Difference between revisions of "Pirate Man"

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|name=[[File:PirateManMugshot.png|left|Pirate Man's mugshot]][[File:PirateManMugshot.png|right|Pirate Man's mugshot]]Pirate Man
 
|name=[[File:PirateManMugshot.png|left|Pirate Man's mugshot]][[File:PirateManMugshot.png|right|Pirate Man's mugshot]]Pirate Man
 
|image=[[File:PirateManArt.png|250px]]
 
|image=[[File:PirateManArt.png|250px]]
−
|caption= Artwork by Capcom
+
|caption=Artwork by Capcom
 
|script=パイレーツマン
 
|script=パイレーツマン
 
|romaji=Pairētsuman
 
|romaji=Pairētsuman
−
|number= KGN-004
+
|number=KGN-004
 
|designer=Kōji Izuki
 
|designer=Kōji Izuki
−
|programmer=
+
|programmer=[[Spade_Magnes]]
 +
|artist=Universal 22{{48H}}<br>Roxcon{{EZ}}
 
|gender=Male
 
|gender=Male
 
|eyecolor=Green
 
|eyecolor=Green
−
|at=
+
|at=4 (contact)<br>3 (Remote Mine)<br>3 (dolphin)<br>3 (coins, Special Weapons)<br>3 (sea spirit)<br>3 (ground wave)<br>4 (sea mine)<br>4 (sea mine/barrel explosion)
 
|weapon=Remote Mine
 
|weapon=Remote Mine
−
|hp=
+
|hp=112
 
|attack=  
 
|attack=  
 
|type=Water, Explosive
 
|type=Water, Explosive
−
|weak=
+
|weak=None
−
|affiliations=King
+
|affiliations=King (formerly)
 
|stage=
 
|stage=
−
|location=[[Tier 3 (MaGMML2)|Forest]]{{2}}<br>[[Mega City]]{{EZ}}
+
|location=[[Tier 3 (MaGMML2)|Forest]]{{2}}<br>[[Mega City]]{{EZ}}<br>His ship {{48H}}
 
|occupation=Combat Robot<br>Pirate Radio Host
 
|occupation=Combat Robot<br>Pirate Radio Host
−
|OffAppear= [[Mega Man & Bass]]
+
|OffAppear=[[Mega Man & Bass]]
−
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Superboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)
 
|appear2=
 
|appear2=
−
|sprite=[[File:PirateMan.png‎]]
+
|sprite=[[File:PirateMan.png|MaGMML: Episode Zero‎]] [[File:48HPirateMan.png|bottom|MaG48HMML‎]]
 
}}
 
}}
 
{{quote|Aye there, buccaneers! Here's another pirate tip from yer good Cap'n, Pirate Man!|Pirate Man|[[Make a Good Mega Man Level: Episode Zero]]}}
 
{{quote|Aye there, buccaneers! Here's another pirate tip from yer good Cap'n, Pirate Man!|Pirate Man|[[Make a Good Mega Man Level: Episode Zero]]}}
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Pirate Man appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' in a more prominent role, as an optional joke number for the [[Z-Phone]], unlocked (without [[Zero]]'s consent) by talking to him in [[Chateau Chevaleresque]]. Calling his number will bring up his "pirate radio", where he ostensibly gives helpful advice. However, while a select few tips are helpful (such as how to perform ladder-jumping and how certain chips affect Zero's movement), the majority are completely useless; ranging from total non-sequiters, scams, crackpot conspiracy theories, and outright lies.
 
Pirate Man appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' in a more prominent role, as an optional joke number for the [[Z-Phone]], unlocked (without [[Zero]]'s consent) by talking to him in [[Chateau Chevaleresque]]. Calling his number will bring up his "pirate radio", where he ostensibly gives helpful advice. However, while a select few tips are helpful (such as how to perform ladder-jumping and how certain chips affect Zero's movement), the majority are completely useless; ranging from total non-sequiters, scams, crackpot conspiracy theories, and outright lies.
  
−
==Trivia==
+
In ''[[Make a Good 48 Hour Mega Man Level]]'', Pirate Man appears as the game's superboss, and can only be battled after clearing the [[Cartel Hideout]] and obtaining every [[Energy Element]] from every entry stage. By speaking to a Kaizock in the Kickboxing Club after fulfilling these requirements, [[Mega Man]] can travel to Pirate Man's ship using [[Pike]] and stop his plans to raid the [[SS Elroy]]. Defeating Pirate Man unlocks access to the SS Elroy's wheelhouse and subsequently the [[Cheat Mode|Cheat Menu]]; he will also award a giant bolt worth 500 bolts the first time he's defeated.
−
* According to [[SnoruntPyro]], the original idea for Pirate Man's calls was to provide obvious "tips" that weren't very helpful (e.g. "Don't die", "Press the jump button to jump"), which the final game eschewed for mostly complete nonsense.
 
  
 +
==Battle==
 +
Pirate Man is fought in a pool of water, with large sea mines floating through the room atop the water's surface, moving from the right side of the screen to the left. The water level gradually lowers throughout the fight, with the lowest it can go being one 16x16 tile off the ground. Throughout the battle, Pirate Man will choose one of several attacks at random, although if the water level is low enough, he will prioritise refilling it before attacking. His initial list of attacks include:
 +
 +
* Firing three Remote Mines at once, which detonate around Mega Man and leave lingering cluster explosions. One of these Remote Mines directly targets Mega Man, is larger than the others, and leaves a longer-lasting explosion.
 +
* Encasing himself in a bubble and bouncing around the room at 45° angles, with the water surface acting as the top boundary; thus, the lower the water level, the more difficult he is to avoid. While inside the bubble, Pirate Man is shielded from most weapons.
 +
* Mounting a dolphin robot and swimming towards Mega Man two or three times. If he hits Mega Man, Pirate Man will steal one of his Special Weapons, disabling it for the rest of the current battle (though he cannot steal the [[Rush Coil]], [[Rush Jet]], or [[Beat]]). If Mega Man is equipped with a weapon at the time, he will always steal that particular weapon. If all possible weapons have been stolen, Pirate Man will steal one of Mega Man's E-Tanks (if he has any), healing himself for 14 bars of HP.
 +
* Jumping towards Mega Man three times, creating a set of green ground waves on either side of him each time he lands.
 +
* Tossing a coin into the air, then firing two buckshots of coins that spread outwards. If Pirate Man has stolen any Special Weapons, he may also fire them alongside the coins.
 +
* Jumping in the air above Mega Man, then slamming straight down to the ground. This gets rid of the water entirely, prompting any onscreen sea mines to drop down and explode upon hitting the floor. Pirate Man always resets the water level afterwards.
 +
* Summoning a sea spirit which resembles a ghostly, pirate-themed [[Skeleton Joe]]. The sea spirit follows Pirate Man's movements for a short time, making no direct effort to attack Mega Man.
 +
 +
After depleting two of his four healthbars, Pirate Man covers the ground in green flames while the water flow speeds up, carrying the sea mines across at a faster rate; barrels also appear over the water as platforms. He then bounces around in a bubble inside the water, destroying brown barrels he bounces into, while grey steel barrels are protected from being destroyed. After a while, the flames and water will vanish, causing any onscreen barrels and sea mines to drop down and explode. Once Pirate Man resets the water level, he will perform a new set of attacks:
 +
 +
* Repeating the barrel jump, dolphin charge, and coin buckshot attacks.
 +
* Firing up to ten Remote Mines at random spots, detonating them once they reach their intended location; every fifth Remote Mine directly targets Mega Man.
 +
* Encasing himself in a bubble and rolling around the water in a counter-clockwise whirlpool, occassionally firing Remote Mines at Mega Man.
 +
* Summoning a chain of three sea spirits that float above him, which he then swings down towards Mega Man before jumping at him. He swings this "sword" of spirits four times before it dissipates.
 +
 +
==Damage Table==
 +
===Make a Good 48 Hour Mega Man Level===
 +
{{Damagetable48H
 +
|buster=1/1/3
 +
|flame=2
 +
|rain=2*
 +
|spark=2
 +
|snake=2
 +
|tengu=2/2/2*
 +
|water=2
 +
|concrete=2
 +
|homing=2
 +
|beat=1
 +
|notes=*Can damage Pirate Man through his bubble shield.
 +
}}
 +
==Notes==
 +
* According to [[snoruntpyro]], the original idea for Pirate Man's calls in ''MaGMML: Episode Zero'' was to provide obvious "tips" that weren't very helpful (e.g. "Don't die", "Press the jump button to jump"), which the final game eschewed for mostly complete nonsense.
 +
* Pirate Man was added late into ''MaG48HMML'''s development, roughly a month before the game's release.
 +
<br>
 +
{{MaG48HMML}}
 
{{MaGMMLEZ}}
 
{{MaGMMLEZ}}
  
−
[[Category:Robot Masters]] [[Category:Make a Good Mega Man Level: Episode Zero]]
+
[[Category:Bosses]][[Category:Robot Masters]][[Category:Make a Good 48 Hour Mega Man Level Bosses]][[Category:Superbosses]][[Category:Make a Good Mega Man Level: Episode Zero]]

Latest revision as of 17:47, 18 March 2025

Pirate Man's mugshot
Pirate Man's mugshot
Pirate Man
PirateManArt.png
Artwork by Capcom
KGN-004
Information
In-Game Information
HP: 112
Attack Damage: 4 (contact)
3 (Remote Mine)
3 (dolphin)
3 (coins, Special Weapons)
3 (sea spirit)
3 (ground wave)
4 (sea mine)
4 (sea mine/barrel explosion)
Weapon: Remote Mine
Weakness(es): None
Affiliations: King (formerly)
Type: Water, Explosive
Occupation: Combat Robot
Pirate Radio Host
Location(s): Forest2
Mega CityEZ
His ship 48H
Misc. Information
Script: パイレーツマン
Romaji: Pairētsuman
Designer(s): Kōji Izuki
Programmer(s): Spade_Magnes
Artist(s): Universal 2248H
RoxconEZ
Gender: Male
Eye Color: Green
Series Information
Official Game Appearances: Mega Man & Bass
MaGMML Game Appearances: MaGMML2 (NPC)
MaG48HMML (Superboss)
MaGMML: Episode Zero (NPC)
MaGMML: Episode Zero‎ MaG48HMML‎
"Aye there, buccaneers! Here's another pirate tip from yer good Cap'n, Pirate Man!"
―Pirate Man, Make a Good Mega Man Level: Episode Zero

Pirate Man is a Robot Master from Mega Man & Bass. Created by King to attack and pillage cargo ships for his war against humanity, he is a fearless and savage hooligan who will do anything necessary to get what he wants. In addition to a bubble generator, he is armed with a remote-controlled bomb known as the Remote Mine.

In Make a Good Mega Man Level 2, Pirate Man appears as an NPC in Tier 3, standing above the entrance to Candy Panic.

Pirate Man appears in Make a Good Mega Man Level: Episode Zero in a more prominent role, as an optional joke number for the Z-Phone, unlocked (without Zero's consent) by talking to him in Chateau Chevaleresque. Calling his number will bring up his "pirate radio", where he ostensibly gives helpful advice. However, while a select few tips are helpful (such as how to perform ladder-jumping and how certain chips affect Zero's movement), the majority are completely useless; ranging from total non-sequiters, scams, crackpot conspiracy theories, and outright lies.

In Make a Good 48 Hour Mega Man Level, Pirate Man appears as the game's superboss, and can only be battled after clearing the Cartel Hideout and obtaining every Energy Element from every entry stage. By speaking to a Kaizock in the Kickboxing Club after fulfilling these requirements, Mega Man can travel to Pirate Man's ship using Pike and stop his plans to raid the SS Elroy. Defeating Pirate Man unlocks access to the SS Elroy's wheelhouse and subsequently the Cheat Menu; he will also award a giant bolt worth 500 bolts the first time he's defeated.

Battle

Pirate Man is fought in a pool of water, with large sea mines floating through the room atop the water's surface, moving from the right side of the screen to the left. The water level gradually lowers throughout the fight, with the lowest it can go being one 16x16 tile off the ground. Throughout the battle, Pirate Man will choose one of several attacks at random, although if the water level is low enough, he will prioritise refilling it before attacking. His initial list of attacks include:

  • Firing three Remote Mines at once, which detonate around Mega Man and leave lingering cluster explosions. One of these Remote Mines directly targets Mega Man, is larger than the others, and leaves a longer-lasting explosion.
  • Encasing himself in a bubble and bouncing around the room at 45° angles, with the water surface acting as the top boundary; thus, the lower the water level, the more difficult he is to avoid. While inside the bubble, Pirate Man is shielded from most weapons.
  • Mounting a dolphin robot and swimming towards Mega Man two or three times. If he hits Mega Man, Pirate Man will steal one of his Special Weapons, disabling it for the rest of the current battle (though he cannot steal the Rush Coil, Rush Jet, or Beat). If Mega Man is equipped with a weapon at the time, he will always steal that particular weapon. If all possible weapons have been stolen, Pirate Man will steal one of Mega Man's E-Tanks (if he has any), healing himself for 14 bars of HP.
  • Jumping towards Mega Man three times, creating a set of green ground waves on either side of him each time he lands.
  • Tossing a coin into the air, then firing two buckshots of coins that spread outwards. If Pirate Man has stolen any Special Weapons, he may also fire them alongside the coins.
  • Jumping in the air above Mega Man, then slamming straight down to the ground. This gets rid of the water entirely, prompting any onscreen sea mines to drop down and explode upon hitting the floor. Pirate Man always resets the water level afterwards.
  • Summoning a sea spirit which resembles a ghostly, pirate-themed Skeleton Joe. The sea spirit follows Pirate Man's movements for a short time, making no direct effort to attack Mega Man.

After depleting two of his four healthbars, Pirate Man covers the ground in green flames while the water flow speeds up, carrying the sea mines across at a faster rate; barrels also appear over the water as platforms. He then bounces around in a bubble inside the water, destroying brown barrels he bounces into, while grey steel barrels are protected from being destroyed. After a while, the flames and water will vanish, causing any onscreen barrels and sea mines to drop down and explode. Once Pirate Man resets the water level, he will perform a new set of attacks:

  • Repeating the barrel jump, dolphin charge, and coin buckshot attacks.
  • Firing up to ten Remote Mines at random spots, detonating them once they reach their intended location; every fifth Remote Mine directly targets Mega Man.
  • Encasing himself in a bubble and rolling around the water in a counter-clockwise whirlpool, occassionally firing Remote Mines at Mega Man.
  • Summoning a chain of three sea spirits that float above him, which he then swings down towards Mega Man before jumping at him. He swings this "sword" of spirits four times before it dissipates.

Damage Table

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2* 2 2 2/2/2* 2 2 2 1
Other Notes *Can damage Pirate Man through his bubble shield.

Notes

  • According to snoruntpyro, the original idea for Pirate Man's calls in MaGMML: Episode Zero was to provide obvious "tips" that weren't very helpful (e.g. "Don't die", "Press the jump button to jump"), which the final game eschewed for mostly complete nonsense.
  • Pirate Man was added late into MaG48HMML's development, roughly a month before the game's release.


Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck