Difference between revisions of "Yamato Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#7D7F85 | |titlebg=#7D7F85 | ||
| − | |titletext = #FFFFFF | + | |titletext=#FFFFFF |
| − | |name= [[File:YamatoManMugshot.png|left|Yamato Man's mugshot]][[File:YamatoManMugshot.png|right|Yamato Man's mugshot]]Yamato Man | + | |name=[[File:YamatoManMugshot.png|left|Yamato Man's mugshot]][[File:YamatoManMugshot.png|right|Yamato Man's mugshot]]Yamato Man |
|image=[[File:YamatoManArt.png|250px|Artwork by Capcom]] | |image=[[File:YamatoManArt.png|250px|Artwork by Capcom]] | ||
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
| − | |script= ヤマトマン | + | |script=ヤマトマン |
| − | |romaji= Yamatoman | + | |romaji=Yamatoman |
|number=DWN-048 | |number=DWN-048 | ||
| − | |designer= Rai Ichikawa | + | |designer=Rai Ichikawa |
| − | |programmer= [[ACESpark]]<br>[[Big Fish (user)|Big Fish]]{{EZ}} | + | |programmer=[[ACESpark]]{{3}}<br>[[Big Fish (user)|Big Fish]]{{EZ}} |
| − | |gender= Male | + | |gender=Male |
| − | |eyecolor = Green | + | |eyecolor=Green |
| − | |at=4 (contact)<br> 4 (Yamato Spear)<br>2 (spear rocks){{EZ}}<br>3 (Toad Doll){{EZ}}<br>2 (Silver Tomahawk){{EZ}}<br>3 (boulder){{EZ}}<br>4 (spinning spear, Tomahawk Man, boulder fragment, Toad Doll explosion){{EZ}} | + | |at=4 (contact)<br>4 (Yamato Spear)<br>2 (spear rocks){{EZ}}<br>3 (Toad Doll){{EZ}}<br>2 (Silver Tomahawk){{EZ}}<br>3 (boulder){{EZ}}<br>4 (spinning spear, Tomahawk Man, boulder fragment, Toad Doll explosion){{EZ}} |
| − | |weapon= Yamato Spear | + | |weapon=Yamato Spear |
| − | |hp= 28 (Yamato Man)<br>1 (falling rock){{EZ}}<br>1 (rock fragment){{EZ}}<br>Infinite (Toad | + | |hp=28 (Yamato Man)<br>1 (falling rock){{EZ}}<br>1 (rock fragment){{EZ}}<br>Infinite (Toad Doll){{EZ}}<br>Infinite (Tomahawk Man){{EZ}} |
|attack= | |attack= | ||
| − | |type = Cutter | + | |type=Cutter |
| − | |weak= [[Laser Trident]] | + | |weak=[[Laser Trident]], [[Propeller Vortex]]{{3}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Magic Card]], [[Super Arrow]], [[Tengu Blade]]{{Megamix}} |
| − | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | + | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly) |
|stage=[[Mojo Dojo]]{{EZ}} | |stage=[[Mojo Dojo]]{{EZ}} | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Rec Man (stage)|Rec Man]]<br>'''MaGMML: Episode Zero:'''<br>[[Mojo Dojo]] |
| − | |occupation= Combat Robot | + | |occupation=Combat Robot |
| − | |OffAppear= [[Mega Man 6]] | + | |OffAppear=[[Mega Man 6]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3 YamatoMan.png]] | |sprite=[[File:MaGMML3 YamatoMan.png]] | ||
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In the original ''[[Make a Good Mega Man Level]]'', he appears as an NPC in [[Tier 2 (MaGMML)|Tier 2]], and in ''[[Make a Good Mega Man Level 2]]'', he runs the [[Dojo]]. | In the original ''[[Make a Good Mega Man Level]]'', he appears as an NPC in [[Tier 2 (MaGMML)|Tier 2]], and in ''[[Make a Good Mega Man Level 2]]'', he runs the [[Dojo]]. | ||
| − | Yamato Man is one of the devkit bosses present in the [[Megamix Engine]], and appears as a devkit boss in ''[[Make a Good Mega Man Level 3 | + | Yamato Man is one of the devkit bosses present in the [[Megamix Engine]], and appears as a devkit boss in ''[[Make a Good Mega Man Level 3]]''. |
| − | In ''[[Make a Good Mega Man Level: Episode Zero]]'', Yamato Man is a prominent character, appearing as the boss of the stage [[Mojo Dojo]]. After dueling [[Zero]], he becomes a [[Z-Phone]] contact and gives information and strategies when called during a boss fight. He also runs the Dojo in [[Mega City]] where Zero can refight bosses, and cameos in [[Entrance Succession]] as a member of the "Cool Robots Club". | + | In ''[[Make a Good Mega Man Level: Episode Zero]]'', Yamato Man is a prominent character, appearing as the boss of the stage [[Mojo Dojo]]. After dueling [[Zero]], he becomes a [[Z-Phone]] contact and gives information and strategies when called during a boss fight. He also runs the Dojo in [[Mega City]] where Zero can refight bosses, and cameos in [[Entrance Succession]] as a member of the "Cool Robots Club". He additionally makes one last appearance in the end credits, dueling Tomahawk Man and subsequently defeating him with a kick powerful enough to send him flying into a nearby forest. |
==Battle== | ==Battle== | ||
| Line 43: | Line 42: | ||
===Mojo Dojo=== | ===Mojo Dojo=== | ||
| − | Yamato Man has a greatly expanded skillset, with more attacks than his devkit iteration. | + | Yamato Man has a greatly expanded skillset, with more attacks than his devkit iteration. He will first use one of these two attacks: |
| − | * | + | * Jumps into the air and twirls his spear, before throwing it at Zero. Once it reaches a wall or the floor, it spins in place and kicks up rock fragments until Yamato Man runs over to pick it back up. |
| − | * | + | * Summons Tomahawk Man, whom he then kicks into the air. While airborne, Tomahawk Man drops three Silver Tomahawks straight down. |
| − | + | Afterwards, Yamato Man runs to the left side of the arena and jumps to the right, dropping two [[Toad Dummy|Toad Dolls]] down into the arena. These dolls make dodging whatever his next attack is more difficult. After using one more attack, Yamato Man fires a spearhead straight ahead, sending the Toad Dolls into the right wall where they explode. While Yamato Man runs to pick the spearhead back up, a boulder falls from directly above Zero. | |
| − | + | ||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:GildedMan.png]] | ||
| + | | style="text-align: center;"|Gilded Man | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Gilded Man (stage)|Gilded Man]] | ||
| + | | style="text-align: center;"|A robot clad in shiny golden armor that attacks by shooting rubies out of his sword. A misplaced hurtbox results in [[Laser Trident|his weakness]] passing harmlessly through him if fired from the ground level. | ||
| + | | style="text-align: center;"|[[RadRobot]] | ||
| + | | style="text-align: center;"|28 | ||
| + | | style="text-align: center;"|4 (contact)<br>4 (ruby shot) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:BenK.png]] | ||
| + | | style="text-align: center;"|Superheavy Samurai Big Ben K | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Superheavy Samurai Big BenK]] | ||
| + | | style="text-align: center;"|A standard looking yet very powerful [[Ben K]]. When grounded, it will throw a twirling spear instead of a spear head. It is also capable of performing the same attack more than twice in a row, unlike Yamato Man. | ||
| + | | style="text-align: center;"|[[Gnief Fiar]] | ||
| + | | style="text-align: center;"|28 | ||
| + | | style="text-align: center;"|4 (contact)<br>4 (spear head)<br>2 (twirling spear) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 63: | Line 93: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 80: | Line 109: | ||
}} | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
| + | ====Devkit==== | ||
{{Damagetable3 | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| Line 87: | Line 117: | ||
|tornado=2 | |tornado=2 | ||
|thunder=1 | |thunder=1 | ||
| + | |magnetic=2 | ||
| + | |ice=1 | ||
|break=1 | |break=1 | ||
| − | |magnetic= | + | |tape=1/1/N |
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=1/1 | ||
| + | |banshee=1 | ||
| + | |propeller=4 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=1/1 | ||
| + | |power=1 | ||
| + | |notes=Damage values are identical for Gilded Man. | ||
| + | }} | ||
| + | ====Superheavy Samurai Big Ben K==== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=2 | ||
| + | |water=1 | ||
| + | |tornado=4 | ||
| + | |thunder=1 | ||
| + | |magnetic=1 | ||
|ice=1 | |ice=1 | ||
| + | |break=7 | ||
| + | |tape=2/3/N | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=1/1 | ||
| + | |banshee=1 | ||
| + | |propeller=5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=1/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 100: | Line 167: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
| Line 151: | Line 218: | ||
|notes= | |notes= | ||
}} | }} | ||
| + | ==Gallery== | ||
| + | <gallery> | ||
| + | File:GildedManArt.png|Gilded Man (Artwork by '''Karakato''') | ||
| + | </gallery> | ||
| − | == | + | ==Notes== |
* Yamato Man is the only Z-Phone contact to be fought as a boss, with everyone else remaining NPCs. | * Yamato Man is the only Z-Phone contact to be fought as a boss, with everyone else remaining NPCs. | ||
* In ''MaGMML: Episode Zero'', the dialogue box in the stage [[Mojo Dojo]] keeps changing Yamato Man's name in an odd gag, changing it to "Yamato Person", "Yamato Dude", "Yamato Bruh", "Yamato Mad", "Yamato Guy", "Yam Man", "Yamato Mode", "Purple Man (Not Thanos)", "Japan Man", "I ran out of names", "Yuhmato Man", and "Yeetmato Man". | * In ''MaGMML: Episode Zero'', the dialogue box in the stage [[Mojo Dojo]] keeps changing Yamato Man's name in an odd gag, changing it to "Yamato Person", "Yamato Dude", "Yamato Bruh", "Yamato Mad", "Yamato Guy", "Yam Man", "Yamato Mode", "Purple Man (Not Thanos)", "Japan Man", "I ran out of names", "Yuhmato Man", and "Yeetmato Man". | ||
* Yamato Man's weakness to [[Psycho Chip]] weaponry in ''MaGMML: Episode Zero'' is heavily hinted at in the Z-Phone conversation against the [[Psycho Golem]], where he claims that psychic-type opponents are "impossible to beat." | * Yamato Man's weakness to [[Psycho Chip]] weaponry in ''MaGMML: Episode Zero'' is heavily hinted at in the Z-Phone conversation against the [[Psycho Golem]], where he claims that psychic-type opponents are "impossible to beat." | ||
* Notably, Yamato Man is one of the only two hub NPCs from the original ''Make a Good Mega Man Level'' game to be completely absent in ''[[Make a Good Mega Man Level Remastered]]'', the other being [[Galaxy Man]]. | * Notably, Yamato Man is one of the only two hub NPCs from the original ''Make a Good Mega Man Level'' game to be completely absent in ''[[Make a Good Mega Man Level Remastered]]'', the other being [[Galaxy Man]]. | ||
| − | + | <br> | |
| − | + | {{MaGMML3 Tier 3}} | |
| + | {{MaGMML3 Tier 10}} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
{{MaGMMLEZ Chapter 2 Other}} | {{MaGMMLEZ Chapter 2 Other}} | ||
{{MaGMMLEZ}} | {{MaGMMLEZ}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]] | ||
Latest revision as of 20:42, 15 March 2025
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Yamato Man is a Robot Master from Mega Man 6. He was one of several robots to enter into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by Dr. Wily under the guise of Mr. X. He is armed with lightweight armor that grants better mobility, as well as the armor-piercing Yamato Spear. The latter has the drawback of a limited supply of spearheads, thus he needs to recollect them manually.
In the original Make a Good Mega Man Level, he appears as an NPC in Tier 2, and in Make a Good Mega Man Level 2, he runs the Dojo.
Yamato Man is one of the devkit bosses present in the Megamix Engine, and appears as a devkit boss in Make a Good Mega Man Level 3.
In Make a Good Mega Man Level: Episode Zero, Yamato Man is a prominent character, appearing as the boss of the stage Mojo Dojo. After dueling Zero, he becomes a Z-Phone contact and gives information and strategies when called during a boss fight. He also runs the Dojo in Mega City where Zero can refight bosses, and cameos in Entrance Succession as a member of the "Cool Robots Club". He additionally makes one last appearance in the end credits, dueling Tomahawk Man and subsequently defeating him with a kick powerful enough to send him flying into a nearby forest.
Contents
- 1 Battle
- 2 Variants
- 3 Damage Table
- 4 Gallery
- 5 Notes
Battle
Devkit
Yamato Man will perform one of two attacks at random, up to a maximum of two times in a row before using the other attack.
- Jumping into the air towards Mega Man's location while firing a spreadshot of three spearheads downwards.
- Shooting his Yamato Spear's spearhead straight ahead, before running to pick it up once it hits a wall or Mega Man.
Mojo Dojo
Yamato Man has a greatly expanded skillset, with more attacks than his devkit iteration. He will first use one of these two attacks:
- Jumps into the air and twirls his spear, before throwing it at Zero. Once it reaches a wall or the floor, it spins in place and kicks up rock fragments until Yamato Man runs over to pick it back up.
- Summons Tomahawk Man, whom he then kicks into the air. While airborne, Tomahawk Man drops three Silver Tomahawks straight down.
Afterwards, Yamato Man runs to the left side of the arena and jumps to the right, dropping two Toad Dolls down into the arena. These dolls make dodging whatever his next attack is more difficult. After using one more attack, Yamato Man fires a spearhead straight ahead, sending the Toad Dolls into the right wall where they explode. While Yamato Man runs to pick the spearhead back up, a boulder falls from directly above Zero.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Gilded Man | MaGMML3 | Gilded Man | A robot clad in shiny golden armor that attacks by shooting rubies out of his sword. A misplaced hurtbox results in his weakness passing harmlessly through him if fired from the ground level. | RadRobot | 28 | 4 (contact) 4 (ruby shot) | |
| Superheavy Samurai Big Ben K | MaGMML3 | Superheavy Samurai Big BenK | A standard looking yet very powerful Ben K. When grounded, it will throw a twirling spear instead of a spear head. It is also capable of performing the same attack more than twice in a row, unlike Yamato Man. | Gnief Fiar | 28 | 4 (contact) 4 (spear head) 2 (twirling spear) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 2 | 2 | 1 | 1 | 1 | 1/3 | 4 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 2 | N | 1 | 1 | 1 | 2 | 4 |
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Make a Good Mega Man Level 3
Devkit
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| 1/1/3 | 2 | 4 | 1 | 2 | 1 | 2 | 1 | 1 | ||||||||||||
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| 1/1/N | 2 | 1/2/3 | 2 | 1/1 | 1 | 4 | 1 | 1 | 1 | 1/1 | 1 | |||||||||
| Other Notes | Damage values are identical for Gilded Man. | |||||||||||||||||||
Superheavy Samurai Big Ben K
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| 1/1/3 | 1 | 2 | 1 | 4 | 1 | 1 | 1 | 7 | ||||||||||||
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| 2/3/N | 1 | 1/2/3 | 1 | 1/1 | 1 | 5 | 1 | 1 | 1 | 1/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 1 | 4/4/4 | 1 | 1 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 1 | 7 | ||||||
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1 | 1 | 1 | 1 | ||||||
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1 | 2 | 2 | 3 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 4 | 4 | 3 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 0 | 1 | 1 | |||||
| Other Notes | ||||||||||
Gallery
Notes
- Yamato Man is the only Z-Phone contact to be fought as a boss, with everyone else remaining NPCs.
- In MaGMML: Episode Zero, the dialogue box in the stage Mojo Dojo keeps changing Yamato Man's name in an odd gag, changing it to "Yamato Person", "Yamato Dude", "Yamato Bruh", "Yamato Mad", "Yamato Guy", "Yam Man", "Yamato Mode", "Purple Man (Not Thanos)", "Japan Man", "I ran out of names", "Yuhmato Man", and "Yeetmato Man".
- Yamato Man's weakness to Psycho Chip weaponry in MaGMML: Episode Zero is heavily hinted at in the Z-Phone conversation against the Psycho Golem, where he claims that psychic-type opponents are "impossible to beat."
- Notably, Yamato Man is one of the only two hub NPCs from the original Make a Good Mega Man Level game to be completely absent in Make a Good Mega Man Level Remastered, the other being Galaxy Man.
| Make a Good Mega Man Level 3 - Tier 3 | |
|---|---|
| Entry Stages | |
| Hunter Tower • Cutman's New Warehouse • Disobedience of Superior Machines • Revenge of Tricastle • DISCHARGEEEE • The Return of Veteran Z • Air man's ultimate weapon • I Hope I Lose: A Grand Tale • Gilded Man • Fruit Forest • Suzy Love • Glass Factory | |
| Bonus Stages | |
| Just a Judge Level | |
| List of Bosses | |
| Enker • Quint • Giant Suzy • Iron Ball • Punk • Hunter Type A • Hunter Type B • Ballade • Cut Man • Splash Woman Overdrive • Metal Man Overdrive • Toad Man • Discharge Man • Commando Man • Veteran Z • Z-Tank • Air Dab Man • Boobeam Trap • Gilded Man • Glass Man C • Scorch Man V1 • Usagi Woman • Hyper Plant Man | |
| Tier Boss | |
| Muscle Juggler | |
| Make a Good Mega Man Level 3 - Tier 10 | |
|---|---|
| Entry Stages | |
| Unguarded Treasure • Interspatial Compression • Sulfurific Abyss • Judgement Man • Hit the Jackpot! • Mine exploration • Treading The Wily Sewer System • Weapon Data Center • The Actual Rock Man • Rec Man • Superheavy Samurai Big BenK • Alraune Woman | |
| Bonus Stages | |
| Ladder Hell | |
| List of Bosses | |
| Chill Man • Dust Devil • Compress Joe • Baby Wish • Adult Wish • Judgement Man • Token Woman • Stone Man • Spark Man • Hodenki • Uranus Met • Rock Man • Remnant Rumble • Rec Man • Junk Hunk • Komuso Man • Superheavy Samurai Big Ben K • Alraune Woman | |
| Tier Boss | |
| Sound Man | |
| Make a Good Mega Man Level: Episode Zero - Chapter 2 Other | |
|---|---|
| Stages | |
| Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ | |
| List of Bosses | |
| Hyper Picketman • SRARA Joe • Yamato Man • SRARA Shield Attacker • Duo | |