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This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages. Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room. Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]]. | This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages. Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room. Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]]. | ||
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Revision as of 19:24, 21 May 2018
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
The Pit of Pits is a bonus area in Make a Good Mega Man Level 2 that can be accessed after the player has cleared the Wily Star II. It can be found in the main hub between Tier 8 and Tier 9, though attempting to access it before unlocking it will will leave you with little more than a Picketman, who informs the player that he and his cohorts are working on its construction under their sponsor, Galaxy Man. It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in Mega Man 9 and Mega Man 10, with the key difference that all stage elements that would normally result in instant death have been toned down: Force Beams now do continuous damage similar to those seen in The Quickening 2, spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.
The player cannot take E-Tanks and collectable Bolts inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the M-Tank, however. Additionally, the player is barred from taking Super Mode inside until they've cleared the Pit for the first time.
Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim, however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the Dojo to do so.
Contents
- 1 Stage Listing
- 1.1 Submitted Stages
- 1.1.1 A light challenge.
- 1.1.2 A missiled opportunity
- 1.1.3 A Warehouse of Scissors
- 1.1.4 Airbag
- 1.1.5 Ancient Town
- 1.1.6 Be the Bigger Person?
- 1.1.7 Beach Party
- 1.1.8 Big Toilet
- 1.1.9 Boobeak Trap
- 1.1.10 Chilled to the Bone
- 1.1.11 Chroma Key?
- 1.1.12 Citadel Attic
- 1.1.13 Citadel Basement Shenanigans
- 1.1.14 City Night
- 1.1.15 Clouded Judgment
- 1.1.16 Cold Power Plant
- 1.1.17 Cold Water
- 1.1.18 Concrete Mix
- 1.1.19 Cossack Climb
- 1.1.20 Cut Them Down To Size
- 1.1.21 Cutman IRL
- 1.1.22 da ba dee da ba di
- 1.1.23 De
- 1.1.24 Deja Vu
- 1.1.25 Descent
- 1.1.26 Discount Yoku Man
- 1.1.27 Drill Pickle
- 1.1.28 Epic Wrap Battle
- 1.1.29 Feelings
- 1.1.30 Flippin' Tops
- 1.1.31 Forgotten Fortress
- 1.1.32 Fragile Tower
- 1.1.33 Gambly Night
- 1.1.34 Game Over - Return of Fire
- 1.1.35 Geothermal Construction
- 1.1.36 Glass Man?
- 1.1.37 Greenhouse Effect
- 1.1.38 Greenhouse Lights!
- 1.1.39 Ground Eater
- 1.1.40 Gutsy
- 1.1.41 Hot Liquid Sector
- 1.1.42 Hot Mess
- 1.1.43 I Have No Shame
- 1.1.44 Ice Climber
- 1.1.45 Industrious Indignation
- 1.1.46 Inner Sanctum
- 1.1.47 It's Beginning To Feel Just Like an Ice World
- 1.1.48 Ja
- 1.1.49 Junkyard 81
- 1.1.50 Labyrinthe Throwback
- 1.1.51 Limited Attrition
- 1.1.52 Logan's Runner
- 1.1.53 Lyrickrolled
- 1.1.54 Magic Crash-Pit Ride
- 1.1.55 Maze of Death?
- 1.1.56 MEG4KMAN
- 1.1.57 Mega Lift
- 1.1.58 Mega Man a - Area 1
- 1.1.59 Mega Man a - Area 2
- 1.1.60 Mega Man a - Area 3
- 1.1.61 Metroid: Zero Mission
- 1.1.62 Michael's Base
- 1.1.63 Mission: Vain Space?
- 1.1.64 Mook Rush
- 1.1.65 Mt. Furioso
- 1.1.66 My Cool New Boss Fight
- 1.1.67 Nice Rompy Cutman Level
- 1.1.68 Nice Rompy Spike Fall
- 1.1.69 Night of Semiramis
- 1.1.70 Night Way
- 1.1.71 No Room to Breathe
- 1.1.72 No Time To Waste
- 1.1.73 Obscure Gameboy Gimmick
- 1.1.74 Ocean Sickness
- 1.1.75 Once More, With Ceiling
- 1.1.76 Over The Pit
- 1.1.77 Overwater Atmosphere
- 1.1.78 Paradrop
- 1.1.79 Pipeworks
- 1.1.80 Pit
- 1.1.81 Puzzlebox
- 1.1.82 Reserved Forest
- 1.1.83 Rise to the Challenge
- 1.1.84 Safe Shallows
- 1.1.85 Sandstorm Base
- 1.1.86 Sea Breeze
- 1.1.87 Serpent's Curse
- 1.1.88 Sheep Obstruction
- 1.1.89 Shields And Pits
- 1.1.90 Showdown at Dusk
- 1.1.91 Skull Man Kills
- 1.1.92 Slippery Snakes
- 1.1.93 Spiky Meltdown?
- 1.1.94 Spinning Top Disposal Room
- 1.1.95 Stairway to Nether
- 1.1.96 Stone Man Rip-off
- 1.1.97 Stormy Ascent
- 1.1.98 The Pit Stage Nobody Asked For
- 1.1.99 The Top 10 Most Commonly Used Enemies, In Increasing Order
- 1.1.100 Thunderclyffe Plant?
- 1.1.101 To The Top
- 1.1.102 Tower Climbing
- 1.1.103 Towerfall
- 1.1.104 Trash Dash
- 1.1.105 Tselinoyarsk 20XX
- 1.1.106 Typical Miniboss Fights
- 1.1.107 Up And Down
- 1.1.108 Vacuum Seal
- 1.1.109 Vu
- 1.1.110 Warp Zone
- 1.1.111 Water Boat Fast
- 1.1.112 Water Test
- 1.1.113 Waterfall
- 1.1.114 What a rush!
- 1.1.115 WIIIILLLLLLDDDDD West
- 1.1.116 Wily Sewer Entrance
- 1.1.117 Wily's Cutting Edge Deja Vu
- 1.1.118 Wood you please be careful?
- 1.1.119 You Gotta Be Kitten Me
- 1.1.120 You know the Drill.
- 1.2 Special Stages
- 1.1 Submitted Stages
Stage Listing
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.
Submitted Stages
A light challenge.
By TheSkipper1995.
A missiled opportunity
By TheSkipper1995. A section involving the missiles from Ballade's stage, where the player has to deal with enemies while also making sure to keep certain missiles intact for platforming.
A Warehouse of Scissors
By adrian09_01.
Airbag
By NaOH. A short, one-room area containing a swarm of Flying Shells that do not open, instead staying closed and moving on one direction. This leaves you needing to do precise timing, while also dealing with a few Twin Cannons.
Ancient Town
By Zieldak.
Be the Bigger Person?
By Zieldak. As its name implies, it is inspired by the MaGMML1 Wily stage of the same name. Notably, this is the only level in the entire Pit with true instant death; if you are standing where a Pacifist Door appears when it appears, you will die and be sent back to the start of the Pit.
Beach Party
By Strife. This area features a lot of Air Tikis and the Gremlins they spawn, as well as the occasional Parasyus.
Big Toilet
By Big Fish. A platforming area that features Komasaburos, Robo-Rabbits, and the Komuso Man mines.
Boobeak Trap
By NaOH. A recreation of the Boobeam Trap Fight from Mega Man 2, with Beaks to fight this time.
Chilled to the Bone
By Flashman85. An ice level populated with skeleton-themed enemies. There are no pits, spikes, or other gimmicks.
Chroma Key?
By Zieldak. As its name implies, it is inspired by the MaGMML1 entry of the same name.
Citadel Attic
By BBLIR.
Citadel Basement Shenanigans
By Entity1037. As its name implies, it is inspired by their MaGMML1 entry, specifically the vertial portion of the stage.
City Night
By Entity1037.
Clouded Judgment
By Flashman85. A sky level featuring cloud-themed enemies and gimmicks.
Cold Power Plant
By Big Fish.
Cold Water
By TheMegaFan19XX.
Concrete Mix
By Zieldak.
Cossack Climb
By NaOH.
Cut Them Down To Size
By Doctor Novakaine. A platforming area featuring a lot of Mizzles, as well as the Shadow Man platforms.
Cutman IRL
By ParmaJon. An area based off the basic Cut Man design, designed with the intention of trying to make the super cutters threatening. This area also contains the Shadow Man platforms.
da ba dee da ba di
By JupiHornet.
De
By Renhoek.
Deja Vu
By Strife. A room that involves tracking back and forth multiple times to get rid of the different-colored Sheep Man blocks, as well as going through tunnels featuring a lot of Wind Man fans.
Descent
By NaOH.
Discount Yoku Man
By Zieldak.
Drill Pickle
By NaOH.
Epic Wrap Battle
By SnoruntPyro.
Feelings
By Strife. This involves Yoku Blocks that are resprited to have the official MaGMML2 Discord's "I feel it" emote, depicting Bass looking upwards when standing on a spinning platform from Tornado Man's stage.
Flippin' Tops
By BBLIR.
Forgotten Fortress
By BBLIR. Not to be mistaken for the entry level of the same name, this area is a platforming challenge that uses the aesthetics of that level, while also containing a few Tellies and Fatools.
Fragile Tower
By Renhoek.
Gambly Night
By SnoruntPyro. It is based off of a level from VLDC9.
Game Over - Return of Fire
By Beed28. It is based off of one of Beed28's two Mega Man Endless stages, albeit with the layout mirrored and using a different tileset.
Geothermal Construction
By Entity1037.
Glass Man?
By Zieldak. As its name implies, it is inspired by the MaGMML1 entry of the same name.
Greenhouse Effect
By MiniMacro.
Greenhouse Lights!
By Doctor Novakaine. This involves you running down a vertical path while dodging Force Beams.
Ground Eater
By BBLIR. This area contains a Rolling Drill that is constantly destroying the ground behind you.
Gutsy
By NaOH.
Hot Liquid Sector
By Lizardcommando. Uses the same tileset as Shadow Man's stage.
Hot Mess
By liquafool.
I Have No Shame
By Strife.
Ice Climber
By Zieldak.
Industrious Indignation
By Kuno.
Inner Sanctum
By Entity1037. Not to be mistaken for the Wily fortress stage of the same name, this area features an ambush of Skull Walkers across a long hallway.
It's Beginning To Feel Just Like an Ice World
By NaOH. Mildly inspired by the Tier 6 Level Just an Ice Level.
Ja
By Renhoek. A platforming challenge with a lot of Guts Man platforms.
Junkyard 81
By NaOH. This involves Spark Man enemies and junk block spawners.
Labyrinthe Throwback
By Beed28. It is based off of one of Beed28's two Mega Man Endless stages, albeit with the layout mirrored and using a different tileset.
Limited Attrition
By Flashman85. A nighttime city level with no pits, spikes, or gimmicks; the player must face a series of Dachone Ltd. Ed. enemies. This level was created to give this enemy type a chance to shine, as its lone appearance in Mega Man 6 is extremely brief. A Mystery Tank is found at the start of the level, and a large weapon and health refill are just beyond the exit teleporter.
Logan's Runner
By Z-Saber. This is an autoscrolling segment over a lot of various tilesets and alien geometries. The area contains both an E-tank and a Yashichi, which can be very useful to a player late into the Pit.
Lyrickrolled
By Flashman85. Swarms of Lyrics attack the player and drop other enemies of various types when destroyed. The level was created to harness the absurd potential of the devkit allowing enemies to drop specific objects when destroyed, and the name of the level is a portmanteau referencing Rickrolling. One strategy is to advance slowly, carefully destroying one enemy at a time to avoid being overrun. A faster and potentially safer strategy is the pacifist route: without firing a shot, dodge the Lyrics by using the platforms along the top of the screen to stay out of their way as often as possible. A large health refill is available at the beginning, and one of the Lyrics at the end drops a Yashichi as a form of apology for all the nonsense you just put up with.
Magic Crash-Pit Ride
By Z-Saber.
Maze of Death?
By Zieldak. As its name implies, it is inspired by the MaGMML1 entry of the same name.
MEG4KMAN
By gonesovereign. The level is based on a four-kilobyte Mega Man Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the Pit level were modeled after the original MEG4KMAN.
Mega Lift
By BBLIR.
Mega Man a - Area 1
By Zieldak.
Mega Man a - Area 2
By Zieldak. An area that features a bunch of Yoku block challenges, before reaching a short area with a few Cannon Joes.
Mega Man a - Area 3
By Zieldak. An area that opens with some Cannons, before bringing the player to an area with massive Shield Attackers, reskinned Sniper Joes, and spikes.
Metroid: Zero Mission
By SnoruntPyro. This level is notable as one of two that changes the background music.
Michael's Base
By Big Fish.
Mission: Vain Space?
By notencore. As its name implies, it is inspired by the MaGMML1 entry of a similar name.
Mook Rush
By NaOH.
Mt. Furioso
By Strife.
My Cool New Boss Fight
By SnoruntPyro. It features several battles against Volt Man (although all of them can actually be ignored, as they don't block access to the next screen / teleporter).
Nice Rompy Cutman Level
By Entity1037.
Nice Rompy Spike Fall
By Entity1037. This stage is actually identical to the spike fall in Entity1037's submission level, The Stage Nobody Asked For, it's just re-skinned to look similar to the spike drop from Wily 3 in Mega Man 2.
Night of Semiramis
By SnoruntPyro.
Night Way
By TheMegaFan19XX.
No Room to Breathe
By BBLIR.
No Time To Waste
By Zieldak.
Obscure Gameboy Gimmick
By SnoruntPyro. This room features a lot of invincible Tatepakkans, but with a twist--they don't deal contact damage, instead acting as platforms. The level revolves around timing movements properly so their shields are at the proper height so Mega Man can slide through.
Ocean Sickness
By Flashman85. A level where the top portion is above water and features scrolling walls, and where the bottom portion is underwater and features a fight with Splash Woman and challenges involving water spouts. The level was originally intended to focus exclusively on challenges with scrolling walls, but due to technical issues with many room configurations not working properly, most of the level had to be redesigned. A water theme ties together the surviving scrolling challenges with a few other elements that have been similarly underutilized in MaGMML2 and the official Mega Man games. The level title is a play on "motion sickness," narrowly beating out the title "Motion in the Ocean."
Once More, With Ceiling
By Flashman85. A series of seemingly unrelated challenges, which find new life when the player unexpectedly ends up on the ceiling (after a potentially heart-stopping brush with death, because Flashman85 delights in causing panic where there's little or no danger) and must travel back to the start of the level in reverse. As with most of Flashman85's pit levels, the asset selection deliberately includes some of the most underutilized enemies in the game. The level title is a play on the phrase "once more, with feeling."
Over The Pit
By Zieldak.
Overwater Atmosphere
By Kuno.
Paradrop
By NaOH.
Pipeworks
By Shinryu.
Pit
By NaOH. A level based off Kid Icarus for the NES. This level is notable as one of two that changes the background music.
Puzzlebox
By Zaealix. This is a one-screen "puzzle" level that requires use of special weapons in order to break blocks and clear a path to the exit.
Reserved Forest
By Big Fish. A simple platforming area in Concrete Man's stage, featuring the Plant Man springs and a lot of Tomboys.
Rise to the Challenge
By Flashman85.
Safe Shallows
By Zieldak.
Sandstorm Base
By Shinryu.
Sea Breeze
By Entity1037. It is a simple de-make of portions of Mega Water S's stage from the Wily Wars.
Serpent's Curse
By Doctor Novakaine.
Sheep Obstruction
By WreckingPrograms. A drop-down level where the player has to battle spawning enemies and avoid spikes while waiting for Sheep Man blocks to disappear.
Shields And Pits
By Zieldak.
Showdown at Dusk
By Zatsupachi. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.
Skull Man Kills
By SnoruntPyro.
Slippery Snakes
By Renhoek.
Spiky Meltdown?
By Zieldak. As its name implies, it is inspired by the MaGMML1 entry of the same name.
Spinning Top Disposal Room
By BBLIR. An area that leads into a short vertical section filled with enemies, as well as some goodies.
Stairway to Nether
By Zatsupachi. It is a direct reference to Konpaku Youmu's stage from Megamari. This specific pit segment has a 50% chance of being set in an afternoon or night.
Stone Man Rip-off
By Schmidkalkan.
Stormy Ascent
By Cruise Elroy. This area features the wind from Toad Man's stage combining with various platforms, such as the Crash Man platforms, Stone Man platforms, and Tornado Man platforms.
The Pit Stage Nobody Asked For
By Entity1037. As its name implies, it is inspired by The Stage Nobody Asked For.
The Top 10 Most Commonly Used Enemies, In Increasing Order
By NaOH. Exactly what it says on the tin. These enemies are Rock Thrown, New Shotman, Neo Metall, Komasaburo, Wall Blaster II, Shield Attacker, Pickelman Bull, Crazy Cannon, Telly, and Hammer Joe.
Thunderclyffe Plant?
By Zieldak. As its name implies, it is inspired by the MaGMML1 entry of the same name.
To The Top
By BBLIR.
Tower Climbing
By TheMegaFan19XX.
Towerfall
By BBLIR.
Trash Dash
By Flashman85. An autoscroller featuring Junk Golems, Junk Chutes, and Concrete Man crushers. The latter of which can easily kill you instantly, ending your run. At some points, Mega Man must go deep within trash, slowing his speed a bit as long as he's on the ground.
Tselinoyarsk 20XX
By Lizardcommando. Named after the jungle that Naked Snake infiltrates in Metal Gear Solid 3: Snake Eater. Uses the same tileset as Plant Man's stage.
Typical Miniboss Fights
By SnoruntPyro.
Up And Down
By Doctor Novakaine.
Vacuum Seal
By NaOH. This is a short vertical climbing stage with Au Au.
Vu
By Renhoek.
Warp Zone
By NaOH.
Water Boat Fast
By Strife. This area is a short Jet Ski segment, featuring a miniboss battle with a Moby.
Water Test
By The Stove Guy. This area features a water area in tandem with the Metal Man crushers, as well as an assortment of enemies to attack the player. A key is needed to get a door nearby, which leads to a few more rooms before leading to the exit.
Waterfall
By NaOH. A simple platform challenge, however, it's easily circumvented by Rush Coil.
What a rush!
By TheSkipper1995. This is a level designed around using Rush Coil and Jet, though other weapons can be used to trivialize it.
WIIIILLLLLLDDDDD West
By Big Fish.
Wily Sewer Entrance
By BBLIR.
Wily's Cutting Edge Deja Vu
By Beed28. It is based off of the first few screens of the second Wily stage from the original Mega Man, including the battle against Cut Man.
Wood you please be careful?
By TheSkipper1995.
You Gotta Be Kitten Me
By Doctor Novakaine. This one-room mini-stage features a battle against Gamarn and Gamadayu, with the addition of a Tama that is out of the player's reach and fires its projectiles down at them.
You know the Drill.
By TheSkipper1995.
Special Stages
Galaxy Man's Lemonade Stand
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier. The player can also talk to Galaxy Man here, in which case most of his dialogue is referential humor.
These three items are always available for sale:
| Item | Cost | In-Game Description |
|---|---|---|
| Health | 10 Bolts | Restores 5 energy. |
| Energy | 15 Bolts | Restores 5 Weapon energy in all weapons. |
| E-Tank | 150 Bolts | Energy Tank. |
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:
| Item | Cost | In-Game Description | Comment |
|---|---|---|---|
| Eddie | 40 Bolts | Eddie appears every other level instead of every 5. | Self-explanatory. This upgrade is relatively cheap because many of the levels are not designed around Eddie; it is not uncommon for him to walk into a pit, or have his drop disappear before the player can safely reach it. |
| M-Tank | 180 Bolts | Weapon Tank. | In spite of its misnomer, it is, in fact, a Mystery Tank. Prior to version 1.3, up to 9 M-Tanks could be purchased and even brought outside of the Pit. |
| Parachute | 30 Bolts | Pits deal 2 damage instead of 3. | Self-explanatory. |
| Spike | 60 Bolts | Spikes deal 5 damage instead of 7. | Self-explanatory. |
| Joe Helmet | 50 Bolts | Joes have less health. | All Joe-type enemies have their health reduced to 1. |
| Skull | 100 Bolts | Bosses have less health. | 6 less health, to be exact. |
| Grab Buster | 81 Bolts | Grab Buster heals you an extra hit point. | Self-explanatory. |
| ?-Tank | 100 Bolts | I'm ripping you off. | All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank. |
????????
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages. Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room. Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, Galaxy Man.