Rush Coil
From Make a Good Mega Man Level Contest
| Rush Coil | ||||||||||||||||||||||||
| Rush in his Rush Coil form. | ||||||||||||||||||||||||
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Rush Coil is a support item introduced in Mega Man 3, which has reappeared in numerous other Mega Man titles. When activated, Rush teleports in front of Mega Man and bounces him into the air if jumped on. Mega Man can also fire his Mega Buster while Rush is present. After being jumped on or being left alone for long enough, Rush will teleport away. There must be solid ground in front of Mega Man for Rush Coil to be activated properly.
Rush Coil has appeared in every Make a Good Mega Man Level production to date, and does not function differently in any of them. It is one of two special weapons always put in the games regardless of the weapon votes, the other being Rush Jet.
| Make a Good 24 Hour Mega Man Level | |
|---|---|
| Characters | |
| Mega Man • Dr. Wily | |
| Special Weapons | |
| Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
| Alternative Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
| Entries | |
| Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
| Wily Castle | |
| Abyss Balcony • Up 'n' Duck • Wily 3 | |
| Robot Masters | |
| Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
| Fortress Guardians | |
| Giga Count • Cloud Devil • Wily Machine Arc | |