Difference between revisions of "Chill Man"
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|caption= Artwork by '''Capcom''' | |caption= Artwork by '''Capcom''' | ||
|script= チルドマン | |script= チルドマン | ||
| − | |romaji = Chirudoman | + | |romaji= Chirudoman |
|number=DWN-076 | |number=DWN-076 | ||
|designer= Yuta Watanabe | |designer= Yuta Watanabe | ||
| Line 12: | Line 12: | ||
|gender= Male | |gender= Male | ||
|eyecolor = Red | |eyecolor = Red | ||
| − | |at=4 (contact) | + | |at=4 (contact)<br>2 (Chill Spike) |
| − | 2 (Chill Spike) | ||
|weapon= Chill Spike | |weapon= Chill Spike | ||
|hp=28 | |hp=28 | ||
|type = Freeze | |type = Freeze | ||
| − | |weak=[[Jewel Satellite]], [[Wire Adaptor]] | + | |weak=[[Jewel Satellite]], [[Wire Adaptor]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Solar Blaze]], [[Pharaoh Shot]]{{Megamix}} |
| − | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | + | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) |
|location=[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]] | |location=[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]] | ||
|occupation= Arctic Natural Observation Robot | |occupation= Arctic Natural Observation Robot | ||
| Line 27: | Line 26: | ||
{{quote|Cardinal Man will not be joining us due to technical difficulties. Sorry. He got Chill Man and Big Eye to fill in for him. Chill Man refuses to touch the Energy Element|a sign|[[Cardinal Man]]}} | {{quote|Cardinal Man will not be joining us due to technical difficulties. Sorry. He got Chill Man and Big Eye to fill in for him. Chill Man refuses to touch the Energy Element|a sign|[[Cardinal Man]]}} | ||
Chill Man is a boss from ''Mega Man 10.'' Built to stop glacial melting caused by global warming, he is infected with Roboenza, goes berserk, and eventually revealed to be controlled by Dr. Wily during the game events. He was included in ''Make a Good Mega Man Level 2's'' developer kit as an example of a boss with an attack that could freeze [[Mega Man]] in place. He appears in 3 levels: the Tier 1 level [[Cardinal Man]] and the Tier 6 levels [[Crystal Lab]] and [[Nitrogen Man]]. He also appears in the intro for [[Misty Lake]], although he isn't in the stage itself. | Chill Man is a boss from ''Mega Man 10.'' Built to stop glacial melting caused by global warming, he is infected with Roboenza, goes berserk, and eventually revealed to be controlled by Dr. Wily during the game events. He was included in ''Make a Good Mega Man Level 2's'' developer kit as an example of a boss with an attack that could freeze [[Mega Man]] in place. He appears in 3 levels: the Tier 1 level [[Cardinal Man]] and the Tier 6 levels [[Crystal Lab]] and [[Nitrogen Man]]. He also appears in the intro for [[Misty Lake]], although he isn't in the stage itself. | ||
| + | |||
| + | Like all ''MaGMML2'' devkit bosses, Chill Man returns in the [[Megamix Engine]], and is planned to appear as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. He also appears as one of the bosses in the Megamix Engine's Example Game. | ||
==Battle== | ==Battle== | ||
| + | |||
| + | ===Make a Good Mega Man Level 2=== | ||
Chill Man mimics the Hard Mode incarnation of his AI from ''Mega Man 10.'' He will run back and forth around the arena, occasionally jumping. Sometimes, he will use one of the following attacks: | Chill Man mimics the Hard Mode incarnation of his AI from ''Mega Man 10.'' He will run back and forth around the arena, occasionally jumping. Sometimes, he will use one of the following attacks: | ||
* Chill Man will fire 2 or 3 Chill Spikes out of a buster. | * Chill Man will fire 2 or 3 Chill Spikes out of a buster. | ||
* Chill Man will jump into the air and fire five Chill Spikes downward in a fan shape. | * Chill Man will jump into the air and fire five Chill Spikes downward in a fan shape. | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | Chill Man has been made more customizable. By default, he will only shoot 2 Chill Spikes at a time, and will not use his aerial Chill Spike attack. The number of Chill Spikes he will shoot and whether or not he uses his fan attack can both be customized. | ||
| + | |||
| + | In the Example Game, Chill Man will shoot only one Chill Spike on Easy Mode, and shoot three Chill Spikes on Hard Mode, where he may also use his aerial Chill Spike attack. | ||
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=2 | ||
| + | |gemini=1 | ||
| + | |solar=4 | ||
| + | |top=1 | ||
| + | |wool=1 | ||
| + | |black=1 | ||
| + | |phar=3/7 | ||
| + | |magic=1 | ||
| + | |notes=}} | ||
| + | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | hornet = 1 | + | |hornet=1 |
| − | | jewel = 5 | + | |jewel=5 |
| − | | grab = 1 | + | |grab=1 |
| − | | triple = 1 | + | |triple=1 |
| − | | slash = 1 | + | |flash=N |
| − | | wheel = 2 | + | |slash=1* |
| − | | sakugarne = 3 | + | |wheel=2 |
| − | | wire = 12 | + | |sakugarne=3 |
| − | | arrow = 4 | + | |wire=12 |
| − | | | + | |arrow=4 |
| − | | notes = | + | |notes=*Damage is 2 in the Megamix Engine.}} |
| − | }} | + | ===Make a Good Mega Man Level 3=== |
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=2 | ||
| + | |water=1 | ||
| + | |tornado=1 | ||
| + | |thunder=2 | ||
| + | |break=5 | ||
| + | |magnetic=2 | ||
| + | |ice=1 | ||
| + | |notes=}} | ||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=1/1 | ||
| + | |chill=1/1 | ||
| + | |pakkajoe=99 | ||
| + | |notes=}} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=5 | ||
| + | |rain=2 | ||
| + | |spark=1 | ||
| + | |snake=1 | ||
| + | |tengu=2/2/3 | ||
| + | |water=1 | ||
| + | |concrete=1 | ||
| + | |homing=1 | ||
| + | |notes=}} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=N | ||
| + | |stone=2 | ||
| + | |plant=0 | ||
| + | |block=2 | ||
| + | |ice=1 | ||
| + | |notes=}} | ||
| + | {{MaGMML2}} | ||
{{MaGMML2 Tier 1}} | {{MaGMML2 Tier 1}} | ||
{{MaGMML2 Tier 6}} | {{MaGMML2 Tier 6}} | ||
[[Category:Bosses]][[Category:Robot Masters]][[Category:Tier 1 (MaGMML2)]][[Category:Tier 6 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]][[Category:Devkit Bosses]] | [[Category:Bosses]][[Category:Robot Masters]][[Category:Tier 1 (MaGMML2)]][[Category:Tier 6 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]][[Category:Devkit Bosses]] | ||
Revision as of 15:08, 13 August 2018
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- "Cardinal Man will not be joining us due to technical difficulties. Sorry. He got Chill Man and Big Eye to fill in for him. Chill Man refuses to touch the Energy Element"
- ―a sign, Cardinal Man
Chill Man is a boss from Mega Man 10. Built to stop glacial melting caused by global warming, he is infected with Roboenza, goes berserk, and eventually revealed to be controlled by Dr. Wily during the game events. He was included in Make a Good Mega Man Level 2's developer kit as an example of a boss with an attack that could freeze Mega Man in place. He appears in 3 levels: the Tier 1 level Cardinal Man and the Tier 6 levels Crystal Lab and Nitrogen Man. He also appears in the intro for Misty Lake, although he isn't in the stage itself.
Like all MaGMML2 devkit bosses, Chill Man returns in the Megamix Engine, and is planned to appear as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears as one of the bosses in the Megamix Engine's Example Game.
Contents
Battle
Make a Good Mega Man Level 2
Chill Man mimics the Hard Mode incarnation of his AI from Mega Man 10. He will run back and forth around the arena, occasionally jumping. Sometimes, he will use one of the following attacks:
- Chill Man will fire 2 or 3 Chill Spikes out of a buster.
- Chill Man will jump into the air and fire five Chill Spikes downward in a fan shape.
Megamix Engine
Chill Man has been made more customizable. By default, he will only shoot 2 Chill Spikes at a time, and will not use his aerial Chill Spike attack. The number of Chill Spikes he will shoot and whether or not he uses his fan attack can both be customized.
In the Example Game, Chill Man will shoot only one Chill Spike on Easy Mode, and shoot three Chill Spikes on Hard Mode, where he may also use his aerial Chill Spike attack.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 4 | 1 | 1 | 1 | 3/7 | 1 |
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Make a Good Mega Man Level 2
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| 1/1/3 | 1 | 5 | 1 | 1 | N | 1* | 2 | 3 | 12 | 4 |
| Other Notes | *Damage is 2 in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 1 | 2 | 2 | 1 | 5 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 5 | 2 | 1 | 1 | 2/2/3 | 1 | 1 | 1 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 2 | 0 | 2 | 1 | |||||
| Other Notes | ||||||||||
| Make a Good Mega Man Level 2 - Tier 1 | |
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| Entry Stages | |
| Snow Man • Cardinal Man • Q.U.I.N.T • Mix & Match • The Fall • Ancient Tomb | |
| List of Bosses | |
| Chill Man | |
| Tier Boss & Extra Levels | |
| Milk • Strawberry Milk | |
| Other Goodies | |
| Astro Man's Vain Hope | |
| Make a Good Mega Man Level 2 - Tier 6 | |
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| Entry Stages | |
| Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level | |
| List of Bosses | |
| Joe Man • Joe Man R • Chill Man • Crash Man | |
| Tier Boss | |
| Cheat Man | |