Difference between revisions of "Punk"
Spin Attaxx (talk | contribs) |
|||
| Line 18: | Line 18: | ||
|attack= | |attack= | ||
|type = Cutter, Impact | |type = Cutter, Impact | ||
| − | |weak=[[Break Dash]], [[Magnetic Shockwave]]{{3}}<br>[[Tengu Blade]], [[Salt Water]]{{48H}}<br>[[Icicle Chip]]{{EZ}}<br>[[Gemini Laser]], [[Slash Claw]]{{Megamix}} | + | |weak=[[Break Dash]], [[Magnetic Shockwave]]{{3}}<br>[[Tengu Blade]], [[Salt Water]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Slash Claw]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| Line 36: | Line 36: | ||
==Battle== | ==Battle== | ||
| − | Punk will start the battle by curling up into a ball (in which he is | + | Punk will start the battle by curling up into a ball (in which he is protected from most attacks) and flying forward at one of three heights; one height is high enough that Mega Man can either slide under Punk or jump over him, another absolutely requires Mega Man to jump over him, while the third can go over Mega Man if he stands still (but can potentially crash into him if he jumps). Punk will then throw three Screw Crushers at Mega Man before restarting his pattern. |
==Damage Table== | ==Damage Table== | ||
| Line 99: | Line 99: | ||
{{DamagetableEZ | {{DamagetableEZ | ||
|buster=2 | |buster=2 | ||
| − | |saber=4 | + | |saber=4* |
|burst=3 | |burst=3 | ||
| − | |drive=10 | + | |drive=10* |
|cutbuster=0 | |cutbuster=0 | ||
|cutsaber=0 | |cutsaber=0 | ||
| Line 107: | Line 107: | ||
|cutdrive=0 | |cutdrive=0 | ||
|flamebuster=1 | |flamebuster=1 | ||
| − | |flamesaber=1 | + | |flamesaber=1* |
|flameburst=1 | |flameburst=1 | ||
| − | |flamedrive=1 | + | |flamedrive=1* |
|icebuster=4 | |icebuster=4 | ||
| − | |icesaber=8 | + | |icesaber=8* |
|iceburst=6 | |iceburst=6 | ||
|icedrive=8 | |icedrive=8 | ||
|zapbuster=1 | |zapbuster=1 | ||
| − | |zapsaber=1 | + | |zapsaber=1* |
|zapburst=1 | |zapburst=1 | ||
| − | |zapdrive=2 | + | |zapdrive=2* |
|psybuster=1 | |psybuster=1 | ||
| − | |psysaber=2* | + | |psysaber=2(*)(**) |
|psyburst=2 | |psyburst=2 | ||
|psydrive=2 | |psydrive=2 | ||
| − | |notes=*Reflected projectiles do 3 damage | + | |notes=*Can bypass Punk's invincibility when he's in his ball form.<br>**Reflected projectiles do 3 damage |
}} | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
| Line 136: | Line 136: | ||
==Trivia== | ==Trivia== | ||
* In the second boss rush video showcasing ''Make a Good Mega Man Level 3''<nowiki>'</nowiki>s new devkit bosses, Punk used different sound effects, such as the Screw Crusher using the Metal Blade's sound effect. By the time of the [[Megamix Engine]]'s release, he uses the sounds from his fight in ''[[Mega Man 10]]''. | * In the second boss rush video showcasing ''Make a Good Mega Man Level 3''<nowiki>'</nowiki>s new devkit bosses, Punk used different sound effects, such as the Screw Crusher using the Metal Blade's sound effect. By the time of the [[Megamix Engine]]'s release, he uses the sounds from his fight in ''[[Mega Man 10]]''. | ||
| + | * The Punk battle in Subterranean Stronghold is slightly modified from its base design. Specifically, Punk will throw four Screw Crushers every time instead of three. | ||
<br> | <br> | ||
{{MaGMML3}} | {{MaGMML3}} | ||
Revision as of 02:08, 9 May 2021
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Punk | |||||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
| MKN-002 | |||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
Punk is a boss from Mega Man III. He was built by Dr. Wily as the second of the Mega Man Killers; a group of robots designed specifically to destroy Mega Man. Punk's primary means of achieving this is his Screw Crusher, which can be thrown fast enough to trick Mega Man into jumping towards it. He can also curl up into an invincible ball form.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 4.
Alongside fellow Mega Man Killers Enker and Ballade, Punk was added as a premade boss in the Megamix Engine, and appears in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level as a devkit boss. Prior to either game's release, however, he appeared in Make a Good Mega Man Level: Episode Zero as the boss of Subterranean Stronghold, and an NPC in Dr. Wily's Secret Bunker.
Contents
Battle
Punk will start the battle by curling up into a ball (in which he is protected from most attacks) and flying forward at one of three heights; one height is high enough that Mega Man can either slide under Punk or jump over him, another absolutely requires Mega Man to jump over him, while the third can go over Mega Man if he stands still (but can potentially crash into him if he jumps). Punk will then throw three Screw Crushers at Mega Man before restarting his pattern.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 5 | 2 | 0 | 0 | 1* | 1/3 | 2 |
| Other Notes | *Can bypass Punk's invincibility when he's in his ball form. | |||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 2 | 1 | 0 | N | 4* | 0 | 2* | 1 | 2 |
| Other Notes | *Can bypass Punk's invincibility when he's in his ball form. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 2* | 2 | 0 | 1 | 6 | 1 | 4* | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | *Can bypass Punk's invincibility when he's in his ball form. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 1/1 | 0/0 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 3* | 0 | 0 | 0/0/4 | 5 | 1 | 1 | ||
| Other Notes | *Can bypass Punk's invincibility when he's in his ball form. | |||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
2 | 4* | 3 | 10* | ||||||
| |
0 | 0 | 0 | 0 | ||||||
| |
1 | 1* | 1 | 1* | ||||||
| |
4 | 8* | 6 | 8 | ||||||
| |
1 | 1* | 1 | 2* | ||||||
| |
1 | 2(*)(**) | 2 | 2 | ||||||
| Other Notes | *Can bypass Punk's invincibility when he's in his ball form. **Reflected projectiles do 3 damage | |||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | N | 0 | 0 | 0 | 0 | |||||
| Other Notes | ||||||||||
Trivia
- In the second boss rush video showcasing Make a Good Mega Man Level 3's new devkit bosses, Punk used different sound effects, such as the Screw Crusher using the Metal Blade's sound effect. By the time of the Megamix Engine's release, he uses the sounds from his fight in Mega Man 10.
- The Punk battle in Subterranean Stronghold is slightly modified from its base design. Specifically, Punk will throw four Screw Crushers every time instead of three.
| Make a Good Mega Man Level: Episode Zero - Chapter 1 | |
|---|---|
| Stages | |
| Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger | |
| List of Bosses | |
| Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata | |
| Mini-Stages | |
| Mega City • Dr. Wily's Secret Bunker | |