Difference between revisions of "Skip Teleporter"
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(I'm not able to capture images of the rooms, but I thought I'd at least list the levels.) |
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==Skippable Levels== | ==Skippable Levels== | ||
===''Make a Good Mega Man Level''=== | ===''Make a Good Mega Man Level''=== | ||
| − | In the original ''[[Make a Good Mega Man Level]]'', only one level, [[City War]], was made skippable. Instead of a Skip Teleporter leading to a separate room, a duplicate of Energy Element is simply placed next to the starting point. | + | In the original ''[[Make a Good Mega Man Level]]'', only one level, [[City War]], was made skippable. Instead of a Skip Teleporter leading to a separate room, a duplicate of the Energy Element is simply placed next to the starting point. |
In the remake, ''[[Make a Good Mega Man Level Remastered]]'', more levels have been made skippable, and unlike in the original, all skippable levels have Skip Teleporters. | In the remake, ''[[Make a Good Mega Man Level Remastered]]'', more levels have been made skippable, and unlike in the original, all skippable levels have Skip Teleporters. | ||
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| [[File:MaGMML2-SectorUpsilon6Skip.png|frame|none|[[Sector Upsilon 6]] skip room.]] | | [[File:MaGMML2-SectorUpsilon6Skip.png|frame|none|[[Sector Upsilon 6]] skip room.]] | ||
|} | |} | ||
| + | |||
| + | ===''Make a Good 48 Hour Mega Man Level''=== | ||
| + | The following stages are skippable: | ||
| + | *[[Ordinance With Lyrics]] | ||
| + | *[[GraviMan INC.]] | ||
| + | *[[Perilous Mountain]] | ||
| + | *[[Robot Recycling Center]] | ||
| + | *[[Hopping High Above Danger]] | ||
| + | *[[Forest Castle]] | ||
| + | *[[Megatroid]] | ||
| + | *[[Down the Drain]] | ||
| + | *[[Cosmological Factory]] | ||
| + | *[[Through the Crabacombs]] | ||
==Trivia== | ==Trivia== | ||
| − | * The skip | + | * The skip rooms of [[Snow Man]] and [[Ordinance With Lyrics]] are the only skip rooms to contain enemies (one [[Mag Fly]] and two [[Dada]]s, respectively). |
| − | * [[Neon Man (stage)|Neon Man]] and [[Sector Upsilon 6]] were originally not skippable during ''MaGMML2'''s initial results streams by [[Flashman85]]; they were made skippable later on in development due the former's potential for health issues and the extreme length | + | * [[Neon Man (stage)|Neon Man]] and [[Sector Upsilon 6]] were originally not skippable during ''MaGMML2'''s initial results streams by [[Flashman85]]; they were made skippable later on in development due to the former's potential for health issues and the latter's extreme length. |
* A Skip Teleporter also appears near the beginning of the [[Tier X (MaGMML2)|Tier X]] level [[Swiss Hotel]]; however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from ''VLDC9'', which featured a skip door which, while accessible, was very easily missed. | * A Skip Teleporter also appears near the beginning of the [[Tier X (MaGMML2)|Tier X]] level [[Swiss Hotel]]; however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from ''VLDC9'', which featured a skip door which, while accessible, was very easily missed. | ||
** Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision. | ** Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision. | ||
Revision as of 19:56, 11 September 2021
- "However, some levels were deemed too unreasonable to complete, and have been made skippable via Green Teleporters."
- ―Sign; introducing the player to MaGMML2 in general
Skip Teleporters are a feature in the Make a Good Mega Man Level series, which allow the player to skip certain difficult or problematic stages. Skip Teleporters are characterised by a green-coloured teleporter located near the level's starting point, with particle effects emitting from its entrance and a floating 'Skip' text above it. Taking the teleporter leads the player into a separate room containing all of the level's Energy Elements, and if applicable, other collectables, such as Noble Nickels. However, using a Skip Teleporter will not give the No Damage achievement for the Tier, and leaderboard times will not be able to be submitted.
Contents
Skippable Levels
Make a Good Mega Man Level
In the original Make a Good Mega Man Level, only one level, City War, was made skippable. Instead of a Skip Teleporter leading to a separate room, a duplicate of the Energy Element is simply placed next to the starting point.
In the remake, Make a Good Mega Man Level Remastered, more levels have been made skippable, and unlike in the original, all skippable levels have Skip Teleporters. The following stages are skippable:
City War skip room. |
The Quickening skip room. |
Maze of Death skip room. |
Make a Good Mega Man Level 2
The following stages are skippable:
- Snow Man
- Cardinal Man
- Airflow Hubble
- Yggdrasil
- Chomp Man
- SMB3
- MegaLondo
- Forgotten Fortress
- Neon Man
- Orbital Station
- Poorly Named Level
- Sector Upsilon 6
Snow Man skip room. |
Cardinal Man skip room. |
Airflow Hubble skip room. |
Yggdrasil skip room. |
Chomp Man skip room. |
SMB3 skip room. |
MegaLondo skip room. |
Forgotten Fortress skip room. |
Neon Man skip room. |
Orbital Station skip room. |
Poorly Named Level skip room. |
Sector Upsilon 6 skip room. |
Make a Good 48 Hour Mega Man Level
The following stages are skippable:
- Ordinance With Lyrics
- GraviMan INC.
- Perilous Mountain
- Robot Recycling Center
- Hopping High Above Danger
- Forest Castle
- Megatroid
- Down the Drain
- Cosmological Factory
- Through the Crabacombs
Trivia
- The skip rooms of Snow Man and Ordinance With Lyrics are the only skip rooms to contain enemies (one Mag Fly and two Dadas, respectively).
- Neon Man and Sector Upsilon 6 were originally not skippable during MaGMML2's initial results streams by Flashman85; they were made skippable later on in development due to the former's potential for health issues and the latter's extreme length.
- A Skip Teleporter also appears near the beginning of the Tier X level Swiss Hotel; however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from VLDC9, which featured a skip door which, while accessible, was very easily missed.
- Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision.
- Green teleporters, sans the floating 'Skip' text, also appear in Null and Void throughout the lobby areas; but they only allow the player to jump to an already unlocked floor instead of skipping the level altogether.
- If the Inner Apocalypse cheat is enabled, a Skip Teleporter appears at the beginning of the modified Inner Sanctum stage. However, it is fake; instead of taking the player to the level's Energy Element and Noble Nickels, it simply takes them to an inescapable room full of spikes.















