Difference between revisions of "Skip Teleporter"
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* [[Neon Man (stage)|Neon Man]] and [[Sector Upsilon 6]] were originally not skippable during ''MaGMML2'''s initial results streams by Flashman85; they were made skippable later on in development due the former's potential for health issues and the extreme length for the latter. | * [[Neon Man (stage)|Neon Man]] and [[Sector Upsilon 6]] were originally not skippable during ''MaGMML2'''s initial results streams by Flashman85; they were made skippable later on in development due the former's potential for health issues and the extreme length for the latter. | ||
* A Skip Teleporter also appears near the beginning of the [[Tier X (MaGMML2)|Tier X]] level [[Swiss Hotel]], however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from ''VLDC9'', which featured a skip door which, while accessible, was very easily missed. | * A Skip Teleporter also appears near the beginning of the [[Tier X (MaGMML2)|Tier X]] level [[Swiss Hotel]], however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from ''VLDC9'', which featured a skip door which, while accessible, was very easily missed. | ||
| + | **Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision. | ||
* Green teleporters, sans the floating 'Skip' text, also appear in [[Null and Void]] throughout the lobby areas; but they only allow the player to jump to an already unlocked floor instead of skipping the level altogether. | * Green teleporters, sans the floating 'Skip' text, also appear in [[Null and Void]] throughout the lobby areas; but they only allow the player to jump to an already unlocked floor instead of skipping the level altogether. | ||
[[File:MaGMML2-InnerApocalypseSkip.png|frame|right|IT'S A TRAP!!]] | [[File:MaGMML2-InnerApocalypseSkip.png|frame|right|IT'S A TRAP!!]] | ||
Revision as of 05:28, 10 May 2018
- "However, some levels were deemed too unreasonable to complete, and have been made skippable via Green Teleporters."
- ―Sign; introducing the player to MaGMML2 in general
Skip Teleporters are a feature in the Make a Good Mega Man Level series, which allows the player to skip certain difficult or problematic stages. Skip Teleporters are characterised by a green coloured teleporter located near the level's starting point, with particle effects emitting from its entrance and a floating 'Skip' text above it. Taking the teleporter leads the player into a separate room containing all of the level's Energy Elements, and if applicable, other collectables, such as Noble Nickels. However, using a Skip Teleporter won't give you the no damage achievement for the Tier and you won't be able to submit a leaderboard time.
Contents
Skippable levels
Make a Good Mega Man Level
In the original Make a Good Mega Man Level, only one level, City War, was made skippable. Instead of a Skip Teleporter leading to a separate room, the Energy Element itself is simply placed next to the starting point.
Make a Good Mega Man Level 2
The following stages are skippable:
- Snow Man
- Cardinal Man
- Airflow Hubble
- Yggdrasil
- Chomp Man
- SMB3
- MegaLondo
- Forgotten Fortress
- Neon Man
- Orbital Station
- Poorly Named Level
- Sector Upsilon 6
Snow Man skip room. |
Cardinal Man skip room. |
Airflow Hubble skip room. |
Yggdrasil skip room. |
Chomp Man skip room. |
SMB3 skip room. |
MegaLondo skip room. |
Forgotten Fortress skip room. |
Neon Man skip room. |
Orbital Station skip room. |
Poorly Named Level skip room. |
Sector Upsilon 6 skip room. |
Trivia
- The skip room in Snow Man is the only skip room to have an enemy inside (a Magfly).
- Neon Man and Sector Upsilon 6 were originally not skippable during MaGMML2's initial results streams by Flashman85; they were made skippable later on in development due the former's potential for health issues and the extreme length for the latter.
- A Skip Teleporter also appears near the beginning of the Tier X level Swiss Hotel, however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from VLDC9, which featured a skip door which, while accessible, was very easily missed.
- Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision.
- Green teleporters, sans the floating 'Skip' text, also appear in Null and Void throughout the lobby areas; but they only allow the player to jump to an already unlocked floor instead of skipping the level altogether.
- If the Inner Apocalypse cheat is enabled, a Skip Teleporter appears at the beginning of the modified Inner Sanctum stage. However, it is fake; instead of taking the player to the level's Energy Element and Noble Nickels, it simply takes them to an inescapable room full of spikes.












