Difference between revisions of "Flash Man"
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|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaG48HMML:'''<br>[[Cryonics Lab]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|occupation=Combat Robot | |occupation=Combat Robot | ||
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]] | ||
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Flash Man appears in ''[[Make a Good Mega Man Level]]'' as an NPC in [[Tier 3 (MaGMML)|Tier 3]], next to [[Flashman85|his namesake's]] level [[Maze of Death]]. He reappears as an NPC in the main hub of ''[[Make a Good Mega Man Level 2]]'' outside the entrance to [[Tier 5 (MaGMML2)|Tier 5]], baffled at the seemingly random order of the tiers. | Flash Man appears in ''[[Make a Good Mega Man Level]]'' as an NPC in [[Tier 3 (MaGMML)|Tier 3]], next to [[Flashman85|his namesake's]] level [[Maze of Death]]. He reappears as an NPC in the main hub of ''[[Make a Good Mega Man Level 2]]'' outside the entrance to [[Tier 5 (MaGMML2)|Tier 5]], baffled at the seemingly random order of the tiers. | ||
| − | Flash Man was added as a premade boss with the release of the [[Megamix Engine]], and serves as one of the eight Robot Masters in the Example Game. Furthermore, he also appears as a devkit boss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. He makes his first actual appearance as a boss in ''[[Make a Good Mega Man Level: Episode Zero]]'' as part of [[Mega Man 2 NETA]] in [[Null and Void (Episode Zero)|Null and Void]]. | + | Flash Man was added as a premade boss with the release of the [[Megamix Engine]], and serves as one of the eight Robot Masters in the Example Game. Furthermore, he also appears as a devkit boss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. He makes his first actual appearance as a boss in ''[[Make a Good Mega Man Level: Episode Zero]]'' as part of [[Mega Man 2 NETA]] in [[Null and Void (Episode Zero)|Null and Void]]. In ''MaG48HMML'', he is the boss of [[Cryonics Lab]]. |
==Battle== | ==Battle== | ||
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|concrete=2 | |concrete=2 | ||
|homing=4 | |homing=4 | ||
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|notes= | |notes= | ||
}} | }} | ||
Revision as of 16:38, 16 September 2021
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
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Flash Man is a boss from Mega Man 2. Dr. Wily built him with the ability to stop time itself, which is a power he abuses both for personal pleasure, and attacking a foe incapable of moving.
Flash Man appears in Make a Good Mega Man Level as an NPC in Tier 3, next to his namesake's level Maze of Death. He reappears as an NPC in the main hub of Make a Good Mega Man Level 2 outside the entrance to Tier 5, baffled at the seemingly random order of the tiers.
Flash Man was added as a premade boss with the release of the Megamix Engine, and serves as one of the eight Robot Masters in the Example Game. Furthermore, he also appears as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He makes his first actual appearance as a boss in Make a Good Mega Man Level: Episode Zero as part of Mega Man 2 NETA in Null and Void. In MaG48HMML, he is the boss of Cryonics Lab.
Contents
Battle
Flash Man will run back and forth across the room, jumping up when the fire button is pressed or when he is able to jump onto a raised area. He will periodically stop to use Time Stopper, freezing Mega Man in place. Flash Man will then fire a flurry of projectiles straight forward before Mega Man is able to move again. Flash Man will restart his pattern after this.
In the Hard Mode of the Megamix Engine's Example Game, Flash Man will sometimes try to fake Mega Man out by using a different flash sound effect, which he then follows up with a flurry of projectiles before jumping towards Mega Man and creating a time-stopping flash.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 4 | 4 | 2 | 1 | 2 | 1 | 2/4 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 2/2/4 | 1 | 2 | 2 | 3 | N | 1 | 4 | 2 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 2/2/4 | 1 | 1 | 2 | 1 | 2 | 6 | 1 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 2/2/4 | 2/2 | 2/4 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 2/2/4 | 2 | 1 | 0 | 1 | 2/1/2 | 2 | 2 | 4 | 1 | |
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Make a Good Mega Man Level: Episode Zero
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2 | 2 | 2 | 7 | ||||||
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Megamix Engine
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| 2/2/4 | N | 2 | 6 | 2 | 2 | |||||
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