Zero

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Zero Mug
Zero Mug
Zero
Zero, Make a Good Mega Man Level 2
Zero, as seen in Make a Good Mega Man Level 2
Information
In-Game Information
Affiliations: Dr. Wily1
Himself2
Type: Laser, Copy (Zero Soul)
Misc. Information
Designer(s): SnoruntPyro
Gender: Male
Eye Color: Yellow
Series Information
Zero as he appears in Make a Good Mega Man LevelZero as he appears in Make a Good Mega Man Level 2





"I hid myself while I repaired myself."
―Zero, Make a Good Mega Man Level 2

Zero is a joke character that first appeared in Make a Good Mega Man Level. Created at the expense of the actual Zero, his existence pokes fun at the tendency for fan-games to include the real Zero as some form of ultimate threat, with one of the more infamous examples being Mega Man Unlimited. Originally a hastily built decoy robot, built only to slow Mega Man's escape from Wily Castle, Zero reappears in Make a Good Mega Man Level 2 as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at Dr. Wily for using and discarding him, Zero helps Mega Man out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the Energy Elements possible at that point. He built his own fortress, which serves as one of the final challenges in the game.

He serves as both the final boss and the final Arena bonus boss in both games. He is the final boss at the end of the Flashback Database in the first game, and a strange remnant of him merged with the Trophy Machine appears at the end of the Arena. His creation, Absolute ZERO, serves as the true final boss of the second game, with a final joke form, "Zero Heart", appearing at the end of the True Arena. The threat level of his fights vary wildly.

An interquel between MaGMML1 and MaGMML2 called Make a Good Mega Man Level: Episode Zero is currently in-development, and will star Zero as the playable character and protagonist.

Encounters

Make a Good Mega Man Level

Flashback Database

Zero appears at the end of the stage after the Trophy Machine and Wily Capsule, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the much better version of Zero.

During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, it has no specific weakness, only taking 1 point of damage from anything (except Top Spin, which does nothing), including charged Mega Buster shots. However, thanks to the properties of Solar Blaze, hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.

After being defeated, Zero drops the last Energy Element, and the castle begins to self destruct. Mega Man realizes that the Zero was meant to be a decoy robot, and teleports away from the castle as usual.

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/1 1 1 1 0 1 1 1 1
Other Notes None


The Arena

Zero Soul
Zero reappears as the end boss of the arena, 'fusing' with a trophy and gaining the power of all entries. Now know as Zero Soul, in battle he randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a Yashichi and begin to float and chase vertically as well as horizontally.

In his first phase, he will choose from these attacks:

In his second phase, he will choose from these attacks:


M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/2 1 1 1 0 1 1 1 1
Other Notes None


Make a Good Mega Man Level Remastered

Zero's roll and strategy are the same as the original, but Zero's Soul's strategy is a bit different.

Make a Good Mega Man Level 2

Zero as the Cloaked Man first appears after obtaining at least 10 Energy Elements. He leaves a note for Mega Man to meet him at Chateau Chevaleresque. When Mega Man meets up with him, he discusses the power of the simulations and asserts that he is not plotting anything, but people like Dr. Wily could. He dodges the questions about his identity. When his spiel is over, he gives out an E-Tank and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the Wily Star II appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.

After the Wily Star II appears and Dr. Light tells Mega Man that using Rush is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of Tier X), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of Dr. Light's Lab and challenges Mega Man to get all the Energy Elements.

His last appearence is at the very end of the true final level, Null & Void. Here, he reveals that he was using Tier X and Null & Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing Absolute ZERO, and the battle then begins.

After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.

Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the Contest Weapon Data.

The True Arena

Absolute ZERO is fought as the final boss of The True Arena. His fight is just the same as the one in Null & Void, with the exception that after beating the last form, Absolute ZERO will suck Mega Man inside of his body, and a fight against Zero Heart will begin. However, the fight is just a ruse, because as soon as the fight begins, none of his attacks will actually harm Mega Man. After a few attacks, the heart just explodes.

Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Eddie • Zero
Entry Stages
Chroma Key • Citadel Basement • City War • Glass Man • Hard to See Land • Level • Maze of Death • Mega Man World • Midnight Snow • Napalm Forest and Caves • NEON GRAVITY • Objective: Vain Space • Research Facility • Sky Ziggurat • Spiky Meltdown • Sunset Siege • The Quickening • Thunderclyffe Plant • Under Construction • Wily Combo
Wily Castle
Cannon Deck • Dr. Wily's Incinerator Chute • Be the Bigger Person • Hall of Fame • Everything's Blowing Up • Flashback Database
Special Weapons
Mega Buster • Metal Blade • Gemini Laser • Solar Blaze • Top Spin • Thunder Wool • Pharaoh Shot • Black Hole Bomb • Magic Card • Power Orb1R • Rush Coil • Rush Jet
Locations
Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Wily Castle • Dr. Light's Lab • Eddie's Shop • The Arena
Tier Bosses
Jolt Man1 • Him1R • Dagger Man • Yoku Man • Justice Man
Other Bosses
Entry Bosses
Wily Archives • Moon • Gravity Machine • Ronrez • Birdo • Glass Man
Fortress Bosses
Ghost of Mega Man 31 • Scuttle Cannon1R • Changkey Master • Shadow Morpher1 • Shadow Gacha1R • Neon Glass Birdo on a Guts Lift • Air Capsule • Wily Machine TROPHY • Zero
Optional Bosses
Bright Man • The Impaler1R • Zero Soul
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man