Difference between revisions of "Air Capsule"

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{{robotmaster
 
{{robotmaster
 
|titlebg=#5B693C
 
|titlebg=#5B693C
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|titletext = #FFFFFF
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|titletext=#FFFFFF
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|name= Air Capsule
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|name=Air Capsule
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|altname= Air Capsule II, Air Dabsule
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|altname=Air Capsule II, Air Dabsule
 
|image=
 
|image=
 
|caption=  
 
|caption=  
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|script= エアーカプセル
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|script=エアーカプセル
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|romaji = Eā Kapuseru
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|romaji=Eā Kapuseru
 
|number=
 
|number=
−
|designer=[[SnoruntPyro]]{{1}}<br>[[MrKyurem]]{{2}}
+
|designer=[[snoruntpyro]]{{1}}<br>[[Spin Attaxx]]{{1R}}<br>[[MrKyurem]]{{2}}
−
|programmer=[[SnoruntPyro]]{{1}}<br>[[WreckingPrograms]], [[MrKyurem]]{{2}}
+
|programmer=snoruntpyro{{1}}<br>Spin Attaxx{{1R}}<br>[[WreckingPrograms]], MrKyurem{{2}}
−
|artist=[[SnoruntPyro]]{{1}}<br>TEHTACOMAN12321{{2}}
+
|artist=snoruntpyro{{1}}<br>Spin Attaxx{{1R}}<br>TEHTACOMAN12321{{2}}
 
|gender=  
 
|gender=  
−
|eyecolor =
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|eyecolor=  
−
|at=
 
 
|weapon=  
 
|weapon=  
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|hp= 28
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|hp=28
−
|attack=
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|at=5 (contact)<br>3 (projectile, flying tornado){{1}}{{1R}}<br>2 (propeller cutter, homing tornado){{1}}{{1R}}<br>6 (laser){{1R}}<br>3 (blue/green projectile, tornado, spark){{2}}
−
|type = Wind
+
|type=Wind
−
|weak= [[Thunder Wool]]{{1}}<br>[[Wire Adaptor]]{{2}}
+
|weak=[[Thunder Wool]]{{1}}{{1R}}<br>[[Wire Adaptor]]{{2}}
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|affiliations= [[Doctor Albert W. Wily|Dr. Wily]]
+
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]
−
|stage=[[MrKyurem's Stage]]{{1}}<br>[[Boil Man (stage)|Boil Man]]{{2}}
+
|stage=[[Boil Man (stage)|Boil Man]]
−
|location= [[Deep Thoughts]]{{2}}
+
|location='''MaGMML(1R):'''<br>[[Everything's Blowing Up]]<br>'''MaGMML2:'''<br>[[Boil Man (stage)|Boil Man]]<br>[[Deep Thoughts]]
−
|occupation=Fortress Guardian{{1}}, Memelord
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|occupation=Fortress Guardian{{1}}{{1R}}, Memelord
−
|OffAppear=  
+
|OffAppear=
−
|MaGMMLAppear= [[Make a Good Mega Man Level]]<br>[[Make a Good Mega Man Level 2]]
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Boss)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)
 
|appear2=
 
|appear2=
−
|sprite= [[File:AirCapsule.gif|MaGMML1]][[File:AirDabsule.png|MaGMML2]]
+
|sprite=[[File:AirCapsule.gif|MaGMML1]][[File:AirDabsule.png|MaGMML2]][[File:AirCapsule1R.png|MaGMML1R]]
 
}}
 
}}
−
The '''Air Capsule''' is [[Air Man]] in a capsule reminiscent of the recurring Wily Capsule from the main ''Mega Man'' series. It appears in ''[[Make a Good Mega Man Level]]'' as the boss of [[MrKyurem's Stage]]. It reappears in ''[[Make a Good Mega Man Level 2]]'' under the name of '''Air Capsule II''', as both an optional boss in [[Boil Man (stage)|Boil Man]] and a midboss in [[Deep Thoughts]].
+
{{quote|I LIED|Air Man|[[Make a Good Mega Man Level]]}}
 +
The '''Air Capsule''' is [[Air Man]] in a capsule reminiscent of the recurring Wily Capsule from the main ''Mega Man'' series. It appears in ''[[Make a Good Mega Man Level]]'' as the boss of the Wily stage [[Everything's Blowing Up]]. It reappears in ''[[Make a Good Mega Man Level 2]]'' under the name of '''Air Capsule II''', as both an optional boss in [[Boil Man (stage)|Boil Man]] and a midboss in [[Deep Thoughts]].
 +
 
 
==Battle==
 
==Battle==
−
===''Make a Good Mega Man Level''===
+
===''[[Make a Good Mega Man Level]]''===
−
The Air Capsule starts its pattern by teleporting to the middle of the room, activating the fans on the floor, and shooting 4 projectiles at the ceiling that linger when they hit it, and eventually fall down. The fans will slowly push [[Mega Man]] upwards, and the Air Capsule will slowly float back and forth. The Air Capsule will then randomly choose between one of 3 attacks, each telegraphed by shooting a spread of sparks in a certain pattern:
+
The Air Capsule starts its pattern by teleporting to the middle of the room, activating the fans on the floor, and shooting four projectiles at the ceiling that linger when they hit it, and eventually fall down. The fans will slowly push [[Mega Man]] upwards, and the Air Capsule will slowly float back and forth. The Air Capsule will then randomly choose between one of three attacks, each telegraphed by shooting a spread of sparks in a certain pattern:
−
*Create 4 small tornadoes that fly in Mega Man's direction. They stop twice while doing this, and each time they start moving again, they will move in Mega Man's new direction if it has changed. This is telegraphed by a spread of 3 sparks that move in a spiral pattern.
+
*Create four small tornadoes that fly in Mega Man's direction. They stop four times while doing this, and each time they start moving again, they will move faster than before. If Mega Man's direction has changed, the tornadoes will fly towards his new direction. This is telegraphed by a spread of three sparks that move in a spiral pattern.
−
*Fly to the side of the screen and shoot 4 groups of 3 small tornadoes that fly toward Mega Man at varying speeds. This is telegraphed by a spread of 4 sparks shot in each cardinal direction.
+
*Fly to the side of the screen and shoot four groups of three small tornadoes that fly toward Mega Man at varying speeds. This is telegraphed by a spread of four sparks shot in each cardinal direction.
−
*Fly down to a lower corner of the room, and shoot three propeller cutters while flying around the edges of the room until making it to the other lower corner. When a propeller cutter is perpendicular to Mega Man, it will turn 90 degrees in Mega Man's direction. This is telegraphed by a spread of a 4 sparks shot in diagonal directions.
+
*Fly down to a lower corner of the room, and shoot three propeller cutters while flying around the edges of the room until making it to the other lower corner. When a propeller cutter is perpendicular to Mega Man, it will turn 90 degrees in Mega Man's direction. This is telegraphed by a spread of a four sparks shot in diagonal directions.
 
After using one of these attacks, the Air Capsule will start its pattern from the beginning.
 
After using one of these attacks, the Air Capsule will start its pattern from the beginning.
  
−
===''Make a Good Mega Man Level 2''===
+
===''[[Make a Good Mega Man Level Remastered]]''===
−
The Air Capsule II starts its pattern by shooting 4 groups of three projectiles that turn 90 degrees in Mega Man's direction when perpendicular to him. The pattern is Blue, Green, Blue, Green, with blue projectiles being shot vertically and green projectiles being shot horizontally. It then flies to the side of the screen and shoots 3 columns of tornadoes. Each column has a 3-block-tall gap that Mega Man must jump through, sometimes high enough that Mega Man must jump on the bubbles rising from the sides of the screen to make it through. After this attack, the Air Capsule II repeats the pattern of 3 projectiles in 4 groups, then tosses down 4 sparks that move to the corners of the screen before flying in Mega Man's direction. The pattern will then start from the beginning.
+
The Air Capsule's pattern is largely unchanged from its original iteration, but a few tweaks have been made to it:
 +
* When shooting four projectiles at the ceiling, they now gather according to one of six patterns they choose, as opposed to their original random placement.
 +
* When changing directions, the propeller cutters will pause for a moment, making it easier to dodge them.
 +
* After every third attack, the Air Capsule will fly to the centre of the arena and fire several lasers identical to those fired by [[Dachone]]; first sweeping from left to right, then right to left, and finally three bursts downwards. This is telegraphed by a spread of eight sparks fired in all directions.
 +
* While using its homing tornado, tornado spread, and laser attacks, the Air Capsule will open up to show Air Man inside.
 +
 
 +
===''[[Make a Good Mega Man Level 2]]''===
 +
The Air Capsule II starts its pattern by shooting four groups of three projectiles that turn 90 degrees in Mega Man's direction when perpendicular to him. The pattern is Blue, Green, Blue, Green, with blue projectiles being shot vertically and green projectiles being shot horizontally. It then flies to the side of the screen and shoots three columns of tornadoes. Each column has a three-block-tall gap that Mega Man must jump through, sometimes high enough that Mega Man must jump on the bubbles rising from the sides of the screen to make it through. After this attack, the Air Capsule II repeats the pattern of three projectiles in four groups, then tosses down four sparks that move to the corners of the screen before flying in Mega Man's direction. The pattern will then start from the beginning.
  
 
==Damage Table==
 
==Damage Table==
−
===''Make a Good Mega Man Level''===
+
===Make a Good Mega Man Level===
 
{{Damagetable1
 
{{Damagetable1
−
| buster = 1/1/3
+
|buster=1/1/3
−
| metal = 1
+
|metal=1
−
| gemini = 1
+
|gemini=1
−
| solar = 1
+
|solar=1
−
| top = 0
+
|top=0
−
| wool = 4
+
|wool=4
−
| black = 1
+
|black=1
−
| phar = 1/1/2
+
|phar=1/1/2
−
| magic= 1
+
|magic=1
−
| notes =  
+
|notes=
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/2
 +
|metal=1
 +
|gemini=1
 +
|solar=1
 +
|top=2
 +
|wool=4
 +
|black=1
 +
|phar=1/2
 +
|magic=1
 +
|orb=2
 +
|notes=
 
}}
 
}}
−
===''Make a Good Mega Man Level 2''===
+
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
−
| buster = 1/2/3
+
|buster=1/2/3
−
| hornet = 1
+
|hornet=1
−
| jewel = 0
+
|jewel=0
−
| grab = 0
+
|grab=0
−
| triple = 1
+
|triple=1
−
| slash = 2
+
|flash=N
−
| wheel = 1
+
|slash=2
−
| sakugarne = 2
+
|wheel=1
−
| wire = 3
+
|sakugarne=2
−
| arrow = 2
+
|wire=3
−
| flash = N
+
|arrow=2
−
| notes =  
+
|notes=
 
}}
 
}}
−
 
+
==Notes==
 +
* When hit with the [[Thunder Wool]] in ''[[Make a Good Mega Man Level Remastered]]'', the Air Capsule receives a slightly higher number of invincibility frames compared to other bosses.
 +
<br>
 
{{MaGMML Wily Castle}}
 
{{MaGMML Wily Castle}}
 +
{{MaGMML}}
 
{{MaGMML2 Entry Bosses}}
 
{{MaGMML2 Entry Bosses}}
 
{{MaGMML2 Tier 10}}
 
{{MaGMML2 Tier 10}}
−
[[Category: Bosses]] [[Category: MaGMML Wily Castle]] [[Category: Fortress Guardian]] [[Category: Make a Good Mega Man Level]]
+
{{MaGMML2 Tier X}}
 +
{{MaGMML2}}
 +
[[Category:Bosses]][[Category:Wily Castle]][[Category:Fortress Guardian]][[Category: Make a Good Mega Man Level Bosses]][[Category: Make a Good Mega Man Level Remastered Bosses]][[Category: Make a Good Mega Man Level 2 Bosses]][[Category:Tier 10 (MaGMML2)]][[Category:Tier X (MaGMML2)]]

Latest revision as of 13:51, 15 March 2025

Air Capsule
Information
In-Game Information
HP: 28
Attack Damage: 5 (contact)
3 (projectile, flying tornado)11R
2 (propeller cutter, homing tornado)11R
6 (laser)1R
3 (blue/green projectile, tornado, spark)2
Weakness(es): Thunder Wool11R
Wire Adaptor2
Affiliations: Dr. Wily
Type: Wind
Occupation: Fortress Guardian11R, Memelord
Main Stage: Boil Man
Location(s): MaGMML(1R):
Everything's Blowing Up
MaGMML2:
Boil Man
Deep Thoughts
Misc. Information
Script: エアーカプセル
Romaji: Eā Kapuseru
Alt. Name(s): Air Capsule II, Air Dabsule
Designer(s): snoruntpyro1
Spin Attaxx1R
MrKyurem2
Programmer(s): snoruntpyro1
Spin Attaxx1R
WreckingPrograms, MrKyurem2
Artist(s): snoruntpyro1
Spin Attaxx1R
TEHTACOMAN123212
Series Information
MaGMML Game Appearances: MaGMML(1R) (Boss)
MaGMML2 (Boss)
MaGMML1MaGMML2MaGMML1R
"I LIED"
―Air Man, Make a Good Mega Man Level

The Air Capsule is Air Man in a capsule reminiscent of the recurring Wily Capsule from the main Mega Man series. It appears in Make a Good Mega Man Level as the boss of the Wily stage Everything's Blowing Up. It reappears in Make a Good Mega Man Level 2 under the name of Air Capsule II, as both an optional boss in Boil Man and a midboss in Deep Thoughts.

Battle

Make a Good Mega Man Level

The Air Capsule starts its pattern by teleporting to the middle of the room, activating the fans on the floor, and shooting four projectiles at the ceiling that linger when they hit it, and eventually fall down. The fans will slowly push Mega Man upwards, and the Air Capsule will slowly float back and forth. The Air Capsule will then randomly choose between one of three attacks, each telegraphed by shooting a spread of sparks in a certain pattern:

  • Create four small tornadoes that fly in Mega Man's direction. They stop four times while doing this, and each time they start moving again, they will move faster than before. If Mega Man's direction has changed, the tornadoes will fly towards his new direction. This is telegraphed by a spread of three sparks that move in a spiral pattern.
  • Fly to the side of the screen and shoot four groups of three small tornadoes that fly toward Mega Man at varying speeds. This is telegraphed by a spread of four sparks shot in each cardinal direction.
  • Fly down to a lower corner of the room, and shoot three propeller cutters while flying around the edges of the room until making it to the other lower corner. When a propeller cutter is perpendicular to Mega Man, it will turn 90 degrees in Mega Man's direction. This is telegraphed by a spread of a four sparks shot in diagonal directions.

After using one of these attacks, the Air Capsule will start its pattern from the beginning.

Make a Good Mega Man Level Remastered

The Air Capsule's pattern is largely unchanged from its original iteration, but a few tweaks have been made to it:

  • When shooting four projectiles at the ceiling, they now gather according to one of six patterns they choose, as opposed to their original random placement.
  • When changing directions, the propeller cutters will pause for a moment, making it easier to dodge them.
  • After every third attack, the Air Capsule will fly to the centre of the arena and fire several lasers identical to those fired by Dachone; first sweeping from left to right, then right to left, and finally three bursts downwards. This is telegraphed by a spread of eight sparks fired in all directions.
  • While using its homing tornado, tornado spread, and laser attacks, the Air Capsule will open up to show Air Man inside.

Make a Good Mega Man Level 2

The Air Capsule II starts its pattern by shooting four groups of three projectiles that turn 90 degrees in Mega Man's direction when perpendicular to him. The pattern is Blue, Green, Blue, Green, with blue projectiles being shot vertically and green projectiles being shot horizontally. It then flies to the side of the screen and shoots three columns of tornadoes. Each column has a three-block-tall gap that Mega Man must jump through, sometimes high enough that Mega Man must jump on the bubbles rising from the sides of the screen to make it through. After this attack, the Air Capsule II repeats the pattern of three projectiles in four groups, then tosses down four sparks that move to the corners of the screen before flying in Mega Man's direction. The pattern will then start from the beginning.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 1 0 4 1 1/1/2 1
Other Notes

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/2 1 1 1 2 4 1 1/2 1 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 1 0 0 1 N 2 1 2 3 2
Other Notes

Notes


Make a Good Mega Man Level - Wily Castle
Stages
Cannon Deck • Dr. Wily's Incinerator Chute • Be the Bigger Person • Hall of Fame • Everything's Blowing Up • Flashback Database
List of Bosses
Ghost of Mega Man 31 • Scuttle Cannon1R • Changkey Master • Shadow Morpher1 • Shadow Gacha1R • Neon Glass Birdo on a Guts Lift • Air Capsule
Final Bosses
Wily Machine TROPHY • Zero
Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Eddie • Zero
Entry Stages
Chroma Key • Citadel Basement • City War • Glass Man • Hard to See Land • Level • Maze of Death • Mega Man World • Midnight Snow • Napalm Forest and Caves • NEON GRAVITY • Objective: Vain Space • Research Facility • Sky Ziggurat • Spiky Meltdown • Sunset Siege • The Quickening • Thunderclyffe Plant • Under Construction • Wily Combo
Wily Castle
Cannon Deck • Dr. Wily's Incinerator Chute • Be the Bigger Person • Hall of Fame • Everything's Blowing Up • Flashback Database
Special Weapons
Mega Buster • Metal Blade • Gemini Laser • Solar Blaze • Top Spin • Thunder Wool • Pharaoh Shot • Black Hole Bomb • Magic Card • Power Orb1R • Rush Coil • Rush Jet
Locations
Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Wily Castle • Dr. Light's Lab • Eddie's Shop • The Arena
Tier Bosses
Jolt Man1 • Him1R • Dagger Man • Yoku Man • Justice Man
Other Bosses
Entry Bosses
Wily Archives • Moon • Gravity Machine • Ronrez • Birdo • Glass Man
Fortress Bosses
Ghost of Mega Man 31 • Scuttle Cannon1R • Changkey Master • Shadow Morpher1 • Shadow Gacha1R • Neon Glass Birdo on a Guts Lift • Air Capsule • Wily Machine TROPHY • Zero
Optional Bosses
Bright Man • The Impaler1R • Zero Soul
Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Edited Robot Masters
Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man
End-Stage Bosses
8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid
Other Bosses and Mid-bosses
Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis
List of Bosses
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man
Extra Bosses
The Moon • Birdo • Glass Man
Make a Good Mega Man Level 2 - Tier X
Stages
Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void
List of Bosses
Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower
Null and Void Bosses
Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly
True Final Boss
Absolute ZERO
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man