Difference between revisions of "Crash Man"
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|attack= | |attack= | ||
|type=Explosive | |type=Explosive | ||
| − | |weak= [[Wire Adaptor]], [[Triple Blade]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Tengu Blade]]{{48H}}<br>[[Top Spin]], [[Slash Claw]]{{Megamix}} | + | |weak= [[Wire Adaptor]], [[Triple Blade]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Tengu Blade]]{{48H}}<br>[[Z Saber]] ([[Flame Chip]]), [[Blank Drive]] ([[Flame Chip]]){{EZ}}<br>[[Top Spin]], [[Slash Claw]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| Line 23: | Line 23: | ||
|occupation= Combat Robot | |occupation= Combat Robot | ||
|OffAppear= [[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear= [[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss) | + | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss) |
|appear2= | |appear2= | ||
|sprite=[[File:CrashMan.png]] | |sprite=[[File:CrashMan.png]] | ||
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Crash Man was also made available as a boss in the devkit for ''MaGMML2'', and he appears at the end of [[Duwang]], though he does not need to be fought to obtain the [[Energy Element]]. | Crash Man was also made available as a boss in the devkit for ''MaGMML2'', and he appears at the end of [[Duwang]], though he does not need to be fought to obtain the [[Energy Element]]. | ||
| − | Like all ''MaGMML2'' devkit bosses, Crash Man returns in the [[Megamix Engine]], and is | + | Like all ''MaGMML2'' devkit bosses, Crash Man returns in the [[Megamix Engine]], and is reappears as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. He also appears in the Megamix Engine's Example Game, replacing [[Guts Man]] in the fifth Wily stage if the difficulty is set to Easy. |
==Battle== | ==Battle== | ||
| Line 50: | Line 50: | ||
|phar=1/3 | |phar=1/3 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
}} | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|magnetic=1 | |magnetic=1 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/2 | |chill=1/2 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=2 | |concrete=2 | ||
|homing=0 | |homing=0 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=1 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=2 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=4 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=4 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=1 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=0 | ||
| + | |zapsaber=0 | ||
| + | |zapburst=0 | ||
| + | |zapdrive=0 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=1 | ||
| + | |psydrive=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=0 | |block=0 | ||
|ice=0 | |ice=0 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Trivia== | ==Trivia== | ||
Revision as of 00:38, 1 November 2019
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Crash Man, also known as Clashman, is a boss from Mega Man 2. He is a combat robot made by Dr. Wily based on Bomb Man and Guts Man's schematics. This gives him the explosive power of the former, and the resilient armour of the latter.
He appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, and in Make a Good Mega Man Level 2 as an NPC in Tier 5.
Crash Man was also made available as a boss in the devkit for MaGMML2, and he appears at the end of Duwang, though he does not need to be fought to obtain the Energy Element.
Like all MaGMML2 devkit bosses, Crash Man returns in the Megamix Engine, and is reappears as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears in the Megamix Engine's Example Game, replacing Guts Man in the fifth Wily stage if the difficulty is set to Easy.
Contents
Battle
Crash Man's pattern is extremely simple. He will walk back and forth, and when Mega Man shoots or presses the fire button, Crash Man will jump. He will then shoot a Crash Bomb if there isn't already one on the screen; otherwise, he won't do anything. If Mega Man avoids pressing the fire button for long enough, Crash Man will jump anyway.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 0 | 2 | 1 | 4 | 1 | 1 | 1/3 | 2 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
2 0 |
0 2 |
6 0 |
N N |
2 4 |
3 0 |
3 3 |
12 1 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 6 | 1 | 1 | 1 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/2 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 0 | 1 | 1 | 4/4/4 | 2 | 2 | 0 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 1 | |||||||
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1 | 2 | 2 | 2 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 1 | 2 | ||||||
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0 | 0 | 0 | 0 | ||||||
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1 | 1 | 1 | 1 | ||||||
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Megamix Engine
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| 1/1/3 | N | 0 | 0 | 0 | 0 | |||||
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Trivia
- In Make a Good Mega Man Level 2, Crash Man's Crash Bomber uses sounds different from his original Mega Man 2 fight.
| Make a Good Mega Man Level 2 - Tier 6 | |
|---|---|
| Entry Stages | |
| Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level | |
| List of Bosses | |
| Joe Man • Joe Man R • Chill Man • Crash Man | |
| Tier Boss | |
| Cheat Man | |