Difference between revisions of "Dr. Light's Lab"
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|Unlockable. Unlock [[Cheat Mode]] to listen. | |Unlockable. Unlock [[Cheat Mode]] to listen. | ||
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| + | Additionally, playing a certain series of tracks in the jukebox will unlock weapons from ''[[Make a Good Mega Man Level 2]]'' and ''[[Make a Good Mega Man Level 3]]'', replacing the current set of weapons. | ||
| + | * '''''MaGMML2'':''' Tracks 10, 1, 20, 17 | ||
| + | * '''''MaGMML3'':''' Tracks 9, 22, 20, 18 | ||
| + | To return to the original weapon set, replay the tracks that activated the current weapon set to disable it. | ||
===NPCs=== | ===NPCs=== | ||
Revision as of 03:55, 4 March 2025
| Dr. Light's Lab Make a Good Mega Man Level (Remastered) | ||||||||||||||||||||||||
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Dr. Light's Lab is a recurring location in the Make a Good Mega Man Level series, serving as both a hub11R and a small explorable area2. The laboratory of Doctor Thomas Light, it serves as a home for both him and his robot "children", Rock and Roll.
Contents
Make a Good Mega Man Level (Remastered)
Dr. Light's Lab serves as the main hub of the game, with teleporters leading to the five tiers scattered across the building. Alongside these, however, are a number of features and NPCs to interact with.
Points of Interest
Dr. Light's Computer
Dr. Light's computer helpfully displays the number of Energy Elements currently collected, as well as icons for defeating Bright Man and clearing the Arena. Each Energy Element is displayed based on the stage's ranking (with the tier bosses making up the last four Elements on the third row, and the Wily Castle Elements making up the final row), allowing for an easy way of tracking what stages remain uncompleted. Make a Good Mega Man Level Remastered colour-codes each Element based on the tier that they come from.
In MaGMML1R, the Wily stages can be replayed after beating the game by talking to Dr. Light. If a Wily stage's floppy disk has been collected, the "Old Style" version of that Wily stage from the original Make a Good Mega Man Level can be played through (though the stage's original boss is replaced by that of the New Style version).
Cool Robots Room
The Cool Robots Room is an attic that Guts Man dedicated as a hangout spot for all the "cool robots". Initially, it only hosts Guts Man, but as the player progresses through the game, more characters will be added, including Galaxy Man1, Metal Man, Oil Man, Wind Man, Solar Man, Crash Man, Sheep Man, Air Man, Ice Man1R, Plant Man1R, Bass1R, and raocow. After completing the game, the Bright Man battle can be accessed through the wall on the right side of the room. In the original Make a Good Mega Man Level, the Arena is also unlocked and accessed from here; Remastered replaces it with a jukebox that can play music from the game's soundtrack.
Target Practice
The basement houses numerous amounts of breakable targets to test Special Weapons on, along with an infinite supply of weapon energy refills. Bomb Man, Auto1, Ice Man1, and eventually Quint inhabit this room.
Eddie's Shop
- Main article: Eddie's Shop
In a seedy corner of the lab, Eddie runs a hidden shop, and is ready and willing to sell Mega Man his wares in exchange for bolts. Purchasable items range from Extra Lives (of questionable value depending on the game version) and Tanks, to useful upgrades, and even a new Special Weapon1R.
Costume Shop1R
To the right of the entrance to Tier 3, Roll runs a costume shop. Costumes of herself, Proto Man, and Bass are available for purchase, as well as the ability to use Custom Costumes for a higher price.
The Arena
- Main article: The Arena
After beating the game, the entrance to the Arena opens up in a part of the lab. In the original MaGMML, it is accessed via the Cool Robots Room. In MaGMML1R, however, it appears in a basement beneath the Target Practice room that is inaccessible beforehand.
Boss Gallery1R
In version 1.2 of MaGMML1R, the basement beneath the Target Practice room also contains a Boss Gallery, from which every boss in the game (except Bright Man) can be faced, so long as that boss has been beaten at least once. While fighting a boss in this mode, E-Tanks and M-Tanks can be used infinitely.
Jukebox1R
Upon clearing MaGMML1R, a jukebox appears above Guts Man in the Cool Robots Room. This allows you to listen to every piece of music in the game. By default, 54 tracks are available, but eight more can be unlocked through different means.
| # | Track Name | Source | Credits | Notes |
|---|---|---|---|---|
| 01 | Intro (Part 1) | Mega Man 4 - Intro (Part 1) | COMPOSER: Minae Fujii REMIXER: RushJet1 | |
| 02 | Intro (Part 2) | Mega Man 10 - Intro (Part 2) | COMPOSER: Capcom | |
| 03 | Title Screen | Mega Man 2 - Title Screen | COMPOSER: Takashi Tateishi REMIXER: RushJet1 | |
| 04 | File Select | Mega Man 10 - File Select | COMPOSER: Capcom | |
| 05 | Options | Mega Man 3 - Password | COMPOSER: Capcom REMIXER: RushJet1 | |
| 06 | Victory | Mega Man 4 - Victory | COMPOSER: Capcom REMIXER: RushJet1 | |
| 07 | Game Over | Mega Man 10 - Game Over | COMPOSER: Capcom | |
| 08 | Dr. Light's Lab | Mega Man Powered Up - Intro Stage | COMPOSER: Toshihiko Horiyama | |
| 09 | Dr. Light's Lab (Panic) | Mega Man Powered Up - Stage Select (Wily) | COMPOSER: Toshihiko Horiyama | |
| 10 | Eddie's Shop | Mega Man 10 - Shop (Proto Man) | COMPOSER: Capcom REMIXER: PrincessZelda2020 | |
| 11 | Tier 1 (The Sewers) | Pokémon HeartGold & SoulSilver - Rocket Hideout | COMPOSER: GameFreak | |
| 12 | Tier 2 (The City) | Pokémon Black & White - Driftveil City | COMPOSER: GameFreak | |
| 13 | Tier 3 (The Caverns) | Mega Man 5 - Gravity Man | COMPOSER: Mari Yamaguchi REMIXER: TheLegendOfRenegade | |
| 14 | Tier 4 (The Lab) | Xenoblade Chronicles - Galahad Fortress | COMPOSER: Monolith Soft | |
| 15 | Tier 5 (The Festival) | Super Mario 3D World - World Bowser (Map) | COMPOSER: Nintendo REMIXER: Andre Ilham Saputra | |
| 16 | City War | SWAT Cats - Season 1 & 2 Theme Song | COMPOSER: Randall Crissman REMIXER: Adam Remy | |
| 17 | Level | Snake's Revenge - Jungle Base | COMPOSER: Tsutomu Ogura | |
| 18 | Chroma Key | Super Robot Wars D - Beyond the Time | COMPOSER: Tetsuya Komuro REMIXER: Banpresto | |
| 19 | Sunset Siege | Gunstar Heroes - Empire - The Final Assault | COMPOSER: Norio Hanzawa | |
| 20 | Midnight Snow | Kirby's Adventure - Rainbow Resort | COMPOSER: HAL Laboratory | |
| 21 | Sky Ziggurat | Donkey Kong Land - Blimp Off | COMPOSER: David Wise | |
| 22 | Wily Combo | Mega Man 7 - Walk the Invisible (Wily 3) | COMPOSER: Toshihiko Horiyama REMIXER: 8BitDanooct1 | |
| 23 | Napalm Forest & Caves | Mega Man 5 - Napalm Man | COMPOSER: Mari Yamaguchi | |
| 24 | Hard to See Land | Make a Good Mega Man Level Contest | COMPOSER: ParmaJon's Brother | |
| 25 | Maze of Death | Mega Man 9 - Endless Attack | COMPOSER: Capcom | |
| 26 | Under Construction | Metal Armor Dragonar - Yume Iro Chaser | COMPOSER: Kyohei Tsutsumi REMIXER: Tsukikuro-Peercast | |
| 27 | Spiky Meltdown | Free Stage 14 | COMPOSER: Kevin Phetsomphou | |
| 28 | Thunderclyffe Plant | Megaman X: Variable Zero - Thunderclyffe Plant | COMPOSER: Lamda REMIXER: Threxx | |
| 29 | Research Facility | Mega Man 9 - Flash in the Dark (Wily 1) | COMPOSER: Capcom | |
| 30 | Research Facility (Miniboss) | Mega Man 10 - Wily Stage Boss | COMPOSER: Capcom | |
| 31 | Research Facility (Boss) | Mega Man 9 - Wily Machine | COMPOSER: Capcom | |
| 32 | Citadel Basement | Mega Man 4 - Dr. Cossack's Citadel (Stages 3-4) | COMPOSER: Minae Fujii REMIXER: RushJet1 | |
| 33 | Neon Gravity | Take On Me | COMPOSER: A-Ha REMIXER: Cleemant Soa | |
| 34 | Neon Gravity (Boss) | Ace Attorney Investigations: Miles Edgeworth - Lying Coldly | COMPOSER: Capcom | |
| 35 | Mega Man World | Super Mario World - Overworld | COMPOSER: Koji Kondo REMIXER: kumuhmuh | |
| 36 | Glass Man | Free Stage 37 | COMPOSER: Kevin Phetsomphou REMIXER: Warheart | |
| 37 | Glass Man (Boss) | Mega Man 4 - Boss | COMPOSER: Minae Fujii REMIXER: RushJet1 | |
| 38 | VS. Him | Mega Man 10 - Boss | COMPOSER: Capcom | |
| 39 | VS. Yoku Man | Mega Man Unlimited - Boss | COMPOSER: MegaPhilX | |
| 40 | VS. Dagger Man | Mega Man: Super Fighting Robot - Boss | COMPOSER: Threxx | |
| 41 | VS. Justice Man | Mega Man Rock Force - Boss | COMPOSER: GoldwaterDLS | |
| 42 | Wily Castle (Map) | Mega Man 7 - Wily Castle (Map) | COMPOSER: Toshihiko Horiyama | |
| 43 | Cannon Deck | Mega Man 7 - Wily Stage 1 | COMPOSER: Toshihiko Horiyama | |
| 44 | Incinerator Chute | Mega Man 10 - Wily Stage 2 | COMPOSER: Capcom | |
| 45 | Be the Bigger Person | Turok: Rage Wars GBC - BGM 2 | COMPOSER: Alberto Jose Gonzalez | |
| 46 | Be the Bigger Person (Old) | Mibibli's Quest - Digitaland | COMPOSER: Ryan Melmoth | Unlockable. Collect the Floppy Disk in Be the Bigger Person to listen. |
| 47 | Hall of Fame | DuckTales Remastered - Mount Vesuvius | COMPOSER: Jake Kaufman REMIXER: MiniMacro | |
| 48 | Wily Stage Boss | Mega Man LL - Wily Stage Boss | COMPOSER: LittleLamp100 REMIXER: MrKyurem | |
| 49 | Everything's Blowing Up | Mega Man LL - Wily Stages 3 & 4 | COMPOSER: LittleLamp100 | |
| 50 | Everything's Blowing Up (Secret) | Mamorukun Curse! - Great Tribulation (Sky Garden World) | COMPOSER: Yousuke Yasui | |
| 51 | Everything's Blowing Up (Boss) | Air Man ga Taosenai | COMPOSER: Seramikarutitan REMIXER: MrKyurem | |
| 52 | Flashback Database | Mega Man X5 - Cyber Maze Core (Zero Stage 2) | COMPOSER: Capcom REMIXER: 40Nix | |
| 53 | VS. Wily Machine TROPHY | Mega Man: Super Fighting Robot - Wily Capsule | COMPOSER: Deathro | |
| 54 | VS. Zero | Shovel Knight: Plague of Shadows - The Battle Within | COMPOSER: Jake Kaufman | |
| 55 | Credits | Mega Man 4 - Credits (Part 1) | COMPOSER: Minae Fujii REMIXER: RushJet1 | |
| 56 | Arena Lobby | Kirby's Return to Dream Land - Revenge of the Enemy | COMPOSER: HAL Laboratory | Unlockable. Clear The Arena to listen. |
| 57 | Arena Lobby (Final) | Kirby's Return to Dream Land - True Arena Lobby (Final 5) | COMPOSER: HAL Laboratory | |
| 58 | The Impaler | Dynamite Headdy - You're Izayoi | COMPOSER: Treasure | |
| 59 | The Impaler (Phase 2) | Dynamite Headdy - You're Izayoi | COMPOSER: Treasure | |
| 60 | VS. Zero Soul | Kirby Star Allies - Void Soul | COMPOSER: HAL Laboratory | |
| 61 | VS. Bright Man | Shovel Knight: Plague of Shadows - Battling the Burrower | COMPOSER: Jake Kaufman | Unlockable. Defeat Bright Man to listen. |
| 62 | Cheat Menu | Sonic 3 & Knuckles - Competition Menu | COMPOSER: Michael Jackson REMIXER: 8bitdanooct1 |
Unlockable. Unlock Cheat Mode to listen. |
Additionally, playing a certain series of tracks in the jukebox will unlock weapons from Make a Good Mega Man Level 2 and Make a Good Mega Man Level 3, replacing the current set of weapons.
- MaGMML2: Tracks 10, 1, 20, 17
- MaGMML3: Tracks 9, 22, 20, 18
To return to the original weapon set, replay the tracks that activated the current weapon set to disable it.
NPCs
The number of NPCs in the laboratory starts off small, but as more Energy Elements are gathered, more NPCs will appear in each area.
- Dr. Light (unlocked by default)
- Auto (unlocked by default)
- Bomb Man (unlocked by default)
- Roll (unlocked by default)
- Beat (unlocked by default)
- Tango (unlocked by default)
- Dr. Cossack (unlocked by default)
- Guts Man (unlocked by default)
- Cut Man (unlocked with 1 Element)
- Fire Man (unlocked with 2 Elements)
- Galaxy Man (unlocked with 3 Elements)1
- Elec Man (unlocked with 4 Elements)
- Time Man (unlocked with 5 Elements)
- Ice Man (unlocked with 6 Elements)
- Oil Man (unlocked with 7 Elements)
- Metal Man (unlocked with 8 Elements)
- Charge Man (unlocked with 9 Elements)
- Gemini Man (unlocked with 10 Elements)
- Solar Man (unlocked with 11 Elements)
- Sheep Man (unlocked with 12 Elements)
- Top Man (unlocked with 13 Elements)
- Crash Man (unlocked with 14 Elements)
- Air Man (unlocked with 15 Elements)
- Bass (unlocked with 16 Elements)
- Centaur Man (unlocked with 17 Elements)
- Bubble Man (unlocked with 17 Elements)
- Plant Man (unlocked with 18 Elements)
- Plug Man (unlocked with 19 Elements)
- Concrete Man (in a Kalinka costume) (unlocked with 20 Elements)
- Snake Man (unlocked with 20 Elements)
- Stone Man (unlocked with 21 Elements)
- Wind Man (unlocked with 22 Elements)
- Quint (unlocked with 23 Elements)
- raocow (unlocked with 24 elements)
In MaGMML1R, playing with the Proto Mode cheat active will replace Concrete Man with Mega Man in a Splash Woman costume. He is replaced by Proto Man in a Wood Man costume when the Bass Mode cheat is active.
Make a Good Mega Man Level 2
The lab has been noticeably downsized in the second game, with almost all the features it had in the previous game being removed. The only things that remain are a few NPCs, a sign explaining who the judges are, and the shop. Many of the areas from the previous game, such as the attic, are closed off. However, Eddie remains with his shop intact, and Reggae can be found just outside; talking to him will allow Mega Man to selectively enable and disable upgrades he has obtained.
A variation of Dr. Light's Lab appears at the end of the Mega Arena before fighting Volt Man the Assimilator. All of its NPCs are replaced with Volt Man. Attempting to leave the lab will trigger the fight against Volt Man the Assimilator. Notably, this is the only occasion in the second game where the Cool Robots Room is accessible, though there is nothing of interest there. The shop is also open, and it sells a free "Volt Upgrade". However, it cannot be purchased due to having -1 bolts.
NPCs
- Dr. Light
- Fire Man
- Ice Man
- Cut Man
- Reggae
- Tango
Make a Good Mega Man Level: Episode Zero
The laboratory can be seen in Mega City, but it is closed to the public while simulation testing occurs inside, and cannot be accessed. After defeating SRARA Up n' Down, Cut Man will appear outside the lab; talking to him causes him to comment that the testing was "only supposed to take 24 hours".