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m (But what if...I were to make the Steamed Hams text invisible and disguise it as completely removing the joke? Ohohohohoho, delightfully devilish, Brash.)
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==Overview==
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'''Aurora Man''' is the 22nd place level in ''[[Make A Good Mega Man Level 2]]''. The level consists mostly of Shadow Man Platforms and clever enemy placement. One of its strongest points was its custom tileset, while its lack of gimmicks brought down its score with certain judges.
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Aurora Man is the 22nd place level in Make A Good Mega Man Level 2. The level consists mostly of Shadow Man Platforms and clever enemy placement. One of its strongest points was its custom tileset, while its lack of gimmicks brought down its score with certain judges.
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==Noble Nickel location==
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There will be a cardboard box in a room with 2 drop platforms and 2 Wall Blaster II's. Destroy it with Triple Blade, then go into the opening using Wheel Cutter. After you fall, you will end up in a room containing the level's only Noble Nickel, along with a Yudon protecting it.
  
 
==Judge Comments==
 
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{{MaGMML2 Tier 8}}
 
 
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Entries]]
 
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Entries]]

Latest revision as of 23:33, 25 May 2021

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22nd: Aurora Man

Make a Good Mega Man Level 2

Screenshot119.png
No doctor, it's just the northern lights.

Aurora Man is the 22nd place level in Make A Good Mega Man Level 2. The level consists mostly of Shadow Man Platforms and clever enemy placement. One of its strongest points was its custom tileset, while its lack of gimmicks brought down its score with certain judges.

Noble Nickel location

There will be a cardboard box in a room with 2 drop platforms and 2 Wall Blaster II's. Destroy it with Triple Blade, then go into the opening using Wheel Cutter. After you fall, you will end up in a room containing the level's only Noble Nickel, along with a Yudon protecting it.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 39 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
12 / 15 8 / 10 9 / 15 5 / 5 5 / 5 No



Really nice level! The level has a very good difficulty curve and there's some very interesting and surprisingly difficult setups dealing with the Shadowman platforms. I love how they were used in tandem with the Crystal Joes - they present nice, rhythm...y...challenges. I think the one issue I really would have with the level is the two rooms where you drop down onto Shadowman platforms - I didn't get killed by the rooms, but I feel like I got lucky. It seems very easy for a player to be dropped down into spikes if they're not positioned exactly right, and it requires very quick reaction time to react to the fact that you're falling onto spikes as well as to immediately jump off the Shadowman platform. Other than that, the level is pretty good, and I love the aesthetics. Very solid level overall.

JupiHornet JupiHornet JupiHornet : 33 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 5 / 10 11 / 15 4 / 5 4 / 5



This level was...meh. The graphics were nice (aurora effect could use some work though) but there were some design flaws. A few sections dropped you into a room on top of platforms that open up underneath you while having to dodge enemy attacks. There wasn't really enough time to react without using the Flash Stopper. The rest of the level was pretty uneventful, although there were some nice platforming challenges with the red platforms.

Enjl Enjl Enjl : 35 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 7 / 10 10 / 15 5 / 5 5 / 5 No



Pretty nice and simple level! It does a fairly good job at introducing all of its elements and looks really nice. I feel like the enemy placement in this stage occasionally gets rather wacky, with areas near the middle of the level being more challenging than setups towards the end, but the challenges themselves are nice and fun to play through! I feel like the level was in its design somewhat limited by its city theme and that shaping the surrounding area based on the design would've allowed for some more creative segments overall. Still, fun level!

Garirry Garirry Garirry : 40 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 9 / 10 11 / 15 5 / 5 5 / 5
Really good! Enemy placement is good, the level is well built, and the amount of bad design is really, really small. Really fun level. Really liked going through it. A little empty I think, but not a serious issue. Generally the physical design of the level is really creative, an aurora-themed level is cool. If only there was a boss though. Absolutely fantastic. Choice of music is also great. Works just fine.



Absolutely fantastic stage! The level design is rock solid and it was ultimately a very enjoyable experience. Not to mention the visuals look absolutely marvelous. I would have liked if the level had a boss like the title suggests, but that's certainly no big deal, especially when we have a stage as good as this.

ACESpark ACESpark ACESpark : 23 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 5 / 10 3 / 15 5 / 5 5 / 5 No



Another boss corridor, another lack of robot master. This was disappointing, especially with the level name, you really needed a boss! The main issue with this level is: It looked great, it sounded great... and that was it. There was so little interesting going on that it is overall quite forgettable. The fact that only one gimmick was used is also a real blow to the stage and didn't show much creativity there. There is a lot there in the devkit, use it! The only real highlight of the stage was the Noble Nickel. But one creative spot does not a creative stage make. The enemy selection was also all over the place with little cohesion, as if they were chosen at random at times. It got better as the stage went on, but it started off pretty meh. Very forgettable, not that fun, so I'm not terribly impressed, sorry. But still, the level wasn't BAD, just not terribly interesting.



Make a Good Mega Man Level 2 - Tier 8
Entry Stages
But It Lacked the Depth to Convince Me That This is Really Hell • Force Man • Smed's Big Annoying Mess of a Level • Conveyor Mayhem • Aurora Man • Bouncy Castle • City Under Siege • Escape Sequence • Bond Man
List of Bosses
Mecha Dragon • Force Man • Komuso Man? • Final Toad • Super Cannopeller • Big Fire Telly • Crusher Joe • Napalm Man MK 2 • Bond Man • Boundin' Crash Man
Tier Boss
Jet Man
Other Goodies
Sanct
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man