Difference between revisions of "Make a Good Mega Man Level Remastered"
TheKman100 (talk | contribs) m (→Trivia) |
|||
| (42 intermediate revisions by 18 users not shown) | |||
| Line 1: | Line 1: | ||
| − | |||
| − | |||
{{GameInfo | {{GameInfo | ||
| − | |title= Make a Good Mega Man Level Remastered | + | |title=Make a Good Mega Man Level Remastered |
| − | |image= [[File:MaGMML1RTitle.png|Make a Good Mega Man Level Remastered|256px]] | + | |image=[[File:MaGMML1RTitle.png|Make a Good Mega Man Level Remastered|256px]] |
| − | |developer= [[ | + | |developer=[[snoruntpyro]] |
|publisher= | |publisher= | ||
|director= | |director= | ||
|producer= | |producer= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=snoruntpyro / [[ACESpark]] / [[Spin Attaxx]] / [[an absolute loser]] / [[cheez8|Cheez]] / [[Smedis2]] / [[The Stove Guy]] / [[PhazonMotherBrain]] / [[Fabian]] / [[ThatEntityGirl]] / [[NaOH]] |
| − | |artist= | + | |artist=[[MiniMacro]] / [[Cresh]] / ACESpark / [[CSketch]] / Spin Attaxx / The Stove Guy / [[Sodacoma]] / [[E-Clare]] / [[Enjl]] / [[M-Jacq]] / [[Phusion]] |
|writer= | |writer= | ||
| − | |composer= | + | |composer=MiniMacro |
| − | |series= Mega Man (Classic) | + | |series=Mega Man (Classic) |
| − | |platforms= PC | + | |platforms=PC |
| − | |releasedate= May 23, 2019 | + | |releasedate=May 23, 2019 |
|rerelease= | |rerelease= | ||
| − | |version= 1. | + | |version=1.2 |
|genre=Action / Platform | |genre=Action / Platform | ||
|modes= | |modes= | ||
| − | |media=[//drive.google.com/file/d/ | + | |media=[//drive.google.com/file/d/1bUkYQ_mh7Xd0D7fLWX5LxlChRAJMrqy1 Digital download] ([//www.dropbox.com/s/m6fe1yeixonwcbg/MaGMML1_Remastered_v1.2.zip mirror]) |
|input=Keyboard | |input=Keyboard | ||
}} | }} | ||
| + | '''''Make a Good Mega Man Level Remastered''''', also known as '''''MaGMML1R''''', is a remake of the original ''[[Make a Good Mega Man Level]]'' game, using an improved Mega Engine in GameMaker: Studio (as opposed to the Game Maker 8.0-based Blyka's Engine). Among the enhancements made to the original include a framerate of 60FPS, more accurate enemy behaviour, the infinite lives system used by ''[[Make a Good Mega Man Level 2]]'', the addition of costumes of [[Roll]] and [[Bass]] alongside [[Proto Man]] (as well as the option to use [[Custom Costumes]]), and a higher level of polish. The remake also features redesigned hubs and Wily stages, with bosses having revamped attack patterns (or, in some cases, replaced with brand new bosses). | ||
| − | ''''' | + | The game was [https://www.youtube.com/watch?v=fYrxyHXkoqw&feature=youtu.be revealed] on May 23rd, 2018 (the second anniversary of ''MaGMML1''), and was released exactly one year later on May 23rd, 2019, on the third anniversary. However, due to the long development cycle of the remaster, it did not ship with ''Episode Zero'', an interquel between ''MaGMML'' and ''MaGMML2'', as initially planned. ''Episode Zero'' would then be split off and expanded into its own game, ''[[Make a Good Mega Man Level: Episode Zero]]'', which released a little over a year after ''MaGMML1R''. |
| + | |||
| + | == Story == | ||
| + | The story remains largely unchanged from the original game; a festival is held in Mega City to celebrate the peace since [[Doctor Albert W. Wily|Dr. Wily]]'s last plot, Dr. Wily announces yet another plan to take over the world, [[Mega Man]] sets out to collect 24 [[Energy Element]]s to break the barrier around [[Wily Castle|Wily's castle]], cue the defeat of Wily and [[Zero|some weird red thing]]. A few minor differences are present, however; no mention is made of Wily reviving fangame Robot Masters this time around, and in fact, [[Justice Man|one such Robot Master]] is retconned into being a replica. | ||
| + | |||
| + | == Gameplay == | ||
| + | Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. The game runs at 60 FPS and gameplay is much cleaner due to the revised Mega Engine. Mega Man starts the game with a full arsenal already in hand. As per usual, the goal of each stage is to get to the end and claim the Energy Element. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5). | ||
| + | |||
| + | === Weapons === | ||
| + | All weapons (save for [[Power Orb]]) are available at the beginning of the game. | ||
| + | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
| + | |-style="color:#FCFCFC; background-color: #454E54;" | ||
| + | ! | ||
| + | !Weapon | ||
| + | !Original Robot Master | ||
| + | !Original Game | ||
| + | |- | ||
| + | |[[File:MetalBladeIcon1R.png]] | ||
| + | |[[Metal Blade]] | ||
| + | |[[Metal Man]] | ||
| + | |''[[Mega Man 2]]'' | ||
| + | |- | ||
| + | |[[File:GeminiLaserIcon1R.png]] | ||
| + | |[[Gemini Laser]] | ||
| + | |[[Gemini Man]] | ||
| + | |''[[Mega Man 3]]'' | ||
| + | |- | ||
| + | |[[File:SolarBlazeIcon1R.png]] | ||
| + | |[[Solar Blaze]] | ||
| + | |[[Solar Man]] | ||
| + | |''[[Mega Man 10]]'' | ||
| + | |- | ||
| + | |[[File:TopSpinIcon1R.png]] | ||
| + | |[[Top Spin]] | ||
| + | |[[Top Man]] | ||
| + | |''[[Mega Man 3]]'' | ||
| + | |- | ||
| + | |[[File:ThunderWoolIcon1R.png]] | ||
| + | |[[Thunder Wool]] | ||
| + | |[[Sheep Man]] | ||
| + | |''[[Mega Man 10]]'' | ||
| + | |- | ||
| + | |[[File:BlackHoleBombIcon1R.png]] | ||
| + | |[[Black Hole Bomb]] | ||
| + | |[[Galaxy Man]] | ||
| + | |''[[Mega Man 9]]'' | ||
| + | |- | ||
| + | |[[File:PharaohShotIcon1R.png]] | ||
| + | |[[Pharaoh Shot]] | ||
| + | |[[Pharaoh Man]] | ||
| + | |''[[Mega Man 4]]'' | ||
| + | |- | ||
| + | |[[File:MagicCardIcon1R.png]] | ||
| + | |[[Magic Card]] | ||
| + | |[[Magic Man]] | ||
| + | |''[[Mega Man & Bass]]'' | ||
| + | |-style="color:#FCFCFC; background-color: #454E54;" | ||
| + | !colspan="4"| | ||
| + | |- | ||
| + | |[[File:RushCoilIcon.png]] | ||
| + | |[[Rush Coil]] | ||
| + | |N/A | ||
| + | |''[[Mega Man 3]]'' | ||
| + | |- | ||
| + | |[[File:RushJetIcon.png]] | ||
| + | |[[Rush Jet]] | ||
| + | |N/A | ||
| + | |''[[Mega Man 4]]'' (Variant) | ||
| + | |-style="color:#FCFCFC; background-color: #454E54;" | ||
| + | !colspan="4"| | ||
| + | |- | ||
| + | |[[File:MaGMMLR Icon9.png]] | ||
| + | |[[Power Orb]] | ||
| + | |[[Glass Man]] | ||
| + | |''Make a Good Mega Man Level Remastered'' | ||
| + | |} | ||
| + | |||
| + | == Entries == | ||
| + | [[File:MaGMML1R GlassManLevel.png|thumb|right|250px|The first place entry, Glass Man.]] | ||
| + | The first contest garnered a total of twenty entries, and the ranking of the levels is nearly identical in the remake (with the exception of Midnight Snow and Sunset Siege, whose places have been switched). | ||
| − | The | + | {| |
| + | |- valign="top" | ||
| + | | | ||
| + | *[[Objective: Vain Space|'''20th''': Objective: Vain Space]] | ||
| + | *[[City War|'''19th''': City War]] | ||
| + | *[[Level|'''18th''': Level]] | ||
| + | *[[The Quickening|'''17th:''' The Quickening]] | ||
| + | *[[Chroma Key|'''16th:''' Chroma Key]] | ||
| + | *[[Sunset Siege|'''15th:''' Sunset Siege]] | ||
| + | *[[Midnight Snow|'''14th:''' Midnight Snow]] | ||
| + | *[[Sky Ziggurat|'''13th:''' Sky Ziggurat]] | ||
| + | *[[Wily Combo|'''12th:''' Wily Combo]] | ||
| + | *[[Napalm Forest and Caves|'''11th:''' Napalm Forest and Caves]] | ||
| + | | | ||
| + | *[[Hard to See Land|'''10th:''' Hard to See Land]] | ||
| + | *[[Maze of Death|'''9th:''' Maze of Death]] | ||
| + | *[[Under Construction|'''8th:''' Under Construction]] | ||
| + | *[[Spiky Meltdown|'''7th:''' Spiky Meltdown]] | ||
| + | *[[Thunderclyffe Plant|'''6th:''' Thunderclyffe Plant]] | ||
| + | *[[Research Facility|'''5th:''' Research Facility]] | ||
| + | *[[Citadel Basement|'''4th:''' Citadel Basement]] | ||
| + | *[[NEON GRAVITY|'''3rd:''' NEON GRAVITY]] | ||
| + | *[[Mega Man World|'''2nd:''' Mega Man World]] | ||
| + | *[[Glass Man (stage)|'''1st:''' Glass Man]] | ||
| + | |} | ||
| − | == | + | == Hub == |
| − | The | + | The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up as NPCs. |
| + | |||
| + | === Areas === | ||
| + | * [[Tier 1 (MaGMML)|Tier 1]] | ||
| + | * [[Tier 2 (MaGMML)|Tier 2]] | ||
| + | * [[Tier 3 (MaGMML)|Tier 3]] | ||
| + | * [[Tier 4 (MaGMML)|Tier 4]] | ||
| + | * [[Tier 5 (MaGMML)|Tier 5]] | ||
| + | * [[Wily Castle|Dr. Wily Stages - Wily Castle]] | ||
| + | * [[Eddie's Shop]] | ||
| + | * [[The Arena]] | ||
==Enemies== | ==Enemies== | ||
| Line 50: | Line 162: | ||
* [[Bomber Pepe]] | * [[Bomber Pepe]] | ||
* [[Bombomb]] | * [[Bombomb]] | ||
| + | * [[Cannon]] | ||
| + | * [[Cannon Joe]] | ||
| + | * [[Chibee]] | ||
* [[Claw]] | * [[Claw]] | ||
* [[Crabbot]] | * [[Crabbot]] | ||
| Line 64: | Line 179: | ||
* [[Flying Shell]] | * [[Flying Shell]] | ||
* [[Gabgyo]] | * [[Gabgyo]] | ||
| + | | | ||
* [[Gachappon]] | * [[Gachappon]] | ||
| − | |||
* [[Garyoby]] | * [[Garyoby]] | ||
* [[Giree]] | * [[Giree]] | ||
* [[Gyotot]] | * [[Gyotot]] | ||
| − | |||
* [[Haehaey]] | * [[Haehaey]] | ||
* [[Hammer Joe]] | * [[Hammer Joe]] | ||
| Line 82: | Line 196: | ||
* [[Jet Buton]] | * [[Jet Buton]] | ||
* [[Jumbig]] | * [[Jumbig]] | ||
| + | * [[Killer Bullet]] | ||
* [[Komasaburo]] | * [[Komasaburo]] | ||
* [[Kouker Q]] | * [[Kouker Q]] | ||
| Line 94: | Line 209: | ||
* [[Metall Swim]] | * [[Metall Swim]] | ||
* [[Mizzile]] | * [[Mizzile]] | ||
| + | * [[Mole]] | ||
| | | | ||
| − | |||
* [[Molier]] | * [[Molier]] | ||
* [[Mono Roader]] | * [[Mono Roader]] | ||
| Line 109: | Line 224: | ||
* [[Pelicanu]] | * [[Pelicanu]] | ||
* [[Peng]] | * [[Peng]] | ||
| + | * [[Penpen]] | ||
* [[Peterchy]] | * [[Peterchy]] | ||
* [[Petit Snakey]] | * [[Petit Snakey]] | ||
| Line 123: | Line 239: | ||
* [[Returning Monking]] | * [[Returning Monking]] | ||
* [[Returning Sniper Joe]] | * [[Returning Sniper Joe]] | ||
| + | * [[Ring Ring]] | ||
| + | * [[Screw Bomber]] | ||
| | | | ||
| − | |||
* [[Scworm]] | * [[Scworm]] | ||
| − | |||
* [[Sea Mine]] | * [[Sea Mine]] | ||
* [[Shield Attacker]] | * [[Shield Attacker]] | ||
| Line 139: | Line 255: | ||
* [[Subeil]] | * [[Subeil]] | ||
* [[Sumatran]] | * [[Sumatran]] | ||
| + | * [[Super Ball Machine Jr.]] | ||
* [[Suzy G]] | * [[Suzy G]] | ||
| − | |||
* [[Taban]] | * [[Taban]] | ||
* [[Tackle Fire]] | * [[Tackle Fire]] | ||
| Line 160: | Line 276: | ||
* [[Charlie]] | * [[Charlie]] | ||
* [[Cloud Bomber]] | * [[Cloud Bomber]] | ||
| + | * [[Egg]] | ||
* [[Gagabyoall]] | * [[Gagabyoall]] | ||
* [[Goombot 156]] | * [[Goombot 156]] | ||
| Line 165: | Line 282: | ||
* [[Koopoid]] | * [[Koopoid]] | ||
* [[Monty G]] | * [[Monty G]] | ||
| + | * [[Munchoid]] | ||
* [[R Suzy]] | * [[R Suzy]] | ||
* [[Trappon F]] | * [[Trappon F]] | ||
| Line 172: | Line 290: | ||
* [[Apache Joe]] | * [[Apache Joe]] | ||
* [[Biree]] | * [[Biree]] | ||
| + | * [[Camon]] | ||
* [[Camouflametall]] | * [[Camouflametall]] | ||
* [[Colton]] | * [[Colton]] | ||
* [[Dachone]] | * [[Dachone]] | ||
* [[Illusian]] | * [[Illusian]] | ||
| + | * [[Lightning Lord]] | ||
| + | * [[Nitron]] | ||
* [[Tatebo]] | * [[Tatebo]] | ||
* [[Wall Blaster II]] | * [[Wall Blaster II]] | ||
| Line 190: | Line 311: | ||
|[[File:HotDog.png|center]] | |[[File:HotDog.png|center]] | ||
|[[Hot Dog]] | |[[Hot Dog]] | ||
| − | |[[Chroma Key]]<br>[[Thunderclyffe Plant]] | + | |[[Chroma Key]]<br>[[Thunderclyffe Plant]]<br>[[Be the Bigger Person]]<br>[[Flashback Database]] |
|''[[Mega Man 2]]'' | |''[[Mega Man 2]]'' | ||
|- | |- | ||
| Line 205: | Line 326: | ||
|[[File:PenpenMaker.png|center]] | |[[File:PenpenMaker.png|center]] | ||
|[[Penpen Maker]] | |[[Penpen Maker]] | ||
| − | |[[Midnight Snow]]<br>[[Cannon Deck]] | + | |[[Midnight Snow]]<br>[[Cannon Deck]]<br>[[Flashback Database]] |
|''[[Mega Man 3]]'' | |''[[Mega Man 3]]'' | ||
|- | |- | ||
| Line 225: | Line 346: | ||
|[[Wily Archives|Wily Archives #1]] | |[[Wily Archives|Wily Archives #1]] | ||
|[[Research Facility]] | |[[Research Facility]] | ||
| − | |[[Thunder Wool]] (Yellow Devil) | + | |[[Thunder Wool]] ([[Yellow Devil]]) |
[[Magic Card]] ([[Mecha Dragon]]) | [[Magic Card]] ([[Mecha Dragon]]) | ||
| − | + | ||
| − | [[Top Spin]] ([[Kamegoro Maker]]) | + | [[Top Spin]]/[[Power Orb]] ([[Kamegoro Maker]]) |
|- | |- | ||
|[[File:WilyArchives.png|center]] | |[[File:WilyArchives.png|center]] | ||
| Line 246: | Line 367: | ||
|[[Ronrez]] | |[[Ronrez]] | ||
|[[Mega Man World]] | |[[Mega Man World]] | ||
| − | |[[ | + | |[[Thunder Wool]] |
|} | |} | ||
| − | + | ||
=== Robot Masters === | === Robot Masters === | ||
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
| Line 261: | Line 382: | ||
|[[Glass Man]] | |[[Glass Man]] | ||
|[[Glass Man (stage)|Glass Man]] | |[[Glass Man (stage)|Glass Man]] | ||
| − | |[[Gemini Laser]] | + | |[[Gemini Laser]]/[[Power Orb]] |
|[[Power Orb]] | |[[Power Orb]] | ||
|} | |} | ||
| Line 321: | Line 442: | ||
|[[Justice Man]] | |[[Justice Man]] | ||
|[[Tier 4 (MaGMML)|Tier 4]] | |[[Tier 4 (MaGMML)|Tier 4]] | ||
| − | |[[ | + | |[[Thunder Wool]] |
|''Mega Man: Rock Force'' | |''Mega Man: Rock Force'' | ||
|} | |} | ||
=== Fortress Bosses === | === Fortress Bosses === | ||
| − | All of the Wily Castle bosses have revamped designs and attacks (though two bosses have been replaced with brand new bosses). | + | All of the Wily Castle bosses have revamped designs and attacks (though [[Ghost of Mega Man 3|two]] [[Shadow Morpher|bosses]] have been replaced with brand new bosses). |
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
| Line 340: | Line 461: | ||
|[[Magic Card]] | |[[Magic Card]] | ||
|- | |- | ||
| − | | | + | |[[File:ChangkeyMaster1R.png|center]] |
|[[Changkey Master]] | |[[Changkey Master]] | ||
|[[Dr. Wily's Incinerator Chute]] | |[[Dr. Wily's Incinerator Chute]] | ||
|[[Top Spin]] | |[[Top Spin]] | ||
|- | |- | ||
| − | | | + | |[[File:ShadowGacha.png|center]] |
|[[Shadow Gacha]] | |[[Shadow Gacha]] | ||
|[[Be the Bigger Person]] | |[[Be the Bigger Person]] | ||
|[[Metal Blade]] | |[[Metal Blade]] | ||
|- | |- | ||
| − | | | + | |[[File:NeonGlassBirdo1R.png|center]] |
|[[Neon Glass Birdo on a Guts Lift]] | |[[Neon Glass Birdo on a Guts Lift]] | ||
|[[Hall of Fame]] | |[[Hall of Fame]] | ||
|[[Solar Blaze]] | |[[Solar Blaze]] | ||
|- | |- | ||
| − | | | + | |[[File:AirCapsule1R.png|center]] |
|[[Air Capsule]] | |[[Air Capsule]] | ||
|[[Everything's Blowing Up]] | |[[Everything's Blowing Up]] | ||
|[[Thunder Wool]] | |[[Thunder Wool]] | ||
|- | |- | ||
| − | | | + | |[[File:WilyMachineTROPHY1R_1.png|center]] |
|[[Wily Machine TROPHY]] | |[[Wily Machine TROPHY]] | ||
|[[Flashback Database]] | |[[Flashback Database]] | ||
| − | |[[Pharaoh Shot]] (Phase 1)<br>[[Gemini Laser]] (Phase 2)<br>[[Thunder Wool]] (Phase 3) | + | |[[Pharaoh Shot]] (Phase 1)<br>[[Gemini Laser]] (Phase 2)<br>[[Thunder Wool]]/[[Power Orb]] (Phase 3) |
|- | |- | ||
|[[File:ZeroSprite.gif|center]] | |[[File:ZeroSprite.gif|center]] | ||
| Line 384: | Line 505: | ||
|[[Pharaoh Shot]] | |[[Pharaoh Shot]] | ||
|- | |- | ||
| − | | | + | |[[File:TheImpaler.png|center]] |
|[[The Impaler]] | |[[The Impaler]] | ||
|[[The Arena]] | |[[The Arena]] | ||
|[[Thunder Wool]] | |[[Thunder Wool]] | ||
|- | |- | ||
| − | | | + | |[[File:ZeroSoul1R.png|center]] |
| − | |[[Zero|Zero Soul]] | + | |[[Zero#Zero Soul|Zero Soul]] |
|[[The Arena]] | |[[The Arena]] | ||
| − | | | + | |[[Thunder Wool]] |
|} | |} | ||
| + | ==Notes== | ||
| + | * This game features the following references to ''[[Make a Good Mega Man Level 2]]'': | ||
| + | ** In the [[Tier 2 (MaGMML)|Tier 2]] hub, [[Knight Man]] mentions [[Chateau Chevaleresque|wanting to open a new business in the city]]. | ||
| + | ** At the end of the game, Dr. Cossack will talk about improved future festivals. Specifically, he mentions working on simulation technology and how it will potentially lead to a larger festival. Additionally, when speaking to [[Doctor Thomas Light|Dr. Light]], he mentions that he found complete blueprints of Dr. Wily's castle within transmissions, and loaded them into simulations with Dr. Cossack's help. | ||
| + | * Despite the images in the intro (which were reused from ''[[Mega Man 4]]'' and ''[[Mega Man 10]]'' in the original game) being replaced with original artwork, the design of the Wily Castle is still reused from ''Mega Man 10'', rather than replaced with an original design. The path layout shown between stages is new, however. | ||
| + | |||
| + | |||
| + | {{MaGMML}} | ||
| + | {{DISPLAYTITLE:''Make a Good Mega Man Level Remastered''}} | ||
[[Category:Games]] [[Category:Make a Good Mega Man Level Remastered]] | [[Category:Games]] [[Category:Make a Good Mega Man Level Remastered]] | ||
Latest revision as of 20:47, 14 March 2025
| Make a Good Mega Man Level Remastered | ||||||||||||||||||||||||||||||
| | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Make a Good Mega Man Level Remastered, also known as MaGMML1R, is a remake of the original Make a Good Mega Man Level game, using an improved Mega Engine in GameMaker: Studio (as opposed to the Game Maker 8.0-based Blyka's Engine). Among the enhancements made to the original include a framerate of 60FPS, more accurate enemy behaviour, the infinite lives system used by Make a Good Mega Man Level 2, the addition of costumes of Roll and Bass alongside Proto Man (as well as the option to use Custom Costumes), and a higher level of polish. The remake also features redesigned hubs and Wily stages, with bosses having revamped attack patterns (or, in some cases, replaced with brand new bosses).
The game was revealed on May 23rd, 2018 (the second anniversary of MaGMML1), and was released exactly one year later on May 23rd, 2019, on the third anniversary. However, due to the long development cycle of the remaster, it did not ship with Episode Zero, an interquel between MaGMML and MaGMML2, as initially planned. Episode Zero would then be split off and expanded into its own game, Make a Good Mega Man Level: Episode Zero, which released a little over a year after MaGMML1R.
Contents
Story
The story remains largely unchanged from the original game; a festival is held in Mega City to celebrate the peace since Dr. Wily's last plot, Dr. Wily announces yet another plan to take over the world, Mega Man sets out to collect 24 Energy Elements to break the barrier around Wily's castle, cue the defeat of Wily and some weird red thing. A few minor differences are present, however; no mention is made of Wily reviving fangame Robot Masters this time around, and in fact, one such Robot Master is retconned into being a replica.
Gameplay
Gameplay is essentially the same as a typical NES classic Mega Man game. The game runs at 60 FPS and gameplay is much cleaner due to the revised Mega Engine. Mega Man starts the game with a full arsenal already in hand. As per usual, the goal of each stage is to get to the end and claim the Energy Element. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).
Weapons
All weapons (save for Power Orb) are available at the beginning of the game.
| Weapon | Original Robot Master | Original Game | |
|---|---|---|---|
| Metal Blade | Metal Man | Mega Man 2 | |
| Gemini Laser | Gemini Man | Mega Man 3 | |
| Solar Blaze | Solar Man | Mega Man 10 | |
| Top Spin | Top Man | Mega Man 3 | |
| Thunder Wool | Sheep Man | Mega Man 10 | |
| Black Hole Bomb | Galaxy Man | Mega Man 9 | |
| Pharaoh Shot | Pharaoh Man | Mega Man 4 | |
| Magic Card | Magic Man | Mega Man & Bass | |
| Rush Coil | N/A | Mega Man 3 | |
| Rush Jet | N/A | Mega Man 4 (Variant) | |
| Power Orb | Glass Man | Make a Good Mega Man Level Remastered | |
Entries
The first contest garnered a total of twenty entries, and the ranking of the levels is nearly identical in the remake (with the exception of Midnight Snow and Sunset Siege, whose places have been switched).
Hub
The game is set entirely in Dr. Light's Lab. As more Energy Elements are collected, more Robot Masters show up as NPCs.
Areas
Enemies
As a remake, every enemy from the original is present and accounted for; however, the Wily stages also use enemies that didn't exist in MaGMML1's devkit.
Original Devkit Enemies
Original Custom Enemies
- Big Stomper
- Blocky (Everything's Blowing Up)
- Cactton
- Charlie
- Cloud Bomber
- Egg
- Gagabyoall
- Goombot 156
- Hammer Joe (Mega Man World)
- Koopoid
- Monty G
- Munchoid
- R Suzy
- Trappon F
- Vitreous
New Enemies
- Apache Joe
- Biree
- Camon
- Camouflametall
- Colton
- Dachone
- Illusian
- Lightning Lord
- Nitron
- Tatebo
- Wall Blaster II
Bosses
Devkit Minibosses
Entry Minibosses
| Name | Level | Weakness | |
|---|---|---|---|
| Wily Archives #1 | Research Facility | Thunder Wool (Yellow Devil) | |
| Wily Archives #2 | Research Facility | Black Hole Bomb (Cossack Catcher)
Gemini Laser (Dark Man 3) Metal Blade (Mechazaurus) | |
| The Moon | NEON GRAVITY | Solar Blaze | |
| Ronrez | Mega Man World | Thunder Wool |
Robot Masters
| Name | Level | Weakness | Special Weapon | |
|---|---|---|---|---|
| Glass Man | Glass Man | Gemini Laser/Power Orb | Power Orb |
Entry Bosses
| Name | Level | Weakness | |
|---|---|---|---|
| Wily Archives #3 | Research Facility | Magic Card | |
| Gravity Machine | NEON GRAVITY | Black Hole Bomb | |
| Birdo | Mega Man World | Metal Blade |
Tier Bosses
All of the Tier bosses use vastly different attacks from the original; additionally, two of them have swapped places, and one is replaced entirely.
| Name | Tier | Weakness | Original Game | |
|---|---|---|---|---|
| Him | Tier 1 | Solar Blaze | Mega Man ARM 2 | |
| Yoku Man | Tier 2 | Gemini Laser | Mega Man Unlimited | |
| Dagger Man | Tier 3 | Magic Card | Mega Man Super Fighting Robot | |
| Justice Man | Tier 4 | Thunder Wool | Mega Man: Rock Force |
Fortress Bosses
All of the Wily Castle bosses have revamped designs and attacks (though two bosses have been replaced with brand new bosses).
Extra Bosses
| Name | Level | Weakness | |
|---|---|---|---|
| Bright Man | Dr. Light's Lab | Pharaoh Shot | |
| The Impaler | The Arena | Thunder Wool | |
| Zero Soul | The Arena | Thunder Wool |
Notes
- This game features the following references to Make a Good Mega Man Level 2:
- In the Tier 2 hub, Knight Man mentions wanting to open a new business in the city.
- At the end of the game, Dr. Cossack will talk about improved future festivals. Specifically, he mentions working on simulation technology and how it will potentially lead to a larger festival. Additionally, when speaking to Dr. Light, he mentions that he found complete blueprints of Dr. Wily's castle within transmissions, and loaded them into simulations with Dr. Cossack's help.
- Despite the images in the intro (which were reused from Mega Man 4 and Mega Man 10 in the original game) being replaced with original artwork, the design of the Wily Castle is still reused from Mega Man 10, rather than replaced with an original design. The path layout shown between stages is new, however.











