Difference between revisions of "Skip Teleporter"
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[[File:MaGMML2-SkipTeleporter.png|frame|right|A Skip Teleporter at the beginning of [[Yggdrasil]].]] | [[File:MaGMML2-SkipTeleporter.png|frame|right|A Skip Teleporter at the beginning of [[Yggdrasil]].]] | ||
{{quote|However, some levels were deemed too unreasonable to complete, and have been made skippable via Green Teleporters.|Sign; introducing the player to ''MaGMML2'' in general|}} | {{quote|However, some levels were deemed too unreasonable to complete, and have been made skippable via Green Teleporters.|Sign; introducing the player to ''MaGMML2'' in general|}} | ||
| − | Skip Teleporters are a feature in the ''Make a Good Mega Man Level'' series, which | + | '''Skip Teleporters''' are a feature in the ''Make a Good Mega Man Level'' series, which allow the player to skip certain difficult or problematic stages. Skip Teleporters are characterised by a green-coloured teleporter located near the level's starting point, with particle effects emitting from its entrance and a floating 'Skip' text above it. Taking the teleporter leads the player into a separate room containing all of the level's [[Energy Element]]s, and if applicable, other collectables, such as [[Noble Nickel]]s. However, using a Skip Teleporter will not give the No Damage achievement for the Tier, and leaderboard times will not be able to be submitted. |
| − | ==Skippable | + | |
| + | ==Skippable Levels== | ||
===''Make a Good Mega Man Level''=== | ===''Make a Good Mega Man Level''=== | ||
In the original ''[[Make a Good Mega Man Level]]'', only one level, [[City War]], was made skippable. Instead of a Skip Teleporter leading to a separate room, a duplicate of Energy Element is simply placed next to the starting point. | In the original ''[[Make a Good Mega Man Level]]'', only one level, [[City War]], was made skippable. Instead of a Skip Teleporter leading to a separate room, a duplicate of Energy Element is simply placed next to the starting point. | ||
| − | In the remake [[Make a Good Mega Man Level Remastered]], more levels have been made skippable and | + | In the remake, ''[[Make a Good Mega Man Level Remastered]]'', more levels have been made skippable, and unlike in the original, all skippable levels have Skip Teleporters. |
The following stages are skippable: | The following stages are skippable: | ||
*[[City War]] | *[[City War]] | ||
| Line 53: | Line 54: | ||
==Trivia== | ==Trivia== | ||
* The skip room in [[Snow Man]] is the only skip room to have an enemy inside (a [[Mag Fly]]). | * The skip room in [[Snow Man]] is the only skip room to have an enemy inside (a [[Mag Fly]]). | ||
| − | * [[Neon Man (stage)|Neon Man]] and [[Sector Upsilon 6]] were originally not skippable during ''MaGMML2'''s initial results streams by Flashman85; they were made skippable later on in development due the former's potential for health issues and the extreme length for the latter. | + | * [[Neon Man (stage)|Neon Man]] and [[Sector Upsilon 6]] were originally not skippable during ''MaGMML2'''s initial results streams by [[Flashman85]]; they were made skippable later on in development due the former's potential for health issues and the extreme length for the latter. |
| − | * A Skip Teleporter also appears near the beginning of the [[Tier X (MaGMML2)|Tier X]] level [[Swiss Hotel]] | + | * A Skip Teleporter also appears near the beginning of the [[Tier X (MaGMML2)|Tier X]] level [[Swiss Hotel]]; however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from ''VLDC9'', which featured a skip door which, while accessible, was very easily missed. |
| − | **Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision. | + | ** Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision. |
| − | * Green teleporters, sans the floating 'Skip' text, also appear in [[Null and Void]] throughout the lobby areas; but they only allow the player to jump to an already unlocked floor instead of skipping the level altogether. | + | * Green teleporters, sans the floating 'Skip' text, also appear in [[Null and Void (MaGMML2)|Null and Void]] throughout the lobby areas; but they only allow the player to jump to an already unlocked floor instead of skipping the level altogether. |
[[File:MaGMML2-InnerApocalypseSkip.png|frame|right|IT'S A TRAP!!]] | [[File:MaGMML2-InnerApocalypseSkip.png|frame|right|IT'S A TRAP!!]] | ||
* If the [[Cheat Mode|Inner Apocalypse cheat]] is enabled, a Skip Teleporter appears at the beginning of the modified [[Inner Sanctum]] stage. However, it is fake; instead of taking the player to the level's Energy Element and Noble Nickels, it simply takes them to an inescapable room full of spikes. | * If the [[Cheat Mode|Inner Apocalypse cheat]] is enabled, a Skip Teleporter appears at the beginning of the modified [[Inner Sanctum]] stage. However, it is fake; instead of taking the player to the level's Energy Element and Noble Nickels, it simply takes them to an inescapable room full of spikes. | ||
Revision as of 17:15, 9 March 2020
- "However, some levels were deemed too unreasonable to complete, and have been made skippable via Green Teleporters."
- ―Sign; introducing the player to MaGMML2 in general
Skip Teleporters are a feature in the Make a Good Mega Man Level series, which allow the player to skip certain difficult or problematic stages. Skip Teleporters are characterised by a green-coloured teleporter located near the level's starting point, with particle effects emitting from its entrance and a floating 'Skip' text above it. Taking the teleporter leads the player into a separate room containing all of the level's Energy Elements, and if applicable, other collectables, such as Noble Nickels. However, using a Skip Teleporter will not give the No Damage achievement for the Tier, and leaderboard times will not be able to be submitted.
Contents
Skippable Levels
Make a Good Mega Man Level
In the original Make a Good Mega Man Level, only one level, City War, was made skippable. Instead of a Skip Teleporter leading to a separate room, a duplicate of Energy Element is simply placed next to the starting point.
In the remake, Make a Good Mega Man Level Remastered, more levels have been made skippable, and unlike in the original, all skippable levels have Skip Teleporters. The following stages are skippable:
City War skip room. |
The Quickening skip room. |
Maze of Death skip room. |
Make a Good Mega Man Level 2
The following stages are skippable:
- Snow Man
- Cardinal Man
- Airflow Hubble
- Yggdrasil
- Chomp Man
- SMB3
- MegaLondo
- Forgotten Fortress
- Neon Man
- Orbital Station
- Poorly Named Level
- Sector Upsilon 6
Snow Man skip room. |
Cardinal Man skip room. |
Airflow Hubble skip room. |
Yggdrasil skip room. |
Chomp Man skip room. |
SMB3 skip room. |
MegaLondo skip room. |
Forgotten Fortress skip room. |
Neon Man skip room. |
Orbital Station skip room. |
Poorly Named Level skip room. |
Sector Upsilon 6 skip room. |
Trivia
- The skip room in Snow Man is the only skip room to have an enemy inside (a Mag Fly).
- Neon Man and Sector Upsilon 6 were originally not skippable during MaGMML2's initial results streams by Flashman85; they were made skippable later on in development due the former's potential for health issues and the extreme length for the latter.
- A Skip Teleporter also appears near the beginning of the Tier X level Swiss Hotel; however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from VLDC9, which featured a skip door which, while accessible, was very easily missed.
- Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision.
- Green teleporters, sans the floating 'Skip' text, also appear in Null and Void throughout the lobby areas; but they only allow the player to jump to an already unlocked floor instead of skipping the level altogether.
- If the Inner Apocalypse cheat is enabled, a Skip Teleporter appears at the beginning of the modified Inner Sanctum stage. However, it is fake; instead of taking the player to the level's Energy Element and Noble Nickels, it simply takes them to an inescapable room full of spikes.















