Difference between revisions of "Giant Metall"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[Sharb]] |
|artist= | |artist= | ||
| − | |hp=10 ( | + | |hp=10 (devkit)<br>28 (Ruined Lab)<br>1 (red ball) |
| − | |at= | + | |at=8 (contact)<br>2 (red ball) |
| − | |weak=[[ | + | |weak=[[Jewel Satellite]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Thunder Wool]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]]{{Megamix}} |
|category=Flying, Mets | |category=Flying, Mets | ||
| − | |location='''MaGMML2:'''<br>[[Ruined Lab]] | + | |location='''MaGMML2:'''<br>[[Ruined Lab]]<br>'''MaGMML3:'''<br>[[The Arena|Colosseum of Cohorts Arena]]<br>'''MaG48HMML:'''<br>[[Forest Castle]] |
| − | |OffAppear=[[Mega Man 3]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv|mirror=[[File:GiantMetall.png]]}} | |sprite={{MirrorDiv|mirror=[[File:GiantMetall.png]]}} | ||
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Giant Metall was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]''. The original devkit version does not appear in the final game, but an altered version of it appears as a midboss in [[Ruined Lab]], where it is also known as '''Healthy Giant Metool''', or simply '''Giant Metool'''. | Giant Metall was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]''. The original devkit version does not appear in the final game, but an altered version of it appears as a midboss in [[Ruined Lab]], where it is also known as '''Healthy Giant Metool''', or simply '''Giant Metool'''. | ||
| + | |||
| + | The devkit version of Giant Metall made its long-awaited debut in ''[[Make a Good 48 Hour Mega Man Level]]'', appearing in the entry [[Forest Castle]]. By contrast, in ''[[Make a Good Mega Man Level 3]]'', vanilla Giant Metalls were once again completely unused, outside of being an opponent in the [[The Arena|Colosseum of Cohorts Arena]]. | ||
==Behavior== | ==Behavior== | ||
| Line 30: | Line 32: | ||
===Ruined Lab=== | ===Ruined Lab=== | ||
Giant Metall slowly floats up and down, periodically shooting a spread of five red balls. The red balls usually come out all at once, but they will sometimes come out one at a time, starting from the highest-aimed ball and going downwards. When Giant Metall's health reaches 12, it will begin floating faster and firing at a quicker rate. | Giant Metall slowly floats up and down, periodically shooting a spread of five red balls. The red balls usually come out all at once, but they will sometimes come out one at a time, starting from the highest-aimed ball and going downwards. When Giant Metall's health reaches 12, it will begin floating faster and firing at a quicker rate. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="10%" |Location(s) | ||
| + | ! width="20%|Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|{{MirrorDiv|mirror=[[File:GiantMetall.png]]}} | ||
| + | | style="text-align: center;"|Giant Metall DX | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[The Level with a Met Pun]] | ||
| + | | style="text-align: center;"|A Giant Metall with a bigger hitbox and different stats. It fires a spread of four balls and dispenses a [[Metall Platform]] instead of a Metall DX. | ||
| + | | style="text-align: center;"|[[Pachy]] | ||
| + | | style="text-align: center;"|7 | ||
| + | | style="text-align: center;"|6 (contact)<br>2 (red ball) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| − | === | + | ===Make a Good Mega Man Level{{Megamix}}=== |
| + | {{Damagetable1M | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=2 | ||
| + | |black=3 | ||
| + | |phar=1/5 | ||
| + | |magic=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | | hornet = 2 | + | |hornet=2<br>2 |
| − | | jewel = 1 | + | |jewel=8*<br>1 |
| − | | grab = 1 | + | |grab=1<br>1 |
| − | | triple = 1 | + | |triple=1<br>1 |
| − | | slash = 1 | + | |flash=Y<br>Y |
| − | | wheel = 2 | + | |slash=1<br>4 |
| − | | sakugarne = 4 | + | |wheel=2<br>2 |
| − | | wire = 1 | + | |sakugarne=4<br>4 |
| − | | arrow = 2 | + | |wire=1<br>6 |
| − | + | |arrow=2<br>2 | |
| − | | notes = | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.<br>*The unused devkit Giant Metall receives 1 damage from Jewel Satellite. |
}} | }} | ||
| − | === | + | ===Make a Good Mega Man Level 3=== |
| − | {{ | + | ====Devkit==== |
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=3 | ||
| + | |laser=1 | ||
| + | |water=1 | ||
| + | |tornado=6 | ||
| + | |thunder=3 | ||
| + | |magnetic=0 | ||
| + | |ice=4 | ||
| + | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=6 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | ====Giant Metall DX==== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=2 | ||
| + | |water=4 | ||
| + | |tornado=2 | ||
| + | |thunder=2 | ||
| + | |magnetic=1 | ||
| + | |ice=7 | ||
| + | |break=2 | ||
| + | |tape=2/4/Y | ||
| + | |lantern=3 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=2/3 | ||
| + | |banshee=2 | ||
| + | |propeller=3 | ||
| + | |cable=2 | ||
| + | |shoes=3 | ||
| + | |royal=1 | ||
| + | |bait=2/0.5 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=2 | ||
| + | |rain=2 | ||
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=2 | ||
| + | |concrete=5 | ||
| + | |homing=2 | ||
| + | |beat=2 | ||
| + | |notes=With the Smite upgrade, all weapons do 999 damage. | ||
| + | }} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | | | + | |time=Y |
| − | | | + | |stone=4 |
| − | + | |plant=4 | |
| − | + | |block=0 | |
| − | + | |ice=2 | |
| − | + | |notes= | |
| − | | | + | }} |
| − | | | + | ==Notes== |
| − | | | + | * Up until the release of ''MaG48HMML'', Giant Metall had the dubious distinction of being the only pre-[[Megamix Engine]] enemy to not make an appearance in any ''MaGMML'' game (if the modified Ruined Lab version is not counted, that is). |
| − | | | ||
| − | |||
| − | |||
| − | == | ||
| − | * | ||
<br> | <br> | ||
{{MaGMML2 Entry Bosses}} | {{MaGMML2 Entry Bosses}} | ||
Latest revision as of 01:21, 16 March 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Giant Metall is a midboss from Mega Man 3. It is a gigantic Metall with no legs, moving using two jets on its lower body.
Giant Metall was first made available in the devkit for Make a Good Mega Man Level 2. The original devkit version does not appear in the final game, but an altered version of it appears as a midboss in Ruined Lab, where it is also known as Healthy Giant Metool, or simply Giant Metool.
The devkit version of Giant Metall made its long-awaited debut in Make a Good 48 Hour Mega Man Level, appearing in the entry Forest Castle. By contrast, in Make a Good Mega Man Level 3, vanilla Giant Metalls were once again completely unused, outside of being an opponent in the Colosseum of Cohorts Arena.
Contents
Behavior
Devkit
Giant Metall slowly floats up and down, periodically shooting a spread of three red balls, while also periodically dropping a Metall DX below itself.
Ruined Lab
Giant Metall slowly floats up and down, periodically shooting a spread of five red balls. The red balls usually come out all at once, but they will sometimes come out one at a time, starting from the highest-aimed ball and going downwards. When Giant Metall's health reaches 12, it will begin floating faster and firing at a quicker rate.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
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Giant Metall DX | MaGMML3 | The Level with a Met Pun | A Giant Metall with a bigger hitbox and different stats. It fires a spread of four balls and dispenses a Metall Platform instead of a Metall DX. | Pachy | 7 | 6 (contact) 2 (red ball) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
Make a Good Mega Man Level 3
Devkit
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 0 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 1/2/3 | 2 | 4/3 | 6 | 1 | 2 | 1 | 3 | 1/0.5 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Giant Metall DX
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| 1/1/3 | 1 | 2 | 4 | 2 | 2 | 1 | 7 | 2 | ||||||||||||
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| 2/4/Y | 3 | 2/3/4 | 2 | 2/3 | 2 | 3 | 2 | 3 | 1 | 2/0.5 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | With the Smite upgrade, all weapons do 999 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 0 | 2 | |||||
| Other Notes | ||||||||||
Notes
- Up until the release of MaG48HMML, Giant Metall had the dubious distinction of being the only pre-Megamix Engine enemy to not make an appearance in any MaGMML game (if the modified Ruined Lab version is not counted, that is).
| Make a Good Mega Man Level 2 - Entry Bosses | |
|---|---|
| Original Robot Masters | |
| Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
| Edited Robot Masters | |
| Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man | |
| End-Stage Bosses | |
| 8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid | |
| Other Bosses and Mid-bosses | |
| Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly | |
| Make a Good Mega Man Level 2 - Tier 7 | |
|---|---|
| Entry Stages | |
| Biplane Bay • Blaze Man • Gunpowder Cellar • Cursor Curse • Cossack's Other Citadel • Fortified Lab • Spiky Situation • Ruined Lab | |
| List of Bosses | |
| Toad Man • Match Man • Volt Man • Cursor • The Kid • Avoidance Cherry • Healthy Giant Metool • Doc Robot MK2 • Wishing Star | |
| Tier Boss | |
| Ghost of Christmas Future | |
| Other Goodies | |
| Twilight Lodge | |
