bouncy Castle|ACESpark Throws Up]] |
| − | *[[But it Lacked the Depth to Convince Me That This Was Really Hell]] | + | *[[But it Lacked the Depth to Convince Me That This Was Really Hell|Holy Smokes This Level Name is Long so Now I Have to Make This Name Long as Well to Match the Joke]] |
| − | *[[Candy Panic]] | + | *[[Candy Panic|Handy Manny]] |
| − | *[[Cardinal Man]] | + | *[[Cardinal Man|Lots of Empty Space For Rush to Play in]] |
| − | *[[Changeable Caverns]] | + | *[[Changeable Caverns|Cavernous Changeability]] |
| − | *[[Chomp Man (stage)| | + | *[[Chomp Man (stage)|Petey Piranha]] |
| − | *[[City Under Siege]] | + | *[[City Under Siege|City War: The Good Version]] |
| − | *[[Colorful Hall]] | + | *[[Colorful Hall|Not the Level With Color Man]] |
| − | *[[Combust Man (stage)| | + | *[[Combust Man (stage)|Whoah, That Boss Died Immediately]] |
| − | *[[Conveyor Mayhem]] | + | *[[Conveyor Mayhem|Mayor Conveyhem]] |
| − | *[[Cossack's Other Citadel]] | + | *[[Cossack's Other Citadel|Cossack Somehow Has the Budget to Make More Than One Citadel]] |
| − | *[[Crystal Lab]] | + | *[[Crystal Lab|Chris and His Labrador Retreiver]] |
| − | *[[Cursor Curse]] | + | *[[Cursor Curse|Cursor CUSS YOU FOWEWEH]] |
| − | *[[Cyber Man (stage)| | + | *[[Cyber Man (stage)|A Fangame From Five Decades Ago]] |
| − | *[[Donut Observation Center]] | + | *[[Donut Observation Center|Homer Simpson Joke]] |
| − | *[[Dragon Lab Lair]] | + | *[[Dragon Lab Lair|The Level Where You Fight a Dragon and Nothing Else Substantial Happens]] |
| − | *[[Duwang]] | + | *[[Duwang|chew]] |
| − | *[[Elec Dam]] | + | *[[Elec Dam|Elec Darn]] |
| − | *[[Enhanced Mobility]] | + | *[[Enhanced Mobility|Your Mobility is Actually the Same as it Always is]] |
| − | *[[Escape Sequence]] | + | *[[Escape Sequence|Now THIS is the Level Where You Have Enhanced Mobility]] |
| − | *[[Force Man (stage)|Force | + | *[[Force Man (stage)|Force Beams Are Not Inherently Bad, but Pakatto 24s Are]] |
| − | *[[Forgotten Fortress]] | + | *[[Forgotten Fortress|Skinny Crash Man and His Great Big Maze]] |
| − | *[[Fortified Lab]] | + | *[[Fortified Lab|The One With the Mines]] |
| | | | ||
| − | *[[Gigavolt Man]] | + | *[[Gigavolt Man|Gigavolt Man Cheers You On as You Battle a Volt Man Who is Not of the Giga Variety]] |
| − | *[[Gunpowder Cellar]] | + | *[[Gunpowder Cellar|Guy Fawkes Day]] |
| − | *[[Guts Man's Asteroid]] | + | *[[Guts Man's Asteroid|Mega Man Wrecks Everything and Dr. Light is Completely Apathetic About it]] |
| − | *[[Haunt Man (stage)| | + | *[[Haunt Man (stage)|The Best Spook Level]] |
| − | *[[Holy Crap, Mega Man Can Airslide?]] | + | *[[Holy Crap, Mega Man Can Airslide?|Jupi Gets Angry About Wasted Potential]] |
| − | *[[Identity Crisis]] | + | *[[Identity Crisis|Identity Theft]] |
| − | *[[Joe Destruction Co.]] | + | *[[Joe Destruction Co.|MUSIC BY KACKEBANGO]] |
| − | *[[Joe Man (stage)| | + | *[[Joe Man (stage)|There's a Very Long Boss Fight at the End]] |
| − | *[[Jungle Base]] | + | *[[Jungle Base|There Are a Lot of Subeils, I Guess?]] |
| − | *[[Just an Ice Level]] | + | *[[Just an Ice Level|Pachy Makes a Nice Level]] |
| − | *[[Komuso Temple]] | + | *[[Komuso Temple|Local Man Makes 9th Place with Devkit Assets and Good Design Alone]] |
| − | *[[Launch Man & Shuttle Man (stage)| | + | *[[Launch Man & Shuttle Man (stage)|Lunch And Shuffle]] |
| − | *[[Lava Factory]] | + | *[[Lava Factory|Another Level With an Energy Element Fake-Out]] |
| − | *[[Maze of Significantly Less Death]] | + | *[[Maze of Significantly Less Death|VVVVVV Reference #1]] |
| − | *[[MegaLondo]] | + | *[[MegaLondo|git gud]] |
| − | *[[Misty Lake]] | + | *[[Misty Lake|Penguins Everywhere]] |
| − | *[[Mix & Match]] | + | *[[Mix & Match|Default Tiles and No Element]] |
| − | *[[Mount Sabre]] | + | *[[Mount Sabre|Apparently Crystalis is a VERY Good Game]] |
| − | *[[Neapolitan Man (stage)| | + | *[[Neapolitan Man (stage)|We All Scream Very Loudly For Ice Cream]] |
| − | *[[Neon Man (stage)| | + | *[[Neon Man (stage)|Very Trippy Level]] |
| − | *[[Nitrogen Man]] | + | *[[Nitrogen Man|Wave Man Water Spouts Except They Freeze You]] |
| − | *[[Orbital Station]] | + | *[[Orbital Station|Whopper's Lair]] |
| − | *[[Poorly Named Level]] | + | *[[Poorly Named Level|Despite Your Efforts, Tornado Man Platforms Are Still Painful]] |
| − | *[[Quarantine Woman (stage)| | + | *[[Quarantine Woman (stage)|The Story of How Mega Man Revealed Undercover Bioengineering Plans]] |
| − | *[[Quint Stage]] | + | *[[Quint Stage|Quint Stage, featuring Metal Man and Top Man]] |
| − | *[[Quirky Unconsistent Incomprehensible Nonsensical Track]] | + | *[[Quirky Unconsistent Incomprehensible Nonsensical Track|An Acronym That isn't Actually Relevant to the Level Itself]] |
| − | *[[Rad Gravity]] | + | *[[Rad Gravity|Nitro Man Smashes Into Everything: The Level]] |
| − | *[[Ruined Lab]] | + | *[[Ruined Lab|Doc Robot Has Too Many Health Bars]] |
| − | *[[Rush City]] | + | *[[Rush City|City War's Creator Improves Slightly]] |
| − | *[[Sector Upsilon 6]] | + | *[[Sector Upsilon 6|VVVVVV Reference #2]] |
| − | *[[Sheriff Man (stage)| | + | *[[Sheriff Man (stage)|Woody's Roundup]] |
| − | *[[Shovel Knight]] | + | *[[Shovel Knight|Butt Butt]] |
| | | | ||
| − | *[[SMB3]] | + | *[[SMB3|Bowser's Pharaoh]] |
| − | *[[Smed's Big Annoying Mess of a Level]] | + | *[[Smed's Big Annoying Mess of a Level|Skull Man is Too Busy to Kill, so Toad Man Does it for Him]] |
| − | *[[Snow Man]] | + | *[[Snow Man|The Meme Level]] |
| − | *[[Something Original]] | + | *[[Something Original|Ironic Name]] |
| − | *[[Spiky Situation]] | + | *[[Spiky Situation|I Wanna Be the Good Level Contest]] |
| − | *[[Starman Recreation]] | + | *[[Starman Recreation|Star Man Turns Into a Grapefruit and Sadly Watches You]] |
| − | *[[Taco Man (stage)|Taco Man]] | + | *[[Taco Man (stage)|Taco Man Plays a Video Game]] |
| − | *[[The Dampening]] | + | *[[The Dampening|Twenty Five Different Gimmicks]] |
| − | *[[The Fall]] | + | *[[The Fall|There's Probably Less Than 10 Things That Can Hurt You]] |
| − | *[[The Stage Nobody Asked For]] | + | *[[The Stage Nobody Asked For|Dr. Wily Fails at Life]] |
| − | *[[Truffle Man (stage)| | + | *[[Truffle Man (stage)|Joke About Super Mario Characters Using Hallucinogens]] |
| − | *[[Volcanic Furnace]] | + | *[[Volcanic Furnace]] (See Blaze Man for explanation) |
| − | *[[Wily Coaster]] | + | *[[Wily Coaster]] (See Blaze Man for explanation) |
| − | *[[Wily Tower]] | + | *[[Wily Tower|Devkit Royal Flush]] |
| − | *[[Yggdrasil]] | + | *[[Yggdrasil|You Go in 12 Different Directions and Meet the Cutezomes and Stop Them. Why Do You Need to Stop Them?]] |
|} | |} | ||
| Line 285: | Line 288: | ||
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons. | The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons. | ||
| − | Like MaGMML1, NPCs gradually | + | Like MaGMML1, NPCs gradually explode as Stupid coins are collected. They appear all around the main hub and at [[Chateau Chevaleresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear. |
=== Areas === | === Areas === | ||
| − | * [[Tier 1 (MaGMML2)|Tier | + | * [[Tier 1 (MaGMML2)|Tier 111: Broken Simulation]] |
| − | * [[Tier 2 (MaGMML2)|Tier | + | * [[Tier 2 (MaGMML2)|Tier 222: lol heatman]] |
| − | * [[Tier 3 (MaGMML2)|Tier | + | * [[Tier 3 (MaGMML2)|Tier 333: FOREST FIRE]] |
| − | * [[Tier 4 (MaGMML2)|Tier | + | * [[Tier 4 (MaGMML2)|Tier 444: Subpar]] |
| − | * [[Tier 5 (MaGMML2)|Tier | + | * [[Tier 5 (MaGMML2)|Tier 555: Mediocrity]] |
| − | * [[Tier 6 (MaGMML2)|Tier | + | * [[Tier 6 (MaGMML2)|Tier 666: Battle Network]] |
| − | * [[Tier 7 (MaGMML2)|Tier | + | * [[Tier 7 (MaGMML2)|Tier 777: Wendy's]] |
| − | * [[Tier 8 (MaGMML2)|Tier | + | * [[Tier 8 (MaGMML2)|Tier 888: Grand Tower]] |
| − | * [[Tier 9 (MaGMML2)|Tier | + | * [[Tier 9 (MaGMML2)|Tier 69: unfair Fair]] |
| − | * [[Tier 10 (MaGMML2)|Tier | + | * [[Tier 10 (MaGMML2)|Tier 101: Rainbow Road]] |
* [[Wily Star II|Dr. Wily Stages - Wily Star II]] | * [[Wily Star II|Dr. Wily Stages - Wily Star II]] | ||
| − | * [[Tier X (MaGMML2)|Tier | + | * [[Tier X (MaGMML2)|Tier XXX]] |
* [[Dr. Light's Lab]] | * [[Dr. Light's Lab]] | ||
** [[Eddie's Shop]] | ** [[Eddie's Shop]] | ||
| Line 307: | Line 310: | ||
* [[Challenge Tent]] | * [[Challenge Tent]] | ||
* [[The Pit of Pits]] | * [[The Pit of Pits]] | ||
| + | |||
==Bosses== | ==Bosses== | ||
=== Devkit Bosses === | === Devkit Bosses === | ||
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
!style="color:#FCFCFC; background-color: #454E54;"| | !style="color:#FCFCFC; background-color: #454E54;"| | ||
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|Heritage |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|Localization |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|Soft Spot |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|Point of Origin |
|- | |- | ||
|[[File:MM1 CutMan.png|center]] | |[[File:MM1 CutMan.png|center]] | ||
| Line 341: | Line 345: | ||
|- | |- | ||
|[[File:MechaDragon.png|center]] | |[[File:MechaDragon.png|center]] | ||
| − | |[[Mecha Dragon]] | + | |[[Mecha Dragon| I'm Everywhere]] |
|[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]] | |[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]] | ||
|[[Hornet Chaser]] | |[[Hornet Chaser]] | ||
| Line 347: | Line 351: | ||
|- | |- | ||
|[[File:MaGMML2_VoltMan.png|center]] | |[[File:MaGMML2_VoltMan.png|center]] | ||
| − | |[[Volt Man]] | + | |[[Volt Man|I'm Everywhere 2]] |
|[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight) | |[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight) | ||
|[[Slash Claw]] | |[[Slash Claw]] | ||
| − | |''Mega Man ( | + | |''Mega Man (H)'' |
|- | |- | ||
|[[File:TopMan.png|center]] | |[[File:TopMan.png|center]] | ||
| Line 423: | Line 427: | ||
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
!style="color:#FCFCFC; background-color: #454E54;"| | !style="color:#FCFCFC; background-color: #454E54;"| | ||
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|What's in a name? |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|Florida |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|It's always Wire. |
|- | |- | ||
|[[File:DiscoBall.png|center]] | |[[File:DiscoBall.png|center]] | ||
| − | |[[Disco Ball]] | + | |[[Disco Ball|Discoooooooo]] |
|[[Neon Man (stage)|Neon Man]] | |[[Neon Man (stage)|Neon Man]] | ||
|[[Wire Adaptor]] | |[[Wire Adaptor]] | ||
| Line 438: | Line 442: | ||
|- | |- | ||
|[[File:GiantMetall.png|center]] | |[[File:GiantMetall.png|center]] | ||
| − | |[[Giant Metall]] | + | |[[Giant Metall|Super Nurse]] |
|[[Ruined Lab]] | |[[Ruined Lab]] | ||
|[[Jewel Satellite]] | |[[Jewel Satellite]] | ||
| Line 448: | Line 452: | ||
|- | |- | ||
|[[File:SuperCannopeller.png|center]] | |[[File:SuperCannopeller.png|center]] | ||
| − | |[[Super Cannopeller]] | + | |[[Super Cannopeller|Yo dawg, heard u like cannons...]] |
|[[Conveyor Mayhem]] | |[[Conveyor Mayhem]] | ||
|[[Super Arrow]] | |[[Super Arrow]] | ||
|- | |- | ||
|[[File:GreenHotDog.png|center]] | |[[File:GreenHotDog.png|center]] | ||
| − | |[[Green Hot Dog]] | + | |[[Green Hot Dog|Hotdog with relish]] |
|[[Rad Gravity]] | |[[Rad Gravity]] | ||
|[[Hornet Chaser]]<br>[[Wheel Cutter]]<br>[[Super Arrow]] | |[[Hornet Chaser]]<br>[[Wheel Cutter]]<br>[[Super Arrow]] | ||
|- | |- | ||
|[[File:RedHotDog.png|center]] | |[[File:RedHotDog.png|center]] | ||
| − | |[[Red Hot Dog]] | + | |[[Red Hot Dog|Hotdog with ketchup]] |
|[[Rad Gravity]] | |[[Rad Gravity]] | ||
|[[Hornet Chaser]]<br>[[Wheel Cutter]]<br>[[Super Arrow]] | |[[Hornet Chaser]]<br>[[Wheel Cutter]]<br>[[Super Arrow]] | ||
|- | |- | ||
|[[File:MushKing.png|center]] | |[[File:MushKing.png|center]] | ||
| − | |[[Mush King]] | + | |[[Mush King|A Mario powerup]] |
|[[Truffle Man (stage)|Truffle Man]] | |[[Truffle Man (stage)|Truffle Man]] | ||
|[[Sakugarne]] | |[[Sakugarne]] | ||
| Line 473: | Line 477: | ||
|- | |- | ||
|[[File:AirDevil.png|center]] | |[[File:AirDevil.png|center]] | ||
| − | |[[Air Devil]] | + | |[[Air Devil|Can't defeat me either]] |
|[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]] | |[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]] | ||
|[[Jewel Satellite]] | |[[Jewel Satellite]] | ||
| Line 483: | Line 487: | ||
|- | |- | ||
|[[File:HallMaster.png|center]] | |[[File:HallMaster.png|center]] | ||
| − | |[[Hall Master]] | + | |[[Hall Master|IT'S JUST A BRANCH]] |
|[[Quarantine Woman (stage)|Quarantine Woman]] | |[[Quarantine Woman (stage)|Quarantine Woman]] | ||
|[[Sakugarne]] | |[[Sakugarne]] | ||
|- | |- | ||
|[[File:Mixerlydia.png|center]] | |[[File:Mixerlydia.png|center]] | ||
| − | |[[Mixerlydia]] | + | |[[Mixerlydia|potion mixer]] |
|[[Neapolitan Man (stage)|Neapolitan Man]] | |[[Neapolitan Man (stage)|Neapolitan Man]] | ||
|[[Wheel Cutter]] | |[[Wheel Cutter]] | ||
| Line 495: | Line 499: | ||
=== Robot Masters === | === Robot Masters === | ||
| − | The growth of the contest for the second goaround brought a significantly larger cast of | + | The growth of the contest for the second goaround brought a significantly larger cast of dunces. Nobody good is listed here, so masterpieces such as [[Gigavolt Man]] and ones such as [[Aurora Man]] are not listed. |
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
!style="color:#FCFCFC; background-color: #454E54;"| | !style="color:#FCFCFC; background-color: #454E54;"| | ||
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"| | |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"| || |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"| || |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"| |_ |
|- | |- | ||
|[[File:MaGMML2 ColorMan.png|center]] | |[[File:MaGMML2 ColorMan.png|center]] | ||
| Line 641: | Line 645: | ||
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
!style="color:#FCFCFC; background-color: #454E54;"| | !style="color:#FCFCFC; background-color: #454E54;"| | ||
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|Duh |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|Mostly harmless |
| − | !style="color:#FCFCFC; background-color: #454E54;"| | + | !style="color:#FCFCFC; background-color: #454E54;"|1000101010101010101 |
|- | |- | ||
|[[File:MaGMML2_Crator.png|center]] | |[[File:MaGMML2_Crator.png|center]] | ||
| − | |[[Crator]] | + | |[[Crator|What did this boy do wrong?]] |
|[[Yggdrasil]] | |[[Yggdrasil]] | ||
| − | | | + | |Torch Arm |
|- | |- | ||
|[[File:MaGMML2_Cream.png|center]] | |[[File:MaGMML2_Cream.png|center]] | ||
| − | |[[Cream]] | + | |[[Cream|What did this girl do wrong?]] |
|[[Yggdrasil]] | |[[Yggdrasil]] | ||
| − | | | + | |Lemons |
|- | |- | ||
|[[File:MaGMML2_Kichona.png|center]] | |[[File:MaGMML2_Kichona.png|center]] | ||
| − | |[[Kichona]] | + | |[[Kichona|What did this bioengineer do wrong?]] |
|[[Yggdrasil]] | |[[Yggdrasil]] | ||
| − | | | + | |Spin Wheel |
|- | |- | ||
|[[File:BowserSprite.png|center]] | |[[File:BowserSprite.png|center]] | ||
| Line 801: | Line 805: | ||
|- | |- | ||
|[[File:MaGMML2TDoorManSprite.png|center]] | |[[File:MaGMML2TDoorManSprite.png|center]] | ||
| − | |[[Door Man]] | + | |[[Door Man|You jerk]] |
|Tier 3 | |Tier 3 | ||
|[[Jewel Satellite]] | |[[Jewel Satellite]] | ||
| Line 807: | Line 811: | ||
|- | |- | ||
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]] | |[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]] | ||
| − | |[[The Scorching Duo]] | + | |[[The Scorching Duo|Fangame and Bootleg]] |
|Tier 4 | |Tier 4 | ||
|[[Slash Claw]] | |[[Slash Claw]] | ||
| Line 813: | Line 817: | ||
|- | |- | ||
|[[File:MaGMML2TLordElewoofroSprite.png|center]] | |[[File:MaGMML2TLordElewoofroSprite.png|center]] | ||
| − | |[[Lord Elewoofro]] | + | |[[Lord Elewoofro|Just a Special weapon]] |
|Tier 5 | |Tier 5 | ||
|[[Sakugarne]] | |[[Sakugarne]] | ||
| Line 819: | Line 823: | ||
|- | |- | ||
|[[File:MaGMML2TCheatManSprite.png|center]] | |[[File:MaGMML2TCheatManSprite.png|center]] | ||
| − | |[[Cheat Man]] | + | |[[Cheat Man|HAXOR]] |
|Tier 6 | |Tier 6 | ||
|[[Flash Stopper]] | |[[Flash Stopper]] | ||
| Line 931: | Line 935: | ||
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries. | * The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries. | ||
* The contest has 2 levels devoted to replicating aspects of VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]]. | * The contest has 2 levels devoted to replicating aspects of VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]]. | ||
| + | *no deleting entire pages on the wiki | ||
{{MaGMML2}} | {{MaGMML2}} | ||
| − | |||
Latest revision as of 11:28, 13 July 2019
honk
Contents
MaGMML2's page but you can shitpost as much as you want which is a concept which is totally not stolen from ThatOneEnder
| Make a Good Mega Man Level | ||||||||||||||||||||||||||||||||||||||||
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| Make a Good Mega Man Level 2 Logo | ||||||||||||||||||||||||||||||||||||||||
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- "They started out as dab contests, in both The Great Giana Sisters and Mario Editor. One day I was drunk and the rest is history."
- ―SnoruntPyro, on the contest
Make a Good Mega Man Level Contest 69, or MaGMML69 for short, is the much more ambitious sequel event to Make a Good Mega Man Level, once again ran by SnoruntPyro. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, WreckingPrograms' Mega Engine, used with Adobe Shockwave rather than YouTube, was used, and a team of programmers including The Stove Guy, Renhoek, ACESpark, Entity1037, and SnoruntPyro was assembled to hastily slap together the devkit, allowing for a vastly decreased array of assets and a far jankier engine in general. The engine was made top secret unlike last time and boasted nearly every asset from the first two classic Mega Man DOS games and then some.
The contest was judged by SnoruntPyro (some random guy), JupiHornet (a former moderator of the Super Mario Forever forums and former co-owner of the Minecraft Hunger Games Forums), EnjI (an active member of the Super Mario Flash forums and friend of pewdiepie), Garirry (active member of something and participant in Mega Man Eternal), and ACESpark (owner of Discount tSR, confirmed furry and possibly god). When the contest's submission period came to a close, the final total was 7 levels, just over 3 billion times the amount of entries from the original contest.
The submission period closed on March 4th, 2016, with an extra 621 days where users could submit levels late for a disqualification (however, it ended up affecting everyone's score). The game was compiled and put together in 5 minutes by a 4 year old for Mega Man player oh joes to stream the results once again at some point. The interactive video software boasts a much smaller hub than the previous one, featuring no actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab, instead simply taking place in Eddie's dumpster.
The game was finally released on October 1st, 2XXXXXXXXXXXXXXXXXXXXX, after some delays. While the contest itself was ran in Adobe Flash, the final game was released in Scratch 0.05, as porting became necessary as the game became too big for the universe itself to even handle it.
Story
DR. WILLY DABBED ON MEGA MAN
The game begins with exposition from Dr. Doppler about the nature of the festival and how much smoler it is than the first festival. The contest nature of the game is made clear by DOC as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 485674th anniversary since his 8464th loss against Dr. Waaaaahweeeeeey. Dr. Right and Dr. Left expect that Doc Robot will intervene, but then Wahwee is found dead. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to Coin Spitoon for some info. Once there, he yeets on a mysterious cloaked figure, who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being "extra" as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, Dr. Wily reveals himself and unveils his newest fortress, the Wily Star II. He claims that the new fortress has the power to Spew infinite puns, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents Rush Space from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.
After fighting through five stages, Mega Man corners Wily, but Wily reveals the Reality Core, his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the Wily Machine SWORD, before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons the Mega Man seen in Megaman Sprite Game instead. Sprite Game Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his escape pod, the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to Tier 10. Mega Man chases after them, and meets up with Launch Man. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to Tier X. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, Null and Void.
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a gigantic robot for Mega Man to fight in the "ultimate battle". As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be Zero from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.
Gameplay
Gameplay is obviously like a typical Mega Man X game, starting with 1/4 health, but with no dashing, no charging, no wall jump and double damage. Like MaGMML1, no weapons were voted in to be X's default arsenal, along with no utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Sigma's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from Kaizo Mario World, the Dummy Dimes. There can be up to five at any stage, and collecting certain numbers of them and taking them to Knight Man will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the Contest Weapon Data to the series, a set of unlockable weapons based off of the l Mavricks from submissions. It is also the OVER NINE-THOUSANDTH to have a large postgame, with Tier X being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.
Default Weapons
| wea pon | Original Doofus | uh | |
|---|---|---|---|
| Chornet Haser | J U P I | Mega Man 1001 | |
| Jew Sat | Roahm | Mega Man 2 2 | |
| Gab Bruster | The cure to all things | Mega Man X | |
| Driple Plade | Blade Man | Mega Man DOS 3 | |
| Epilepsy | Jolt Man | Mega Man Eternal | |
| Sash Caw | Vegeta | Dragon Ball Z | |
| wheel smith | Quick Man | Mega Man 2 3 | |
| Sack Garnek | Quintboi | Mega Man IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII | |
| Crush Oil | Mega Man 3D | ||
| Rush B | N/A | Mega Man 42 | |
| Wwww Wwwwwww | N/A | Mega Man W | |
| Superman dies in endgame 2 | N/A | Mega Man 69 (that's the sex number XD) |
Contest Weapons
| Weapon | Original Dunce | |
|---|---|---|
| Thunder Wool | Sheep Man | |
| Wool Barrier | Sheep Man | |
| Wool Bomb | Sheep Man | |
| Wool Cluster | Sheep Man | |
| Wool Distorter | Sheep Man | |
| Thunder Beam | Elec Man | |
| Wool Trapper | Sheep Woman | |
| Wool Blast | Sheep Man | |
| Launch Wool | Sheep Man & Sheep Man | |
| Wool Jet | Sheep Man & Sheep Man | |
| Wool Claw | Sheep Man | |
| Carrie | written by Stephen King |
Entries
Eighty one levels were entered to the second contest, a little over octuple the amount of the sixth contest.
Hub
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and Eddie's Shop is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.
Like MaGMML1, NPCs gradually explode as Stupid coins are collected. They appear all around the main hub and at Chateau Chevaleresque, the game's equivalent to Dr. Light's attic. The bar is run by Knight Man, and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange Noble Nickels here for rewards, as well as get tips for the remaining nickels via Crystal Man. Another landmark is the Dojo, which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.
Areas
- Tier 111: Broken Simulation
- Tier 222: lol heatman
- Tier 333: FOREST FIRE
- Tier 444: Subpar
- Tier 555: Mediocrity
- Tier 666: Battle Network
- Tier 777: Wendy's
- Tier 888: Grand Tower
- Tier 69: unfair Fair
- Tier 101: Rainbow Road
- Dr. Wily Stages - Wily Star II
- Tier XXX
- Dr. Light's Lab
- Costume Shop
- Chateau Chevaleresque
- Dojo
- Challenge Tent
- The Pit of Pits
Bosses
Devkit Bosses
Minibosses
Robot Masters
The growth of the contest for the second goaround brought a significantly larger cast of dunces. Nobody good is listed here, so masterpieces such as Gigavolt Man and ones such as Aurora Man are not listed.
Entry Bosses
Hidden Entry Bosses
| Name | Location | Weakness | |
|---|---|---|---|
| Gangly Crash Man | Forgotten Fortress | Wire Adaptor Slash Claw | |
| Air Capsule | Boil Man | Wire Adaptor | |
| Dennis | Launch Man & Shuttle Man | None |
Tier Bosses
| Name | Tier | Weakness | Original Game | |
|---|---|---|---|---|
| Milk/Strawberry Milk | Tier 1 | Grab Buster | Mega Man Square Root of Negative One | |
| Ombuds Man | Tier 2 | Triple Blade | Mega Man 42 | |
| You jerk | Tier 3 | Jewel Satellite | Mega Man Rocks! | |
| Fangame and Bootleg | Tier 4 | Slash Claw | Mega Man Sunrise & Zook Hero Z | |
| Just a Special weapon | Tier 5 | Sakugarne | Dr. Wily's Final Attack | |
| HAXOR | Tier 6 | Flash Stopper | Mega Man CX | |
| Ghost of Christmas Future | Tier 7 | Hornet Chaser | Megaman's Christmas Carol | |
| Jet Man | Tier 8 | Super Arrow Wire Adaptor |
Rokko Chan | |
| Butter Nezumi | Tier 9 | Wheel Cutter | Nezumi Man |
Fortress Bosses
Trivia
- The famous wizard and only girl on the internet NaOH accurately predicted that this contest would have eighty-one entries.
- The contest has 2 levels devoted to replicating aspects of VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are Maze of Significantly Less Death and Sector Upsilon 6.
- no deleting entire pages on the wiki
























