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| Bomb Man
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| Artwork by Capcom
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| DLN-006
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Bomb Man is a boss from the original Mega Man. Dr. Light created him as a land reclamation and demolition robot, with powerful (and seemingly-endless) Hyper Bombs strong enough to blow apart any kind of rock or debris. This naturally enticed Dr. Wily, who reprogrammed Bomb Man into a battle robot.
In Make a Good Mega Man Level, he appears as an NPC inside Dr. Light's Lab. He appears again as an NPC in Make a Good Mega Man Level 2, this time as one of the patrons of the Chateau Chevaleresque. In Make a Good Mega Man Level: Episode Zero, he fulfills the same NPC role he does in MaGMML2.
Bomb Man was added as a devkit boss in the Megamix Engine, and was subsequently included as such in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
In MaG48MML, he appears in his default form as a boss in the stages Hopping High Above Danger and Bunker 20XX, and got reskinned in Abandoned Mine.
Battle
Bomb Man is a somewhat simple boss. He will hop around his arena in an attempt to get far away from Mega Man and throws Hyper Bombs at him whenever he lands. He throws them in volleys of three at a time, and the bombs explode on contact with the ground. The explosion radius of the Hyper Bomb is very big, making it somewhat harder to avoid.
Custom Variants
| Sprite
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Name
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MaGMML Appearance(s)
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Location(s)
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Description
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Designer(s)
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BombMan.EXE
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MaG48HMML
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Abandoned Mine
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The version of Bomb Man from the Mega Man Battle Network series. The sprites originate from the Mega Man: Metal Army romhack.
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Seth Bones, LinkFloyd (sprites)
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Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4
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2
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1
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4
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1
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1
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1
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2/4
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2
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| Other Notes
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Make a Good Mega Man Level 2Megamix Only
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| 2/2/4
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1
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1
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2
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4
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N
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2
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2
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1
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2
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2
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| Other Notes
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Make a Good Mega Man Level 3
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| 2/2/4
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1
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2
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2
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1
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2
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6
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2
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2
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| Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 2/2/4
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0/0
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2/2
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99
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 2/2/4
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4
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2
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2
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1
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2/2/2
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2
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2
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2
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1
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| Other Notes
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Megamix Engine
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| 2/2/4
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N
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2
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2
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2
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0
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| Other Notes
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