Difference between revisions of "Dr. Light's Lab"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m
 
(56 intermediate revisions by 9 users not shown)
Line 4: Line 4:
 
|image= [[File:Lab.PNG|250px]]
 
|image= [[File:Lab.PNG|250px]]
 
|caption=  
 
|caption=  
|game=''[[Make a Good Mega Man Level|MaGMML]]'', ''[[Make a Good Mega Man Level 2|MaGMML2]]''
+
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''<br>''[[Make a Good Mega Man Level 2]]''
|creator=  
+
|creator=[[snoruntpyro]]
|composer=  
+
|composer= Toshihiko Horiyama (''Mega Man Powered Up'' music)<br>Ippo Yamada, Ryo Kawakami, Yu Shimoda, Hiroki Isogai, Manami Matsumae (Shop)<br>Jake Kaufman (Bright Man)<br>Nobuyoshi Suzuki (Volt Man the Assimilator)<br>Toby Fox (Volt Man the Cryptid)<br>PrincessZelda2020 (Shop remix{{1}}{{1R}})<br>[[MiniMacro]] (Towntown remix{{2}})
|artist=  
+
|artist= Capcom<br>[[ACESpark]] (outside){{2}}
|programmer =  
+
|programmer=
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
|elements = 24 (MaGMML)
+
|elements=
0 (MaGMML2)
 
 
|collectables =  
 
|collectables =  
|music = Towntown Stage (Mega Man Powered Up)
+
|music = ''Mega Man Powered Up'' - Towntown Stage<br>'''After unlocking Wily Castle:''' ''Mega Man Powered Up'' - Stage Select Wily Version<br>'''Shop:''' ''Mega Man 10'' - Shop (Proto Man)<br>'''Bright Man:''' ''Shovel Knight: Plague of Shadows'' - Battling the Burrower<br>'''Volt Man the Assimilator:''' ''Dark Souls 3'' - Deacons of the Deep<br>'''Volt Man the Cryptid:''' ''Undertale'' - Amalgam
|bosses = [[Bright Man]] (MaGMML)
+
|bosses=
 +
*[[Bright Man]]{{1}}{{1R}}
 +
*[[Volt Man the Assimilator]]{{2}}
 
}}
 
}}
 +
'''Dr. Light's Lab''' is a recurring location in the ''Make a Good Mega Man Level'' series, serving as both a hub{{1}}{{1R}} and a small explorable area{{2}}. The laboratory of [[Doctor Thomas Light]], it serves as a home for both him and his robot "children", [[Mega Man|Rock]] and [[Roll]].
  
Dr Light's Lab is a location in both games.  
+
==''Make a Good Mega Man Level (Remastered)''==
 +
Dr. Light's Lab serves as the main hub of the game, with teleporters leading to the five tiers scattered across the building. Alongside these, however, are a number of features and NPCs to interact with.
  
==[[Make a Good Mega Man Level]]==
+
===Points of Interest===
The first game is set inside Dr Light's Lab. All the features of the game, with the exception of the levels themselves, are accessed from the Lab.  
+
====Dr. Light's Computer====
 +
Dr. Light's computer helpfully displays the number of [[Energy Element]]s currently collected, as well as icons for defeating [[Bright Man]] and clearing [[The Arena|the Arena]]. Each Energy Element is displayed based on the stage's ranking (with the tier bosses making up the last four Elements on the third row, and the [[Wily Castle]] Elements making up the final row), allowing for an easy way of tracking what stages remain uncompleted. ''[[Make a Good Mega Man Level Remastered]]'' colour-codes each Element based on the tier that they come from.
  
=== Features ===
+
In ''MaGMML1R'', the Wily stages can be replayed after beating the game by talking to Dr. Light. If a Wily stage's floppy disk has been collected, the "Old Style" version of that Wily stage from the original ''[[Make a Good Mega Man Level]]'' can be played through (though the stage's original boss is replaced by that of the New Style version).
  
==== Cool Robots Room ====
+
====Cool Robots Room====
The Cool Robots Room is an attic Guts Man dedicated as a hangout out spot for all the "cool robots". Initially, it only hosts Guts Man, but as you progress through the game more characters will be added: Oil Man, Galaxy Man, Solar Man, Crash Man, Sheep Man, Air Man, Wind Man and Raocow. Notably, some of these are not cool, and one character in the attic isn't even a robot. After completing the game the entrance to the Arena will appear here. [[Bright Man]] can be accessed on the wall to the left.  
+
The Cool Robots Room is an attic that [[Guts Man]] dedicated as a hangout spot for all the "cool robots". Initially, it only hosts Guts Man, but as the player progresses through the game, more characters will be added, including [[Galaxy Man]]{{1}}, [[Metal Man]], [[Oil Man]], Wind Man, [[Solar Man]], [[Crash Man]], Sheep Man, [[Air Man]], [[Ice Man]]{{1R}}, [[Plant Man]]{{1R}}, [[Bass]]{{1R}}, and raocow. After completing the game, the Bright Man battle can be accessed through the wall on the right side of the room. In the original ''Make a Good Mega Man Level'', the Arena is also unlocked and accessed from here; ''Remastered'' replaces it with a jukebox that can play music from the game's soundtrack.
  
==== Target Practice ====
+
====Target Practice====
 +
The basement houses numerous amounts of breakable targets to test Special Weapons on, along with an infinite supply of weapon energy refills. [[Bomb Man]], Auto{{1}}, Ice Man{{1}}, and eventually [[Quint]] inhabit this room.
  
The basement houses numerous amounts of breakable targets to test your weapons on. Bomb Man and later Quint inhabit this room.  
+
====Eddie's Shop====
 +
:''Main article: [[Eddie's Shop]]
 +
In a seedy corner of the lab, [[Eddie]] runs a hidden shop, and is ready and willing to sell Mega Man his wares in exchange for bolts. Purchasable items range from Extra Lives (of questionable value depending on the game version) and Tanks, to useful upgrades, and even a new [[Power Orb|Special Weapon]]{{1R}}.
  
 +
====Costume Shop{{1R}}====
 +
To the right of the entrance to [[Tier 3 (MaGMML)|Tier 3]], Roll runs a [[Costumes|costume shop]]. Costumes of herself, [[Proto Man]], and Bass are available for purchase, as well as the ability to use [[Custom Costumes]] for a higher price.
  
===NPCs ===
+
====The Arena====
* Dr Light
+
:''Main article: [[The Arena]]''
* Kalinka (in a Concrete Man costume)
+
After beating the game, the entrance to the Arena opens up in a part of the lab. In the original ''MaGMML'', it is accessed via the Cool Robots Room. In ''MaGMML1R'', however, it appears in a basement beneath the Target Practice room that is inaccessible beforehand.
* Dr Cossack
+
* Bass
+
====Boss Gallery{{1R}}====
* Beat
+
In version 1.2 of ''MaGMML1R'', the basement beneath the Target Practice room also contains a Boss Gallery, from which every boss in the game (except Bright Man) can be faced, so long as that boss has been beaten at least once. While fighting a boss in this mode, E-Tanks and M-Tanks can be used infinitely.
* Tango
 
* Galaxy Man
 
* Wind Man
 
* Guts Man
 
* Sheep Man
 
* Raocow
 
* Metal Man
 
* Solar Man
 
* Crash Man
 
* Air Man
 
* Fire Man
 
* Cut Man
 
* Auto
 
* Ice Man
 
* Bomb Man
 
* Quint
 
* Snake Man
 
  
 +
===NPCs===
 +
The number of NPCs in the laboratory starts off small, but as more Energy Elements are gathered, more NPCs will appear in each area.
 +
*Dr. Light (unlocked by default)
 +
*Auto (unlocked by default)
 +
*Bomb Man (unlocked by default)
 +
*Roll (unlocked by default)
 +
*Beat (unlocked by default)
 +
*Tango (unlocked by default)
 +
*Dr. Cossack (unlocked by default)
 +
*Guts Man (unlocked by default)
 +
*[[Cut Man]] (unlocked with 1 Element)
 +
*[[Fire Man]] (unlocked with 2 Elements)
 +
*Galaxy Man (unlocked with 3 Elements){{1}}
 +
*[[Elec Man]] (unlocked with 4 Elements)
 +
*Time Man (unlocked with 5 Elements)
 +
*Ice Man (unlocked with 6 Elements)
 +
*Oil Man (unlocked with 7 Elements)
 +
*Metal Man (unlocked with 8 Elements)
 +
*Charge Man (unlocked with 9 Elements)
 +
*[[Gemini Man]] (unlocked with 10 Elements)
 +
*Solar Man (unlocked with 11 Elements)
 +
*Sheep Man (unlocked with 12 Elements)
 +
*[[Top Man]] (unlocked with 13 Elements)
 +
*Crash Man (unlocked with 14 Elements)
 +
*Air Man (unlocked with 15 Elements)
 +
*Bass (unlocked with 16 Elements)
 +
*[[Centaur Man]] (unlocked with 17 Elements)
 +
*[[Bubble Man]] (unlocked with 17 Elements)
 +
*Plant Man (unlocked with 18 Elements)
 +
*Plug Man (unlocked with 19 Elements)
 +
*Concrete Man (in a Kalinka costume) (unlocked with 20 Elements)
 +
*Snake Man (unlocked with 20 Elements)
 +
*[[Stone Man]] (unlocked with 21 Elements)
 +
*Wind Man (unlocked with 22 Elements)
 +
*Quint (unlocked with 23 Elements)
 +
*raocow (unlocked with 24 elements)
  
 +
In ''MaGMML1R'', playing with the Proto Mode [[Cheat Mode|cheat]] active will replace Concrete Man with Mega Man in a [[Splash Woman]] costume. He is replaced by Proto Man in a [[Wood Man]] costume when the Bass Mode cheat is active.
  
==[[Make a Good Mega Man Level 2]]==
+
==''Make a Good Mega Man Level 2''==
The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop.
+
The lab has been noticeably downsized in [[Make a Good Mega Man Level 2|the second game]], with almost all the features it had in the previous game being removed. The only things that remain are a few NPCs, a sign explaining who the judges are, and the shop. Many of the areas from the previous game, such as the attic, are closed off. However, Eddie remains with his shop intact, and [[Reggae]] can be found just outside; talking to him will allow Mega Man to selectively enable and disable upgrades he has obtained.
  
A variation of Dr Light's lab appears before fighting [[Volt Man The Assimilator]]. Notably, the Cool Robots Room returns.  
+
A variation of Dr. Light's Lab appears at the end of the [[The Arena|Mega Arena]] before fighting [[Volt Man the Assimilator]]. All of its NPCs are replaced with [[Volt Man]]. Attempting to leave the lab will trigger the fight against Volt Man the Assimilator. Notably, this is the only occasion in the second game where the Cool Robots Room is accessible, though there is nothing of interest there. The shop is also open, and it sells a free "Volt Upgrade". However, it cannot be purchased due to having -1 bolts.
  
 
===NPCs===
 
===NPCs===
* Dr Light/EVAL SANTA
+
*Dr. Light
* Fire Man
+
*Fire Man
* Ice Man
+
*Ice Man
* Reggae
+
*Cut Man
* Tango
+
*Reggae
 +
*Tango
 +
 
 +
==''Make a Good Mega Man Level: Episode Zero''==
 +
The laboratory can be seen in [[Mega City]], but it is closed to the public while simulation testing occurs inside, and cannot be accessed. After defeating [[SRARA Up n' Down]], Cut Man will appear outside the lab; talking to him causes him to comment that the testing was "[[Make a Good 24 Hour Mega Man Level|only supposed to take 24 hours]]".
 +
 
 +
 
 +
{{MaGMML}}
 +
{{MaGMML2}}
 +
 
 +
[[Category:Hubs]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]]

Latest revision as of 10:34, 28 April 2022

Dr. Light's Lab

Make a Good Mega Man Level (Remastered)
Make a Good Mega Man Level 2

MaGMML2-Lab1.PNG

Dr. Light's Lab is a recurring location in the Make a Good Mega Man Level series, serving as both a hub11R and a small explorable area2. The laboratory of Doctor Thomas Light, it serves as a home for both him and his robot "children", Rock and Roll.

Make a Good Mega Man Level (Remastered)[edit]

Dr. Light's Lab serves as the main hub of the game, with teleporters leading to the five tiers scattered across the building. Alongside these, however, are a number of features and NPCs to interact with.

Points of Interest[edit]

Dr. Light's Computer[edit]

Dr. Light's computer helpfully displays the number of Energy Elements currently collected, as well as icons for defeating Bright Man and clearing the Arena. Each Energy Element is displayed based on the stage's ranking (with the tier bosses making up the last four Elements on the third row, and the Wily Castle Elements making up the final row), allowing for an easy way of tracking what stages remain uncompleted. Make a Good Mega Man Level Remastered colour-codes each Element based on the tier that they come from.

In MaGMML1R, the Wily stages can be replayed after beating the game by talking to Dr. Light. If a Wily stage's floppy disk has been collected, the "Old Style" version of that Wily stage from the original Make a Good Mega Man Level can be played through (though the stage's original boss is replaced by that of the New Style version).

Cool Robots Room[edit]

The Cool Robots Room is an attic that Guts Man dedicated as a hangout spot for all the "cool robots". Initially, it only hosts Guts Man, but as the player progresses through the game, more characters will be added, including Galaxy Man1, Metal Man, Oil Man, Wind Man, Solar Man, Crash Man, Sheep Man, Air Man, Ice Man1R, Plant Man1R, Bass1R, and raocow. After completing the game, the Bright Man battle can be accessed through the wall on the right side of the room. In the original Make a Good Mega Man Level, the Arena is also unlocked and accessed from here; Remastered replaces it with a jukebox that can play music from the game's soundtrack.

Target Practice[edit]

The basement houses numerous amounts of breakable targets to test Special Weapons on, along with an infinite supply of weapon energy refills. Bomb Man, Auto1, Ice Man1, and eventually Quint inhabit this room.

Eddie's Shop[edit]

Main article: Eddie's Shop

In a seedy corner of the lab, Eddie runs a hidden shop, and is ready and willing to sell Mega Man his wares in exchange for bolts. Purchasable items range from Extra Lives (of questionable value depending on the game version) and Tanks, to useful upgrades, and even a new Special Weapon1R.

Costume Shop1R[edit]

To the right of the entrance to Tier 3, Roll runs a costume shop. Costumes of herself, Proto Man, and Bass are available for purchase, as well as the ability to use Custom Costumes for a higher price.

The Arena[edit]

Main article: The Arena

After beating the game, the entrance to the Arena opens up in a part of the lab. In the original MaGMML, it is accessed via the Cool Robots Room. In MaGMML1R, however, it appears in a basement beneath the Target Practice room that is inaccessible beforehand.

Boss Gallery1R[edit]

In version 1.2 of MaGMML1R, the basement beneath the Target Practice room also contains a Boss Gallery, from which every boss in the game (except Bright Man) can be faced, so long as that boss has been beaten at least once. While fighting a boss in this mode, E-Tanks and M-Tanks can be used infinitely.

NPCs[edit]

The number of NPCs in the laboratory starts off small, but as more Energy Elements are gathered, more NPCs will appear in each area.

  • Dr. Light (unlocked by default)
  • Auto (unlocked by default)
  • Bomb Man (unlocked by default)
  • Roll (unlocked by default)
  • Beat (unlocked by default)
  • Tango (unlocked by default)
  • Dr. Cossack (unlocked by default)
  • Guts Man (unlocked by default)
  • Cut Man (unlocked with 1 Element)
  • Fire Man (unlocked with 2 Elements)
  • Galaxy Man (unlocked with 3 Elements)1
  • Elec Man (unlocked with 4 Elements)
  • Time Man (unlocked with 5 Elements)
  • Ice Man (unlocked with 6 Elements)
  • Oil Man (unlocked with 7 Elements)
  • Metal Man (unlocked with 8 Elements)
  • Charge Man (unlocked with 9 Elements)
  • Gemini Man (unlocked with 10 Elements)
  • Solar Man (unlocked with 11 Elements)
  • Sheep Man (unlocked with 12 Elements)
  • Top Man (unlocked with 13 Elements)
  • Crash Man (unlocked with 14 Elements)
  • Air Man (unlocked with 15 Elements)
  • Bass (unlocked with 16 Elements)
  • Centaur Man (unlocked with 17 Elements)
  • Bubble Man (unlocked with 17 Elements)
  • Plant Man (unlocked with 18 Elements)
  • Plug Man (unlocked with 19 Elements)
  • Concrete Man (in a Kalinka costume) (unlocked with 20 Elements)
  • Snake Man (unlocked with 20 Elements)
  • Stone Man (unlocked with 21 Elements)
  • Wind Man (unlocked with 22 Elements)
  • Quint (unlocked with 23 Elements)
  • raocow (unlocked with 24 elements)

In MaGMML1R, playing with the Proto Mode cheat active will replace Concrete Man with Mega Man in a Splash Woman costume. He is replaced by Proto Man in a Wood Man costume when the Bass Mode cheat is active.

Make a Good Mega Man Level 2[edit]

The lab has been noticeably downsized in the second game, with almost all the features it had in the previous game being removed. The only things that remain are a few NPCs, a sign explaining who the judges are, and the shop. Many of the areas from the previous game, such as the attic, are closed off. However, Eddie remains with his shop intact, and Reggae can be found just outside; talking to him will allow Mega Man to selectively enable and disable upgrades he has obtained.

A variation of Dr. Light's Lab appears at the end of the Mega Arena before fighting Volt Man the Assimilator. All of its NPCs are replaced with Volt Man. Attempting to leave the lab will trigger the fight against Volt Man the Assimilator. Notably, this is the only occasion in the second game where the Cool Robots Room is accessible, though there is nothing of interest there. The shop is also open, and it sells a free "Volt Upgrade". However, it cannot be purchased due to having -1 bolts.

NPCs[edit]

  • Dr. Light
  • Fire Man
  • Ice Man
  • Cut Man
  • Reggae
  • Tango

Make a Good Mega Man Level: Episode Zero[edit]

The laboratory can be seen in Mega City, but it is closed to the public while simulation testing occurs inside, and cannot be accessed. After defeating SRARA Up n' Down, Cut Man will appear outside the lab; talking to him causes him to comment that the testing was "only supposed to take 24 hours".


Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. LightDr. WilyEddieZero
Entry Stages
Chroma KeyCitadel BasementCity WarGlass ManHard to See LandLevelMaze of DeathMega Man WorldMidnight SnowNapalm Forest and CavesNEON GRAVITYObjective: Vain SpaceResearch FacilitySky ZigguratSpiky MeltdownSunset SiegeThe QuickeningThunderclyffe PlantUnder ConstructionWily Combo
Wily Castle
Cannon DeckDr. Wily's Incinerator ChuteBe the Bigger PersonHall of FameEverything's Blowing UpFlashback Database
Special Weapons
Mega BusterMetal BladeGemini LaserSolar BlazeTop SpinThunder WoolPharaoh ShotBlack Hole BombMagic CardPower Orb1RRush CoilRush Jet
Locations
Tier 1Tier 2Tier 3Tier 4Tier 5Wily CastleDr. Light's LabEddie's ShopThe Arena
Tier Bosses
Jolt Man1Him1RDagger ManYoku ManJustice Man
Other Bosses
Entry Bosses
Wily ArchivesMoonGravity MachineRonrezBirdoGlass Man
Fortress Bosses
Ghost of Mega Man 31Scuttle Cannon1RChangkey MasterShadow Morpher1Shadow Gacha1RNeon Glass Birdo on a Guts LiftAir CapsuleWily Machine TROPHYZero
Optional Bosses
Bright ManThe Impaler1RZero Soul
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man