Difference between revisions of "Twin Shooter G"

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|caption=
 
|caption=
 
|jname=
 
|jname=
−
|script=
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|script=ツインシューターG
−
|romaji=
+
|romaji=Tsuin Shūtā G
−
|altname=Twin Cannons (''MaGMML2'')
+
|altname=Twin Cannons{{2}}
 
|designer=
 
|designer=
−
|programmer=[[Renhoek]]{{2}}<br>[[ACESpark]]
+
|programmer=[[Sharb]]{{2}}<br>[[ACESpark]]{{3}}
−
|artist=
+
|artist=Unconfirmed{{2}}<br>ACESpark{{3}}
 
|hp=14{{2}}<br>20{{3}}
 
|hp=14{{2}}<br>20{{3}}
−
|at='''MaGMML2:'''<br>3 (contact)<br>'''MaGMML3:'''<br>5 (contact)<br>4 (laser)
+
|at=3 (contact){{2}}<br>5 (contact){{3}}<br>4 (laser){{3}}
−
|weak=[[Sakugarne]]{{2}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Hornet Chaser]], [[Power Stone]]{{Megamix}}
−
|location=
+
|category=Cannons, Floating
 +
|location='''MaGMML2:'''<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Temple of Light and Dark]]<br>[[Cursed Darkness]]<br>[[Secluded Terminal]]<br>[[Malware Man]]<br>'''MaG48HMML:'''<br>[[Cosmological Factory]]<br>'''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
−
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
−
|sprite={{MirrorDiv |mirror=[[File:TwinCannons.png|MaGMML2]]}}[[File:TwinShooterG.png|MaGMML3]]
+
|sprite={{MirrorDiv|mirror=[[File:TwinCannons.png|MaGMML2]]}}[[File:TwinShooterG.png|Megamix Engine]]
 
}}
 
}}
−
'''"Twin Shooter G"''' is a midboss from ''Rockman & Forte: Mirai Kara no Chousensha‏‎''. It is a gigantic version of the "Twin Shooter S" enemy from the same game.
+
'''"Twin Shooter G"''' is a midboss from ''[[Rockman & Forte: Mirai Kara no Chousensha‏‎]]''. It is a gigantic version of the "[[Twin Shooter S]]" enemy from the same game.
  
−
It appears in ''[[Make a Good Mega Man Level 2]]'', where it serves as the midboss of [[Renhoek|Renhoek's]] sub-level on the second floor of [[Null and Void]] under the name '''"Twin Cannons"'''. It uses custom sprites much larger than the ones from ''Mirai Kara no Chousensha‏‎''.
+
It appears in ''[[Make a Good Mega Man Level 2]]'', where it serves as the midboss of [[Sharb|Renhoek]]'s sub-level on the second floor of [[Null and Void (MaGMML2)|Null and Void]] under the name '''"Twin Cannons"'''. It uses custom sprites much larger than the ones from ''Mirai Kara no Chousensha‏‎''.
  
−
It is set to appear as a devkit midboss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Now known as "Twin Shooter G", it uses recolored sprites from ''Mirai Kara no Chousensha‏‎'', and is much smaller than its ''MaGMML2'' appearance as a result.
+
It was added as a devkit midboss with the release of the [[Megamix Engine]]. Now known as "Twin Shooter G", it uses recolored sprites from ''Mirai Kara no Chousensha‏‎'', and is much smaller than its ''MaGMML2'' appearance as a result. It first appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Subterranean Stronghold]], and would go on to appear in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Cosmological Factory]].
 +
 
 +
Twin Shooter G returned in ''[[Make a Good Mega Man Level 3]]'', and was used in the entries [[Temple of Light and Dark]], [[Cursed Darkness]], [[Secluded Terminal]], and [[Malware Man]].
  
 
==Behavior==
 
==Behavior==
−
===Make a Good Mega Man Level 2===
+
Twin Shooter G will float up or down on one side of the screen, remaining roughly on the same level as [[Mega Man]], before firing a laser from one of its two cannons. A blinking light on its body indicates which cannon it will shoot from. After firing a few lasers from one side, it will teleport to the opposite side of the screen. Its body is armored, and only the two cannons are vulnerable to attack.
−
Twin Cannons will float up or down on one side of the screen so it's on about the same level as [[Mega Man]], then shoot a health-draining [[Quick Laser]] from whichever cannon is closer to Mega Man. It will periodically teleport to the opposite side of the screen. It only takes damage when one of its cannons is shot at.
 
  
−
===Make a Good Mega Man Level 3===
+
In ''MaGMML2'', the laser is instead a health-draining [[Quick Laser]], and will be fired out of whichever cannon is closer to Mega Man.
−
Despite its smaller size, Twin Shooter G functions mostly the same as it did in ''MaGMML2''. The most notable differences are that instead of firing a health-draining Quick Laser, it fires a laser that deals normal damage.
 
  
 
==Damage Table==
 
==Damage Table==
−
===MaGMML2===
+
===Make a Good Mega Man Level{{Megamix}}===
 +
{{Damagetable1M
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=4
 +
|top=3
 +
|wool=0.5
 +
|black=3
 +
|phar=1/5
 +
|magic=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
−
| buster = 1/1/3
+
|buster=1/1/3<br>1/1/3
−
| hornet = 2
+
|hornet=2<br>3
−
| jewel = 1
+
|jewel=1<br>1
−
| grab = 1
+
|grab=1<br>1
−
| triple = 1
+
|triple=1<br>1
−
| slash = 1
+
|flash=Y<br>Y
−
| wheel = 2
+
|slash=1<br>1
−
| sakugarne = 4
+
|wheel=2<br>2
−
| wire = 1
+
|sakugarne=4<br>4
−
| arrow = 2
+
|wire=1<br>3
−
| flash = Y
+
|arrow=2<br>2
−
| notes =
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=1
 +
|water=1
 +
|tornado=6
 +
|thunder=3
 +
|magnetic=2
 +
|ice=2
 +
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=1
 +
|cable=2
 +
|shoes=1
 +
|royal=4
 +
|bait=1/0.5
 +
|power=1
 +
|notes=
 
}}
 
}}
−
 
+
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
−
==Related Enemies==
+
{{Damagetable24HM
−
* [[Twin Shooter S]]
+
|buster=1/1/3
−
 
+
|super=4/2
 +
|chill=1/5
 +
|pakkajoe=99
 +
|notes=
 +
}}
 +
===Make a Good 48 Hour Mega Man Level===
 +
{{Damagetable48H
 +
|buster=1/1/3
 +
|flame=2
 +
|rain=2
 +
|spark=0
 +
|snake=2
 +
|tengu=1/1/2
 +
|water=2
 +
|concrete=3
 +
|homing=2
 +
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=3
 +
|cutburst=2
 +
|cutdrive=3
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=2
 +
|zapsaber=2
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=1/1/3
 +
|time=Y
 +
|stone=4
 +
|plant=4
 +
|block=2
 +
|ice=2
 +
|notes=
 +
}}
 +
==Related Articles==
 +
*[[Twin Shooter S]]
 +
<br>
 +
{{MaGMML2 Tier X}}
 
{{MaGMML2}}
 
{{MaGMML2}}
−
{{MaGMML2 Tier X}}
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Cannons]][[Category:Floating Enemies]]
−
[[Category: Enemies]] [[Category: Midbosses]] [[Category: Rockman & Forte: Mirai Kara no Chousensha Enemies]]
 

Latest revision as of 02:01, 23 September 2024

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Twin Shooter G"
Information
In-Game Information
HP: 142
203
Attack Damage: 3 (contact)2
5 (contact)3
4 (laser)3
Weakness(es): Sakugarne2
Tornado Blow, Prismatic Laser, Royal Guard3
Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Solar Blaze, Hornet Chaser, Power StoneMegamix Only
Category: Cannons, Floating
Location(s): MaGMML2:
Null and Void
MaGMML3:
Temple of Light and Dark
Cursed Darkness
Secluded Terminal
Malware Man
MaG48HMML:
Cosmological Factory
MaGMML: Episode Zero:
Subterranean Stronghold
Misc. Information
Script: ツインシューターG
Romaji: Tsuin Shūtā G
Alt. Name(s): Twin Cannons2
Programmer(s): Sharb2
ACESpark3
Artist(s): Unconfirmed2
ACESpark3
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML2 (Midboss)
MaGMML3 (Midboss)
MaG48HMML (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
MaGMML2

Megamix Engine

"Twin Shooter G" is a midboss from Rockman & Forte: Mirai Kara no Chousensha‏‎. It is a gigantic version of the "Twin Shooter S" enemy from the same game.

It appears in Make a Good Mega Man Level 2, where it serves as the midboss of Renhoek's sub-level on the second floor of Null and Void under the name "Twin Cannons". It uses custom sprites much larger than the ones from Mirai Kara no Chousensha‏‎.

It was added as a devkit midboss with the release of the Megamix Engine. Now known as "Twin Shooter G", it uses recolored sprites from Mirai Kara no Chousensha‏‎, and is much smaller than its MaGMML2 appearance as a result. It first appeared in the Make a Good Mega Man Level: Episode Zero stage Subterranean Stronghold, and would go on to appear in the Make a Good 48 Hour Mega Man Level entry Cosmological Factory.

Twin Shooter G returned in Make a Good Mega Man Level 3, and was used in the entries Temple of Light and Dark, Cursed Darkness, Secluded Terminal, and Malware Man.

Behavior

Twin Shooter G will float up or down on one side of the screen, remaining roughly on the same level as Mega Man, before firing a laser from one of its two cannons. A blinking light on its body indicates which cannon it will shoot from. After firing a few lasers from one side, it will teleport to the opposite side of the screen. Its body is armored, and only the two cannons are vulnerable to attack.

In MaGMML2, the laser is instead a health-draining Quick Laser, and will be fired out of whichever cannon is closer to Mega Man.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 6 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 2/3/4 2 4/3 4 1 2 1 4 1/0.5 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 2 2 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes

Related Articles


Make a Good Mega Man Level 2 - Tier X
Stages
Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void
List of Bosses
Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower
Null and Void Bosses
Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly
True Final Boss
Absolute ZERO
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man