Difference between revisions of "User:TheKman100/Shrine of Nebula Draft"

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{{UnderConstruction}}
 
{{Levelinfo
 
{{Levelinfo
 
|align=right
 
|align=right
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|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]
 
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]
 
|enemies=
 
|enemies=
'''Floor 1:'''
+
'''Entrance:'''
*[[ _ ]]
+
*[[MetFire]]
'''Floor 2:'''
+
*[[Sparky (enemy)|Sparky]]
*[[ _ ]]
+
(Others listed on individual floors)
'''Floor 3:'''
 
*[[ _ ]]
 
'''Floor 4'''
 
*[[ _ ]]
 
'''Floor 5:'''
 
*[[ _ ]]
 
 
|gimmicks=
 
|gimmicks=
'''Entrance:'''
+
(Listed on individual floors)
*[[ _ ]]
 
'''Main Hub:'''
 
*[[ _ ]]
 
'''Floor 1:'''
 
*[[ _ ]]
 
'''Floor 2:'''
 
*[[ _ ]]
 
'''Floor 3:'''
 
*[[ _ ]]
 
'''Floor 4'''
 
*[[ _ ]]
 
'''Floor 5:'''
 
*[[ _ ]]
 
 
|subbosses=
 
|subbosses=
'''Floor 1:'''
+
(Listed on individual floors)
*[[Frost Lord]]
 
*[[Changekey Dragon|Geary Dragon]]
 
'''Floor 2:'''
 
*[[Hyoey|E101B]]
 
*[[Takyusha]]
 
*[[Giant Suzy|Lavender House Suzy]]
 
'''Floor 3'''
 
*[[Cat Static Lightning Brusher]]
 
*[[Hopeful Sign]]
 
*[[Hyoey|Space Hyoey]]
 
*[[Gamarn and Gamadayu|Gamoriyu]]
 
'''Floor 4'''
 
*[[Face Of VAN]]
 
*[[Shade Spam]]
 
*[[Nadir Devil]]
 
*[[Octosniper]]
 
'''Floor 5'''
 
*[[Big Pets 2: This Time, He Has An Axe]]
 
*[[Mecha Spear Man]]
 
*[[Great Core]]
 
 
|bosses=
 
|bosses=
 
'''Floor 3:'''
 
'''Floor 3:'''
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|other=
 
|other=
 
*True final stage
 
*True final stage
|music='''Floor 1:''' Movement I: Seeking a Nexus<br>
+
|music=
 +
'''Floor 1:''' Movement I: Seeking a Nexus<br>
 
P-Switch (Nectar Sector)<br>  
 
P-Switch (Nectar Sector)<br>  
 
'''Floor 2:''' Movement II: Halcyon's End<br>
 
'''Floor 2:''' Movement II: Halcyon's End<br>
Line 81: Line 44:
 
'''Nebula Grey Phase 2:''' Movement VI: End of an Age<br>
 
'''Nebula Grey Phase 2:''' Movement VI: End of an Age<br>
 
|location=[[Tier X (MaGMML3)|Tier X]]
 
|location=[[Tier X (MaGMML3)|Tier X]]
|previous=_
 
 
}}
 
}}
 
 
{{quote|Just past here... is the fated sealing grounds of an ancient evil. None other than... The Shrine of Nebula! These [[Tier X (MaGMML3)|Grey Isles]] exist outside the boundaries of time, space, and logic... And with the Shrine within my grasp, I'm itching to test their limits!! |[[Dr. Regal]]| just before entering the Shrine.}}
 
{{quote|Just past here... is the fated sealing grounds of an ancient evil. None other than... The Shrine of Nebula! These [[Tier X (MaGMML3)|Grey Isles]] exist outside the boundaries of time, space, and logic... And with the Shrine within my grasp, I'm itching to test their limits!! |[[Dr. Regal]]| just before entering the Shrine.}}
 
 
'''Shrine of Nebula''' is the true final stage in ''[[Make a Good Mega Man Level 3]]'', accessible from the last island of [[Tier X (MaGMML3)|Tier X]] after all other [[Energy Element|Energy Elements]] in the game have been collected. When [[Mega Man]] first approaches the Shrine, he runs into [[Dr. Regal]], who boasts his intention of releasing [[Nebula Grey]] for his own evil ends before heading further inside.
 
'''Shrine of Nebula''' is the true final stage in ''[[Make a Good Mega Man Level 3]]'', accessible from the last island of [[Tier X (MaGMML3)|Tier X]] after all other [[Energy Element|Energy Elements]] in the game have been collected. When [[Mega Man]] first approaches the Shrine, he runs into [[Dr. Regal]], who boasts his intention of releasing [[Nebula Grey]] for his own evil ends before heading further inside.
  
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==Strategy==
 
==Strategy==
 
===Floor 1===
 
===Floor 1===
[[File:MaGMML3-TF-ShrineOfNebula-Floor1.png|thumb|left|_]]
+
 
After a brief, dimly-lit hallway of [[MetFire]] and [[Sparky]] enemies, [[Mega Man]] will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals.
+
{{
 +
LevelInfoAlt
 +
<!-- ===========Info============== -->
 +
|title= Shrine of Nebula (Floor 1)
 +
|image=[[File:MaGMML3-TF-ShrineOfNebula-Floor1.png|256px]]
 +
|game=''[[Make a Good Mega Man Level 3]]''
 +
<!-- ===========Stats============== -->
 +
|collectables = [[File:TricksterTokenSpade.png]]
 +
|enemies =
 +
*[[Yonbain]] (Solar)
 +
*[[Au-Au]] (Blizzard)
 +
*[[Returning Monking]] (Hard)
 +
*[[Wander Bell]] (Clock)
 +
*[[Chibee]]
 +
*[[Have "Su" Bee]]
 +
*[[Mummira]]
 +
*[[Flying Shell]]
 +
*[[Deispider]]
 +
*[[Katonbyon]]
 +
*[[Pukapelly]]
 +
*[[Twin Cannon]]
 +
*[[Merserker]]
 +
*[[Suzy G]]
 +
*[[Jet Bomb]]
 +
*[[Fire Boy]]
 +
*[[Popo Heli]]
 +
*[[Tatebo]]
 +
*[[Telly]]
 +
*[[Power Slam]]
 +
*[[Bukiset]]
 +
*[[_]]
 +
|gimmicks =
 +
*[[Ball 'N' Chain]] (Sun)
 +
*[[Destroyable Blocks]] (Break Dash)
 +
*[[Count Bomb]] (Springy)
 +
*[[Key Barrier]]
 +
*[[Move Hover]]
 +
*[[Crystal Generator]]
 +
*[[Ringman Platform]]
 +
*[[Gravity Flip]]
 +
*[[Falling Platform]] (Pillar)
 +
*[[Rocket]]
 +
*[[Compactor]]
 +
*[[Scrolling Tiles]]
 +
*[[_]]
 +
|subbosses =
 +
*[[Frost Lord]]
 +
*[[Changkey Dragon|Geary Dragon]]
 +
|music =
 +
Movement I: Seeking a Nexus<br>
 +
P-Switch (Nectar Sector)<br>
 +
}}
 +
After a brief, dimly-lit hallway of [[MetFire]] and [[Sparky (enemy)|Sparky]] enemies, [[Mega Man]] will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals.
 
{{-}}
 
{{-}}
====Clockwork Castle by [[michaelwave]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-ClockworkCastle.png|thumb|right|_]]
+
====Clockwork Castle====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-ClockworkCastle.png|thumb|left|256px|"Are castles ''supposed'' to have this much lava?"]]
This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and mini-[[Mecha Dragon]] enemies with lava pits, swinging suns and flame-jet floor tiles.
+
:''Created by: [[michaelwave]]''
 +
This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and [[Mecha Dragon M2|Mecha Dragon M2s]] along with lava pits, swinging suns and flame-jet floor tiles.
 
{{-}}
 
{{-}}
====Mixed & Matched by [[BigFish]] & [[CSketch]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-MixedandMatched.png|thumb|left|_]]
+
====Mixed & Matched====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-MixedAndMatched.png|thumb|left|256px|"Frost Walrus, Spring Bomb... I should ask the [[Dr. Wily|Doc]] about Snake upgrades when I get back..."]]
The enemies in this level all have traits of other Robot Masters - [[Yonbain]] that release Solar Blazes upon destruction, [[Au-Au]] that send out Blizzard Attack snowflakes, [[Returning Monking]] that fire off Hard Knuckle fists, and Clock Men-themed [[Wanderbell]] that summon lightning bolts. Even the [[Count Bomb]] platforms have a springy surprise in them. [[Frost Lord]], a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end.
+
:''Created by: [[Big Fish (user)|Big Fish]] & [[CSketch]]''
 +
The enemies in this level all have traits of other Robot Masters: [[Yonbain]]s that release Solar Blazes upon destruction, [[Au-Au]]s that send out Blizzard Attack snowflakes, [[Returning Monking]]s that fire off Hard Knuckle fists, and Clock Men-themed [[Wander Bell|Wander Bells]] that summon lightning bolts. Even the [[Count Bomb]] platforms have a springy surprise in them. [[Frost Lord]], a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end.
 
{{-}}
 
{{-}}
====Nectar Sector by [[babyjeff]]====
+
 
[[File:MaGMML3-TF-ShrineofNebula-NectarSector.png|thumb|right|If honey's what you covet,<br>You'll find out, they ''love'' it.]]
+
====Nectar Sector====
<br>
+
[[File:MaGMML3-TF-ShrineofNebula-NectarSector.png|thumb|left|256px|If honey's what you covet,<br>You'll find out, they ''love'' it.]]
 +
:''Created by: [[babyjeff]]''
 
In this hive-themed level, Mega Man contends with several bee enemies, pouring honey hazards, and honeycomb-shaped P-Switches that make certain platforms appear or disappear for a short period of time.  
 
In this hive-themed level, Mega Man contends with several bee enemies, pouring honey hazards, and honeycomb-shaped P-Switches that make certain platforms appear or disappear for a short period of time.  
 
{{-}}
 
{{-}}
====Watch for Rolling Rockmen by [[Snessy]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-WatchForRollingRockmen.png|thumb|left|_]]
+
====Watch for Rolling Rockmen====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-WatchForRollingRockmen.png|thumb|left|256px|You can make it if you try.]]
This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and [[Move Hover|Move Hovers]] to traverse.
+
:''Created by: [[Snessy]]''
 +
This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and [[Move Hover]]s to traverse.
 
{{-}}
 
{{-}}
====Castle of Diamonds by [[DetectiveZvarri]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-CastleOfDiamonds.png|thumb|right|_]]
+
====Castle of Diamonds====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-CastleOfDiamonds.png|thumb|left|256px|Those diamonds are ''not'' her best friends.]]
This level uses many elements that are either "shiny" (Crystal Man aesthetics, [[Ring Platform|Ring Platforms]], [[Merserker|Merserkers]]) or come from Mega Man 5 ([[Pukapelly|Pukapellies]], [[Twin Cannons]], [[Gravity Flip|Gravity Flips]] and [[Suzy G]]). As such, [[Crystal Generator|Crystal Generators]] are featured quite prominently, with some even firing crystals sideways.
+
:''Created by: [[DetectiveZvarri]]''
 +
This level uses many elements that are either "shiny" (Crystal Man aesthetics, [[Ringman Platform|Ringman Platforms]], [[Merserker|Merserkers]]) or come from Mega Man 5 ([[Pukapelly|Pukapellies]], [[Twin Cannon|Twin Cannons]], [[Gravity Flip|Gravity Flips]] and [[Suzy G|Suzy Gs]]). As such, [[Crystal Generator|Crystal Generators]] are featured quite prominently, with some even firing crystals sideways.
 
{{-}}
 
{{-}}
====Rock, Rock, Rocket by [[MaestroSinc]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-RockRockRocket.png|thumb|left|_]]
+
====Rock, Rock, Rocket====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-RockRockRocket.png|thumb|left|256px|Don't look up.]]
This level is themed after a mining camp on a distant planet, with several Pickelmen riding jackhammers across the ground (overseen by [[Guts Man]]-looking [[Kakinbatank]] enemies), and floating rocks that launch themselves at Mega Man. Sideways-flying [[Jet Bomb|Jet Bombs]] and upward-launching rockets make the terrain even trickier to traverse.
+
:''Created by: [[MaestroSinc]]''
 +
This level is themed after a mining camp on a distant planet, with several [[Pickelman Dada|Pickelman Dadas]] across the ground (overseen by [[Guts Man]]-looking [[Kakinbatank|Kakinbatanks]]), and floating rocks that launch themselves at Mega Man. Sideways-flying [[Jet Bomb|Jet Bombs]] and upward-launching rockets make the terrain even trickier to traverse.
 
{{-}}
 
{{-}}
====Rusted Cog Keep by [[Incinoratormk4]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-RustedCogKeep.png|thumb|right|_]]
+
====Rusted Cog Keep====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-RustedCogKeep.png|thumb|left|256px|_]]
 +
:''Created by: [[Incinoratormk4]]''
 
This level is themed after an old metal processing plant, with several fire-themed enemies, [[Compactor|Compactors]], and lanterns that create fiery shockwaves on the floor underneath. [[Changkey Dragon|Geary Dragon]] appears at the end as a sub-boss.
 
This level is themed after an old metal processing plant, with several fire-themed enemies, [[Compactor|Compactors]], and lanterns that create fiery shockwaves on the floor underneath. [[Changkey Dragon|Geary Dragon]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
====Scrolling Scrutiny by [[Ratty]] & [[Big Fish]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-ScrollingScrutiny.png|thumb|left|_]]
+
====Scrolling Scrutiny====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-ScrollingScrutiny.png|thumb|left|256px|The spikes scroll at one speed, then suddenly at a different speed, then again at the first speed? How overzealous.]]
This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various [[Bukiset]] enemies will complicate the platforming.
+
:''Created by: [[Ratty]] & [[Big Fish (user)|Big Fish]]''
 +
This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various [[Bukiset|Bukisets]] will complicate the platforming.
 
{{-}}
 
{{-}}
 
----
 
----
 +
 
===Floor 2===
 
===Floor 2===
[[File:MaGMML3-TF-ShrineOfNebula-Floor2.png|thumb|right|_]]
+
{{LevelInfoAlt
The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features [[Dangan Platform|Dangan Platforms]]s to access the higher portals.
+
<!-- ===========Info============== -->
 +
|title= Shrine of Nebula (Floor 2)
 +
|image=[[File:MaGMML3-TF-ShrineOfNebula-Floor2.png|256px]]
 +
|game=''[[Make a Good Mega Man Level 3]]''
 +
<!-- ===========Stats============== -->
 +
|collectables = [[File:TricksterTokenClub.png]]
 +
|enemies =
 +
*[[Lyric]]
 +
*[[Propeller Eye]]
 +
*[[Spring Head]]
 +
*[[Palm Hopper]]
 +
*[[Toss Machine]]
 +
*[[Cyber Gabyoall]]
 +
*[[Mousubeil]] (Maus, Technosqueek)
 +
*[[Air Tiki]] (Eggman)
 +
*[[Gremlin]] (Eggman)
 +
*[[Lightning Lord]] (Badnik)
 +
*[[Bomb Flier]] (Badnik)
 +
*[[Tadahou]] (Badnik)
 +
*[[Foojeen]] (Badnik)
 +
*[[Power Slam]] (Badnik)
 +
*[[Turbo Roader]]
 +
*[[Killer Bullet]] (eye projectiles)
 +
*[[Petit Devil]]
 +
*[[_]]
 +
|gimmicks =
 +
*[[Landmine]]
 +
*[[Gravity Flip]]
 +
*[[Nitro Truck]]
 +
*[[Nitro Truck Signal]]
 +
*[[Screen Wrap]]
 +
*[[Key Barrier]]
 +
*[[Auto Scroller]]
 +
*[[Guts Hover]]
 +
*[[Revealing Tiles]]
 +
*[[Wind]]
 +
*[[Cloud Platform (MM2)]] (reskinned)
 +
*[[Concrete Platform]]
 +
*[[Block Train]] (?)
 +
*[[_]]
 +
|subbosses =
 +
*[[Hyoey|E101B]]
 +
*[[Takyusha]]
 +
*[[Giant Suzy|Lavender House Suzy]]
 +
|music =
 +
Movement II: Halcyon's End<br>
 +
}}
 +
 
 +
The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features [[Dangan Platform|Dangan Platforms]] to access the higher portals.
 
{{-}}
 
{{-}}
====Run Shoot Think Live by [[Mabrick]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-RunShootThinkLive.png|thumb|left|_]]
+
====Run Shoot Think Live====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-RunShootThinkLive.png|thumb|left|256px|A ''lot'' of things here are gonna explode.]]
 +
:''Created by: [[Mabrick]]''
 
This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a [[Solar Blaze]] (unless destroyed with [[Water Shield]] or [[Tornado Blow]]), reminiscent of the thermal generator seen in the background. [[Takyusha]] appears at the end as a sub-boss.
 
This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a [[Solar Blaze]] (unless destroyed with [[Water Shield]] or [[Tornado Blow]]), reminiscent of the thermal generator seen in the background. [[Takyusha]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
====Forgotten Tower of Folded Space by [[Samario]], [[Yoshiatom]]====
+
 
[[File:MaGMML3-TF-ShrineofNebula-ForgottenTowerofFoldedSpace.png|thumb|right|Always check for secrets on the left.]]
+
====Forgotten Tower of Folded Space====
<br>
+
[[File:MaGMML3-TF-ShrineofNebula-ForgottenTowerofFoldedSpace.png|thumb|left|256px|Always check for secrets on the left.]]
 +
:''Created by: [[Samario]], [[Yoshiatom]]''
 
This level is an upward climb that makes use of horizontal screen-wrap. A [[Donkey Joe]] appears at the top as a sub-boss.
 
This level is an upward climb that makes use of horizontal screen-wrap. A [[Donkey Joe]] appears at the top as a sub-boss.
 
{{-}}
 
{{-}}
====PUBLIC TRANSPORTATION!!!!! by [[InUniverse]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-PUBLICTRANSPORTATION.png|thumb|left|_]]
+
====PUBLIC TRANSPORTATION!!!!!====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-PUBLICTRANSPORTATION.png|thumb|left|256px|"Does this count as getting run ''under?"'']]
This level primarily takes place on an inverted freeway, where a [[Nitro Truck]] drives through the center road. Mega Man must use the alcoves and [[Gravity Flip|Gravity Flips]] to either avoid the Nitro Trucks or jump on top of them.
+
:''Created by: [[InUniverse]]''
 +
This level primarily takes place on an inverted freeway, where a [[Nitro Truck]] drives through the center road. Mega Man must use the alcoves and Gravity Flippers to either avoid the Nitro Trucks or jump on top of them.
 
{{-}}
 
{{-}}
====Deconstruction Zone by [[Solo Oashisu]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-DeconstructionZone.png|thumb|right|_]]
+
====Deconstruction Zone====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-DeconstructionZone.png|thumb|left|256px|"Hey, kid! You can't skate here!"<br>"You can't tell me what to do!"]]
This construction-themed level is riddled with hazards - [[Byouz]] and bomb-dropping [[Metool Nana|Metool Nanas]] on the ceiling, skateboard robots and [[Doncatch]]-esque hammer [[Spine|Spines]] rolling along the floors, and enough spikes and bottomless pits to warrant [[Guts Hover]] travel.
+
:''Created by: [[Solo Oashisu]]''
 +
This construction-themed level is riddled with hazards: [[Byouz]] and bomb-dropping [[Metool Nana|Metool Nanas]] on the ceiling, skateboard robots and [[Doncatch]]-esque hammer [[Spine|Spines]] rolling along the floors, and enough spikes and bottomless pits to warrant [[Guts Hover]] travel.
 
{{-}}
 
{{-}}
====Windy & Ripply Deck by [[02gn]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-WindyandRipplyDeck.png|thumb|left|_]]
+
====Windy & Ripply Deck====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-WindyAndRipplyDeck.png|thumb|left|256px|"Now ''there's'' a familiar face."]]
 +
:''Created by: [[02gn]]''
 
This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. [[Hyoey|E101B]] appears at the end as a sub-boss.
 
This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. [[Hyoey|E101B]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
====Werewire Wednesday by [[J8-Bit]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-WerewireWednesday.png|thumb|right|_]]
+
====Werewire Wednesday====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-WerewireWednesday.png|thumb|left|256px|"Wait... you can't cut those wires?"]]
Taking place within an area reminiscent of the Pandora Palace from Chapter 2 of ''Deltarune'', this level features platforming challenges involving [[Revealing Tile|Revealing Tiles]] illuminated by everything except the player ("Magical Glass") and battery acid which deals damage and teleports the player to safety. Some enemies featured within the level are minor recolors or edits of preexisting ''Mega Man'' series enemies, such as the blue-and-yellow [[Graviton|Gravitons]] and [[Mousubeil|Mousubeils]] recolored to resemble the Maus enemy from Deltarune (aptly nicknamed "Mausubeil" in the game's files). The others are enemies with unique behavior based on designs from ''Deltarune'' — Virovirokun travel along a diagonal path bouncing off of solid objects and screen borders, while Werewires prepare themselves with a Plugboy and shoot a spread shot of electricity towards the player at a regular interval.
+
:''Created by: [[J8-Bit]]''
 +
Taking place within an area reminiscent of the Pandora Palace from Chapter 2 of ''Deltarune'', this level features platforming challenges involving [[Revealing Tile|Revealing Tiles]] illuminated by everything except the player ("Magical Glass") and battery acid which deals damage and teleports the player to safety. Some enemies featured within the level are minor recolors or edits of preexisting ''Mega Man'' series enemies, such as the blue-and-yellow [[Graviton]]s, and "Mausubeils" – [[Mousubeil|Mousubeils]] recolored to resemble the Maus enemy from ''Deltarune''. The others are enemies with unique behavior based on designs from ''Deltarune'' — Virovirokun travel along a diagonal path bouncing off of solid objects and screen borders, while Werewires prepare themselves with a Plugboy and shoot a spread shot of electricity towards the player at a regular interval.
 
{{-}}
 
{{-}}
  
====Rails & Smiles by [[Telaherz]]====
+
====Rails & Smiles====
[[File:MaGMML3-TF-ShrineOfNebula-RailsandSmiles.png|thumb|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-RailsandSmiles.png|thumb|left|256px|"Before you ask, he is ''not'' related to me."]]
<br>
+
:''Created by: [[Telaherz]]''
The two major presences of this level are [[Blader]] enemies and voodoo doll rails from [[Evil Energy Facility]]. While some Bladers fly or move back and forth on "closed" rails, others (some with voodoo doll bodies, some with bodies and bike-shaped platforms) must be pushed along their rail with buster shots until they fall off the open end.
+
This level gets creative with the rails used for voodoo dolls in [[Evil Energy Facility]]. Some rails have attached [[Blader]] enemies that buster shots can only push a different way, while others have walls of fatal saw blades. Voodoo dolls (with Blader-shaped heads) are still used, but some are attached to "bike platforms" that Mega Man can stand on while pushing the "driver" along.
 
{{-}}
 
{{-}}
====The House of Eyes by [[citrusnoelle]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-TheHouseOfEyes.png|thumb|right|_]]
+
====The House of Eyes====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-TheHouseOfEyes.png|thumb|left|256px|All those eyes, and yet they ''still'' never saw her coming.]]
This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed [[Block Train|block trains,]] eyes that fire various projectiles, and one-eyed enemies like [[Sniper Joe]] and [[Petit Devil]]. [[Giant Suzy|Lavender House Suzy]] appears at the end as a sub-boss.
+
:''Created by: [[citrusnoelle]]''
 +
This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed [[Block Train]]s, eyes that fire various projectiles, and one-eyed enemies like [[Sniper Joe]] and [[Petit Devil]]. [[Giant Suzy|Lavender House Suzy]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
 
----
 
----
 
===Floor 3===
 
===Floor 3===
[[File:MaGMML3-TF-ShrineOfNebula-Floor3.png|thumb|left|_]]
+
{{LevelInfoAlt
 +
<!-- ===========Info============== -->
 +
|title= Shrine of Nebula (Floor 3)
 +
|image=[[File:MaGMML3-TF-ShrineOfNebula-Floor3.png|256px]]
 +
|game=''[[Make a Good Mega Man Level 3]]''
 +
<!-- ===========Stats============== -->
 +
|collectables = [[File:TricksterTokenHeart.png]]
 +
|enemies =
 +
*[[Adamski]]
 +
*[[Bukiset]]
 +
*[[Yaffu#Variants|Gravaffu]]
 +
*[[Pole]]
 +
*[[Gerosene]]
 +
*[[Petit Snakey]]
 +
*[[Ratton]](empowered)
 +
*[[Doncatch]](empowered)
 +
*[[Battonton]](empowered)
 +
*[[Lightning Lord#Variant|''Revenge'' Lightning Lord]]
 +
*[[Frank]]
 +
*[[Shield Attacker]]
 +
*[[Galleon Spider]]
 +
*[[Super Ball Machine Jr.]](Hard)
 +
*[[Dockalocker]](Hard)
 +
*[[Brown]](Hard)
 +
*[[_]]
 +
|gimmicks =
 +
*[[Dash Tile]]
 +
*[[Gravity Flip]]
 +
*[[Pole Egg]]
 +
*[[Petit Snakey Pillar]]
 +
*[[Shift]]
 +
*[[Fan]]
 +
*[[Foot Holder]](Walker, Hard)
 +
*[[Jewel Platform]](Swinging)
 +
*[[Count Bomb]](regular, walking)
 +
*[[_]]
 +
|subbosses =
 +
*[[Cat Static Lightning Brusher]]
 +
*[[Hopeful Sign]]
 +
*[[Hyoey|Space Hyoey]]
 +
*[[Tama#Variants|Schrodinger's Cat]]
 +
*[[Gamarn and Gamadayu|Gamoriyu]]
 +
*[[Kachikachi]]
 +
*[[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]]
 +
|bosses =
 +
*[[Hard Splash]]
 +
|music =
 +
Movement III: Running to the Beacon<br>
 +
}}
 +
 
 
The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line.
 
The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line.
 
{{-}}
 
{{-}}
====Fizzy Lifting Drinks by [[Gannio]]====
+
 
[[File:MaGMML3-TF-ShrineofNebula-FizzyLiftingDrinks.png|thumb|right|Come along, you belong,<br>Feel the fizz of Coo-Coo Cola!]]
+
====Fizzy Lifting Drinks====
<br>
+
[[File:MaGMML3-TF-ShrineofNebula-FizzyLiftingDrinks.png|thumb|left|256px|Come along, you belong,<br>Feel the fizz of Coo-Coo Cola!]]
 +
:''Created by: [[Gannio]]''
 
This stage is an homage to the ''Chip 'n Dale: Rescue Rangers'' video games, borrowing some of their level assets and enemy designs. The titular drink, which spouts from uncorked bottles and dented pipes, provides a bubbly environment where Mega Man's jump height is increased. [[Cat Static Lightning Brusher]] appears at the end as a sub-boss.
 
This stage is an homage to the ''Chip 'n Dale: Rescue Rangers'' video games, borrowing some of their level assets and enemy designs. The titular drink, which spouts from uncorked bottles and dented pipes, provides a bubbly environment where Mega Man's jump height is increased. [[Cat Static Lightning Brusher]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
====Unlikely Alliance by [[Buster]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-UnlikelyAlliance.png|thumb|left|_]]
+
====Unlikely Alliance====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-UnlikelyAlliance.png|thumb|left|256px|"You're helping ''him?"''<br>"He asked for the strongest. So I came."]]
This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, [[Cut Man]] assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks… and require both robots to coordinate in turn.
+
:''Created by: [[Buster]]''
 +
This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, [[Cut Man]] assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks... and require both robots to coordinate in turn.
 
{{-}}
 
{{-}}
====Gravity of the Situation by [[Trooper3]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-GravityOfTheSituation.png|thumb|right|_]]
+
====Gravity of the Situation====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-GravityOfTheSituation.png|thumb|left|256px|"Let's see, how to passively kill the multiple blue annoyances around you..."]]
This level is themed after a space station, with walls indicating a gravity direction similar to levels in ''Super Mario Galaxy.'' [[Adamski]], [[Bukiset]] and [[Yaffu]] will attempt to hinder Mega Man's process, while [[Galaxy Man]] can sometimes be seen waving from the glass windows in the background.  
+
:''Created by: [[Trooper3]]''
 +
This level is themed after a space station, with walls indicating a gravity direction similar to levels in ''Super Mario Galaxy''. [[Adamski]], [[Bukiset]] and [[Yaffu|Gravaffu]] will attempt to hinder Mega Man's process, while [[Galaxy Man]] can sometimes be seen waving from the glass windows in the background.  
 
{{-}}
 
{{-}}
====Frog Sign: Wily's Toad by [[TruffledToad]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-FrogSignWilysToad.png|thumb|left|_]]
+
====Frog Sign: Wily's Toad====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-FrogSignWilysToad.png|thumb|left|256px|"Perhaps I should've brought Cirno with me."]]
This woodland-themed level contains only three types of enemies: [[Gerosene]], [[Pole|Poles]] (from [[Pole Egg]] barriers that Mega Man needs to destroy) and [[Petit Snakey]]. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys [[Petit Snakey Pillar|its body]] like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. [[Gamarn and Gamadayu|Gamoriyu]] appears at the end of this stage as a sub-boss.
+
:''Created by: [[TruffledToad]]''
 +
This woodland-themed level contains only three types of enemies: [[Gerosene]], [[Pole]] (from [[Pole Egg]] barriers that Mega Man needs to destroy) and [[Petit Snakey]]. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys [[Petit Snakey Pillar|its body]] like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. [[Gamarn and Gamadayu|Gamoriyu]] appears at the end of this stage as a sub-boss.
 
{{-}}
 
{{-}}
====Cliff of Power by [[Spade_Magnes]]====
+
 
[[File:MaGMML3-TF-ShrineofNebula-CliffofPower.png|thumb|right|Seems a bit excessive for pest control.]]
+
====Cliff of Power====
<br>
+
[[File:MaGMML3-TF-ShrineofNebula-CliffofPower.png|thumb|left|256px|Seems a bit excessive for pest control.]]
 +
:''Created by: [[Spade_Magnes]]''
 
This mine-themed level has stronger versions of familiar enemies: [[Ratton]] that jump more swiftly, [[Doncatch]] that can quake the ground even harder, and [[Battonton]] that blast self-destructive lightning bolts. Even a [[Hopeful Sign|pair of signboards]] have been empowered - blasting a [[I Hope I Win|familiar stream of letters]] at intruders.
 
This mine-themed level has stronger versions of familiar enemies: [[Ratton]] that jump more swiftly, [[Doncatch]] that can quake the ground even harder, and [[Battonton]] that blast self-destructive lightning bolts. Even a [[Hopeful Sign|pair of signboards]] have been empowered - blasting a [[I Hope I Win|familiar stream of letters]] at intruders.
 
{{-}}
 
{{-}}
====Shift Posting 2: The Shift Hits the Fan by [[CWU10P]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-ShiftPosting2TheShiftHitsTheFan.png|thumb|left|_]]
+
====Shift Posting 2: The Shift Hits the Fan====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-ShiftPosting2TheShiftHitsTheFan.png|thumb|left|256px|It's a long shift, but it allows for a lunch break.]]
A successor to [[Shift Posting]] from ''[[Make a Good Mega Man Level: Episode Zero|Episode Zero]]'', this stage contains several platforming challenges that involve [[Shift|shifting]] [[Fan|fans]] above and below Mega Man, mostly in conjunction with spikes. [[Schrodinger's Cat]] appears at the end of this stage as a sub-boss.
+
:''Created by: [[CWU10P]]''
 +
A successor to [[Shift Posting]] from ''[[Make a Good Mega Man Level: Episode Zero]]'', this stage contains several platforming challenges that involve [[Shift|shifting]] [[Fan|fans]] above and below Mega Man, mostly in conjunction with spikes. [[Tama|Schrodinger's Cat]] appears at the end of this stage as a sub-boss.
 
{{-}}
 
{{-}}
====Temporal Swing by [[DragonFogel]] & [[snoruntpyro]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-TemporalSwing.png|thumb|right|_]]
+
====Temporal Swing====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-TemporalSwing.png|thumb|left|256px|The clock strikes one.]]
 +
:''Created by: [[DragonFogel]] & [[snoruntpyro]]''
 
This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. [[Kachikachi]] appears as a sub-boss near the end, with only two swinging platforms to stand on.
 
This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. [[Kachikachi]] appears as a sub-boss near the end, with only two swinging platforms to stand on.
 
{{-}}
 
{{-}}
====The Hardest Level by [[NDraxian0]] & [[Big Fish]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-TheHardestLevel.png|thumb|left|_]]
+
====The Hardest Level====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-TheHardestLevel.png|thumb|left|256px|"Woah... ''this'' is the stuff my scissors are made of?"]]
This level features a host of enemies with Hard Man's likeness and attacks, including [[Foot Holder|Foot Holders]] that slam themselves into the ground. [[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]] appear as a sub-boss, with [[Hard Splash]] appearing as a more official boss.
+
:''Created by: [[Ndraxian0]] & [[Big Fish (user)|Big Fish]]''
 +
This level features a host of enemies with Hard Man's likeness and attacks, including [[Foot Holder]]s that slam themselves into the ground. [[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]] appear as a sub-boss, with [[Hard Splash]] appearing as a more official boss.
 
{{-}}
 
{{-}}
 
----
 
----
 +
 
===Floor 4===
 
===Floor 4===
[[File:MaGMML3-TF-ShrineOfNebula-Floor4.png|thumb|right|_]]
+
{{LevelInfoAlt
The Floor 4 lobby has its portals arranged in two columns of four, with [[Yoku Blocks]] following an upward climbing pattern on one side of each column and a downward falling pattern on the other side.
+
<!-- ===========Info============== -->
 +
|title= Shrine of Nebula (Floor 4)
 +
|image=[[File:MaGMML3-TF-ShrineOfNebula-Floor4.png|256px]]
 +
|game=''[[Make a Good Mega Man Level 3]]''
 +
<!-- ===========Stats============== -->
 +
|collectables = [[File:TricksterTokenDiamond.png]]
 +
|enemies =
 +
*[[Petit Devil]] (Nadir)
 +
*[[Crunchran]] (Nadir)
 +
*[[Subwoofer]]
 +
*[[Trumpy#Variants|Tromby]]
 +
*[[Fooley]] (Cooley)
 +
*[[Electric Gabyoall]]
 +
*[[Elecit]]
 +
*[[Yaffu]]
 +
*[[Lightning Lord]]
 +
**[[Pukapucker|Pukapucker body]]
 +
**[[Spine|Spine body]]
 +
**[[Telly|Telly body]]
 +
**Elecit body
 +
*[[Bireezu]]
 +
*[[Sulphur Bubble]]
 +
*[[Shrink|"Fish"]]
 +
*[[Press'n#Variants|Blue Press'n]]
 +
*[[Buranko#Variants|Ballade Buranko]]
 +
*[[Spark Joe]]
 +
*[[Floor Turret]]
 +
*[[Gunbo]]
 +
*[[Mini Hot Dog]]
 +
*[[Security Metall]]
 +
*[[Geary]]
 +
*[[Wall Sleepy]]
 +
*[[Shield Attacker]](Arcade Archives)
 +
*[[Astro Zombieg]] (head)
 +
*[[Pipi]]
 +
*[[Batton]]
 +
*[[Blocky#Variants|Spam Blocky]]
 +
*[[Flying Shell]]
 +
*[[Mole]]
 +
*[[Octotrooper]]
 +
*[[Octocopter]]
 +
*[[Octodisco]]
 +
*[[Tentakook]]
 +
*[[Octomissile]]
 +
*[[Joe Eyed Cotton]]
 +
*[[Cannopeller]]
 +
*[[Choker Oh]](Chargin')
 +
*[[_]]
 +
|gimmicks =
 +
*[[Acid Drop]]
 +
*[[Skull Switch]] (Nadir)
 +
*[[Skull Elevator]] (Nadir)
 +
*[[Gravity Button]]
 +
*[[Tengu Wind]]
 +
*[[Sniper Crosshairs]]
 +
*[[Light Platform]]
 +
*[[Key Barrier]]
 +
*[[Foot Holder]] (walking)
 +
*[[Boost Pad]]
 +
*[[Jump Pad]]
 +
*[[Toothpaste]]
 +
*[[Destroyable Block]]
 +
*[[Cork Blocker]]
 +
*[[Gaster Blaster]]
 +
*[[Tomahawk Platform]]
 +
*[[Hornet Platform]]
 +
*[[Conveyor]](custom)
 +
*[[_]]
 +
|subbosses =
 +
*[[Nadir Devil]]
 +
*[[Devilish Woods]]
 +
*[[Face Of VAN]]
 +
*[[Shade Spam]]
 +
*[[Octosniper]]
 +
|music =
 +
Movement IV: Identity Ultimatum<br>
 +
}}
 +
The Floor 4 lobby has its portals arranged in two columns of four, with [[Yoku Block|Yoku Blocks]] following an upward climbing pattern on one side of each column and a downward falling pattern on the other side.
 
{{-}}
 
{{-}}
====Nadir of the Crawling Chaos by [[VoidVisitor]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-NadirOfTheCrawlingChaos.png|thumb|left|_]]
+
====Nadir of the Crawling Chaos====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-NadirOfTheCrawlingChaos.png|thumb|left|256px|"...Bumo?"]]
This level takes place in a bizarre world of grey [[Petit Devil|Devil]]-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy [[Acid Drop|Acid Drops]] that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and "Crunchan" become larger and able to attack higher. The giant three-eyed [[Nadir Devil]] appears as a sub-boss at the end.
+
:''Created by: [[VoidVisitor]]''
 +
This level takes place in a bizarre world of grey [[Petit Devil|Devil]]-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy [[Acid Drop]]s that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and "Crunchan" become larger and able to attack higher. The giant three-eyed [[Nadir Devil]] appears as a sub-boss at the end.
 
{{-}}
 
{{-}}
====Consequences of Timpani by [[snoruntpyro]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-ConsequencesOfTimpani.png|thumb|right|_]]
+
====Consequences of Timpani====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-ConsequencesOfTimpani.png|thumb|left|256px|For a sense of how strong the earthquakes are... [[Subwoofer]] cannot jump.]]
In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and enemies high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, [[Guitar Platform|Guitar Platforms,]] and spiky ceilings, with one or two [[Trumpy|Tromby]] causing trouble where the quakes die down.
+
:''Created by: [[snoruntpyro]]''
 +
In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and enemies high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, [[Guitar Platform]]s and spiky ceilings, with one or two [[Trumpy|Trombys]] causing trouble where the quakes die down.
 
{{-}}
 
{{-}}
====Fooley Cooley 2 by [[LOLIPOP1136]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-FooleyCooley2.png|thumb|left|_]]
+
====Fooley Cooley 2====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-FooleyCooley2.png|thumb|left|256px|"Ah...so this is where the stuff from my phase transition comes from."]]
 +
:''Created by: [[LOLIPOP1136]]''
 
The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a [[Fooley]]) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of [[Key Barrier]] puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall.
 
The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a [[Fooley]]) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of [[Key Barrier]] puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall.
 
{{-}}
 
{{-}}
====Don't Shock the Rock! by [[CapedLuigisYoshi]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-DontShockTheRock.png|thumb|right|_]]
+
====Don't Shock the Rock!====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-DontShockTheRock.png|thumb|left|256px|"Pfft. Screw gravity!"]]
This forest-themed level makes use of the Gravity Button gimmick from [[Falling System Core]], which Mega Man must use to traverse a tree full of electric roots, [[Lightning Lord|Lightning Lords]], [[Elecit|Elecits]], [[Yaffu]] and [[Electric Gabyoall]]. [[Devilish Woods]] appears as a sub-boss at the end, with an electric vine on the floor and four Gravity Buttons at the corners of the room.
+
:''Created by: [[CapedLuigisYoshi]]''
 +
This forest-themed level makes use of the Gravity Button gimmick from [[Falling System Core]], which Mega Man must use to traverse a tree full of electric roots, [[Lightning Lord]]s, [[Elecit]]s, [[Yaffu]]s and [[Electric Gabyoall]]s. [[Devilish Woods]] appears as a sub-boss at the end, with an electric vine on the floor and four Gravity Buttons at the corners of the room.
 
{{-}}
 
{{-}}
====Charmingly Haphazard Assortment Of Trials In Chambers by [[Flashman85]] & [[Riguor]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-CharminglyHaphazardAssortmentOfTrialsInChambers.png|thumb|left|_]]
+
====Charmingly Haphazard Assortment Of Trials In Chambers====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-CharminglyHaphazardAssortmentOfTrialsInChambers.png|thumb|left|256px|"This place has ''everything:'' beached whales, pop-up ads, chess pieces... a rambling veteran of the Notvietnam War..."]]
 +
:''Created by: [[Flashman85]] & [[Riguor]]''
 
This level is a multi-layer gauntlet with enemies and gimmicks from several stage entries.  
 
This level is a multi-layer gauntlet with enemies and gimmicks from several stage entries.  
 
{{-}}
 
{{-}}
====Shade Spam by [[JaxOf7]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-ShadeSpam.png|thumb|right|_]]
+
====Shade Spam====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-ShadeSpam.png|thumb|left|256px|COME ON, [Forbidden Knowlege]! DON'T YOU WANT [The Sweet Taste] OF REAL [Freedom]?]]
This haunted house-themed level is meant to simulate the boss fight against Spamton NEO in Chapter 2 of ''Deltarune'', with close quarters similar to the game's "bullet board". During two auto-scroll sections, waves of Zombieg heads, [[Batton|Battons]], [[Blocky|Blockies]], [[Pipi|Pipis]], [[Flying Shell|Flying Shells]] and [[Mole|Moles]] appear somewhat reminiscent to Spamton NEO's attacks, with [[Face of VAN]] (after the first auto-scroll) mimicking his "Eyes, Nose and Mouth" attack, and [[Shade Spam]] himself (after the second auto-scroll) mimicking the "Chained Heart" attack.
+
:''Created by: [[JaxOf7]]''
 +
This haunted house-themed level is meant to simulate the boss fight against Spamton NEO in Chapter 2 of ''Deltarune'', with close quarters similar to the game's "bullet board". During two auto-scroll sections, waves of Astro Zombieg heads, [[Batton|Battons]], [[Blocky|Blockies]], [[Pipi|Pipis]], [[Flying Shell|Flying Shells]] and [[Mole|Moles]] appear somewhat reminiscent to Spamton NEO's attacks, with [[Face of VAN]] (after the first auto-scroll) mimicking his "Eyes, Nose and Mouth" attack, and [[Shade Spam]] himself (after the second auto-scroll) mimicking the "Chained Heart" attack.
 
{{-}}
 
{{-}}
====Before Alterna by [[Yoshiatom]],  [[rcrdcat]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-BeforeAlterna.png|thumb|left|_]]
+
====Before Alterna====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-BeforeAlterna.png|thumb|left|256px|So, does this make you Agent 9 or something?]]
This level is an homage to Splatoon, with enemies reskinned to look like Octarians, and Callie & Marie offering Mission Control commentary. Three [[Octosniper|Octosnipers]] appear throughout the stage as sub-bosses.
+
:''Created by: [[Yoshiatom]],  [[rcrdcat]]''
 +
This level is an homage to ''Splatoon'', with enemies reskinned to look like Octarians, and Callie & Marie offering Mission Control commentary. Three [[Octosniper|Octosnipers]] appear throughout the stage as sub-bosses.
 
{{-}}
 
{{-}}
====eSports Championship at the Thunderdome by [[Pineappler]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-eSportsChampionshipAtTheThunderdome.png|thumb|right|_]]
+
====eSports Championship at the Thunderdome====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-eSportsChampionshipAtTheThunderdome.png|thumb|left|256px|The only thing they don't overcharge is the entrance fee.]]
This level crosses a sports stadium setting with electric and plant elements - Dandelions tossing around electrified volleyballs, Adrenal [[Cannopeller|Cannopellers]], Battery Mets, and football-tossing [[Choker Oh|Choker Ohs]] that charge at Mega Man after getting attacked. In addition, the stage's conveyor belts always change direction when Mega Man turns left or right - orange ones in the same direction, blue ones in the opposite direction. The stage's sub-boss is [[Theodore Thunderdunk: Owner of the Thundervale Thunderdome]].
+
:''Created by: [[Pineappler]]''
 +
This level crosses a sports stadium setting with electric and plant elements - electrified volleyballs tossed back and forth between "Joe Eyed Cotton", Adrenal [[Cannopeller|Cannopellers]], Battery Mets, and football-tossing [[Choker Oh|Choker Ohs]] that charge at Mega Man after getting attacked. In addition, the stage's conveyor belts always change direction when Mega Man turns left or right - orange ones in the same direction, blue ones in the opposite direction. The stage's sub-boss is [[Theodore Thunderdunk: Owner of the Thundervale Thunderdome]].
 
{{-}}
 
{{-}}
 
----
 
----
 +
 
===Floor 5===
 
===Floor 5===
[[File:MaGMML3-TF-ShrineOfNebula-Floor5.png|thumb|left|_]]
+
{{LevelInfoAlt
The floor 5 lobby is much wider than those of previous floors, with [[Conveyor|conveyor belts]] and [[Low Gravity]] making each of the portals simple enough to reach.
+
<!-- ===========Info============== -->
 +
|title= Shrine of Nebula (Floor 5)
 +
|image=[[File:MaGMML3-TF-ShrineOfNebula-Floor5.png|256px]]
 +
|game=''[[Make a Good Mega Man Level 3]]''
 +
<!-- ===========Stats============== -->
 +
|collectables = [[File:TricksterTokenStar.png]]
 +
|enemies =
 +
*[[Swim Ball]] (Blocky)
 +
*[[Bubukan MK-II]] (Blocky)
 +
*[[Brown]] (Blocky)
 +
*[[Shield Attacker]]
 +
*[[Soshi Breaker]] (Blocky)
 +
*[[Haiker N]] (Blocky)
 +
*[[Pole]]
 +
*[[Darspider]]
 +
*[[Tatebo]] (double-barrel)
 +
*[[Yambow]]
 +
*[[Snippscissor]]
 +
*[[Batton]] (upgraded)
 +
*[[B Bitter]] (upgraded)
 +
*[[Biribaree]] (Trickster)
 +
*"Gravity Eater"
 +
*[[L.E.C]]
 +
*[[Diarn]] (upgraded)
 +
*[[Bunby Catcher]]
 +
*[[Returning Sniper Joe]]
 +
*[[Spring Head]]
 +
*[[Scworm]]
 +
*[[Telly]] (Normal, MM8Rushdius)
 +
*[[Sniper Armor]]
 +
*[[Komasaburo]]
 +
*[[Electriri]]
 +
*[[Elecit]]
 +
*[[Trumpy#Variants|Tuby]]
 +
*[[Pirate Goom]]
 +
*[[Underpaid Joe]]
 +
*[[Gobots]]
 +
*[[Big Eye]]
 +
*[[Feeber]]
 +
*[[Tsuranattori]]
 +
*[[Screw Bomber]]
 +
*[[Shotom]]
 +
*"Faucet Man"
 +
*"Lightning Man"
 +
*"Smoke Man"
 +
*"Barga Man"
 +
*[[Feeber#Variants|Rare Feeber]]
 +
*"Worm Man"
 +
*"Elephant Man"
 +
*[[Flying Shell]] (MM8Rushdius)
 +
*[[Space Metall]] (MM8Rushdius)
 +
*[[Cannon]] (MM8Rushdius)
 +
*Mini-[[Dachone]]
 +
*[[_]]
 +
|gimmicks =
 +
*[[Conveyor]]
 +
*[[Low Gravity]]
 +
*[[Fire Wave]](Shield Attackers)
 +
*[[Dark Room]]?
 +
*[[Pole Egg]]
 +
*[[Kamegoro Tornado Spawner]]
 +
*[[Dustman Block]]
 +
*[[Falling Platform]](5)
 +
*[[Uranus Platform]]
 +
*[[Sniper Armor]](usable)
 +
*[[Acid Drop]]
 +
*[[Top Lift]]
 +
*"Top Eggs"
 +
*[[Shift]]
 +
*[[Grass]]
 +
*[[_]]
 +
|subbosses =
 +
*[[Big Pets 2: This Time, He Has An Axe]]
 +
*[[Mecha Spear Man]]
 +
*[[Great Core]]
 +
|bosses =
 +
*[[Top Dummy]]
 +
*[[Gharial Man]]
 +
*[[Returning Flash Armor]]
 +
|music =
 +
Movement V: Nearing War's Light<br>
 +
}}
 +
 
 +
The floor 5 lobby is much wider than those of previous floors, with [[Conveyor|conveyor belts]] and [[Low Gravity|low gravity]] making each of the portals simple enough to reach.
 
{{-}}
 
{{-}}
====Mobile Blockyade by [[Pineappler]]====
 
[[File:MaGMML3-TF-ShrineOfNebula-MobileBlockyade.png|thumb|right|_]]
 
<br>
 
This temple-themed level contains several enemies crossed with [[Blocky]], such as [[Swim Ball|Swim Balls]], [[Bubukan MK-II]] and [[Brown|Browns]]. While contending with these detachable enemies, Mega Man must traverse the darker parts of the temple carefully, as the purple platforms, walls and ladders only become visible when he gets close to them.
 
  
 +
====Mobile Blockyade====
 +
[[File:MaGMML3-TF-ShrineOfNebula-MobileBlockyade.png|thumb|left|256px|This program was brought to you by ''Blocky's Funny Doings International.'']]
 +
:''Created by: [[Pineappler]]''
 +
This temple-themed level contains several enemies crossed with [[Blocky]], such as [[Swim Ball|Swim Balls]], [[Bubukan MK-II|Bubukan MK-IIs]], and [[Brown|Browns]]. While contending with these detachable enemies, Mega Man must traverse the darker parts of the temple carefully, as the purple platforms, walls and ladders only become visible when he gets close to them.
 
{{-}}
 
{{-}}
s====The Chomp Attacker by [[Soulephant]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-TheChompAttacker.png|thumb|left|_]]
+
====The Chomp Attacker====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-TheChompAttacker.png|thumb|left|256px|"What, you thought I was just gonna laze around in my boss room until you showed up?"]]
This level is themed after a bayou, with water, [[Pole Egg|Pole Eggs]] and [[Kamegoro Tornado Spawner|Kamegoro Tornadoes]]. The titular boss, [[Gharial Man]], appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether.
+
:''Created by: [[Soulephant]]''
 +
This level is themed after a sewer, with [[Deispider|Deispiders]], Pole Eggs, and [[Kamegoro Tornado Spawner|Kamegoro Tornadoes]] in the murky water. The titular boss, [[Gharial Man]], appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether.
 
{{-}}
 
{{-}}
====Cuts & Scraps by [[CWU01P]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-CutsAndScraps.png|thumb|right|_]]
+
====Cuts & Scraps====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-CutsAndScraps.png|thumb|left|256px|Not quite The Cutting Room Floor.]]
This stage features [[Snippscissor|Snipscissors]], [[Conveyor|Conveyor Belts]] that switch direction at intervals, [[Uranus Platform|Uranus Platforms]], [[L. E. C]], unique variants of other common enemies, and cameo appearances from every devkit enemy that went unused in other stages. The sub-boss at the end is [[Big Pets 2: This Time, He Has An Axe]].
+
:''Created by: [[CWU01P]]''
 +
A level that prides itself on using multiple assets that weren't used anywhere else in ''MaGMML3''; including devkit enemies such as [[L.E.C]] and [[Snippscissor]], unused assets submitted with entries (including the miniboss [[Big Pets 2: This Time, He Has An Axe]]), alternate palettes and appearances for enemies and gimmicks (such as the Wily Star variant of [[Uranus Platform]]s), and even devkit tilesets. A gimmick unique to the stage are [[Mercury Conveyor]]s from ''[[Mega Man V]]'', which swap directions at random intervals.
 
{{-}}
 
{{-}}
====Sniper Armor Certified by [[ThatEntityGirl]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-SniperArmorCertified.png|thumb|left|_]]
+
====Sniper Armor Certified====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-SniperArmorCertified.png|thumb|left|256px|"While I don't normally advocate violence... I ''could'' use this to walk across these crystal spike pits."]]
This level, reminiscent of [[Flash Man|Flash Man's]] stage, allows Mega Man to pilot an empty [[Sniper Armor]] tank. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. [[Returning Flash Armor]] appears at the end as a sub-boss.
+
:''Created by: [[ThatEntityGirl]]''
 +
This level, reminiscent of [[Flash Man]]'s stage, allows Mega Man to pilot an empty [[Sniper Armor]] mech. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. [[Returning Flash Armor]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
====Shock Chaser by [[snoruntpyro]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-ShockChaser.png|thumb|right|_]]
+
====Shock Chaser====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-ShockChaser.png|thumb|left|256px|Dr. Cossack would later sue this toy store for its unsafe work environment.]]
This toy store-themed level features several platforming challenges involving [[Top Platform|Top Platforms]], [[Komasaburo|top-]] and [[Electriri|electric-]]themed enemies, and [[Spiny]]-esque top hazards that always try to spin toward Mega Man. [[Top Dummy]] appears at the end as a sub-boss.
+
:''Created by: [[snoruntpyro]]''
 +
This toy store-themed level features several platforming challenges involving [[Top Lift]]s, [[Komasaburo|top-]] and [[Electriri|electric-]]themed enemies, and Spine-esque top hazards that always try to spin toward Mega Man. [[Top Dummy]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
====Defeat the Mecha Spear Man! by [[Scatman's World]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-DefeatTheMechaSpearMan.png|thumb|left|_]]
+
====Defeat the Mecha Spear Man!====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-DefeatTheMechaSpearMan.png|thumb|left|256px|"You call those things spears? You're ''Fork'' Men at best!"]]
This level crosses the sewer setting of [[Pipe Man|Pipe Man's]] stage with the spear-toting enemies and "charging" challenges of ''Wario Land 2''. The titular [[Mecha Spear Man]] appears as a boss at the end of the stage.
+
:''Created by: [[Scatman's World]]''
 +
This level crosses the sewer setting of [[Pipe Man (stage)|Pipe Man]] with the spear-toting enemies and "charging" challenges of ''Wario Land II''. The titular [[Mecha Spear Man]] appears as a boss at the end of the stage.
 
{{-}}
 
{{-}}
====Restored Beta by [[SpinAttaxx]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-RestoredBeta.png|thumb|right|_]]
+
====Restored Beta====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-RestoredBeta.png|thumb|left|256px|When there's no more creativity left in man, the beta concepts will walk the earth.]]
This level depicts the abandoned fortress from [[Tier 1 (MaGMML3)|Tier 1]] as a classic-game Wily Fortress in its prime. The familiar entrance architecture is followed up by gauntlets of prototype Robot Masters as active enemies, some in conjunction with conveyor belts and [[Shift|shifting]] [[Compactor|trash compactors]].
+
:''Created by: [[Spin Attaxx]]''
 +
This stage depicts none other than [[Tier 1 (MaGMML3)|Tier 1]], now in a restored and functional state, with uncovered spikes and enemies in its corridors. A recreation of the tier's layout quickly gives way to an industrial Wily stage reminiscent of those from [[Mega Man 1|the original ''Mega Man'']], as several of the rejected Robot Master prototypes come to life as minor enemies. Other noteworthy features include a return of the blue and orange conveyors from [[Metall Man's Metall Factory]], the rarely-seen Wily Star variant of Feeber – whose solid, heavy bubbles are needed to cross spikes – and a shifting crusher corridor similar to the one from Wily Castle 1 in ''[[Mega Man 5]]''.
 
{{-}}
 
{{-}}
====MM8Rushdius by [[Zatsupachi]]====
+
 
[[File:MaGMML3-TF-ShrineOfNebula-MM8Rushdius.png|thumb|left|_]]
+
====MM8Rushdius====
<br>
+
[[File:MaGMML3-TF-ShrineOfNebula-MM8Rushdius.png|thumb|left|256px|DANGER! BOSS APPROACHING FAST!]]
This level functions more as a side-scrolling shoot-'em-up (akin to ''Gradius'' or Mega Man 8's Rush Jet sections) than a typical platforming level. Like the [[Stone Butterfly]] boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon [[Auto]], [[Eddie]] and [[Beat]] to assist, or allow [[Rush]] to fire bullets. [[Great Core]] appears at the end as a sub-boss.
+
:''Created by: [[Zatsupachi]]''
 +
This level functions more as a side-scrolling shoot-'em-up (akin to ''Gradius'' or ''[[Mega Man 8]]''<nowiki>'</nowiki>s Rush Jet sections) than a typical platforming level. Like the [[Stone Butterfly]] boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon [[Auto]], [[Eddie]] and [[Beat]] to assist, or allow [[Rush]] to fire bullets. [[Great Core]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
 
----
 
----
 +
 
===Finale===
 
===Finale===
[[File:MaGMML3-TF-ShrineOfNebula-Floor6.png|thumb|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-Floor6.png|thumb|left|256px|"Either Nebula Grey is gigantic... or some of these chains are pointless."]]
After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the '''Pillar of Nebula''', awakened by Dr. Regal's interference, followed by Nebula Grey itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element.
+
After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the '''Pillar of Nebula''', awakened by Dr. Regal's interference, followed by [[Nebula Grey]] itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element.
 +
{{-}}
  
==Trivia==
+
==Notes==
 
* "Deconstruction Zone" utilizes a great amount of unused content throughout the Mega Man series: the Metool Nanas, unused from [[Mega Man 2]]; the city background and Spark Man spikes & ladders from [[Mega Man 3]]; the unused hammer enemies and Tonedall graphics from [[Mega Man 5]]; and the surfer enemies from [[Mega Man 9]].
 
* "Deconstruction Zone" utilizes a great amount of unused content throughout the Mega Man series: the Metool Nanas, unused from [[Mega Man 2]]; the city background and Spark Man spikes & ladders from [[Mega Man 3]]; the unused hammer enemies and Tonedall graphics from [[Mega Man 5]]; and the surfer enemies from [[Mega Man 9]].
 
<br>
 
<br>
 
{{MaGMML3 Tier X}}
 
{{MaGMML3 Tier X}}
 
{{MaGMML3}}
 
{{MaGMML3}}
 +
 
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier X (MaGMML3)]][[Category:MULTIPERSON Levels]]
 
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier X (MaGMML3)]][[Category:MULTIPERSON Levels]]

Latest revision as of 19:07, 25 March 2025

PickelmanBull.png Finish the level; I wanna see what it's like when it's done.

This page is actively being constructed and finished up. Any help is appreciated!


X: Shrine of Nebula

Make a Good Mega Man Level 3

MaGMML3-TF-ShrineofNebula.png
"This again? Maybe I should call in some allies…"
"Just past here... is the fated sealing grounds of an ancient evil. None other than... The Shrine of Nebula! These Grey Isles exist outside the boundaries of time, space, and logic... And with the Shrine within my grasp, I'm itching to test their limits!! "
Dr. Regal, just before entering the Shrine.

Shrine of Nebula is the true final stage in Make a Good Mega Man Level 3, accessible from the last island of Tier X after all other Energy Elements in the game have been collected. When Mega Man first approaches the Shrine, he runs into Dr. Regal, who boasts his intention of releasing Nebula Grey for his own evil ends before heading further inside.

Similar to Null and Void from the previous game, the Shrine of Nebula contains several "floors" of mini-stages created by multiple people, only some of which must be completed in order to progress. There are six floors, with the first five each containing eight mini-stage portals, one key, and one Trickster Token, the latter two locked behind gates. An elevator connects all six floors, requiring the key from each floor to open up the floor below. At least two mini-stages on each floor (ten overall) must be completed to reach the bottom floor, while at least four mini-stages on each floor (twenty overall) are required to obtain the last five Trickster Tokens in the game.

Strategy

Floor 1

Shrine of Nebula (Floor 1)

Make a Good Mega Man Level 3

MaGMML3-TF-ShrineOfNebula-Floor1.png

After a brief, dimly-lit hallway of MetFire and Sparky enemies, Mega Man will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals.

Clockwork Castle

"Are castles supposed to have this much lava?"
Created by: michaelwave

This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and Mecha Dragon M2s along with lava pits, swinging suns and flame-jet floor tiles.

Mixed & Matched

"Frost Walrus, Spring Bomb... I should ask the Doc about Snake upgrades when I get back..."
Created by: Big Fish & CSketch

The enemies in this level all have traits of other Robot Masters: Yonbains that release Solar Blazes upon destruction, Au-Aus that send out Blizzard Attack snowflakes, Returning Monkings that fire off Hard Knuckle fists, and Clock Men-themed Wander Bells that summon lightning bolts. Even the Count Bomb platforms have a springy surprise in them. Frost Lord, a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end.

Nectar Sector

If honey's what you covet,
You'll find out, they love it.
Created by: babyjeff

In this hive-themed level, Mega Man contends with several bee enemies, pouring honey hazards, and honeycomb-shaped P-Switches that make certain platforms appear or disappear for a short period of time.

Watch for Rolling Rockmen

You can make it if you try.
Created by: Snessy

This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and Move Hovers to traverse.

Castle of Diamonds

Those diamonds are not her best friends.
Created by: DetectiveZvarri

This level uses many elements that are either "shiny" (Crystal Man aesthetics, Ringman Platforms, Merserkers) or come from Mega Man 5 (Pukapellies, Twin Cannons, Gravity Flips and Suzy Gs). As such, Crystal Generators are featured quite prominently, with some even firing crystals sideways.

Rock, Rock, Rocket

Don't look up.
Created by: MaestroSinc

This level is themed after a mining camp on a distant planet, with several Pickelman Dadas across the ground (overseen by Guts Man-looking Kakinbatanks), and floating rocks that launch themselves at Mega Man. Sideways-flying Jet Bombs and upward-launching rockets make the terrain even trickier to traverse.

Rusted Cog Keep

_
Created by: Incinoratormk4

This level is themed after an old metal processing plant, with several fire-themed enemies, Compactors, and lanterns that create fiery shockwaves on the floor underneath. Geary Dragon appears at the end as a sub-boss.

Scrolling Scrutiny

The spikes scroll at one speed, then suddenly at a different speed, then again at the first speed? How overzealous.
Created by: Ratty & Big Fish

This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various Bukisets will complicate the platforming.


Floor 2

Shrine of Nebula (Floor 2)

Make a Good Mega Man Level 3

MaGMML3-TF-ShrineOfNebula-Floor2.png


The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features Dangan Platforms to access the higher portals.

Run Shoot Think Live

A lot of things here are gonna explode.
Created by: Mabrick

This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a Solar Blaze (unless destroyed with Water Shield or Tornado Blow), reminiscent of the thermal generator seen in the background. Takyusha appears at the end as a sub-boss.

Forgotten Tower of Folded Space

Always check for secrets on the left.
Created by: Samario, Yoshiatom

This level is an upward climb that makes use of horizontal screen-wrap. A Donkey Joe appears at the top as a sub-boss.

PUBLIC TRANSPORTATION!!!!!

"Does this count as getting run under?"
Created by: InUniverse

This level primarily takes place on an inverted freeway, where a Nitro Truck drives through the center road. Mega Man must use the alcoves and Gravity Flippers to either avoid the Nitro Trucks or jump on top of them.

Deconstruction Zone

"Hey, kid! You can't skate here!"
"You can't tell me what to do!"
Created by: Solo Oashisu

This construction-themed level is riddled with hazards: Byouz and bomb-dropping Metool Nanas on the ceiling, skateboard robots and Doncatch-esque hammer Spines rolling along the floors, and enough spikes and bottomless pits to warrant Guts Hover travel.

Windy & Ripply Deck

"Now there's a familiar face."
Created by: 02gn

This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. E101B appears at the end as a sub-boss.

Werewire Wednesday

"Wait... you can't cut those wires?"
Created by: J8-Bit

Taking place within an area reminiscent of the Pandora Palace from Chapter 2 of Deltarune, this level features platforming challenges involving Revealing Tiles illuminated by everything except the player ("Magical Glass") and battery acid which deals damage and teleports the player to safety. Some enemies featured within the level are minor recolors or edits of preexisting Mega Man series enemies, such as the blue-and-yellow Gravitons, and "Mausubeils" – Mousubeils recolored to resemble the Maus enemy from Deltarune. The others are enemies with unique behavior based on designs from Deltarune — Virovirokun travel along a diagonal path bouncing off of solid objects and screen borders, while Werewires prepare themselves with a Plugboy and shoot a spread shot of electricity towards the player at a regular interval.

Rails & Smiles

"Before you ask, he is not related to me."
Created by: Telaherz

This level gets creative with the rails used for voodoo dolls in Evil Energy Facility. Some rails have attached Blader enemies that buster shots can only push a different way, while others have walls of fatal saw blades. Voodoo dolls (with Blader-shaped heads) are still used, but some are attached to "bike platforms" that Mega Man can stand on while pushing the "driver" along.

The House of Eyes

All those eyes, and yet they still never saw her coming.
Created by: citrusnoelle

This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed Block Trains, eyes that fire various projectiles, and one-eyed enemies like Sniper Joe and Petit Devil. Lavender House Suzy appears at the end as a sub-boss.


Floor 3

Shrine of Nebula (Floor 3)

Make a Good Mega Man Level 3

MaGMML3-TF-ShrineOfNebula-Floor3.png


The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line.

Fizzy Lifting Drinks

Come along, you belong,
Feel the fizz of Coo-Coo Cola!
Created by: Gannio

This stage is an homage to the Chip 'n Dale: Rescue Rangers video games, borrowing some of their level assets and enemy designs. The titular drink, which spouts from uncorked bottles and dented pipes, provides a bubbly environment where Mega Man's jump height is increased. Cat Static Lightning Brusher appears at the end as a sub-boss.

Unlikely Alliance

"You're helping him?"
"He asked for the strongest. So I came."
Created by: Buster

This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, Cut Man assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks... and require both robots to coordinate in turn.

Gravity of the Situation

"Let's see, how to passively kill the multiple blue annoyances around you..."
Created by: Trooper3

This level is themed after a space station, with walls indicating a gravity direction similar to levels in Super Mario Galaxy. Adamski, Bukiset and Gravaffu will attempt to hinder Mega Man's process, while Galaxy Man can sometimes be seen waving from the glass windows in the background.

Frog Sign: Wily's Toad

"Perhaps I should've brought Cirno with me."
Created by: TruffledToad

This woodland-themed level contains only three types of enemies: Gerosene, Pole (from Pole Egg barriers that Mega Man needs to destroy) and Petit Snakey. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys its body like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. Gamoriyu appears at the end of this stage as a sub-boss.

Cliff of Power

Seems a bit excessive for pest control.
Created by: Spade_Magnes

This mine-themed level has stronger versions of familiar enemies: Ratton that jump more swiftly, Doncatch that can quake the ground even harder, and Battonton that blast self-destructive lightning bolts. Even a pair of signboards have been empowered - blasting a familiar stream of letters at intruders.

Shift Posting 2: The Shift Hits the Fan

It's a long shift, but it allows for a lunch break.
Created by: CWU10P

A successor to Shift Posting from Make a Good Mega Man Level: Episode Zero, this stage contains several platforming challenges that involve shifting fans above and below Mega Man, mostly in conjunction with spikes. Schrodinger's Cat appears at the end of this stage as a sub-boss.

Temporal Swing

The clock strikes one.
Created by: DragonFogel & snoruntpyro

This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. Kachikachi appears as a sub-boss near the end, with only two swinging platforms to stand on.

The Hardest Level

"Woah... this is the stuff my scissors are made of?"
Created by: Ndraxian0 & Big Fish

This level features a host of enemies with Hard Man's likeness and attacks, including Foot Holders that slam themselves into the ground. Hard Gamarn and Hard Gamadayu appear as a sub-boss, with Hard Splash appearing as a more official boss.


Floor 4

Shrine of Nebula (Floor 4)

Make a Good Mega Man Level 3

MaGMML3-TF-ShrineOfNebula-Floor4.png

The Floor 4 lobby has its portals arranged in two columns of four, with Yoku Blocks following an upward climbing pattern on one side of each column and a downward falling pattern on the other side.

Nadir of the Crawling Chaos

"...Bumo?"
Created by: VoidVisitor

This level takes place in a bizarre world of grey Devil-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy Acid Drops that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and "Crunchan" become larger and able to attack higher. The giant three-eyed Nadir Devil appears as a sub-boss at the end.

Consequences of Timpani

For a sense of how strong the earthquakes are... Subwoofer cannot jump.
Created by: snoruntpyro

In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and enemies high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, Guitar Platforms and spiky ceilings, with one or two Trombys causing trouble where the quakes die down.

Fooley Cooley 2

"Ah...so this is where the stuff from my phase transition comes from."
Created by: LOLIPOP1136

The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a Fooley) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of Key Barrier puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall.

Don't Shock the Rock!

"Pfft. Screw gravity!"
Created by: CapedLuigisYoshi

This forest-themed level makes use of the Gravity Button gimmick from Falling System Core, which Mega Man must use to traverse a tree full of electric roots, Lightning Lords, Elecits, Yaffus and Electric Gabyoalls. Devilish Woods appears as a sub-boss at the end, with an electric vine on the floor and four Gravity Buttons at the corners of the room.

Charmingly Haphazard Assortment Of Trials In Chambers

"This place has everything: beached whales, pop-up ads, chess pieces... a rambling veteran of the Notvietnam War..."
Created by: Flashman85 & Riguor

This level is a multi-layer gauntlet with enemies and gimmicks from several stage entries.

Shade Spam

COME ON, [Forbidden Knowlege]! DON'T YOU WANT [The Sweet Taste] OF REAL [Freedom]?
Created by: JaxOf7

This haunted house-themed level is meant to simulate the boss fight against Spamton NEO in Chapter 2 of Deltarune, with close quarters similar to the game's "bullet board". During two auto-scroll sections, waves of Astro Zombieg heads, Battons, Blockies, Pipis, Flying Shells and Moles appear somewhat reminiscent to Spamton NEO's attacks, with Face of VAN (after the first auto-scroll) mimicking his "Eyes, Nose and Mouth" attack, and Shade Spam himself (after the second auto-scroll) mimicking the "Chained Heart" attack.

Before Alterna

So, does this make you Agent 9 or something?
Created by: Yoshiatom, rcrdcat

This level is an homage to Splatoon, with enemies reskinned to look like Octarians, and Callie & Marie offering Mission Control commentary. Three Octosnipers appear throughout the stage as sub-bosses.

eSports Championship at the Thunderdome

The only thing they don't overcharge is the entrance fee.
Created by: Pineappler

This level crosses a sports stadium setting with electric and plant elements - electrified volleyballs tossed back and forth between "Joe Eyed Cotton", Adrenal Cannopellers, Battery Mets, and football-tossing Choker Ohs that charge at Mega Man after getting attacked. In addition, the stage's conveyor belts always change direction when Mega Man turns left or right - orange ones in the same direction, blue ones in the opposite direction. The stage's sub-boss is Theodore Thunderdunk: Owner of the Thundervale Thunderdome.


Floor 5

Shrine of Nebula (Floor 5)

Make a Good Mega Man Level 3

MaGMML3-TF-ShrineOfNebula-Floor5.png


The floor 5 lobby is much wider than those of previous floors, with conveyor belts and low gravity making each of the portals simple enough to reach.

Mobile Blockyade

This program was brought to you by Blocky's Funny Doings International.
Created by: Pineappler

This temple-themed level contains several enemies crossed with Blocky, such as Swim Balls, Bubukan MK-IIs, and Browns. While contending with these detachable enemies, Mega Man must traverse the darker parts of the temple carefully, as the purple platforms, walls and ladders only become visible when he gets close to them.

The Chomp Attacker

"What, you thought I was just gonna laze around in my boss room until you showed up?"
Created by: Soulephant

This level is themed after a sewer, with Deispiders, Pole Eggs, and Kamegoro Tornadoes in the murky water. The titular boss, Gharial Man, appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether.

Cuts & Scraps

Not quite The Cutting Room Floor.
Created by: CWU01P

A level that prides itself on using multiple assets that weren't used anywhere else in MaGMML3; including devkit enemies such as L.E.C and Snippscissor, unused assets submitted with entries (including the miniboss Big Pets 2: This Time, He Has An Axe), alternate palettes and appearances for enemies and gimmicks (such as the Wily Star variant of Uranus Platforms), and even devkit tilesets. A gimmick unique to the stage are Mercury Conveyors from Mega Man V, which swap directions at random intervals.

Sniper Armor Certified

"While I don't normally advocate violence... I could use this to walk across these crystal spike pits."
Created by: ThatEntityGirl

This level, reminiscent of Flash Man's stage, allows Mega Man to pilot an empty Sniper Armor mech. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. Returning Flash Armor appears at the end as a sub-boss.

Shock Chaser

Dr. Cossack would later sue this toy store for its unsafe work environment.
Created by: snoruntpyro

This toy store-themed level features several platforming challenges involving Top Lifts, top- and electric-themed enemies, and Spine-esque top hazards that always try to spin toward Mega Man. Top Dummy appears at the end as a sub-boss.

Defeat the Mecha Spear Man!

"You call those things spears? You're Fork Men at best!"
Created by: Scatman's World

This level crosses the sewer setting of Pipe Man with the spear-toting enemies and "charging" challenges of Wario Land II. The titular Mecha Spear Man appears as a boss at the end of the stage.

Restored Beta

When there's no more creativity left in man, the beta concepts will walk the earth.
Created by: Spin Attaxx

This stage depicts none other than Tier 1, now in a restored and functional state, with uncovered spikes and enemies in its corridors. A recreation of the tier's layout quickly gives way to an industrial Wily stage reminiscent of those from the original Mega Man, as several of the rejected Robot Master prototypes come to life as minor enemies. Other noteworthy features include a return of the blue and orange conveyors from Metall Man's Metall Factory, the rarely-seen Wily Star variant of Feeber – whose solid, heavy bubbles are needed to cross spikes – and a shifting crusher corridor similar to the one from Wily Castle 1 in Mega Man 5.

MM8Rushdius

DANGER! BOSS APPROACHING FAST!
Created by: Zatsupachi

This level functions more as a side-scrolling shoot-'em-up (akin to Gradius or Mega Man 8's Rush Jet sections) than a typical platforming level. Like the Stone Butterfly boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon Auto, Eddie and Beat to assist, or allow Rush to fire bullets. Great Core appears at the end as a sub-boss.


Finale

"Either Nebula Grey is gigantic... or some of these chains are pointless."

After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the Pillar of Nebula, awakened by Dr. Regal's interference, followed by Nebula Grey itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element.

Notes

  • "Deconstruction Zone" utilizes a great amount of unused content throughout the Mega Man series: the Metool Nanas, unused from Mega Man 2; the city background and Spark Man spikes & ladders from Mega Man 3; the unused hammer enemies and Tonedall graphics from Mega Man 5; and the surfer enemies from Mega Man 9.


Make a Good Mega Man Level 3 - Tier X
Stages
Ancient Wastelands GateErm... Watt the Shock!Smashed Into PiecesSparkling Shrimp StewOlive BomberHI-R@SE BOTANIXMega Man In WonderlandNote WomanGenie's AlleySecret to No OneThermae ManDetergent DeterminationThe Quickening 3DDeserted Sector G-009Big Ugly Mess 2: Acting UnwiseHollow ElysiumReturn to Universe City VShrine of Nebula
List of Bosses
Crag Infested GalleonLava Stone ManKing LeonisStrongerGEORGESmall Fry SwarmEye of Btd'nhanDiabolicoGiga RabbotJabber WalkerQueen of HeartsNote WomanMist Man & Bowl ManAngler FishOnoxThermae ManSwaduronBeam Drone TrapImpresariaGrandpa VoltVolt Boss the RefurbishedVolt Man the Annihilator
Shrine of Nebula Bosses
Gharial ManGreat CoreHard SplashNadir DevilReturning Flash ArmorShade SpamTop Dummy
True Final Boss
Nebula Grey
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. LightErnest Will/Dr. WilyDr. RegalHunter WomanForge WomanPrestoElement ManCerberus ManBassProto ManMagic ManSheep Man
Special Weapons
Spark ChaserLaser TridentWater ShieldTornado BlowThunder BeamMagnetic ShockwaveIce WallBreak DashRush CoilRush JetRush BikeMagnet Beam
Contest Weapons
Mix TapeLantern FlarePrismatic LaserBeet TillerRec CanBanshee WailPropeller VortexElectro CableTrack ShoesRoyal GuardBait BobberPower Line
Entries
A piece of cake, but with aestheticsAbandoned MineAccess Corridor AlphaAir man's ultimate weaponAkudama Empire MothershipAlpine Weather InstituteAlraune WomanAn Ice Cave in RussiaAn Underwater Adventure? Wow!Arcade ArchivesArcaneMan -CHAOS TOWER- (CERN HQ Remains)Assault HuntBakery ManBallade's Square of DoomBanshee WomanBeat the Security SystemBeet ManBlizzard ResortBold and TrashBoost ManBright Man RemixCable WomanCall Me IshmaelCassette ManChaos Light CityCheckmateChemical IndustryCloud NineCrashMan SimulatorCreatively Named LevelCrest ManCrosshair AwareCrystal TowerCursed DarknessCutman's New WarehouseCycle FacilityDamp RuinsDangan FactoryDark CastleDecoy ManDevil FactoryDISCHARGEEEEDisobedience of Superior MachinesDoorkmanDunes of DischargeEscape From the Wily CityEvil Energy FacilityExplosives FactoryFairly Unfocused Newcomer's Bosses And Gimmicks StageFalling System CoreFight, Kikkoman! For Everlasting Sauce!Flamboyant CastleFoo ManForgotten FactoryFrenzy ReactorFroggy GravityFruit ForestGeek ManGet Wild, Get WetGilded ManGirder Man StageGlass FactoryGlitched up BetaGlitz WomanGrand Fire PalaceGrassy PlainsGravaqua2oGravity WumboGross IncandescenceGuitar ManHazard HydroHit the Jackpot!Hornet Man got a new StageHouse of FunHunter TowerI Hope I Lose: A Grand TaleIdentity ManInterspatial CompressionIrrigation IrritationIt Was Rated ArrJudgement ManJust a Water LevelLost Caverns of JungataLuminous Tower AscentMafia Man's Gambling PalaceMalware ManMagmatic Panicmechanical factoryMediocre Oil LevelMega Man DEVMetal Man Steals Other People's ConveyorsMetall Man's Metall FactoryMilitary Training GroundsMine explorationMint Candy MatrixMirror WomanMy First Megamix Level uwu xd lmao (dab)Ninja of the NightNot Delivering On PromisesNowhere yet everywhere: When the world may loopOperation: Narcissistic StratosphereOuter ReachesPick Your PoisonPipe ManPlataform HijinksPoudrin ManPropeller Woman in the City in the CloudsPumpkin PatchesQuintsMetFactoryRadium ManRec ManRed MountainRevenge of TricastleRobogardenRockbound FacilityRock FortressRuins of a Forbidden KingdomSecluded TerminalShape WomanSkull Sans Megatale 4Skull Secret ZoneSludge ManSolar InfernoSomewhere UndergroundSparks and SocketsSpectrum ScienceStalks, Shoots, and LeavesStalling for timeStep on the GasStolen CitadelSulfurific AbyssSuperheavy Samurai Big BenKSuzy LoveTechnical SupportTeetering Over the EdgeTemple of Light and DarkThe Actual Rock ManThe Cave Level That ExistsThe Haymay TrialsThe HeistThe hero as remixedThe Invincible Robot Army! Featuring Shoe Man!The King's LairThe Level Equivalent of An Old Man Rambling at YouThe Return of Veteran ZThe StormscraperThe Warped VoidThermal TundraTop Man 2: Spin or Go HomeTower of DimentionsToxic TroubleTrailblazerTreading The Wily Sewer SystemTrouble in the FortressUndead FortressUltimate LevelUnderground RunaroundUnguarded TreasureUp Down All AroundWalk-In FreezerWater Level? Ice Level?Weapon Data CenterWestern RailwaywetWide JoepenWily in space (Roll's rescue)Wily Rooms of WeaponsWily's Haunted CastleWilys RedemptionWily's Well-fortified RoomWhere no met has gone beforeWorking in the RainWorthless ManX6MemeY.M.C.A.You Don't Know the Drill
Bonus Levels
Space CrusadeJust a Judge LevelMagnum ManReel ManKing ManStatic Man
Wily Stadium
Chaos AssaultCross ArmadaThe Bronze YardBe the Smaller PersonThe Level With a Met PunArmory CatastropheThe Greatest Show of All Time
Tier X
Ancient Wastelands GateErm... Watt the Shock!Smashed Into PiecesSparkling Shrimp StewOlive BomberHI-R@SE BOTANIXMega Man in WonderlandNote WomanGenie's AlleySecret to No OneThermae ManDetergent DeterminationThe Quickening 3DDeserted Sector G-009Big Ugly Mess 2: Acting UnwiseHollow ElysiumReturn to Universe City VShrine of Nebula
Locations
Victor HeightsMagic Card CasinoLimestone PagodaTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Tier 12Tier 13Tier 14Tier 15Wily StadiumTier XNEO Pit of Pits
Tier Bosses
Regular JoeRepair ManMuscle JugglerMad ManPuzzle ManIce BusterBoki LamiraMirage ManPyre DuoSound ManWizard ManControl ManDeath ManPunch Donkey
Robot Masters
Aether ManAlraune WomanArcane ManAssault ManBanshee WomanBattery ManBeet ManBoost ManCable WomanCassette ManCelestial WomanDecoy ManDischarge ManFoo ManGeek ManGirder ManGlitch WomanGlitz WomanGuitar ManHex ManHodenkiIdentity ManLantern ManLunar WomanMafia ManMagnet Man SFMetall ManMirror WomanMooger ManOld ManPipe ManPoudrin ManPrism WomanPropeller WomanRadium ManRailway TeamRec ManRock ManRook ManRoyal ManSecret MelonShape WomanShoe ManSkull SansSludge ManSniper ManSolaire ManStall WomanThermal ManToken WomanTreasure ManWood Man NiceYamato Man W
Modified Devkit Robot Masters
Air Dab ManBakery Man DeltaBakery Man OmegaBakery Man ThetaBarrage ManBee ManBlackout ManBlue Bomber ManBlue Crash Man, But With 29 HealthBomber JoeCaptain N Guts ManCrest ManDRKMAN4.BATDark EnkerDarker ManDolt ManFake CycleGilded ManGlass Man CGravity JoeGravity Man SupremeHoney JoanJudgement ManMetal Man OverdriveMetool WomanMicro Quick ManMiner ManNeon Quick ManNight Air ManPerfect Solar ManPharaoh Man in the DarkPotted Plant ManQuick MontageRockman No Constancy QuickmanScorch Man V1Spark Man FlipSplash Woman OverdriveSuperheavy Samurai Big Ben KTemporal ManTempura ManTop Man GreenUranus MetVeteran Z
Entry Bosses
28 Devil CoresAdult WishAtlantisAtlasBaby WishBattle WindowsBeam StackBeam Stack MK2Blizzard BrigadiersBlizzard BehemothBlue Power PistonBubble CrabBuckyChangkeylierChoker OhmegaCompress JoeCopy RobotCrystal CoreDark Matter CapsuleDark WyvernDennis ReturnsD.E.VDigitigerDust DevilEgg CarrierFloating PointFractureGhost LightGrand TellowGuts Dozer NeoGwyndolinHeavyheintsThe InDestructiBallJoJo JoeJunk HunkKineMaster HandMecha SonicNamonaki RoboNecrozmaOrnstein & SmoughPipi CondorPrism DevilQuint's Met MachineRed DevilSovereign MachineSuper BlockSuper Lightning LordSYSTEMCORE.EXETrain TrioVanguardroidZombie DevilZ-Tank
Fortress Guardians
Regal MachineFalcon RockTengen TophammerKouker QugeMetilda McBossfaceNeko ManBassCerberus ManElement ManForge WomanHunter WomanPrestoWily Machine SPIREWily Jet
Devkit Bosses
Ice ManBomb ManFire ManAir ManBubble ManQuick ManFlash ManHeat ManWood ManPicopico-kunGuts DozerBoobeam TrapEnkerHard ManSpark ManKamegoro MakerDyna ManSonic ManDust ManMetall DaddyGiant SuzyPunkIron BallGyro ManStone ManDark Man 4BalladeHunter Type AHunter Type BBlizzard ManYamato ManRounder IIPower PistonMercurySaturnUranusGrey DevilDangan ManOil ManHornet ManMega Mech SharkHoney WomanCommando ManSolar Man
Grey Isles Bosses
Lava Stone ManKing LeonisStrongerGEORGESmall Fry SwarmEye of Btd'nhanDiabolicoQueen of HeartsNote WomanMist Man & Bowl ManAngler FishOnoxThermae ManSwaduronImpresariaVolt Man the AnnihilatorHard SplashShade SpamNadir DevilTop DummyGharial ManReturning Flash ArmorGreat CorePillar of Nebula
Bonus Bosses
DreadnoughtUsagi WomanHyper Plant ManMagnum ManReel ManKing ManNamahage ManStatic ManSlush Man
Arena Bosses
Break ManFake ManTerraCWU-01PYellow DevilGammaAlter ManVacant Avatar
Super Bosses
Returning Regular JoeNebula GreyMagic ManSheep ManErnest Will